#2┃leaks

1 messages · Page 5 of 1

formal sky
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sexmas best trial but I may be a little biased (also I think the name is funny)

ivory dirge
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what could this mean? if you beat the campaign with one character, an alt can skip it in that season?

hazy quarry
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no

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I assume shaky translation

rough dagger
#

that's it

hazy quarry
#

it means no more cruel

pulsar sedge
magic gale
#

rejoice

rough dagger
#

so you don't have to replay 1-2-3 1-2-3

hazy quarry
#

now its 1-4 and then the three short interludes

ivory dirge
#

yay no more act 3 twice

magic gale
#

I'm not sure how enjoyable the interludes will be, but I am confident in saying they will be 184% better than Cruel.

hazy quarry
#

Act 4 is supposedly a tad long, but the interludes are short.

ivory dirge
#

even if it's literally just maps im cool with that

hazy quarry
#

Act 6 later is also supposedly shorter

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so it fits

rough dagger
#

The 3 interludes look interesting tbh, they look more than just random zones put in to fill the gap, like they have ties to the main lore

ivory dirge
#

wtf we're getting sprint

magic gale
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Yeah, but a bit of lore too

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And it'll likely be canon, as most things are.

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So that's fun

ivory dirge
#

wait wtf

rough dagger
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I wonder how exactly they will be integrated when acts 5 and 6 come

hazy quarry
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From what the leak seemed to indicate the lore there is temporary

ivory dirge
#

use multiple copies of same support gem

#

is that going to break the game

magic gale
hazy quarry
#

If that were the case gemling would have already broken it

young kettle
hazy quarry
#

Also its across skills you cant slap the same support twice in one skill

frosty eagle
#

Or the helmet

magic gale
formal sky
hazy quarry
#

I mean yeah

pulsar sedge
hazy quarry
#

But gemling in 0.1 was mostly busted because of stat stacking

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which they nuked

rough dagger
hazy quarry
#

Yeah the leak said that the bosses and zone will become endgame only zones after they add in act 5 and 6.

ivory dirge
#

so confirmed no new class?

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sad but it looks like the game is completely different

pulsar sedge
hazy quarry
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According to the leak it seems pretty much certain that we get no new class.

rough dagger
pulsar sedge
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I thought the leak just said no druid. There was enough ambiguity iirc.

rough dagger
#

With how broad the changes are, it's safe to assume no new class tbh, if this is just 40%

gritty bison
#

Wait a minute, I want to ask if it costs 3 Endurance Balls to cast an Ancestral Totem? Endurance Balls are too hard to get

hazy quarry
#

I mean yeah but its highly likely that they would have mentioned addtion of any other class because it would have been a headline feature

rough dagger
#

Endurance Balls, Balls sounds better than Charges

ornate hemlock
#

Not having to repeat campaign 2 times will make my playtime to the roof... I'm concerned about my health 👀

ivory dirge
#

support gems being tiered - does that mean like each one will get I/II/III upgraded versions or just that tier 3 unlocked support gems will tend to be stronger than tier 1

pulsar sedge
pulsar sedge
formal sky
rough dagger
ivory dirge
#

that's nuts

hazy quarry
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yeah we now have 5 tiers of support gems overall which is great

rough dagger
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We do?

ivory dirge
#

really surprised they caved on the one support gem thing

hazy quarry
#

The screenshot literally showed that yes

rough dagger
#

I thought it's still 1/2/3, but some have both 1 and 2, maybe 3

pulsar sedge
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There was 5 tiers in that brutality screenshot yeah

rough dagger
#

like Scattershot I, Scattershot II

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Oh wow

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That's... Interesting

pulsar sedge
#

The implication being that a t5 support uncut was needed to get a brutality 3

ivory dirge
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oh god

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the gamba

rough dagger
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I guess that makes support progression a bit smoother?

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Instead of waiting so long to get T2

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you get it sooner

hazy quarry
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yeah keep in mind gem tier and skill tier are not equivalent

ivory dirge
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as long as it's not a super rare drop

magic gale
#

It also mens they can allow much more selection of support mechanics at lower levels

hazy quarry
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so we have two axis in there now

pulsar sedge
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Depends on if it actually is up and down extended, or just upwards

frosty eagle
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Hopefully support gem drops are increased

magic gale
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I wonder if we see a flattening of the skill level requirements too?

