#2┃leaks
1 messages · Page 5 of 1
what could this mean? if you beat the campaign with one character, an alt can skip it in that season?
No, no more cruel
that's it
it means no more cruel
You no longer do it twice on one character. 1-3 +1-3 cruel
rejoice
so you don't have to replay 1-2-3 1-2-3
now its 1-4 and then the three short interludes
yay no more act 3 twice
I'm not sure how enjoyable the interludes will be, but I am confident in saying they will be 184% better than Cruel.
Act 4 is supposedly a tad long, but the interludes are short.
even if it's literally just maps im cool with that
The 3 interludes look interesting tbh, they look more than just random zones put in to fill the gap, like they have ties to the main lore
wtf we're getting sprint
Yeah, but a bit of lore too
And it'll likely be canon, as most things are.
So that's fun
wait wtf
I wonder how exactly they will be integrated when acts 5 and 6 come
From what the leak seemed to indicate the lore there is temporary
temporary stories, but the lore itself shouldn't be "fake" in that sense.
If that were the case gemling would have already broken it
Who knows. I think that's why we aren't getting a new class. So much to test. This opens the flood gates to be honest
Also its across skills you cant slap the same support twice in one skill
Or the helmet
well it's how POE1 has been since forever. So big change, but GGG knows how to balance around that (lack) of restriction.
gestures vaguely at 0.1
I mean yeah
I'd assume they wouldn't be, they'd get used exclusively in endgame
Well, that raises even more questions
Yeah the leak said that the bosses and zone will become endgame only zones after they add in act 5 and 6.
Not confirmed, but extremely unlikely
According to the leak it seems pretty much certain that we get no new class.
This also means GGG no longer has to pump out 2 million support gems every time they introduce a new skill/weapon/class to support it
I thought the leak just said no druid. There was enough ambiguity iirc.
With how broad the changes are, it's safe to assume no new class tbh, if this is just 40%
Wait a minute, I want to ask if it costs 3 Endurance Balls to cast an Ancestral Totem? Endurance Balls are too hard to get
I mean yeah but its highly likely that they would have mentioned addtion of any other class because it would have been a headline feature
Endurance Balls, Balls sounds better than Charges
Not having to repeat campaign 2 times will make my playtime to the roof... I'm concerned about my health 👀
support gems being tiered - does that mean like each one will get I/II/III upgraded versions or just that tier 3 unlocked support gems will tend to be stronger than tier 1
Hey now, I'm allowed to drop tiny bits of hope for tomorrow to blow our socks off with new stuff. 😛
The screenshot we saw implies only some get teirs
yes; I/II/III and III appears to have added benefit
I doubt it will be each, likely some for now, maybe more later
that's nuts
yeah we now have 5 tiers of support gems overall which is great
We do?
really surprised they caved on the one support gem thing
The screenshot literally showed that yes
I thought it's still 1/2/3, but some have both 1 and 2, maybe 3
There was 5 tiers in that brutality screenshot yeah
The implication being that a t5 support uncut was needed to get a brutality 3
I guess that makes support progression a bit smoother?
Instead of waiting so long to get T2
you get it sooner
yeah keep in mind gem tier and skill tier are not equivalent
as long as it's not a super rare drop
It also mens they can allow much more selection of support mechanics at lower levels
so we have two axis in there now
Depends on if it actually is up and down extended, or just upwards
Hopefully support gem drops are increased
I wonder if we see a flattening of the skill level requirements too?
Not for the level of a specific skill, but not as many level breakpoints just to unlock a skill
The support gem system alone is an insane shakeup, I wonder if they actually went through everything to make sure nothing's broken
Might just be me but I am not seeing the issue there. I found that skill and gear requirements higher in 0.2 was manageable
i spoke to jonathan he said he played every combination personally
no wonder he's not replying to my messages
Manageable, sure, but still very very annoying, in most cases, more often than not, if you want to grab a gem from an adjacent archetype, you couldn't do it at your level
I'm sure that's it
At least let us get lower level gems
I can see the argument on both sides. It does truly open up a lot more build variety. 1 each was way too restrctive. Curious if lesser Jeweler's Orbs will drop more frequently. I was irked that you only got one Early in Act 3.
Brehs.... What do I roll first?
ranger
you're too powerful hes just intimidated im sure
and then wait 9 more days 🥲
I am still torn between Ranger, Merc and Witch
8 days of prepping and planning, I am moving the day of the patch 
I loved witch so much in 0.1 and the leaks indicate they buffed specters and minions
Nah, we get patchnotes tomorrow, so we spend 9 days making MS paint builds
sounds like poor life planning.
I make my builds in open office calc sheets :p
GGG didn't tell me 5 months ago for me to plan my lease
okay I guess that's reasonable
Also in regards to molten blast No longer forces forward movement seems I am not the only one irked by induced movement
molten blast movement was particularly bad
or good but very silly if you had high attack speed
and could move with it
true, but it probably means that everyone will flock to the same good ones
Have we gotten confirmed info on Abyss as a league mechanic or is @tribal vortex just prepping based on his guess?
prepping
We've gotten nothing, but that isn't to say there isn't abyss related data in the game files currently
do we know the changes to gemling legionaire is going to be yet?
The druid ascendences were in the game files too
Not necessarily I think it just opens up builds. It's not a problem in POE1 you just add what makes the most sense to your build on each skill. Now we'll finally be able to scale bleed and poison builds with the supports and not have to choose between limp supports that offer mostly utility or damage supports that miss out on said still important utility.
