#2┃build-planning
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Presumably 123 like the first game
Also we counted and PoE2's tree has around 2400 nodes
Its really the only good cosmetic theyve ever given us ^
damn. do you how many points were in poe 1 after all quests and at level 65?
85
ty
Or maybe 86?
Yeah the question is if we get regular passive points from quests or bosses. Because if we don't, then we'd get 100 from levels and 30 from the dual spec nodes
And 130 seems like a nice round number
you dont know either of that 🤷♀️
Kinda thinking totems might actually be busted. That spirit notable could be crazy. Depends how good the rest of warbringer is I guess
Not impressed by that first one they revealed. Seems trash
huh? all nodes they revealed on warbringer are busted
as for monke runnin somewhere devs said it was just unfortunate accident lol
Warcries are useless afaik for a totem build so only 1 relevant node was shown and it was a monkey running into a wall lol. Might be good, might not be. We know basically nothing about that node
The breach boss they showed had no trash mobs, so there would be nothing to gain the orbs from
you assuming again that blood orbs can ONLY be generated from corpses
From kills
They literally said the orbs drop on kill
If they could be generated from corpses then there would be no issues
yep they were describing the first notable on the ascendency tree
Just kill the boss for an orb 5head
u dont know any other nodes there related to obs
That's why I said it makes no sense
Until they show a way to generate the orbs without killing
If they don't show any mind blowing nodes before release, then I'm just gonna roll a titan for the start
Titan meta
The new hand of chayula skill applies linked curses on hit and makes them stronger
For chaos DoTs I get the feeling that gemling might just be the way to go weirdly enough
But that's assuming that dex area has anything chaos related
Which I feel might not actually be the case
These 2 weeks are gonna feel like eternity

Do you think top side of tree will have access to good defences ?
Probably lots of ES nodes, plus keystones like MOM or CI. Probably a sprinkling of a few other things. But int-aligned classes like witch and sorc are traditionally glass cannons in a lot of games, including poe1, and Jonathan has even called the sorc squishy before
We also haven't seen most of the passive tree, or what gearing will look like very much
well that is def not true, occultist was notably one of the chonkiest ascendencies for a long time in poe 1
ES is always chonk late game tbf
and curses were op in poe1 dont see why they wouldnt be in poe 2 for chonkiness
Right, that's another thing, a lot of defense in poe comes from skills
especially with already slower combat temp chains+enfeeble=gg ez life
So like depending on your build, increased duration or something on the tree could translate to defense for your build
oh, spell leech will also probably be a thing
Do we know how much spirit we'll have with no investment?
Isn't there like a boss that drops a 50 spirit consumable green item?
witches get a sceptre in the beginning to get some early minions rolling
Yeah there are bosses spread around that give base spirit
But with no investment at the very start we start with 0
Would be nice if we get 100 base by maps
100 after completing all side quests
smth like that ya, i wonder what other support gems will we get for auras
clarity and vitality dont look that impressive ngl
Vitality looks alright on titan with the funny 20% more life ascendancy
well we really dont know what the hp values will we have, can we expect 3,4,5 maybe 6k hp?
Unless they added %life to somewhere else in the game, we already know we're losing most life nodes on the tree and gear in poe1 almost always had flat life
ya i wonder what about mana or es
apparently strength scales life more than in poe1 though
Any flicker strike enjoyers who is gonna play it?
I think we'll need to take a good look at life and life regen with the full Blood Mage reveal for context. I assume there is a certain life regen threshold where that class feels unstoppable
lmfao they turned most zoomer tiktok braindead skill into best boss nuke skill in the game
no more zoomies now tho, cant gain charges while using it kekw
Flicker strike literally predates TikTok, the app. I think you're telling us more about you than Flicker enjoyers with this message
no lmfao im just putting in terms that all flicker strikes mains can understand 
Now the real question is if your birth date is before or after Flicker strike release date. Good money is on after
Is poison Chaos damage in POE2?
they didnt clarify that yet afaik so probably same way as in poe1
poison is a specific kind of chaos damage over time, yeah
Idk what to do with the final slot
no totem?
keep it flex for one ascended skill ?
skills from ascendancies don't take up gem slots, if that's what you're referring to
Totem is pointless and titan doesn't have any ascendancy skills anyway
not even half of the ascendancy has been revealed no ?
yes but they take one hotkey :d
how so, they scale with your stats just have their own base damage rather than use your weapon, for example shockwave totem even has melee tag
There are screenshots of the other nodes from videos
I'm not babysitting any totems which don't even use my weapon
What is even the plan for this build
i still cant decide what i want to play yet, i wanna play minion build but also wanna try the chronomancer
is this some tool?
its poe do minion chronomancer
i suppose i could
Well you can't 1 button it, but you can get a node that increases the effect of using power charges, so for 1 power charge you hit 6 times. 3 power charges total, so im imagining you can zoom pretty fast anyway. Like there is a AOE skill that consumes shock to gain power charges. Pretty sure 1 or 2 of those uses against a clump will give you max charges so around 18 hits after 1-2 abilities.
well it all depends on how fast u can generate charges
doesnt matter how many hits you can do,if you delete all monsters on the screen your skill will stop
you can generate charges very fast against clumps, but im unsure when it comes to bosses
i personally see it as big boss button, just with 2 charges it already does more dmg than hammer of gods that has 24sec cd lmfao, and if u can generate 6+ charges in 15 sec on boss will be insane
Armour breaker totem bro
No it's just a figment of your imagination 
Also maybe hammer of the gods
Well you can generate 1 power charge when using "sihponing strike" against enemies with shock. Not sure how shock works on bosses
You can put 20% chance to shock on that ability too
hammer of gods+chronomancer?
I'm not doing chronomancer
Where do you see one?
Also for flicker rue was talking about using skeletons and one of the offerings with spell echo to get charged
just theory crafting lol
there is also a reservation skill that leaves taunting clone after each dodge, if its killed u get 1 power charge, i think it has like 3 sec icd, so sounds like already op bossing option for flicker steike
U put it on ancestral warrior
Ok but that's still the same slot
Do Tempest Bell get triggered by other effects than strikes?
Yeah, I just think it's better than self casting armour break
Yes!! saw that too seems really good
just use more warcries, more exerted slams is better
For last slot, probably vulnerability or hammer of the gods
I think I'm gonna blasphemy vuln
Had enough of warcry piano
do you think we can/should "MoM" Infernalist to control our gauge ?
Vuln is just armor reduction
You have no mana with infernalist
yes but since it's replaced, wouldnt it work ?