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Not for the level of a specific skill, but not as many level breakpoints just to unlock a skill

rough dagger
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The support gem system alone is an insane shakeup, I wonder if they actually went through everything to make sure nothing's broken

hazy quarry
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Might just be me but I am not seeing the issue there. I found that skill and gear requirements higher in 0.2 was manageable

twin dawn
magic gale
rough dagger
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Manageable, sure, but still very very annoying, in most cases, more often than not, if you want to grab a gem from an adjacent archetype, you couldn't do it at your level

magic gale
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I'm sure that's it

rough dagger
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At least let us get lower level gems

young kettle
naive furnace
#

Brehs.... What do I roll first?

rough dagger
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Wait for tomorrow

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We still don't know even half of the changes

formal sky
twin dawn
magic gale
hazy quarry
#

I am still torn between Ranger, Merc and Witch

rough dagger
hazy quarry
#

I loved witch so much in 0.1 and the leaks indicate they buffed specters and minions

pulsar sedge
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Nah, we get patchnotes tomorrow, so we spend 9 days making MS paint builds

magic gale
hazy quarry
rough dagger
magic gale
#

okay I guess that's reasonable

hazy quarry
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Also in regards to molten blast No longer forces forward movement seems I am not the only one irked by induced movement

fleet rain
#

molten blast movement was particularly bad

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or good but very silly if you had high attack speed

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and could move with it

ivory dirge
magic gale
#

https://poe2db.tw/Abyss

Have we gotten confirmed info on Abyss as a league mechanic or is @tribal vortex just prepping based on his guess?

formal sky
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prepping

pulsar sedge
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We've gotten nothing, but that isn't to say there isn't abyss related data in the game files currently

twin dawn
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do we know the changes to gemling legionaire is going to be yet?

magic gale
paper glade
#

this is true?

calm widget
# ivory dirge true, but it probably means that everyone will flock to the same good ones

Not necessarily I think it just opens up builds. It's not a problem in POE1 you just add what makes the most sense to your build on each skill. Now we'll finally be able to scale bleed and poison builds with the supports and not have to choose between limp supports that offer mostly utility or damage supports that miss out on said still important utility.
I have a poison build I've been messing with in POB that would benefit immensely from this change for example. It's an amazing time to make this change as well we're still in EA and now is the time to test this fundamental change in philosophy. It's what I'm most excited about with the patch tbh.

pulsar sedge
naive furnace
#

Druid bros..... Which Bear cosmetic are we rocking?

rough dagger
paper glade
formal sky
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give me a car camo druid skin for the number of times it's been pushed back and I might actually buy mtx besides stash slots xD

naive furnace
obtuse moon
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warrior is better than all of em

magic gale
# naive furnace

"graphical fidelity has been downgraded to 2012 levels to ensure all players can run at 100 fps. Do not complain about this."

formal sky
hazy quarry
ivory dirge
#

0.1 hotg

hazy quarry
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Hey if you have fun with warrior more power to you 🙂

stoic urchin
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if you think about it, if we hadn't stopped the french journalist guy for questions he could probably have finished leaking the monk info

obtuse moon
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to me

ivory dirge
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one of the pins talks about marauder?

formal sky
stoic urchin
formal sky
ivory dirge
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but new ascendancies?

stoic urchin
#

one POSSIBILITY could be that GGG is saving the new class info for tomorrow

stoic urchin
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but nothing has been yet confirmed

ivory dirge
#

a new class would take me from here to over the moon

magic gale
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Also the leaker said Jonathan positively stated no Druid.

stoic urchin
rough dagger
magic gale
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So it's not like it was just missing

stoic urchin
ivory dirge
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jonathan prob kicking himself saying druid was almost ready forever ago

magic gale
hazy quarry
stoic urchin
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which opens up the idea of maybe another class INSTEAD of druid

rough dagger
calm widget
formal sky
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watch them purposely slow roll it and then say at the end "oh we heard you wanted another class or you'd be disappointed"

crowd goes mild

"so here's swords and Duelist to tide you over. Sorry Druid enthusiasts"

magic gale
naive furnace
keen copper
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Duelist is swords

rough dagger
keen copper
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no chance we get that

stoic urchin
formal sky
keen copper
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I read your joke and im just say theres no chance we get it LOL

calm widget
rough dagger
stoic urchin
hazy quarry
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plus endgame stuff and a league mechanic

ivory dirge
#

i mean that's probably still meaty right, if they're reworking everything + a bunch of new content it's essentially a new sandbox