I have a poison build I've been messing with in POB that would benefit immensely from this change for example. It's an amazing time to make this change as well we're still in EA and now is the time to test this fundamental change in philosophy. It's what I'm most excited about with the patch tbh.
Yes, which is why acting on datamined info alone is usually a bad thing. 😛
Druid bros..... Which Bear cosmetic are we rocking?
Yes, but depends on your interpretation, the first one is him reporting on other speculation
i always loved stone
give me a car camo druid skin for the number of times it's been pushed back and I might actually buy mtx besides stash slots xD
doesnt matter uncle ben
warrior is better than all of em
"graphical fidelity has been downgraded to 2012 levels to ensure all players can run at 100 fps. Do not complain about this."
ranger > silly other classes
Warrior could nuke the planet from orbit and it still would not be enticing for me. If I play melee it will be templar or shadow
0.1 hotg
more for meee 
Hey if you have fun with warrior more power to you 🙂
if you think about it, if we hadn't stopped the french journalist guy for questions he could probably have finished leaking the monk info
i wont dispute ranger is strong its just also horrifically boring
to me
one of the pins talks about marauder?
only if you're some kind of meta slave
leaker with official info basically said no new classes
scion confirmed, LOGIN (FOR LEGAL REASONS THIS IS ||a joke||)
but new ascendancies?
one POSSIBILITY could be that GGG is saving the new class info for tomorrow
basically for sure yeah, only 4 left anyway
but nothing has been yet confirmed
a new class would take me from here to over the moon
really really doubt this. If it was a content creator event, I'd buy it. But not for a press event.
Also the leaker said Jonathan positively stated no Druid.
yeah i am just throwing in a last cannister of copium really
I am not ruling out a new class, but if the leaker said that all of that is just 40% without even knowing about a new class... That seems unrealistic
So it's not like it was just missing
he said people were way off in predicting the next class
jonathan prob kicking himself saying druid was almost ready forever ago
yeah my guess is it's the endgame + league stuff he's referring to there.
That does not pan out. The leak was from press previews, so them not telling the press about a new class is pretty much not making any sense I am afraid
which opens up the idea of maybe another class INSTEAD of druid
Yeah + remaining class balance, and possibly the new ascendancies
40% referred to how many articles he wrote not how much information h was presented. He attended the full presentation he just got shut down before he could pump out the articles
watch them purposely slow roll it and then say at the end "oh we heard you wanted another class or you'd be disappointed"
crowd goes mild
"so here's swords and Duelist to tide you over. Sorry Druid enthusiasts"
his greatest strength and weakness is that he's far more transparent than most game directors.
Duelist is swords
In all the messages he sent on Discord, he would've mentioned a new class
no chance we get that
he has gone through the whole thing and was just working on releasing separate articles for individual changes, we asked him avbout the info and he confirmed that there was nothing tied to new class
please read the last line of my joke again
I read your joke and im just say theres no chance we get it LOL
Yeah I agree with you buddy I don't think there's a hidden new class I think we're getting the massive reworks something about trade and potentially new ascendancies
Yeah, a new class would've been a main headline alongside act 4
he pretty much confirmed there was nothing new-class related in the leaks
plus endgame stuff and a league mechanic
i mean that's probably still meaty right, if they're reworking everything + a bunch of new content it's essentially a new sandbox
actually it 100% is
if we get new skills for the remaining classes like we got for warrior in the leaks then i am totally fine with it
plot twist though since they're no longer feature locking they're only releasing things when they're ready how do you all feel about a 0.3.2 in a month with a new class that is just finished 😄
i want new toys to play with
you can play with your old toys but more of them and in new rooms
By December not having a new class for 8 full months will be a major issue. They can make all the content they want but if they lack new skills and classes they will not keep player retention
i really dont think a mid league patch is coming with a new class honestly
I doubt they will introduce a new class mid league
I think almost every class is at least getting new major support
did leaker mention a number for new supports besides the Lineage stuff?
then 0.4 is going to be a very thicc patch my friend right in time for xmas
Or any new skills for existing weapons
besides reworked support? nope
Well, I was mostly referring to the lineage supports, and maybe the tiered supports that could make existing ones much better
yes, warrior skills atm
He didn't mention uniques either, but we know some will come
So lots we don't know yet
there's thor's hammer, a big fiery transformation, and a new shielding cry
Also, the new act of course means new base types
all 3 are new skills
plus a new staff type for caster lovers
you get to actually cosplay as a reaper now when playing minions with an actual reap skill
Anybody got the screenshot for Reap?
new volc fissure looks workable as well
sec
can maybe clear with it now without gutting its aps due to upheaval
the new drop only gems are going to be super chase and some of them are going to be worth 100s of divines even if they don't add new or rework uniques which is super unlikely I'm super happy with these it makes farming bosses actually worth it again
basically poe 2 equiv of awakened gems
the one that is empower, enhance and enlighten all together is funny
one of them is enhance + empower together
already leveled up and corrupted to+1 level 😄
its gonna be giga expensive
that one is so wild dude
new warrior skills
and lots of changes for existing skills
some are pretty wild like ancestral totem, ill let you read it for yourself
I hope fissure isnt super clunky and slow. I love it in poe1, its one of my fav skills ever
ill definitely be playing it if its solid
major changes to ascendancies including fusing some 4 point ascendancies into 2 point
it's safe to assume they've done a full skill pass and updated every single one where it was needed and added new ones to fill gaps and open up builds too
so I have some bad news warrior brother I don't think we escape the "vision" this patch
sadge
+attack time is alive and well on the skills
no you'll play exploding sunder totems
some additions that sound really funny, like a new totem skill for mercenary, called mortar cannon, where you can socket grenade skills into it
totem builds are going to be super viable at least they look really good for warriors
May I ask who has the relevant content pictures of the 0.3 version content?