Mom needs mana and you have none so it won’t work
yes!!!
Yes but armour reduction is good. It will mean armour break applies faster which means more sunders
Kinda depends. Like obviously if ur insta armour breaking then vuln is useless
I am a complete newb here. I doubt this would work: but thematically my favorite conceptually. Think it would be possible to do Chrono + 2h hammer warrior build? 
But I think on bosses vuln will be good
Like if u have 2 totems armour breaking and vuln ideally u can just be holding down sunder the whole time
Anyone else an American who now types armour... Thanks ggg...
I can't wait to see our options for "big charge up spell" a la Flameblast. Chronomancer has my gears turning (grinding, if you will) on all the GG ways to abuse time control. Cooldown reset abuse, hold them still while charging. I wonder if they'll have some boost to temp chains, maybe remove the spirit cost with blasphemy
I'm really tempted to try some hammer of gods ignite build. Maybe avatar of fire
That one seems pretty good to get a max charged staff off
All the good nodes are most likely gonna be too far away to make it work, however quarterstaff should be fine if that interests you
I wonder how huge the Gemling Legionnaire ascendacy is. If that can be a good base ascendency for nearly every archetype
Seems alright for most things
Minions were the first thing everyone was talking about, but that would be the complete opposite side of the tree
Yeah I feel like gemling is gonna be sleeper good for a lot
Seems like you need to take around 24 points to get from Mercenary side to witch?
Actually 2h mace chrono might be alright depending on how close avatar of fire is
didnt they change shadow to assassin
So kinda depends on how much you will lose out by using around 25 nodes to get there
20 nodes is a lot
Assassin is a shadow ascendancy
Yeah I bet you will want to use more than 20 nodes as well, probably better to not do direct path
The lack of central path really fucks with some builds
Why avatar of fire?
So? It doesnt have to be ur main skill
Whew. Good to hear. 
Prob better late than early
Witchhunter should be much stronger earlymid
Yeh I was thinking the same, you can probably reroll it
The 100% life corpse explosion also sounds pretty huge
if the aoe is big enough
Is this better or worse than in 1? 
Don’t mind him, he’s poe1 brained
I wonder how well this will clear
Perhaps this one is stronger?
Its more reliable, but the 100% of life is insane
25% guaranteed is infinitely better than a 10% chance for 100%
I use both because u is generally irrelevant to get the point across unless and item specifically states its name as amour in which case I would use it
25% of a big rare mob will be enough to clear out the trash, but 100% of a small mob won't even scratch the big ones
you're probably also forgetting the reason explodey is good is because it can chain (which happens less in poe2 due to unit collision) so I wouldn't advise any explodey concentration except like "oh yeah this is free, why not" moments
though people are going to get explodey anyways, think it's good like poe1, and then realize that poe2 is a completely different game when armored enemies proceed to say idgaf to the damage
or worse, shield enemies... shiversmetimbers
if 60% is less than 150%...
This is technically the dot multi equivalent
Oh hey Impale is real but not real
it's still worse since poison doesn't have the option to stack like poe1, and cluster jewels don't let you stack low tolerance with voices for 450% increased
but there is a supprt gem for extra poison stack and PF doubles all psn stacks
did yall see jonathan saying bloodmage can overcap life by a double? 😮
Dreamcore just released a video with some dex notables and there's an extra poison one
it's basically assumed you will get it because it's all you have
The extra poison support will probably give more than 1 at higher levels
And then you'll spend it all on your skill costs anyway 
oh yeah there was that thing for overlap ES double too
And mana
ye I didn't see the mana one but I heard something about everything getting a source of doubling overcap
I think it was the sorc for the ES? I can't remember
pretty sure that is what made the merc actually clear in the stream for those small enemy packs on his ice skill
and from what I could see... it was rather terrible at actually clearing them
Zealous inq, cull, and reverse cull are all pretty nice
Monk and a minion sacrifice
the reverse cull imo is the best thing that everyone is gonna love in poe2 for party play
since it essentially instant phases first health gate of 25% for every big boss
also that concentration thing is op because enemy can't cast anything without it
and also up to 30% more damage based on enemy concentration sounds solid for bursting them after every spell they do end up casting
which on some bosses looks pretty much all the time
witchhunter definitely seems to be one of the big damage classes
In the video, GGG definitely drew a line for people who prefer to progress via killing bosses vs people speed clearing maps
Witch Hunter seems to be custom built for boss killing which is nice, and may run into issues clearing large maps as fast as other classes
I love killing bosses, I may need to hunt some witches for early access
also decimating strike seems to have a 100 second cooldown on that up to 30% max life hit, so you can inevitably kill any boss in the game with it if suck and build tanky haha
also witchhunter gets the explodey
Is that physical damage, so would be reduced by boss resistances? If it's halved to 15% and every boss mathematically takes you 11 minutes, that seems subpar lol
no, it was used against an armored boss
I bet it ignores either armor or damage reduction
also... considering that they don't get it back, does that mean they can't cast spells anymore if you deal 40% of their life in damage?
well, as long as you never let 5 seconds pass
which seems like invul phase will reset that and probably not be as useful outside of the 30% more damage based on missing concentration
But if it's an ignite build then what else do you plan on being the main skill?
tbh main skill in poe2, isn't really that much of a thing as poe1 and it's more of a situations thing now, given support gems being different
also having many 6 links
Blood Mage beeing able to get double their max hp as current hp combined with this, is probably sick dmg end game
D4 like crits
I'm gonna have 2 main skills my build plays around, and they won't be on a 24 second cooldown

given a decently built character, that would be about 400% at best, dropping to 200% when actually casting anything
You won't be able to sustain that overhealth, forget about ever having double hp
that's why I said at best, lol
Yeh doing the actual math on it, it doesn't seem insane on its own
depends on what the other nodes will give u
so I did some math and oh boy does this man get 90% easily
"easily" you mean like 10 6links?
well, getting the gems is probably the hard part, but it's not like you're gonna say no to having skills give you buffs right?
You can have a bunch of random throwaway skills you won't use just for the res
This seems like a really bad idea. Having something like this as an ascendancy option
gonna be expensive tho
that's what I said when they added it to affliction because I knew the second they take it away, everyone was gonna be pissed
Yes but that's irrelevant
sure..