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actually it 100% is

stoic urchin
calm widget
#

plot twist though since they're no longer feature locking they're only releasing things when they're ready how do you all feel about a 0.3.2 in a month with a new class that is just finished 😄

stoic urchin
#

i want new toys to play with

ivory dirge
#

you can play with your old toys but more of them and in new rooms

keen copper
#

By December not having a new class for 8 full months will be a major issue. They can make all the content they want but if they lack new skills and classes they will not keep player retention

stoic urchin
hazy quarry
#

I doubt they will introduce a new class mid league

rough dagger
magic gale
calm widget
magic gale
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Or any new skills for existing weapons

stoic urchin
rough dagger
stoic urchin
magic gale
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He didn't mention uniques either, but we know some will come

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So lots we don't know yet

stoic urchin
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there's thor's hammer, a big fiery transformation, and a new shielding cry

rough dagger
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Also, the new act of course means new base types

stoic urchin
#

all 3 are new skills

keen copper
#

I justh hope theres good uniques

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because most of them are unuseable

stoic urchin
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plus a new staff type for caster lovers

keen copper
#

good chase uniques or lots more

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quality over quantity

stoic urchin
#

you get to actually cosplay as a reaper now when playing minions with an actual reap skill

magic gale
#

Anybody got the screenshot for Reap?

sly gorge
#

new volc fissure looks workable as well

stoic urchin
sly gorge
#

can maybe clear with it now without gutting its aps due to upheaval

stoic urchin
stoic urchin
calm widget
#

the new drop only gems are going to be super chase and some of them are going to be worth 100s of divines even if they don't add new or rework uniques which is super unlikely I'm super happy with these it makes farming bosses actually worth it again

sly gorge
#

basically poe 2 equiv of awakened gems

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the one that is empower, enhance and enlighten all together is funny

keen copper
#

one of them is enhance + empower together

calm widget
#

already leveled up and corrupted to+1 level 😄

keen copper
#

its gonna be giga expensive

calm widget
#

that one is so wild dude

stoic urchin
#

and lots of changes for existing skills

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some are pretty wild like ancestral totem, ill let you read it for yourself

keen copper
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I hope fissure isnt super clunky and slow. I love it in poe1, its one of my fav skills ever

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ill definitely be playing it if its solid

stoic urchin
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major changes to ascendancies including fusing some 4 point ascendancies into 2 point

calm widget
#

it's safe to assume they've done a full skill pass and updated every single one where it was needed and added new ones to fill gaps and open up builds too

keen copper
#

lets hope

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lightning spear league was boring as fuck

calm widget
keen copper
#

sadge

calm widget
#

+attack time is alive and well on the skills

shut ferry
#

warriors eating good

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yall getting exploding totems

keen copper
#

I guess ill just play sunder totems again

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since warbringer got buffed it looks like

shut ferry
#

no you'll play exploding sunder totems

stoic urchin
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some additions that sound really funny, like a new totem skill for mercenary, called mortar cannon, where you can socket grenade skills into it

calm widget
#

totem builds are going to be super viable at least they look really good for warriors

night elbow
#

May I ask who has the relevant content pictures of the 0.3 version content?

shut ferry
#

and yes

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you can

keen copper
#

that sounds funny

calm widget
keen copper
#

I hope we get ballistas at some point

rough dagger
#

At this point, those should be pinned

shut ferry
stoic urchin
#

there are more but these are the ones i saved

keen copper
#

my fav is power siphon ballista

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cant wait for spell totems

restive hawk
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what are new ascendancy

shut ferry
#

not shown yet

stoic urchin
calm widget
#

and keep in mind you can fully support that bad boy with all the good damage supports now too

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I think crit is gonna be nerfed into the ground they changed snipe as well to no longer crit it's consume freeze or heavy stun now sadge

night elbow
shut ferry
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there shouldn't be single thought in head other than

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how large can I make totem explode aoe

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and how do I make it die quickly

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so it can explode

stoic urchin
calm widget
#

I'd also look at how many more big explodey totems can I summon at the same time

naive furnace
stoic urchin
magic gale
calm widget
naive furnace
#

I will hold onto hope

rough dagger
# naive furnace

The bear looks so finished ScuffSad Just release it and make it only able to roll

shut ferry
#

totem limits

gritty bison
#

3 Endurance Balls for only one Ancestral Totem?Am I misunderstood?

shut ferry
#

cause ancestral bond as you know fucking sucks for totems

calm widget
wispy mortar
#

Ancestral Warrior is now stronger, but requires 3 charges to be consumed

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No idea how good it may be

calm widget
#

you can get endurance charges pretty easily with armor break and poison kek

stoic urchin
wispy mortar
#

I just don't get the new sprint mechanic. They went all that way to remove quicksilver flasks just to put them back in the game in a different form LMAO.