another totem skill for the win
and yes
you can
wait what mortar cannon LULLLLL
that sounds funny
you can scroll up or search for images in this channel and you'll get everything
I hope we get ballistas at some point
At this point, those should be pinned
its exactly what I think its gonna be
there are more but these are the ones i saved
what are new ascendancy
keep in mind sunder is getting reworked, it no longer removes armour break to crit, instead applies a 20% extra phys dmg increase on top of fully broken armour
and keep in mind you can fully support that bad boy with all the good damage supports now too
I think crit is gonna be nerfed into the ground they changed snipe as well to no longer crit it's consume freeze or heavy stun now sadge
so it explode really good
ty,my bro
there shouldn't be single thought in head other than
how large can I make totem explode aoe
and how do I make it die quickly
so it can explode
yeah they removed the crit clause so i am pretty sure that is gone
I'd also look at how many more big explodey totems can I summon at the same time
also keep in mind that we dont know if the condition to exploding the totems is tied to their duration ending or if we have to actually get them killed
no come back in December
that's our xmas present
I will hold onto hope
The bear looks so finished
Just release it and make it only able to roll
oh yes the important part
totem limits
3 Endurance Balls for only one Ancestral Totem?Am I misunderstood?
cause ancestral bond as you know fucking sucks for totems
you did not
don't you just love it 😄 this is what makes the game so much fun for me all the possibilities for all these builds and interactions finally opened up
Ancestral Warrior is now stronger, but requires 3 charges to be consumed
No idea how good it may be
balls
you can get endurance charges pretty easily with armor break and poison kek
no lol i think it will really suck if we have to get the totems killed, currently the only reliable way to do so is the warbringer's 2nd totem ascendancy that transfers 20% of dmg taken to the closest totem
I just don't get the new sprint mechanic. They went all that way to remove quicksilver flasks just to put them back in the game in a different form LMAO.
coupled with a way to self harm consistently and maybe recoup
ms paint builds are already starting
aoe endurance charge generation totem limit how do I make the totems die fast enough are all the questions im asking
if you get hit you are heavy stunned
oh and how much of explode is physical
I think you can lower HP of minions not sure about totems maybe there will be ways it's too early to tell. You might be right and it ends up being a dud
is it like 5% or 10% of max hp
some design ideas work great, others not as well as you hope. This sounds like a decent way to re-incorporate that mechanic while keeping with the design flavor and structure we have in POE2.
if you lower it it unfortunately also decreases the explosion damage
problem with that is less hp means less totem kaboom dmg
you already said it nvm
something nice would be akin to infernal legion but for totems
yeah I was thinking that
or a physical/attack version of the extraction support
put them on a death timer
maybe that will work on totems or you can add volatility to them and they get blown up by chaos damage
@stoic urchinNo news about monk?
because extraction actually kills your dark effigy totem
leaks got yanked just before the Monk article
I was hoping so much for a proper buff to Magma Barrier, but despite the "buff" it now has a 8 seconds cooldown which basically destroys any potential as a main skill
guy leaking the info had to pull out before he was about to leak monk
...phrasing?
extraction is a good shout
Okay, I know what's going on
sadly only works with spell totems
which things like shockwave totem arent
@night elbow should be a datamined article in here
would be nice if we got an attack version
probably not translated tho
no we didnt get monk info
right noooooooooooooow however I do remember them saying they'd look at that too
wow
so there is hope
leaks were stopped by GGG before we got to monk
So, what exactly are we getting after act 4 and between end game? I got lost
new zones called preludes
intermission
seems like some kind of epilogue
interlogs
lmao
its basically Act 1-2-3 themed zones but with new content
you will go back to ogham, the vastiri, and doriyani
preinterepiludemissionloguelogs
just think fo it as new maps with old flavour and new content
new bosses
new monsters probably and such
think of it of pre game halo 3 lobby
good enough
They are called interludes
It sounds a bit like Acts 6-9 in POE 1 actually
sorry wrong reply
basically shorter acts
it will most likely be an hour each or something to get your cruel buff and XP to hit min req for maps
Yeah asset reuse, but with a new story and bosses
hits B right before the load screen starts in the private lobby
the interludes get you from lvl 60 to 65 for maps
new unique zones too!!
Yep one is clearfell themed, the other is act 2 themed and the third is act 3 themed
prepping
new zones mind you but based on the existing ones
it's also modular, so you could theoretically drop two of them if Act 5 comes in December.
yep
any news about classes?
okay, thanks. Good luck tomorrow. You will be busy. 😄
It is almost certain that no new class is in 0.3
fucking rip, hope theres a lot of love to the bad skills then
they literally have worked on all of them
we already saw some major reworks in the stuff we saw
ah ok good
yeah we are having a major skill overhaul
we have seen new skills for merc and warrior already
really promising too
We saw warrior ranger and merc, and all of those changes were quite substantial in their skills
yeah, im cool with no class if the good builds are new
major skill overhaul + less restriction of support gems
Evasion based builds get a whole new defensive layer
baby dont hurt me
....what
yes
yeah new stat
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Edit 3/05/2016
Watch it in 1080p
We miss you Bungie
I would love to have this as actual screen saver
The soundtrack in Halo 3 br...