Yeah I think ascendancy should purely concern everything skill related only
affliction was my favorite league, mostly because charms and inventory were fucking awesome... also the wildwood being loot central was rather nice
More storage capacity is a boring choice for ascendancy
Its probably placeholder
farming 12div tainted oils and then filling a chest of magebloods was peak affliction league over here
I really don't think they're going to do that
If they do, 1. what the fuck, 2. no way it sticks around til release
anyways, this is poe2 chat, maybe I should shit on infernalist some more
I'm actually reconsidering picking Titan as my first character because of that storage ascendancy.
even though I'ma gonna be playing it just to write a feedback post on why it has issues
If people do pick it for that node i get to make fun of them for having an inventory management skill issue, though
if you enjoy big stompy as a playstyle (which is a worthy choice), go for it bro
For them to have ascendancy nodes like that indicates to me that Titan is a half baked class currently
well we still don't know if it's still only 8 ascendancy nodes
Yeah it seems like a paradigm shift. In poe1, due to how optimization worked with gem slots etc, you weren't as much an "assassin" or "elementalist" but more focused on the ability. A flameblaster or power siphoner, who happened to BE an elementalist. But with the equipment unique trees and how support gems work, it seems a lot more like playing a generic class that uses multiple abilities
I am curious how GGG is going to differentiate things so it isn't just build soup. Like if every deadeye has access to every bow skill with unlimited support gems, how would 1 deadeye be different from others? I guess armor, for sure, and the specific node choices
I think worst case scenario is an "optimal" build coming around for every ascendency, because there is no need to choose between weapons based on the tree
Would remove a lot of the magic of POE, but I trust GGG to avoid that
yeah the whole post is kinda sus, all 4 ascendancies are so uninspired and tasteless imo.
oh yeah, this should be nice since since you can stack one attribute probably
maxres, quality bonuses, attribute ease, dude looks like a class you can focus heavily on other stuff due to not having to deal with annoying shit like that
similar to why I hate accuracy as a mechanic
yes
ranger getting that "idgaf about accuracy" node is honestly peak
because that literally makes mages infinitely better than them because of the amount of cost that accuracy just inevitably adds to a build that people just gloss over
I'm gonna go monk, originally was going to go warrior but seeing how uninspired the ascendancy choices are I'm skipping him
dude
chaos monk actually looks really funny
Ikr has a much more interesting and fun kit
mostly the part where he's basically poe1 slayer leech
but immune to chaos damage and a mana tank
Yeah think he's got a lot of endgame potential
that ascendancy is legitimately what I wish shadow had in poe 1 for trickster
or assassin, idk one of the two
pathfinder is poison girl so assassin definitely could get some edgelord eminence in shadows vibe
I suppose warrior is good for those who are new to PoE. Just a really basic class, easy to understand
instead of that weird part where he conflicts with occultist and is essentially just powercharge mans
oh also I forgot that later in development we get the third ascendancies
which I guess explains why necro doesn't exist on EA release
I thought it was a bit strange to have bloodmage and firemage on the summoner character and not get a summoner ascendancy
Do we know what Jade does? I think warcry calculus could turn builds nuts with corpse explosions
I just don't think we have enough info to dismiss warrior already
Eq probably
Or sunder
But surely you can move, you aren't frozen like actual vaal AA
also the warcry corse explosion is kinda shit since warcry aoe is absolutely pathetic in poe2, like damn
And how you gonna do it if all the ignite supports are on hammer? 
its radius is actually worse than base icenova in poe1
My favorite time as a trickster was stacking MoM and Acrobatics nonsense. Insanely survivable with evasion, dodge, and a huge mana pool
too bad attack dodge got axed
and spell dodge is expensive
I miss being able to have effectively 98.75% evasion haha
but honestly it's not as good in current poe1 since enemy damage got ramped up since archnem and everything practically oneshots you if you don't have 4k life and decent armor and maxres
I miss when I could have a 2k life build, no dmr sources* and not actually get oneshot by everything with full evasion
I wonder how damage conversion is supposed to work if they hate single button builds
nowadays a fucking single skeleton archer at level 83 does 5k physical damage
and a pack shooting you just means death
If you don't need to invest in defense, build diversity and skill expression fly out the window
I really don't understand why they hate single button builds considering their dumbass decisions for most characters getting 1 6link
It's pointless to be proud of clearing a t17 if anyone can put their face on the keyboard to do so
Poe1 was always destined to be a game with 1 main skill, but that is different than single button. Support skills like orb of storms or totems or other summons have their place in 4L spots. If a built is one button and everything else is passive, aura, or triggered, i would be disappointed as a dev as well
well I did mention that I would always use flicker in a 2link for move speed and engage
Do we know that for a fact? I assumed it was Barkskin
Since you gain a "stack" of Jade
if you treat souls like a per second gain, I was saying the skill itself is the same
most people will prob run 1 main clear ability and 1 main single target ability in poe 2 no?
I hope they don't introduce vaal skills to poe2
that was also their attempt at making powerful skills to not be a onebutton build but failed because they don't seem to understand that soulgain prevention durations are lame and unfun, and most important or all... that vaal skills have way too many restrictions on what can actually support them
probably the only actually used vaal skill used with the main one is vaal arc
because it provides a benefit to normal arc, shocker pun intended
white sockets and lots of 6links make me believe that poe2 will completely stomp out poe1 in regard to it being a more fun game
My current plan is to actively use 3 main skills and have a couple other situational ones
why 3
only some of them have any idea just how much time people have wasted to get good socket colors, how to actually replace gear and still being able to play, even having a 6link at all?
that dedicated skill and gem section is probably gonna have to get added to poe1 or they might end up with that good ole situation of "killed the old game because we made the new one have too much more quality than the last"
Because of titan and armour break consumption
🤨 elaborate
3-4 is actually a good amount, then movement and some niche utility
This
especially with how power charges will be an empowering type thing now
ah
i dont even think u necessarily need it. could be wrong. with ignites scaling based off hit damage now, you can't really just be an "ignite" only build. like ur scaling hit anyway. so my EQ theoretically should hit hard even with no ignite
Alternate between a slam with fist of war and another slam to have fist on both
and you thinking of having the fastest slam skill provide utility into big stompy?
lol its kinda trippy how the value of exalted and chaos flipped
Sunder guarantees crit if target is fully armour broken
Supercharged slam supported with exploit weakness and inevitable crit basically turns into sunder lite
The plan is: poke with breaker > sunder > poke with breaker > supercharge > repeat
hmmm mentions magic defenses
So your plan is to slam once every 10 seconds instead of every attack be a slam?