stoic urchin
#

coupled with a way to self harm consistently and maybe recoup

calm widget
#

ms paint builds are already starting

shut ferry
#

aoe endurance charge generation totem limit how do I make the totems die fast enough are all the questions im asking

stoic urchin
shut ferry
#

oh and how much of explode is physical

calm widget
shut ferry
#

is it like 5% or 10% of max hp

magic gale
stoic urchin
shut ferry
#

you already said it nvm

stoic urchin
#

something nice would be akin to infernal legion but for totems

calm widget
#

yeah I was thinking that

stoic urchin
#

or a physical/attack version of the extraction support

calm widget
#

put them on a death timer

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maybe that will work on totems or you can add volatility to them and they get blown up by chaos damage

night elbow
#

@stoic urchinNo news about monk?

stoic urchin
#

because extraction actually kills your dark effigy totem

magic gale
wispy mortar
#

I was hoping so much for a proper buff to Magma Barrier, but despite the "buff" it now has a 8 seconds cooldown which basically destroys any potential as a main skill

stoic urchin
formal sky
#

...phrasing?

calm widget
night elbow
#

Okay, I know what's going on

stoic urchin
#

which things like shockwave totem arent

shut ferry
#

@night elbow should be a datamined article in here

stoic urchin
#

would be nice if we got an attack version

shut ferry
#

probably not translated tho

stoic urchin
calm widget
shut ferry
#

wow

calm widget
#

so there is hope

stoic urchin
#

leaks were stopped by GGG before we got to monk

ornate hemlock
#

So, what exactly are we getting after act 4 and between end game? I got lost

stoic urchin
shut ferry
#

intermission

hardy vale
#

seems like some kind of epilogue

formal sky
#

interlogs

ornate hemlock
#

lmao

stoic urchin
#

its basically Act 1-2-3 themed zones but with new content

ornate hemlock
#

prelude, intermission, epilogue or interlogs

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gotcha

stoic urchin
#

you will go back to ogham, the vastiri, and doriyani

formal sky
#

preinterepiludemissionloguelogs

stoic urchin
#

just think fo it as new maps with old flavour and new content

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new bosses

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new monsters probably and such

shut ferry
ornate hemlock
#

good enough

hazy quarry
#

They are called interludes

magic gale
#

sorry wrong reply

hazy quarry
#

basically shorter acts

calm widget
#

it will most likely be an hour each or something to get your cruel buff and XP to hit min req for maps

magic gale
#

Yeah asset reuse, but with a new story and bosses

naive furnace
formal sky
#

the interludes get you from lvl 60 to 65 for maps

stoic urchin
hazy quarry
#

Yep one is clearfell themed, the other is act 2 themed and the third is act 3 themed

hazy quarry
#

new zones mind you but based on the existing ones

magic gale
hazy quarry
#

yep

modern elk
#

any news about classes?

magic gale
hazy quarry
#

It is almost certain that no new class is in 0.3

modern elk
#

fucking rip, hope theres a lot of love to the bad skills then

hazy quarry
#

they literally have worked on all of them

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we already saw some major reworks in the stuff we saw

modern elk
#

ah ok good

stoic urchin
#

we have seen new skills for merc and warrior already

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really promising too

hazy quarry
#

We saw warrior ranger and merc, and all of those changes were quite substantial in their skills

modern elk
#

yeah, im cool with no class if the good builds are new

magic gale
#

major skill overhaul + less restriction of support gems

hazy quarry
#

Evasion based builds get a whole new defensive layer

stoic urchin
#

baby dont hurt me

magic gale
#

armor gets elemental damage application

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basically POE 2.1

modern elk
magic gale
#

yes

stoic urchin
#

yeah new stat

naive furnace
hazy quarry
#

yep non ES gets a lot of love

modern elk
#

surely not at the same % as armour though

magic gale
stoic urchin
#

%of armour is applied to elemental dmg

modern elk
#

or armour is just straight up busted

magic gale
#

Not a default stat

hazy quarry
#

its a line

modern elk
hazy quarry
#

Similar to deflection

modern elk
#

ok that is cool

stoic urchin
hazy quarry
#

its something you invest in for EV based builds where you mitigate 40% of a hit

stoic urchin
#

big hits will demolish you if you arent elly capped

hazy quarry
#

but you have to build into it on tree and gear

modern elk
#

that has me excited then

modern elk
hazy quarry
#

Deflection

stoic urchin
restive arrow
#

Finally can ditch most of Es

modern elk
#

do we know if existing weapons are getting new skills?