yep non ES gets a lot of love
surely not at the same % as armour though
you have to invest into it
%of armour is applied to elemental dmg
or armour is just straight up busted
Not a default stat
its a line
ahhh
Similar to deflection
ok that is cool
if it works like the armour formula then it really isn't
its something you invest in for EV based builds where you mitigate 40% of a hit
big hits will demolish you if you arent elly capped
but you have to build into it on tree and gear
that has me excited then
?
yeah but ur gonna be ele capped
Deflection
deflect
Finally can ditch most of Es
do we know if existing weapons are getting new skills?
think evasion based spell suppression
Supression on steroids
40% DR from ALL hits, can cap up to 100%, affected by enemy accuracy
yes, a few shown
and big changes to existing skills
literally mentioned earlier that we are getting new warrior and merc skills
xd
ur right im an idiot
and that they look very good/promising
deflection is gonna be so damn good for evasion mains
no u arent, just a little tired
a tad eepy, if i may
take a nap buddy
Big "known unknowns" atm are: endgame changes, anything league mechanic related, QoL stuff.
i suggest everyone waits for tomorrow because we are still missing lots of puzzle pieces
gotcha, thanks
i assume no new ascendancies too?
sounds fine with what u guys said but figured id ask
yall think they might reduce attributes requirments a lil bit
we don't know that for sure
ah, so maybe something there
there is good reason to assume we are getting all 4 remaining ascendancies
so the chinese event report said basically "new class isn't what ppl expect" so we know its probably not druid, but maybe a new ascendancy?
but nothing confirmed
would like to see more minion ascendancies in general
Marauder
did french guy say anything on that?
see you in 2026
it has been confirmed recently that there will be no druid
nope, just my speculation
I think it's reasonable. Just strange he didn't mention it in the articles then, since he covered classes missing ascendencies.
They changed the game so many times since then
? that was the last major patch
apparently french guy had more to post before they took it down
something interesting to consider is how the leaker said that it was 40% of the info, i interpret it as 60% remaining in terms of quantity, and probably not content
that 60% remaining might aswell be the actual bulk of the reveal lol
My guesses included:
*They needed to add more combos like they did to Huntress
*They reworked how Unarmed/Forms work
*They had problems with WASD and transformations
trading probably not
chinese testers reported a new trading system, though nothing is sure about it being available for us or only china
classic china getting the bis version
jonathan has actually talked about major changes to the "archaic" trading system from POE2 way before EA even released lol
they were confirmed by the leaker
and basically GGG
Viper said yesterday that animations are the harder work on Druid transforms than programming, so that would support your thoughts.
yeah i dont think current poe2 trading system flies with most players
dont know a leaker that doesnt confirm his leaks tbh
one of the final interlude images from the leaks also match with the GGG cinematic that they have just released
do with that what you will
I also think them changing the Demon Form to take into account weapon means s similar change for Druid too
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i am at very sceptical of removing skill gem restrictions. lots of gems basically act as more damage but with different value, it will invalidate less used skill gems through different skills. so why would 25% damage situational gems be used over ones that are 30% and etc
yeah, no shot druids who transform just dont get weapon stats
sounds like a nightmare to balance
restrictions encourage creativity in working around them. when you have anything you want at a moments notice, you dont care, you are done.
They need to rehaul a lot of the support gems. Suddenly those conditional damage less support gems make no sense in the game
if that's your problem with it it means badly designed gems, not badly designed restrictions.
No druid= no play, it's as simple as that for me
they also seem to have combined existing gems into one
That may fix a lot of problems then
really? damn lmao
Do you have an example of that?
like the emergency reload on top of double barrel
however they have done it as part of a new "rank" system for gems
give me a sec
Wait emergency reload is a buff skill not a support
the support that reloads shotgun on heavy stun
whatever it's called
you can rework all the gems or you can just unrework this system that pushes towards less towards more situational options
OH GOD
we know how it plays out in poe1 and its boring and it will be even worse now
no more repeat campaign
no
You will never skip campaign in POE though
they will have to rework gemling for it and it is an interesting niche for him to have, more flexibility when building
this is part of their new support gem tier system that they will likely explain in detail tomorrow
Thats U
Auto Reload
WoW they really DID combine the Support gems
I think I am fine with this then
yeah, you get my point though xd
Having like a thousand support gems was about to be a UI nightmare
Because thats where things were headed
this opens up lots of room for new combinations
why would you use double barrel 1 when 2 exists
You wouldn't
early game?
yeah
it is progression
You would always used Double Barrell 3, but the early ones are for progression
instead of poe1 support gem levels
Its probably because they want to control the support gem spikes
poe1 gem lvlup thing ish?
yes
Also likely means a lot of the supports currently locked out until later levels can now be accessible right away.
idk
kinda
Its based on Support gem tiers
too much poe1ification
we do not have information on how the new system works
Also... this is definitely massive power creep lol
it could be its own system, or what we currently have but with an option to upgrade current supports when you get a higher rank uncut gem, we will need info on that tomorrow
Tho I think not every support gem is getting tiered options
Like I saw Impale having only one tier
shouldnt they upgrade in mana cost or requirements or something
But Brutality was 3
your life must be pretty boring if thats the only thing that will make you play the game
i think some will def stop at tier 2 or 1, depending on the effect
why would they?
because there are support gems that are direct upgrades
Maybe now Scattershot won't be so dog shit
to make the lower ones more enticing
you are expected to upgrade, they are not expecting you to choose brutality I over brutality II
it's progression
it's supposed to be a progression system, they have been clear about this, i assume they have the same philosophy as when players try to use lower level gem
they dont want you to do that
they would rather you want to get the highest level of a gem
you have requirements for gear most rpgs. lvl1 cant just equip the best sword. but they could use the gem if they have it
Its also a balancing thing
don't think of brutality I and brutality II as 2 different gems, but the same gem leveled up
Do you have the original article about the warriors
but not for gems?