More like every 3 seconds
considering magic damage is practically the thing that kills you in poe 1, he really does seem perfect
I wonder how army of minions will feel in a game where monsters block pathway?
i havnt played poe in a loooong time lmao
though i did have 1000 hours in it
does minions crit? i forgot
like, does your crit modifiers work on minions
yo, inherent charge gain for early game?
and not needing to be a ranger, that's so nice
Not yours, but they can crit
yours no, says minions
ah ok i think its coming back to me
so the bloodmage node that converts hp into crit damage, wouldnt really work for minions right
I wonder if there could be some way to meme forced ailments into healing yourself
like if in the future these get charges easily or something
With eye of innocence infernalist probably could
and just have 3 of the same type, could be interesting
due to how chance works, these may not make it
guys I'm new to the community Im familiar with poe and played it for few years not a hardcore player just enjoy playing game when I can looking for friendly community and would love to join a guild for poe2 :) I also have question, I absolutely love druids and this class is obviously going to be my first one I'm planning to go along with shapeshifting, do you have any suggestions? Not sure if the mechanics from poe will be similar but I'd go for hp/def poison/bleed spec not sure about weapon but think it's going to be staff as druid seems to be casting spells as well.
also I would like to point out that the big skelly boss had 1million health for a boss that would be around kitava act 5 in progress
But with the way PoE2 ignite chance works, I don't think "10% chance to ignite" will exist.
so not only is damage dropping off a cliff in poe 2, that's literally 3x the health
Doesnt Kitava's fight end at half HP?
Ig that isnt actually relevant nvm
ye, the 350k is how much till the fight ends
so expect the midgame boss in poe2 to be 3 times as health, basically
so game is harder :/
ye, but that's only act 3 boss lol
I mean we knew that
maybe they will change the numbers when act 6 comes out
and also the damage you can deal looks a lot less than poe1
Oh, do we know it wasnt the Cruel version?
which allows lots of powercreep room imo so I like it
Which would be equal to act 10
I was equating act 6 with act 10
Yeah, but Cruel Act 3 should equal act 10, if it was the cruel version of the boss
even if we don't get 6 yet, I was doing a clear half point in acts like kitava to match
and I can honestly say I'm excited for challenging content
if I can survive and kite spells, I don't mind low damage in games... it's just poe 1 literally stuns you every time you do anything for a solid second unless you are some castspeed attackspeed nut
the enhanced movement of poe2 is my favorite addition, white sockets with all 6links is my second fav
how many of the class nodes are revealed from the earlier betas?
Are their any interactive trees out there?
Druid will not be one of the playable classes in EA on Dec 6th
is mirror still a thing or did they get rid of that
Asked this once before with varying answers, gonna ask once more out of curiosity lol. Complete newb here. y’think Chrono x Warrior (2h hammer) build viable? Imagine it’ll be trash but love the concept lawl.
it'll probably be strong once you reach that point, ihni how scuffed it'll be to get it there though
unconfirmed but very likely imo
takes like a quarter of your points just to get around the tree
also, there is no hammer, only mace
Oh really? Thought I saw 2h hammer. That’s rough.
there is 2h mace tho
Oh— it’s just called a mace. I get you.
Kinda interesting that the Sword nodes are all the way down the Mercenary's part of the tree
i mean it could work. you can use hammer of god and reset cd using chronomancer ability, and use hammer of god again
How are you obtaining chrono?
prob deal a shit load of damage
Swords will not drop in EA
Well at the start at least, they will drop once duelist drops with the sword skills
I guess I will not pick those nodes then 😉
but that also depends on how long the cd is on the cd reset
Correct
And sword nodes are close to merc nodes because both merc and duelist (the sword themed character) are str/dex
I get what you mean about the points to get to that tree though- ultimately it would come down to that optimal path and if it provides that stats I need and are effective for build essentially?
In some big brain concepts, going to the other side of the tree can work. It happens a good amount. But those are usually thought out WELL in advance, with basically every single node hand picked. We won't have that luxury at the start until the pob team can get their hands on everything and develop pob 2.
Fair enough.
If you wanted to try to theorycraft something though. We have seen that there are some special bases that deal strictly an elemental damage. In exilecon they showed a 2h axe that is pure fire damage. In that case, you could start as a sorc, stack enough str to wield the axe, and just stack fire and elemental nodes
Yeh I imagine gemling legionaire can be a good ascendancy for most, but I doubt I'l pick it for a summoner build on my first character
But might be a bit farfetched for how little we know right now
wait what?? the devs developed the pob?
i thought thats like 3rd party
No, I mean the pob devs need to get their hands on everything
As in, the developers of pob
ah
I guess it also comes into queastion the costs of respecting. Won’t really have a problem with learning the hard way about how trash my Chrono mace build is long as I don’t get too locked down into it lmao.
But like, if this has a mace version, you could theoretically build something out. Probably won't be easy tho lol
No phys damage, only fire, so you could just build out fire and ele dam nodes
I will for sure keep an eye out on that lmao. I wouldn’t mind building pyro spec either if it helps more honestly lmao.
Personally tho, I would say it might not end well haha
you COULD just play regular chronomancer and respec the build later on with more knowledge
I'm personally going for something super straightforward as my first character. Will try some more wacky off kilter stuff once I learn more
starting out with a build like this will likely slow you down a lot
Fiery SRS infernalist, or explodey cull/reverse cull witch hunter is likely for now, although I might just make a last second swap while I'm in queue like I do every league lol
Might just go simple warrior lawl. Follow good advice and follow my meme dreams later. Lawl.
Titan*
in that case you gonna need to level a second character
if you start with sourcerer you can just respec and prob takes a lot less effort
We're all gonna end up with 50 characters each like 2 months in anyway lol
That’s fine honestly. Dunno yet- I am hands down the worse at making a choice when shown a bunch of good choices. I’m the worst at restaurants. Lawl
maybe you will, i dont have that much time lmao
im gonna have 1, maybe 2
Whaaat is that. Shits gonna get weird huh
The item design talk at exilecon, imo, is one of the more interesting talks, goes over a lot of things that were kind of just never talked about again lol
All the trap redesigns, crazy implicits, marauder being about throwing axes rather than swinging them, just all the art direction talk
My guess is there'll be a fire axe, lightning staff (or maybe not? Since i think those are only for casters?) and a cold spear
Who knows, I think that was the only one of that kind that they showed
I know that but I was meaning for the build plan when its playable.
It's been a while since we've seen any druid stuff. Safe to assume it's been getting a ton of work under the hood. There will likely be a larger showcase of it, alongside the thematically-linked skills and ascendancies as it gets closer to release
So you'll probably have a much easier time getting an idea once we actually see some more of the polished class down the road
whats the base crit multi again now?