hazy quarry
#

think evasion based spell suppression

magic gale
stoic urchin
#

40% DR from ALL hits, can cap up to 100%, affected by enemy accuracy

magic gale
modern elk
#

thats hot

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thx

magic gale
#

and big changes to existing skills

stoic urchin
#

xd

stoic urchin
#

and that they look very good/promising

shut ferry
#

deflection is gonna be so damn good for evasion mains

stoic urchin
modern elk
#

a tad eepy, if i may

stoic urchin
#

take a nap buddy

magic gale
stoic urchin
#

i suggest everyone waits for tomorrow because we are still missing lots of puzzle pieces

modern elk
#

gotcha, thanks

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i assume no new ascendancies too?

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sounds fine with what u guys said but figured id ask

shut ferry
#

yall think they might reduce attributes requirments a lil bit

magic gale
modern elk
#

ah, so maybe something there

stoic urchin
#

there is good reason to assume we are getting all 4 remaining ascendancies

hardy vale
#

so the chinese event report said basically "new class isn't what ppl expect" so we know its probably not druid, but maybe a new ascendancy?

stoic urchin
#

but nothing confirmed

modern elk
#

would like to see more minion ascendancies in general

ornate hemlock
#

Marauder

magic gale
magic gale
stoic urchin
stoic urchin
modern elk
#

what happened to druid being basically ready lol

#

when huntress launched

magic gale
frosty eagle
modern elk
hardy vale
#

apparently french guy had more to post before they took it down

stoic urchin
#

something interesting to consider is how the leaker said that it was 40% of the info, i interpret it as 60% remaining in terms of quantity, and probably not content

#

that 60% remaining might aswell be the actual bulk of the reveal lol

frosty eagle
#

My guesses included:

*They needed to add more combos like they did to Huntress
*They reworked how Unarmed/Forms work
*They had problems with WASD and transformations

modern elk
#

im really hoping endgame gets some serious love

#

and trading too

ornate hemlock
#

trading probably not

stoic urchin
# modern elk and trading too

chinese testers reported a new trading system, though nothing is sure about it being available for us or only china

modern elk
ruby python
#

so.

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i guess leaks confirmed because they're deleted?

stoic urchin
stoic urchin
#

and basically GGG

magic gale
modern elk
#

yeah i dont think current poe2 trading system flies with most players

ruby python
#

dont know a leaker that doesnt confirm his leaks tbh

stoic urchin
#

do with that what you will

frosty eagle
#

I also think them changing the Demon Form to take into account weapon means s similar change for Druid too

stoic urchin
pastel bluff
#

i am at very sceptical of removing skill gem restrictions. lots of gems basically act as more damage but with different value, it will invalidate less used skill gems through different skills. so why would 25% damage situational gems be used over ones that are 30% and etc

modern elk
#

sounds like a nightmare to balance

pastel bluff
#

restrictions encourage creativity in working around them. when you have anything you want at a moments notice, you dont care, you are done.

frosty eagle
ruby python
candid stag
#

No druid= no play, it's as simple as that for me

stoic urchin
#

they also seem to have combined existing gems into one

frosty eagle
modern elk
frosty eagle
#

Do you have an example of that?

stoic urchin
#

like the emergency reload on top of double barrel

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however they have done it as part of a new "rank" system for gems

stoic urchin
frosty eagle
#

Wait emergency reload is a buff skill not a support

stoic urchin
#

whatever it's called

pastel bluff
#

you can rework all the gems or you can just unrework this system that pushes towards less towards more situational options

shut ferry
pastel bluff
#

we know how it plays out in poe1 and its boring and it will be even worse now

shut ferry
#

ITS HAPPENING

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please tell thats damn skip campaign button

magic gale
#

no more repeat campaign

stoic urchin
magic gale
#

You will never skip campaign in POE though

pastel bluff
#

they will have to rework gemling for it and it is an interesting niche for him to have, more flexibility when building

stoic urchin
#

this is part of their new support gem tier system that they will likely explain in detail tomorrow

frosty eagle
#

Thats U
Auto Reload

#

WoW they really DID combine the Support gems

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I think I am fine with this then

stoic urchin
#

yeah, you get my point though xd

frosty eagle
#

Having like a thousand support gems was about to be a UI nightmare

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Because thats where things were headed

stoic urchin
#

this opens up lots of room for new combinations

pastel bluff
#

why would you use double barrel 1 when 2 exists

magic gale
stoic urchin
magic gale
#

yeah

rough dagger
#

it is progression

frosty eagle
rough dagger
#

instead of poe1 support gem levels

frosty eagle
#

Its probably because they want to control the support gem spikes

pastel bluff
#

poe1 gem lvlup thing ish?