Like some supports are way too much powerful early on but would be kinda weak in end game
they will be as they are now, you are required to find them to be able to use the higher rank
This also allows them to cut down on a lot of support gems
if you dont want to use them on your alts you are free
This is definitely a much bigger overhaul than I was expecting
exactly
and it opens up slots for more supports on main skills
chatgpter
which makes things more interesting
??
as if support gems are hard to get
they arent, but they are their own progression system locked behind acquisition through acts
if you want to use the ones you find you can, if you want to use your alt's you can
i dont understand, do you think someone is pointing a gun at your hand and forcing you to play the game a certain way lol?
blink twice if jonathan is holding you hostage
yes, ziz is standing behind me, help
yeah those are part of the leaks
i just saw the discussion like it's not known here
oh no we know that, we have seen everything that the leaker posted before being taken down xd
they should probably atleast have higher mana cost modifiers for upgraded gems, since they are direct upgrades
Can someone upload the original article about the warriors?
more powerful gem, more mana cost, as with normal skill gems, as with gear having attribute requirements and etc
ok i respect your opinion
thank you
thank you, i too respect yours
.
i have not had mana issues with the game
it varies on the class
@gritty bison
but it is to note that i was not able to get a + to skill gear and i am aware skill level massively increases mana cost
monk I had to purposely not equip + skill
and + to skill gear gets massive, like there are +5s on a spear out there
or on other weapons atleast
like im fine with mana costs increasing, but its the amount it increases thats the problem
@gritty bison you can download the PDF from here
i dont think it should be unplayable if ur at endgame and u have as much + skill as u can get
i need read on db if you can actually + to melee skill on spear because i havent got one
but if i did, i would definitely be hurt by mana
Current mana costs are already out of control when trying to scale lvl 25+ gems, increasing those further on support gems would be dangerous
more .3 leaks when
No more, come back tomorrow
believe it or not, tomorrow in 20 hours
i was having mana issues but i changed some gear up, a little bit of max mana so i can use a better spear is all i need. i was using a melee main attack and the mana drain mobs were absolutely destroying me so i switched back to spear stab
heckin frick
I think we've had more than enough leaks for today
rapid assault pretty much a direct downgrade to spear stab is a real shame
mana and attribute issues are 2 of my primary concerns
1000%
should be puzzles to solve, not herculean tasks
i dont think you are really supposed to be getting as many lvls as you are on gear
i just wanted to abyss anything smh ;-;
support gem change is yikes
like, +5 to skill on a weapon. i think i saw a +7 once? thats ridiculous. they have diablo 2 influence, just watching the game i cant recall a single piece of gear that had more than a +3 to an ability
yea i agree, the restriction removal is a mistake
For spells +leve is the only way to scale them up in any meaningful way
sure, but as it is now its a problem
the strictness on the game is just about right except for maybe mana costs when you upgrade skill levels too much
support gems changing based on rank is good
to be fair you can have the same effect by reducing amount of + skill and making each + worth more
armor
but i can't call that for sure because i didn't play with + to skills
+5 is already too much, +7 is atrocious xD
I feel justified for spamming that every day since luanch
Except gem scaling is literally the most efficient way, as it scales up exponentially the more of it you have
yeah, im just saying you can achieve it mathematically with fewer ranks if they wanted to
not that I think thats a good idea
You are INCENTIVISED to get as much +level of skills as you can, because it is the only metric in the game that gets increasing returns rather than deminishing
makes spell users OP early
Spell users dont have issues early, they struggle later on
deflect added to evasion good
giving less of something making it more valuable
i think thats a bad thing
yeah this is not good
Yeah, especially when you dont have much else in terms of scaling damage
should have multiple paths u can take
That is the problem
literally my whole build
idk how u solve that for spells though
like just on the foot i am thinking, if i see a +5 or more, it better be on a unique piece of gear not a rare modifier
and game balanced around it
There is a sense of GGG doubling down on +to skills
You'd have to readd damage effectiveness and flat added damage to spells
Which they explicitly strayed away from intentionally
Because they make +to skills the single highest scaling metric by far, and everything else is dogshit in comparison and has diminishing returns
they need to buff weapons
idk, this is a problem too
u dont want to end up like d3/4 where weapons are your primary scaler for spells
i dont want it to be the primary scaler. i just want it to be worth a fuck at all as a scaler
It's crazy, the math is something like from lvl 20 to 30 gem level you get 200% more dmg compared to 10-20, and from 30 to 40 you get about a 350%-400% more damage, which is rather fucking insane lol
sure, but its a tricky balance
not really
final boss of tota is gonna be baal from d2 i swear guys
too much and u devalue other methods of scaling
i dont think adding 50% more damage to weapons then scaling back + levels a bit will break the game
that 50% is a random number btw
totally a blizzard ggg collaboration i swear im totally not lying out of my teeth rn
maybe need tuning due to being more exponential but i havent played with it
i would definitely scale the +lvls back a bit
this i am 100% with you on
maybe its more that that im upset with rather than scaling
i will chatgpt what modifiers you get for +lvls on each weapon type
bows are stupid fucking overpriced
thats the poe special
tangential but this kinda gets solved with a new trade system
what the word "Limitless Ancestral Warrior" means in the pdf? Is it a new point?
well, depending on what that system looks like
its AI translated from chinese, specific wording is not gonna mean much
I think u can spawn as many as u want but u need endurance charge to spawn them so…
spears go up to +5 and crossbows up to +7? make it like +3 for one handed and +6 for two handed
imo
at the least. else it goes too hard with the levels
A good example is a spell like ARC, level 1 (2-10) DMG, lvl 10 (13-75 DMG), at lvl 20 it deals (47-277), at lvl 30 it deals (158-887), at lvl 40 it deals (505-2862)
apparently darth kinda confirmed the leaks are real in ghazzy twitch chat, anyone have a screencap?