I believe it's 100% extra dam
like i dont understand this gem. 200% is base crit multiplier so if a hit does 100 damage it crits for 200.
if you use this gem your hit goes down to 80 damage and your multi is now 2.5... and you're still at 200 damage. And this would get worse and worse if you actually had more than base crit damage bonus
is a "crit" not a "hit"? or like somehow the hit damage is not 20% less when its critting?
I think it would have to be this, the hit deals less damage but the crit ignores that specific mod
that seems really clunky, but it just makes no sense otherwise
I guess it's about how "critical damage bonus" scales
The crit bonus will go up with gem levels while the less damage stays where it is

i thought supports dont have gem levels anymore?
They do
But it also scales better either way if you have a higher base hit, right? I'm admittedly pretty bad at putting it all together tho it does not lol
Blank support gems drop with a level, you can use them to make a new gem at that level or upgrade an existing one to it
Or something like that
hmm k
still seems like an underwhelming gem
u need like insane multi on your increased crit damage bonus for it to be good i feel
it gets worse as the hit damage goes up if the multi isn't also going up
fairly sure supports don't have levels anymore if I'm not mistaken
They do
There are different levels of uncut support gems, but that just determines the tier of support that you can cut from it
like this one apparently lol
could still quality them maybe, we haven't seen much of the qual system
i think that crit gem just doesn't roll the 20% less on crits
otherwise it makes no sense
still a mid ass gem
Also always take note, poe2db scrapes info from stuff as it's released. That gem may have been shown off-hand in a video like 2 years ago for all we know when it was added in
Things are changing like, daily at this point
true
isnt this just free exposure if you do all 3 elements in a hit?
Crits are hits, that gem would work exactly as it reads
theoretically applies all 3 exposures and then removes them. So might be great for tri ele assuming the damage is calculated after the exposure is applied and before it is removed
I mean you dont even need tri ele
just a bit of each
you can still focus on one for 99% of your dmg
Why take ee then
well assuming you path by it it's 1 point for free exposure
ofc I dont know how available exposure in general is going to be
but it's also a good way to scale tri ele builds for sure yes
anyone know how much spirit we're gonna have roughly?
I was told 100 base through side quests
30 increased spirit for 1 boss every act dont know about base though
is it every act? so 180?
yes
i think it was in the big announcement honestly. the part where they were talking about bosses in the campaign. Like the ones you get permanent rewards from
ty
ah k
this might actually be insane for flicker strike
The real question is how can you apply snipers mark to as many enemies as possible without having to manually use it
I don't think charges give you inherent buffs anymore.
its for this
you strike 3 additional times per power charge
If it works like PoE1, snipers can only be applied to 1 monster at a time
ew
uhh this could be good
6.3 cd though
6.3 is pretty specific, probably shortens at higher levels
since there's not really anything else that could improve with levels haha
true xD
is there any footage of supercharged slam? im not sure if im understanding the gem right. I assume all 3 aftershocks would be at 300% more damage each?
or it might be 1st one at 100%, 2nd 200%, etc
looks like it
personnally it's the warcry line i dont get, maybe we're missing some
There was an old warrior showcase video where they used it
oh shit can u link if u have it? like how old we talking?
Probably an Exilecon video
damnit were really digging now
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Even got the timestamp
damn ty girl. i wont talk about hammer of the gods for 1 whole day as a thank you
this looks ok for totems. AoE a bit small but maybe he didnt scale it

ok im logging into totems holy these sceprtres are busted
15x supercharged slam totems
Anyone knows if this would insta kill the illusion? im imagining 20% of 1 hp could either just be calculated as 1 hp or 0
https://www.youtube.com/watch?v=pGYR-HOB52I
friendship ended with mercenary, now minion builds are my best friend 🤝
?
Warbringer probably has something for an extra totem as well. Maybe.
Where are you getting 15 totems tho?
idk, 180 spirit from campaign, 200 spirit on these sceptres x2. so assuming theres NO OTHER SPIRIT in the entire game thats like 600 spirit
so were already at 12
ah ok, so were are 8
still good
and thats assuming theres literally no other access to spirit
180 from campaign?
I was told 100 total
ok fine so conservatively 6 totems
but like
theres no way there isnt spirit on any other gear, tree, etc
like theres just no way...
There was one of those ultimatum runes that gives 15
there might even be a multi somewhere on tree
like i gotta imagine i can get to 600 spirit in this video game.
and like the other mods are also busted for totems
like 120% inc damage, attack speed, etc
i wonder if sceptres can roll level of melee gems like in poe 1
You can supposedly offhand them with a melee weapon so there is a chance
if u can get like 100% spirit, 120% inc damage allies, 20% attack speed allies, +3 melee gems HOLY
u sure abt it? all i heard is that u can weild it with a wand
Skills added via passive, accendency or items can all be supported by support gems😮
Gemling is gonna be nuts
They also said that quality will be substantially more powerful so ye
wtf is ancestral warrior totems crit chance
wait nm its bricked u cant summon it with sceptres i think
Gemling is prob like what deadeye tornado shot used to be lul
mace mainhand, sceptre offhand
Giga expensive
OH RIGHT
WORD
ITS SAVED
are we sure u can do that though?
Yes
yes sceptre can be offhanded with any weapon
ok were back baby
Just realized that sceptre being defacto a weapon for minions means an ascendancy doesn't need all minion nodes to scale minions and can instead do other stuff at the same time, like Infernalist does
hammer of the gods 100% more damage while dual wielding?
Of course all the good leech shit is on the opposite side of the tree from bloodmage
Why did they have to do this
MINION GEMLING ALERT
THERE ARE ALLY NODES IN STR/DEX AREA
LINK ME
I had the INSANE opportunity to check out Path of Exile 2 in an early access event recently & I'm super excited to finally be able to share some of the info & gameplay with you!
Thank you so much to @pathofexile for the opportunity!
Check out this fun first look at PoE 2 & show it some love!
Path of Exile 2: Warrior Skills & Talent Tree Overv...
Hold up
If you're dual wielding 2 2handers, you should benefit from both 2hand and dual passives, right?
yes
totems are not minions correct?
doesnt have the minion tag but want to be sure
Yes


on that note, are
allies = minions and co op players
minions = minions
Interesting, avatar of fire is way lower down than I thought it would be, but blood magic is way higher up
Anything that isn't an enemy and isn't you, is an ally
npc is not ally
man warrior tree kinda nuts
I saw a video where he said if it says "increased" it additive and when it says "more" its multiplicative. So does this mean you get +30% chance to ignite or it multiplies your chance by 1.3x?
thinking if it gives you a chance to ignite if you dont have a chance to ignite to begin with
Ailments work differently here
All fire damage can ignite
This increases your odds of adding buildup by 30%
you can't ignite with a none fire ability?