rough dagger
#

yes

magic gale
#

Also likely means a lot of the supports currently locked out until later levels can now be accessible right away.

pastel bluff
#

idk

rough dagger
#

kinda

frosty eagle
#

Its based on Support gem tiers

pastel bluff
#

too much poe1ification

stoic urchin
#

we do not have information on how the new system works

frosty eagle
#

Also... this is definitely massive power creep lol

stoic urchin
#

it could be its own system, or what we currently have but with an option to upgrade current supports when you get a higher rank uncut gem, we will need info on that tomorrow

frosty eagle
#

Tho I think not every support gem is getting tiered options

#

Like I saw Impale having only one tier

pastel bluff
#

shouldnt they upgrade in mana cost or requirements or something

frosty eagle
#

But Brutality was 3

vale nest
stoic urchin
stoic urchin
pastel bluff
#

because there are support gems that are direct upgrades

frosty eagle
#

Maybe now Scattershot won't be so dog shit

pastel bluff
#

to make the lower ones more enticing

rough dagger
#

it's progression

stoic urchin
#

they dont want you to do that

#

they would rather you want to get the highest level of a gem

pastel bluff
#

you have requirements for gear most rpgs. lvl1 cant just equip the best sword. but they could use the gem if they have it

frosty eagle
#

Its also a balancing thing

rough dagger
#

don't think of brutality I and brutality II as 2 different gems, but the same gem leveled up

gritty bison
#

Do you have the original article about the warriors

pastel bluff
#

but not for gems?

frosty eagle
#

Like some supports are way too much powerful early on but would be kinda weak in end game

stoic urchin
frosty eagle
#

This also allows them to cut down on a lot of support gems

stoic urchin
#

if you dont want to use them on your alts you are free

frosty eagle
#

This is definitely a much bigger overhaul than I was expecting

stoic urchin
#

and it opens up slots for more supports on main skills

pastel bluff
#

chatgpter

stoic urchin
#

which makes things more interesting

stoic urchin
pastel bluff
#

as if support gems are hard to get

stoic urchin
#

they arent, but they are their own progression system locked behind acquisition through acts

hazy quarry
#

Even 19s and 20s were decently available in 0.2

#

in 0.1 20s were almost non existent

stoic urchin
#

if you want to use the ones you find you can, if you want to use your alt's you can

#

i dont understand, do you think someone is pointing a gun at your hand and forcing you to play the game a certain way lol?

#

blink twice if jonathan is holding you hostage

modern elk
ruby python
stoic urchin
ruby python
#

i just saw the discussion like it's not known here

stoic urchin
#

oh no we know that, we have seen everything that the leaker posted before being taken down xd

pastel bluff
#

they should probably atleast have higher mana cost modifiers for upgraded gems, since they are direct upgrades

gritty bison
#

Can someone upload the original article about the warriors?

modern elk
#

nah mana is already too much of a problem

#

imo

pastel bluff
#

more powerful gem, more mana cost, as with normal skill gems, as with gear having attribute requirements and etc

pastel bluff
#

thank you

modern elk
#

thank you, i too respect yours

pastel bluff
#

🤝

#

diplomacy 100

stoic urchin
pastel bluff
#

i have not had mana issues with the game

modern elk
#

it varies on the class

stoic urchin
pastel bluff
#

but it is to note that i was not able to get a + to skill gear and i am aware skill level massively increases mana cost

modern elk
#

monk I had to purposely not equip + skill

pastel bluff
#

and + to skill gear gets massive, like there are +5s on a spear out there

#

or on other weapons atleast

modern elk
#

like im fine with mana costs increasing, but its the amount it increases thats the problem

stoic urchin
modern elk
#

i dont think it should be unplayable if ur at endgame and u have as much + skill as u can get

pastel bluff
#

i need read on db if you can actually + to melee skill on spear because i havent got one