Take it from me, it's true
All of it lol
you dont have to. who would be out there writing out this much stuff if it was fake patch notes
like come on
1 day before the release
chatgpt 😏
everything will be revealed in 19.5 hours
Some translations from french are wacky, havent read the french version on that one but i think it refers to the fact that ancestral warrior totem no longer has a totem cap, you can summon as many as you want as long as thr conditions are met
I mean... thats logical. Obviously going from 20 to 40 would be 400% damage if going from 20 to 30 is 200%. Unless you are saying 30 to 40 is 400% more than 20 to 30 which would be absurd
is chatgpt in the chat with us
But its true that skill gems are linear all the way up to 40 where as in PoE1, it had hard diminishing returns after 30 for most spells
time to make it write a poe2 patch see what it comes up with
is there a document summary of the compiled info yet
the leak will muddy chatgpts data i feel and will just send me these ones
What i mean by that is that it's the hardest avenue of scaling damage atm, especially for spell casters
so... man
Other options have diminishing returns are are a lot less effective
Stream begins, Johnathan walks into frame.
"So, some of you think it's funny to leak info early" brandishes a sawed off shotgun
Twitch cuts the broadcast as you hear a bear roaring
why are there fries on his head
it says it would do a gem rework but its probably just really muddied its data from the leak. would have to test it before it to see if it would be similar
In other words, there is such a wide gap between increasing gem lvl and other forms of dmg increase for spellcasters that there is no point in investing too much in anything outside +gem level
Where else would he put them?
cuz he is cooked
you know, good point
Lol i fucking hate AI users especially for leaks and info, it's so far away from being good it's crazy to me that people rely on that shit
AI is only good at automating simple stuff, and it can only do so much of that
AI is great at adding fluff to emails
yea i would also dislike competition
Yet people are still insisting on asking it to formulate coherent thoughts
Exactly
and then removing fluff from emails
No worries you arent even there yet buddy
Somehow making less sense than AI lol
it was absolutely maddening after the teaser with the symbols, so so many people posting chatgpt interpretations
and even some just saying it had deciphered it, etc.
I swear AI is absolutely handicapped when it comes to stuff like that but it seems like people have sold their brains instead of acrually trying to figure it out
yeah literally, like if brainrot legitimately rotted the brain
Thank god for 4chan autists still being there
Bloon
I've had employees submit work to me that they clearly fed into AI and didn't check anything
in what case, i dont recall your stance
Unbrakable should be baseline for armor Parry sucks and needs to work better
evsion should have acro baked in
People are using AI for the absolute opposite of what it was made for, it's supposed to automate simpler more boring tasks, not take creative space and make slop
obviously they didn't quite go acro
No doubt about that, only thing remotely close is like crit multi
but gave evasion some generic dr
Using AI to make art is the pinnacle of irony
It's like making a dishwasher write articles for you while you go and wash the dishes yourself
oh yeah, i also didnt get what deflect actually is
We have somehow given the fun part to AI while we do the boring stuff
40% fuck you evade that can 100% cap
do you just get it from evasion? is it something else you can roll as a base defence, as opposed to evasion?
It's like block but 40% of dmg fixed value and it returns the damage, it counts for ALL hits except red boss slams and can go all the way up to 100^
100%*
how do you get it though, from explicits like suppression / block or as a base defence
It is also affected by the attacker's accuracy
so would an item say 1000 evasion rating, 1000 deflection rating?
that are the things wrong
No idea, seems to be its own mod though
and both are a poe1 release acrobatics "Everything besides evasion is awful on you." mechanic
doubtful GGG doesnt hand out free defensive layers generally
However it's specifically said to be for dex characters like monk, ranger and merc
just a wee bit lad
probably more like 1000 evasion is 800 evasion and 1600 deflection rating
and nothing prevents deflection rating from capping
if it would be a base defence, i assumw they would start splitting numbers (as described above)
otherwise, if it just rolls as an explicit, it would basically be poe2 version of suppress
applies to not just spells but weaker
Which makes it pretty much confirmed not to be a shield thing like block
And just there on gear
but yeah the biggest change imo for melee @frail dew "Fuck you block works unless you flashed red."
Parry too!
How I understood deflection is its basically a whole new stat
Same
I highly doubt deflection scales like evasion. It would be piss easy to scale both if they did. Thats why the leak says it scales off accuracy.
its a new defensive layer akin to poe1 spell supression
yeah but how do you get it, from explicits or weapon base defences
lines on gear and the tree
They also showcased the new "17% of armour reduces elemental dmg from hits" alongside it so could def be a new mod
If a monster has 100% chance to hit you does it mean you always have 0% chance to deflect?