Only fire damage can cause ignite
Infernalist can with an ascendancy node
ahh okay
q about weapon swap: does anyone know, is there delay when you use a skill to automatically swap weapon sets?
i saw the dev demo-ing it but i couldn't tell
There is a short delay
dam
I saw a notable that makes the swap 50% faster
Looks like they're all slams, so I'm guessing that's the titan ascendancy ancestrally boosting them
Monk skills seems really boring ngl
The cool thing about weapons being so distinct is that what may not cool to one person could be super cool to others
Just use what you think is cool
https://youtu.be/-v2UqGMmldc?si=Wv_Lal815A8omCPR&t=3897
Also, I think this is a decent developer showcase of what a potential endgame monk could look like. I like the setup of triggering tons of ice walls and then instantly nuking them to do big splash damage
And of course that's just something the devs made, surely player created builds are going to go off the walls
not to mention they seem to be using one of the staff slams as a travel skill. Haven't seen many people talking about that
Looks like they're using it like a poe 1 leap slam or shield charge
Damn thats cool
https://youtu.be/-v2UqGMmldc?si=reh7lvBy2yKC_LR2&t=4002
Like look at that travel skill lol
Yes it looks cool to play, legit a fighting game, but the skills themselves are all like "deal frost damage"
it's all about movements seemingly
To each their own, that's fair. I'm probably not playing monk myself, but I'm not exactly sure what you're looking to get out of a class. "Deal x damage" is kind of how the entire game revolves lol
I'm not trying to defend monk to the grave or anything, but I'm just not sure what makes something like this unappealing vs what any other class is doing
for example warrior has a lot of mechanics: stun, break armour, jagged ground etc
with monk i have trouble to see them :d
you hit it hurt 😂
lightning has some interactions with power charges
but it's probably incomplete
I mean every class is going to have stun and armour break if you spec into it. Titan has some ascendancy notables that spec into it
because it doesnt look very sustainable
Monk specifically revolves a lot around power charge usage as well
Well certain quarterstaff skills do at least
Combo, ailment consumption, power charges, trigger skills
yes 2 and it's lightning and it looks hard to sustain
You aren't supposed to sustain charges, you earn it
Just like Warriors have to earn a heavy stun on a boss
i mean, you consume them so you'll have to regain them
That's the loop if you want to use those skills yeah
That's the beauty of building. Here's one simple way to get ezpz power charges. Level up that combat frenzy gem and you've got a steady supply of power charges coming in
question is if you can freeze bosses or nah
Yeah you can
oh
It works like elden ring, first freeze is easy-ish, then subsequent freezes have a longer buildup
Same with stun
i really wanna know where "resonance" is on the skill tree
there is also a node somewhere that does so all effects gained from spending a power charge is 2x which seems insane
i imagine ill just find 1 or 2 skills that are really cool and build around them
My guess is it's this one in the top left
Its mirrored to Conduit
Wait that might be Precise Technique not Conduit
Wait that's ghost reaver
So maybe the one below it
Dude i wish we could look through all the nodes in the tree
Either way its definitely on top half, aka reasonable to grab for Monk
its so hard to get a clear picture when you see 10 nodes on one video and another 10 on another video
uhh nice
not bad
Just realized im thinking of building a fucking autobomber as my first character
Free me from my chains god
im FREEEEEEEEEEEEEEE
also cast on ignite/shock -> sniper's mark (arguably an even better one than what you showed)
Good news
Spell of 8 trillion totems
Oh wait you already accounted for that
nvm
mb
Possibly won't work considering marks aren't considered spells and just "marks". I used combat frenzy because it synergizes better with freezing, which is innate with a lot of quarterstaff skills that don't require power charges
Sniper's mark on poe2db is currently listed as only "mark, duration" while the other marks are listed as attacks. So likely sniper's mark is out of date and is also considered an attack, so "cast on" skills wouldn't work
hmm yeah you're probably right
then there's really no good way to generate charges
is there more leaked nodes in blood mage ascendancy?
outside of possible uniques
Lingering Illusion is prob good enough for charged staff but not for falling thunder
For mapping, I would say that combat frenzy is a good bet because you can freeze fairly consistently. Alternatively, you could forgo resonance and just use lingering illusion for bossing
depends how well it scales
killing palm as well is something, especially considering we can get culling strike range increases
Nah all we saw were some titan and witch hunter nodes
1 charge every ~5 seconds that also forces you to go get a keystone not the greatest
Yeah depends on how well it scales at higher levels, or if gem quality helps. But we're going off of very very limited info. Still have like a million other options to look at once the game actually drops haha
aw ok
That's why I'm firmly just going something foolproof as my first character like a standard thematic witch hunter. Don't wanna get too far ahead of myself and assume something like attribute or life/es/mana stacking will be an easy thing to do
kinda sad that you can't get gore spike + vitality siphon + crimson power together, since that's gonna take 10 pts and we are limited by 8
Does Bloodmage remove the mana cost or does it do the Covenant thing
Cuz if its the second one, your first ascendancy feels like you're just nerfing yourself lmao
It costs both life and mana
But jonathan failed to mention in the video that the blood orbs that drop can heal you to double your max hp lol
Still feels kinda shitty though
...MANA TEMPEST BLOOD MAGIC?
Either that's crazy or instant death
Guess you dont get most of the buffs but you do still get 50% of damage as lightning
Actually this thing is so quick to cast and only has a 1 second cooldown, maybe you just spam it?
Then the mana cost constantly resets
you probably dont invest into the node until you pick up siphon for the spell dmg life leech
Not having an ascendancy til two trials sounds possibly even shittier than the first node just being bad
unless you are doing some non-spell blood mage
is the second ascendancy level gated or something?
Every node of Bloodmage is behind the spells cost life node
You can ALSO gain double es
How would Blood Magic with Pyromantic Pact?
You have Infernal Flame, but you never gain any
Or you have no Infernal Flame due to having no maximum mana
One or the other
What would be the cost of your skills, Life or Infernal Flame?
I see
Skills, not spells
Attack bloodmage isn't free from it
😔
i wanted to play bloodmage so bad, why does it have to be this way
chrono minionmancer might not actually be a bad idea at all
Time freeze boss and pile on the boys
Haven't seen any spells like that
😔
But there is a damage boosting support that puts the skill on an 8 second cooldown
glass cannon sorcerer monk chronamancer
any thoughts
is it doable
wat
ohh i see it
2 classes at once isn't doable
hourglass huh
Second Wind + hourglass + cd reset, so you can spam a heavy hitter 3 times in like 2 seconds
viable?
i understand that but what i mean is like sorcerer class but have some monk skills
@maiden karmaany thought? any spell that is a good boss killer?