#

but if i did, i would definitely be hurt by mana

stoic urchin
vale nest
#

more .3 leaks when

stoic urchin
modern elk
pastel bluff
#

i was having mana issues but i changed some gear up, a little bit of max mana so i can use a better spear is all i need. i was using a melee main attack and the mana drain mobs were absolutely destroying me so i switched back to spear stab

vale nest
stoic urchin
pastel bluff
#

rapid assault pretty much a direct downgrade to spear stab is a real shame

modern elk
#

mana and attribute issues are 2 of my primary concerns

modern elk
#

should be puzzles to solve, not herculean tasks

pastel bluff
#

i dont think you are really supposed to be getting as many lvls as you are on gear

stoic urchin
#

Skill mana needs buffs, not nerfs

#

As in lower mala costs for lvl 25+ gems

vale nest
frosty panther
#

support gem change is yikes

pastel bluff
#

like, +5 to skill on a weapon. i think i saw a +7 once? thats ridiculous. they have diablo 2 influence, just watching the game i cant recall a single piece of gear that had more than a +3 to an ability

#

yea i agree, the restriction removal is a mistake

stoic urchin
modern elk
pastel bluff
#

the strictness on the game is just about right except for maybe mana costs when you upgrade skill levels too much

frosty panther
#

support gems changing based on rank is good

modern elk
frosty panther
#

armor

pastel bluff
#

but i can't call that for sure because i didn't play with + to skills

ornate hemlock
#

+5 is already too much, +7 is atrocious xD

frosty panther
#

lets go armor

#

lets go unbreakable

pastel bluff
#

yea

#

probably the base mana increase formula is just a bit too high you know

frosty panther
#

I feel justified for spamming that every day since luanch

stoic urchin
modern elk
#

yeah, im just saying you can achieve it mathematically with fewer ranks if they wanted to

#

not that I think thats a good idea

stoic urchin
#

You are INCENTIVISED to get as much +level of skills as you can, because it is the only metric in the game that gets increasing returns rather than deminishing

modern elk
#

makes spell users OP early

stoic urchin
#

Spell users dont have issues early, they struggle later on

frosty panther
#

deflect added to evasion good

pastel bluff
#

giving less of something making it more valuable

stoic urchin
modern elk
#

should have multiple paths u can take

stoic urchin
#

That is the problem

vale nest
modern elk
#

idk how u solve that for spells though

pastel bluff
#

like just on the foot i am thinking, if i see a +5 or more, it better be on a unique piece of gear not a rare modifier

#

and game balanced around it

stoic urchin
#

There is a sense of GGG doubling down on +to skills

pulsar sedge
#

You'd have to readd damage effectiveness and flat added damage to spells

#

Which they explicitly strayed away from intentionally

stoic urchin
#

Because they make +to skills the single highest scaling metric by far, and everything else is dogshit in comparison and has diminishing returns

modern elk
vale nest
#

thats cope

modern elk
#

u dont want to end up like d3/4 where weapons are your primary scaler for spells

vale nest
#

i dont want it to be the primary scaler. i just want it to be worth a fuck at all as a scaler

stoic urchin
#

It's crazy, the math is something like from lvl 20 to 30 gem level you get 200% more dmg compared to 10-20, and from 30 to 40 you get about a 350%-400% more damage, which is rather fucking insane lol

modern elk
#

sure, but its a tricky balance

vale nest
#

not really

shut ferry
#

final boss of tota is gonna be baal from d2 i swear guys

modern elk
#

too much and u devalue other methods of scaling

vale nest
#

i dont think adding 50% more damage to weapons then scaling back + levels a bit will break the game

#

that 50% is a random number btw

shut ferry
#

totally a blizzard ggg collaboration i swear im totally not lying out of my teeth rn

pastel bluff
#

maybe need tuning due to being more exponential but i havent played with it

vale nest
#

just in general sense

#

adjust as needed

pastel bluff
#

i would definitely scale the +lvls back a bit

vale nest
#

but weapons shouldnt suck

#

and the only good weapons shouldnt be a mirror

modern elk
vale nest
#

maybe its more that that im upset with rather than scaling

pastel bluff
#

i will chatgpt what modifiers you get for +lvls on each weapon type

vale nest
#

bows are stupid fucking overpriced

modern elk
#

thats the poe special

vale nest
#

so dumb

#

these people will sit on a mirror bow all league rather than lower the price

modern elk
#

tangential but this kinda gets solved with a new trade system

gritty bison
#

what the word "Limitless Ancestral Warrior" means in the pdf? Is it a new point?

modern elk
#

well, depending on what that system looks like

modern elk
rare thorn
pastel bluff
#

spears go up to +5 and crossbows up to +7? make it like +3 for one handed and +6 for two handed