I have a guess. In act 4, you will get a ticket to the Ancestral Trial. It will appear as a mission item. After completing the mission, you will get the third set of Ascendancy Points.Will it be like this?
so it's just poe2 suppress then, pretty cool
yeah
No
It will clash with your deflection stat using math, and figure out the rest
the formula might be more or less generous
im pretty is just poe 2 supress
deflect is most likely calculated AFTER you get hit
so it goes thorugh evasion first, and if you get hit it rolls for deflect and if you deflect you mitigate 40% of the damage
Deflect chance is based off of enemy accuracy
which is affected by your evasion
Yeah, if it's like the accuracy vs evasion formula it will def sound finky
if its based off enemy accuracy that would make Blind actually useful
Funky*
If they have some theory mod that says "attacks cannot be evaded" fhen you can never deflect it
That is word for word what i said lol
Yeah Blind should work really well with it
its just one more defensive layer we can get most likely with more nodes in ranger and monk land so we do not have to travel all the way to witch land for ES
i have a feeling my build will be a lil broken this season.
so ranger, monk and merc are less dependant on ES basically
because right now you have to play with EV/ES gear basically to stay alive
this gives you an alternative
GGG with nerf hammer
yea default 40%
it is default 40% if you deflect yes
idk i have to formulate a thought on it
This will likely make witch hunter sorcery ward nodes better in my opinion
it makes any dex based class better really
its like block in a way no?
Supposing it doesn't also reduce deflect now lol
WH Sorcery Ward isn't bad problem is that you need to spend 4 point into it
if you had glancing blows sure
you are never fully mitigating
It's like block if you take glancing blows
you could have deflect and block
its just making spikes more survivable
Its spell suppression thats based on enemy accuracy
just view deflect as a lifepool multiplier at 100% chance
Only it works on attacks too so its just broad DR
yeah its basically 40% mitigation if you have 100% deflect
is this deflect on gear?
yes its on gear lines and in the tree
like a primary stat like evasion or maybe a modifier?
poe 2 doesn't differentiate between attack and spell hits
It's basically 40% DR with some rare cases where you wont have it, if you fully invest into it
Exactly I am just comparing to PoE1
everything hit is just a hit unless it's an aoe
It actually does but on deflect it says HITS
Like when ppl say spell suppression... no its actually just "supprsssion"
Pretty sure they are
Oh wait you said red slams mb
Armor evasion bases are probably going to be cracked if you can get deflect and armor applies to ele
Red slams are def not, regular slams and aoe's are
Armour applies to ele doesnt seem that good if its the same formula
But the values are quite large tho
Agreed, however it being on top of capped res makes it a tad better
not sure if i am a fan of just adding new modifier, if its really needed, could lead to poe1-fication
@frosty eagle Its very strong with the hybrid armor because you can deflect the dmg and then armor is more effective
Evasion builds REALLY needed Deflect tho
Yeah i agree, i'm afraid they are adding a tad too many mods this league
you guys have struggle with defences as evasion characters, whether it be pure or hybrid?
but yeah the thing is deflect works on AOE but not red slams
i don't play pure evasion
shouldnt be hit by red slams anyway
You can use it on EV/ES too
active block also working on regular aoe now
it is easier to add than to remove
Haven't read that but i wouldnt be surprised tbh
We do not know which bases it rolls on yet
Crossbows are going to be insanely strong with Armor/evasion bases and the movement changes
if they get deflect on the hybrid
want to see how good evasion is on its own. so if you just run pure armour or evasion or es, how they feel. i imagine evasion is pretty rippy, going from high highs to low lows due to its nature by its design
evasion is right now pretty rippy even with ES
because you have to travel a lot to get any decent scrap of ES
so even with good hybrid bases you have to invest a lot which then you lack in damage
Merc bubble+ Deflect with armor applies to ele GG
I really doubt armor applies to ele would be on hybrid bases
yeah basically instead of nerfing ES they buffed armor and evasion based builds
which was a good call because defenses where meh in 0.2
or well are
banners buffed as well
@frosty eagle if they treat it like poe1 it will be. Hybrids have suppress on them
Also possible recomb lets you move them over
is it
i am very sceptical of devs afraid to nerf, i have seen it time and time again, nerfs are required to keep down power creep
This patch is power creep city, just based off of the leaks alone
day 1 was hella rough played party and we spent like 3 hours on draven
feels good to be right
They cut down life and ES scaling a lot in 0.2
All huntress before rake was figured out couldnt scale dmg to hp
which made hybrids getting a double whammy
nah
so a solution was necessary and armor was underperforming since december
i started end of 0.2
yeah then you missed the big nerfnuke
There will be nerfs in 0.3 as well, they just won't advertise them now
exactly the leaks were only showing of the "cool stuff"
we do not know how scaling for mobs might have changed
ES needs a midgame nerf tbh not a high end nerf. its stupid easy to get a high ES pool early.
but it was expected that they tune down difficulty a bit in 0.3
Had to be afk for a while, do we think armor will be any better at taking physical damage? I know there will be elemental affixes
Rhoa probably getting an even higher spirit cost
god bless
But idr if they convert physical or just better protect against elemental
there was so much wrong with sunder
right? im gonna play warbringer sunder totems
@clear temple Dont need better phys dmg taken when you convert phys to Ele and then get Armor applies to ele.
i think they should just nerf difficulty instead of buffing make it less zoom zoomy
like there are way too many mobs just playing standard maps. base mob pack just too high
"but you want high mob pack its more xp"
I personally think sprint is just a bandaid for an eventually movespeed buff
but who knows
ive played countless leagues now and GGG always surprises
😭
Wait so these new affixes convert physical to ele?