I'll let you know when I actually get access to the game and have an answer to that

lul
im holding you to your word
i think i found it
comet seems pretty good no?
I don't really care about spells unless it's trigger shenanigans
Speaking of which, if triggered skills are allowed to build up energy then they might be able to loop each other
dont see why not
but trigger gems are really spirit expensive
Do supports increase the spirit multiplier as well?
Singer Barbarian anyone? Might be viable?
Yes
Corrupting cry and swift affliction were recently revealed
hear me out... chronomancer with comet, added cold damage, hour glass, second wind, spell echo, concentrated effect
6 cast of comet in 2 seconds
while boss cant move
I've seen stuff for hammer of the gods (24 sec cd)
Comet could be good too tho
Boss will likely be unaffected by time freeze, or the duration heavily reduced
wait hold on, does the chronomancer cd reset refreshes both charges on second wind??
And what do you do after the combo?
let minion do the work lol
Chronomancer CD reset is probs better for clearing packs/rares than sustain dmg for bosses
So is this a spell or minion build?
we still dont know how long the cd on the cd reset is yet
its a chrono minionmancer build lmao
True, could be 10 secs or it could be 60
if 60 its gonna be like boss only
If it's 60 it'd be for defensive purposes not offensive tho
i can prob also throw in a trigger on freeze spell, too
and have a side small spell just to throw around
lots of options
If it's anything less than 24 then mace chrono is gonna get real silly
could
Hello i read in poe2 poison no longer stack, so is there a reason to spam a poison ability or refresh before it expire does the same thing?
There are many ways to get poison stacks
anything less than 50 you mean
there is the reduce cooldown support
nvm prob more like 40
but yeah
How? I played toxic rain and caustic arrow and poison conc in ooe1 but i dont understand how spamming for a dot works in poe2 if its 1 stack max
If Chrono reset is 10 seconds, this is what we could expect from Hammer of the Gods in terms of effective damage
There's a support and at least 3 nodes on the tree that add poison stacks, and pathfinder can double the max stacks
yea i can not see chrono being 10sec as that would make any long cooldown skill 10 sec which would be way to powerfull, personally i am expecting 25-30sec
Ah cool ty 🙂 curious if the 'double stacks ' count at the end of calculation,ie you can do 3 stacks then it double
Would be a bit stupid if it only added 1
also if cd reset refreshes both stacks of second wind....
omg
its gonna be so strong
Unless we can put second wind on the time reset >:)
nah uh
this math makes totally Zero sense also, I mean even if each on of those was an extra hit for example that would be 1307x7 which is not 10456 😄
Note the buffs above chrono reset?
bro did not look
More Duration support prob a must a time stop
You can't exert an attack twice with the same warcry if that's what you're thinking
The chrono resets warcry cd too tho
So you plan on pressing 7 buttons to do this combo?
This is support efficient, but not sanity efficient
Haha, very fair
you COULD, use a forbidden technique and only have to press one button 😶
tbh I still dont see how that math adds up with those buffs, I mean infernal will make one of the hammers double damage - becuase you can not double empower a attack, an Empowered attack takes either a "skill" that makes next attack empowered or an empower shard do they not ?
Shhh, we would never
Infernal > seismic > hammer > reset > infernal > seismic > hammer
Yep, just repeat it
And that doesn't include Hammer supports either
Can't run brutality sadly cause of infernal
You wouldn't want brutality either cause you'll need to scale your damage with fire
Yeah, but there's plenty of options that'll be available
I would never play this tho tbh
Sounds cancer af to manage xd
right lets do the math right so lets cut it in half each hammer should be doing 5228%, with a base of 1307 - infernal cry adds another 1307 making 2614 so you are presuming that seismic is going to give 100% increased damage as a stacking multiplier ?
Yeah essentially
If you look at supercharged slam it states this:
And aftershock in PoE does 150
w earthuake
because if your basing that off the fact that seismic exerts granting the next attack to trigger multiple times then does it not make sense that only the first of those would be empowered and also as infernal cry only empowers the 1st next attack not the ones after ..... Yea i was just thinking that would that aftershock not effect seismic not the hammer itself 0.o
Yutt, all of this assumes a 10 sec cd on chrono which is probably outlandish
Even then, 20 seconds would still be double the dps than without chrono
even if your assuing 10sec CD how you gunna build up the endurance charges in 10sec, chrono said it resets health mana and cooldowns in the teaser it said nothing about charges so are we just again hoping it works like that ?
That's fair; we still don't know all the aspects of the reset, it seems like a safe assumption but there's no way to know
Not that anyone should leaguestart with chrono/hammer to begin with, given how ambiguous it is
We'd need numbers/testing for sure
ya imma be honest i imagine GGG thought about the hammer and chrono combo pretty early on and have put in ways to balance it
Otherwise people are going to have another TS Poison Occultist dilemma xd
More than likely; your first thought with a class that can reset CD's is: What are the longest CD abilities?
So it would stand to reason chrono is balanced around that idea
i would imgaine so yea becuase in theory what ever chrono's CD is will be the highest CD of any ability so if it is low it would be pointless having high CD abilities
Something ain't right
whats not right ?
it's unfinished lol
They took the shot out of tornado

Lmao this is literally just summon tornado no?
WHERE YALL GETTIN THESE NUMBERS AND SKILLS???
AWE SHIT TY
This is sniper's mark tornado 
wasnt there something in the video that showed that it summons tornado and then you shot into the tornado and it mulitplies and redirects other shots... if that makes sense
wat?
Streaming daily
https://www.twitch.tv/fubgun
Wanted to quickly go over this new interaction since we finally got confirmation on what tornado shot actually does. Even if this combo doesn't live up to the hype, tornado shot will surely have a place somewhere.
My discord: https://discord.gg/XQneBuqJc5
00:00 Intro
00:15 Tornado Shot reworked
00:...
it was around the same time in the video it showed the merc shooting the bell i cba to look it up right now lol need more coffee first haha
oh there you go aronjerda found it 😄
can't wait for the screenclearing deadeye ts builds again lmao
I can't wait to see what they have done with RF rework 😮
this makes me wonder if tornados will be able to turn crossbow burst skills into 360° shotguns
Nah
Its now gemling
Deadeye is dead
💀eye
i suppose it depends how the burst works, as said in the video only 1 projectile seems to get multiplied so if the burst skill counts 1 projectile would be cool if each one counts as a different projectile dont think it would be that good
Waaaaaaaaait a minute
Delirium is in the game
Does that mean cluster jewels are as well?
All the tree previews we've been shown included the fancy cluster sockets on the edge of the tree
No clusters.
Asked this once before with varying answers, gonna ask once more out of curiosity lol. Complete newb here. y’think Chrono x Warrior (2h hammer) build viable? Imagine it’ll be trash but love the concept lawl.
trash imo
chrono seems cool but like how many builds can actually take advantage of the tools
i wish they just released the entire skill tree for us to look through. I swear we can already see like 80% of it but its split into like 10 different videoes
True and based
Anybody interessted by blood mage here ? 🙂
int gives mana and mana only, right?
in poe2
str is life, dex is accuracy
I forgot what int does
I heard someone say yesterday that marks in POE1 only applies to 1 target. This seems interesting since "hand of chayula" is an AOE ability that applyes curses and marks. what do you think?
same, I want them to only do that so that we can kind of do a prebuild
I was thinking of making a dex or int stacking monk for my first char, depending on what int does
hand of chayula will be insane for bosses atleast
would maybe be too strong if it applies marks on packs
it does
u can also run all curses as auras
with spirit
using blasphemy
also very strong
enfeeble gives u basically a flat 20% dmg reduction
hand of chayula looks like smth I would use for an offesnive curse or mark
definitenly not defensive
You are limited to 1 curse
And 1 extra curse is a keystone now
Marks are curses
ohhh thats good to know!
yea bloodmage seems primed for high life crit builds
@pastel forge but pretty 0 content about it
you mean like video showing other nodes?
Yeah, nodes or spells
tbf titan and witch hunter nodes were more of an accidental leak than anything else haha
i think there was a comment in some reddit thread talking about the other nodes
There is videoes on Str, str/dex and dex side of the tree
oh wait nvm, that's probably the regular passives
pretty sure dreamcore is doing a video a day where he shows a side of the tree
there is also like a ton of random gameplay footage where you can see other nodes, but its so tedious having to go through a 4 hour video to see a handfull of nodes
Fast Metabolism / Voracious / Savoured blood are leech related nodes on the passive tree i think
Can't wait for str/int to have all the cool shit and no classes starting there
dont think there's other leaks for blood mage specifically
All those nodes are on the opposite side of the tree
Although bloodmage is the only ascendancy that doesn't miss out too much from long travel distances due to life translating into damage
gore spike is like a middle node on one of the blood mage paths
so i imagine the last notable in that path will be somewhat crit related too
Malice sceptre gonna be huge, depending on how easy it is to avoid minion rolls on it 
what's the main source of hp tho, i heard there isnt much life nodes on the passive tree now?
is it just stacking str or something?
Yeah str and flat on gear basically
i guess if im doing a blood mage caster, im just aiming for min int and putting the rest into str
Has anyone seen the nodable that says something like "spells that use charges will gain double the benefit from consuming the charge"?
New build idea coming in hot. Volcanic fissure totems. 12x totems spamming fissures. Me rolling slamming around proccing 9000 fissure aftershocks per second
Can i build a Bloodmage while totally ignoring the minions side of the witch?
will that be viable
I bet more duration would double dip fissure duration and totem duration
I would imagine so
Should be doable for sure
nice
kinda like spirit wave in d4? 😃
thats what I want to do
a blood mage
Yeah combining what we've seen from some clips of infernalist and what jonathan said, they seem to be backing away from making another necromancer ascendancy, because it kind of just pigeon-holes builds into like "Do you want to play minions? Play this one singular ascendancy" like in poe 1, barring occasional guardian minion builds that pop up.
We saw in another clip of infernalist that it seems like the main minion stuff you get from the ascendancies are the small travel passives on the ascendancies where infernalist had like "x% inc minion damage" on one side of the tree, and "x% inc spell damage" on another. So you'd be swayed towards playing minions on witch, but it's not as locked in as it is in poe 1
I think I cooked something sick
nice
Have you thought about how to fill up the 9 skills? xD
i swear having 9 6-links is tough to manage
No. I don't think u necessarily need to. Just a rough concept for now. We don't even know like half the support gems so u can't really go that deep atm
true that yeah
I just hope there's multi totem support or u can get juiced totem summon speed.
Anyone planning flicker strike?
that is assuming we will be even able to equip so many, we might not have enouh stats
yessir
Yoo, its gonna probably be my first poe2 build
What u got planned up?
same :D
well you need power charges and i think, depending on where it is on the tree this might be way easier than other ways
with this
Ohhh
every monk will take flickter strike, it just looks too good to miss imo
Monk as base class?
honestly i think that depends on where "resonance" is on the tree
you really need that or its gonna feel mid (as far as we know with the nodes we have seen)
there might also be some uniques that gives power charges
Rue was talking about using skeletons and that sacrifice skill for power charges
I also heard that there is a node somewhere on the tree that gives you 2x benefit from spending a charge. Meaning from 1 charge you would get 6hits with flicker striek
that + you use the support gem with 35% not to consume charges
That sounds busted if true
so with 3 power charges you would have on average 25 hits with flicker which is insane
well it was dreamcore who said it so its true
the only thing is can you get that node + the one i posted up top without gimping your build
We still have anoints
Resonance is the other thing you need?
Im pretty sure thats top left which is kinda ass to reach
yeah if you can't get power charges reliably without it
What is the node that doubles effect of charges can u lin
I feel like that must have a downside
Oh.
I wanna do max frenzy -> Barrage -> max frenzy -> Rain of Arrows
I think that minimum works out to like 2k arrows
Id have to combine a couple things
My friend is going to be running shield so i might force him to get both Resonance and Conduit
Assuming Repeats use the same charge number as the first use
player controlled minion lets go
He's also planning on running Merit of Service so i got stonks
Also the fact we just get really good keystones for a gear piece is awesome
No need to path to Titan's Blood or Iron Reflexes
(assuming you give up basically that entire gear slot for them)
Something that people don't really think about enough is that since every class can use any skills/weapons, what class you pick really only adds up to whatever ascendancy you like + where you start on the tree. Since that is the case and we don't have full knowledge about ascendancy and the tree you effectively can't choose what you want to play yet until we know.
Did u read the notable right or am am i trippin?
1 hit by default + 3 hits per power charge x2 (if you have the notable which 2x effects of consuming a charge) x1.35 from the support gem
I mean the resonance passive