sprint is diablo 2 mechanic, it is very obvious the game has so much influence from diablo2
even more so than poe1 and diablo3
theres no way to buff MS outside of just handing the character a higher baseline MS. They purposely removed all of the temp buffs from poe1 that would give it
lol
@clear temple no im just saying You dont need armor more effective against phys when you can reduce the dmg even more by converting and then reducing the converted dmg even more by adding armor ontop of the res
D3 not being what they wanted is what spawned poe1
double barrel is so good with the shotgun skills
how do you not heavy stun with those
well with all the crowd control in the game it will be interesting to see how sprint does
im very curious
yea and it went its own way
(OR do small mobs not count as heavy stunned)
poe2 is more faithful and they also had way more resources
What conversion methods do we even have
@clear temple smith, Cloak, maybe new passives on top of my head
Idr any meaningful ones in game, otherwise people would've stopped complaining
So, one ascension, 1 ES unique, and maybe some passives
Got it
we def need more conversion methods
or some other method to accomplish the same thing
Excited for tomorrow, GGG always delivered on the live streams
im hoping we see major skill tree changes
theres so many nodes that are just bland and repeated
wish the twitch drop was better tho lol
you have this deflection mechanic, what other secondary defence mechanics are there to rival it?
on left side their equivalent is ele conversion and armor applying. Top is jst giant Es pool and bottom has easy access to Armor/eva hybrid
Top also has MoM/Mana
you have more ele conversion?: there was a fire to armour or something node but thats all i remember
Left/bottom has Block too
non ascendancy
Ele conversion is still limited and much stronger than just armor applying because resist also works on it but yeah the armor applying to Ele dmg is mega strong in poe1 when you can get fuckloads of armor. Poe2 just has limited armor scaling
The formula is also different
The ele mitigation from armor in PoE2 is calculated BEFORE resistance mitigation not after as in PoE1
kinda has to or you'd take basically no dmg
Otherwise that 17% mod on that armor would be busted
Thats why the value is so high
it should be strong for hybrid damage attacks
and getting max res will stay strong for pure dmg
Or a bunch of small hits
i think the main limiter is just that you cant scale life like you can es
pmuch
i think thats the minimum
I think GGG's intention is without life nodes you can invest heavily into armor/apply to ele nodes so the dmg taken is much lower so you dont need a high pool. But it hasnt worked out yet
you need some life nodes atleast because its core part of fantasy of being warrior, just keep them limited like two nodes or so within the left side. there is one there already with stun threshold.
left side /pure str gear either needs easier access to more str or flat life
Str is dangerous to make easier because that makes any str stacking scaling later op so
they did not go to the length to nuke stat stackers from orbit just to now walk back on them
that would be silly
I think the leaks make it clear that they are not going for life but for other ways to mitigate or avoid damage
I think they have a midgame problem honestly.
need some flat life, absolutely
They intentionally did not wanted life wheels on the tree
its really hard to get good defenses with meh or shitty gear and with high investment you're usually very tanky
That or the core Armor Physical damage formula is improved
that inbetween has been kinda sucking
if es is basically life but it also regenerates super well out of combat, why you get more ES than life? its inverted, es should be lower than how you get life due to the ability to regen
The idea is that Life is supposed to be much easier to recover mid combat when you need to recover the most
Life has leech and superior regen mechanics, also Life pot
life is easier to recover than the stat that literally recovers on its own pretty fast
its also easier to get life leech, pot, etc
as a base part
hopefully there will be some skill tree changes in .3 as well
That's the point. It regenerates out of combat (or not getting hit). In combat, it only helps against a few big hits but no reliable regen unless you speak into Mind over Matter and mana regen or ES recharge time
ES can't recover mid combat tho when you need it most
its not even supposed to be compared to life but to armour or evasion but its just that strong
The balancing isn't there ofc
Es is supposed to be weak against sustained damage
I think life recovery is too weak and recharge is good enough
And also that keystone that allows you to use life flask to recover ES shouldn't be in PoE2
If it is it should have a higher recovery penalty
Its stuff like that puts ES on top
Evasion also works well ES
Also Ghost Shroud
Block obviously trying to be the answer to that but its harder to scale than evasion lol
And needs a good shield
and you need a ton of Str to not have a gigantic dps loss
Tho block is left side snd evasion is right side
so you can use 2handers
Druid is meant to have block, Armour and ES
block is very bs to scale because the tree is not 5% flat chance to block but is based on your shield block chance so you just need shield block
Yeah you definitely need a well rolled shield
does magma barrier give increased block chance right now in .2?
cus in .3 it had block scaling
in the leaks
which i think is just weird tooltip and weird scaling. rather have it be 5% flat chance to block
They dont like giving flat stuff on tree
if i have say 50% chance to block, and i read 5% more chance to block, i expect to then have 55% chance to block, not 52%
CI will die
They want items and passive tree mods to be distinct
its block chance which is easily capped and it makes it so you pretty much require good block chance on the shield
Ancestral Cry looks sick
having must have mods on equipment, really boring
Warbringer says hello
I kinda agree and I dont get GGs hard on with it
functionally it does
the way es works in poe2 if evasion/armor dont suck
and it looks like evasion is getting %evasion as deflect
and armor is getting % armor as unbreakable effect
yeah
People dont realize how strong that is
will there be a new class? i must know
5% flat chance to block on tree is absolutely fine because of the stat it is, you cant infinitely stack block except for lay siege, which, just rework lay siege then
oh that didnt click in my brain
no idea if the buff scales but 25% increased on magma
that is a crazy increase in block
higher res to not hurt my eyes
wow
- Act 4
- New lineage support gems drop only
- Support gem can be used in multiple times and have tier now
4 sprint - No new class
I doubt bruh these are true based on point 5
8 seconds to fully imbue kills the retal build :/