#

imo

#

at the least. else it goes too hard with the levels

stoic urchin
#

A good example is a spell like ARC, level 1 (2-10) DMG, lvl 10 (13-75 DMG), at lvl 20 it deals (47-277), at lvl 30 it deals (158-887), at lvl 40 it deals (505-2862)

dusk igloo
#

apparently darth kinda confirmed the leaks are real in ghazzy twitch chat, anyone have a screencap?

stoic urchin
#

All of it lol

pastel bluff
#

you dont have to. who would be out there writing out this much stuff if it was fake patch notes

#

like come on

#

1 day before the release

dusk igloo
#

chatgpt 😏

modern elk
#

everything will be revealed in 19.5 hours

stoic urchin
frosty eagle
pastel bluff
#

is chatgpt in the chat with us

frosty eagle
#

But its true that skill gems are linear all the way up to 40 where as in PoE1, it had hard diminishing returns after 30 for most spells

pastel bluff
#

time to make it write a poe2 patch see what it comes up with

dusk igloo
#

is there a document summary of the compiled info yet

pastel bluff
#

the leak will muddy chatgpts data i feel and will just send me these ones

stoic urchin
pastel bluff
#

so... man

stoic urchin
#

Other options have diminishing returns are are a lot less effective

naive furnace
#

Stream begins, Johnathan walks into frame.
"So, some of you think it's funny to leak info early" brandishes a sawed off shotgun
Twitch cuts the broadcast as you hear a bear roaring

modern elk
#

why are there fries on his head

pastel bluff
#

it says it would do a gem rework but its probably just really muddied its data from the leak. would have to test it before it to see if it would be similar

stoic urchin
#

In other words, there is such a wide gap between increasing gem lvl and other forms of dmg increase for spellcasters that there is no point in investing too much in anything outside +gem level

naive furnace
#

Where else would he put them?

pastel bluff
modern elk
stoic urchin
#

AI is only good at automating simple stuff, and it can only do so much of that

modern elk
#

AI is great at adding fluff to emails

pastel bluff
#

yea i would also dislike competition

stoic urchin
#

Yet people are still insisting on asking it to formulate coherent thoughts

stoic urchin
modern elk
#

and then removing fluff from emails

stoic urchin
#

It's great at word fimling

#

Filling*

stoic urchin
#

Somehow making less sense than AI lol

frail dew
#

and even some just saying it had deciphered it, etc.

modern elk
#

AI is a plague

#

makes me sound like a boomer but i stand by it

stoic urchin
frail dew
#

yeah literally, like if brainrot legitimately rotted the brain

stoic urchin
#

Thank god for 4chan autists still being there

frosty panther
#

Bloon

naive furnace
modern elk
#

I've had employees submit work to me that they clearly fed into AI and didn't check anything

frosty panther
#

I have never felt so vindicated about defenses if this is all true

#

XD

frail dew
#

in what case, i dont recall your stance

frosty panther
#

Unbrakable should be baseline for armor Parry sucks and needs to work better

#

evsion should have acro baked in

stoic urchin
#

People are using AI for the absolute opposite of what it was made for, it's supposed to automate simpler more boring tasks, not take creative space and make slop

frosty panther
#

obviously they didn't quite go acro

frosty eagle
frosty panther
#

but gave evasion some generic dr

stoic urchin
#

Using AI to make art is the pinnacle of irony

modern elk
#

AI art looks so gross

#

although I worry itll get to a point I can no longer tell

stoic urchin
#

It's like making a dishwasher write articles for you while you go and wash the dishes yourself

frail dew
#

oh yeah, i also didnt get what deflect actually is

stoic urchin
#

We have somehow given the fun part to AI while we do the boring stuff

frosty panther
frail dew
#

do you just get it from evasion? is it something else you can roll as a base defence, as opposed to evasion?

frosty panther
#

basically partial evasion

#

which i mentioned way back before ea

stoic urchin
#

100%*

frail dew
#

how do you get it though, from explicits like suppression / block or as a base defence

stoic urchin
#

It is also affected by the attacker's accuracy

frosty panther
#

base defense

#

like armor got unbreakable base defense

frail dew
#

so would an item say 1000 evasion rating, 1000 deflection rating?

frosty panther
#

that are the things wrong

stoic urchin
frosty panther
#

and both are a poe1 release acrobatics "Everything besides evasion is awful on you." mechanic

modern elk
short rapids
stoic urchin
#

However it's specifically said to be for dex characters like monk, ranger and merc

tight drum
frosty panther
#

and nothing prevents deflection rating from capping

frail dew
#

otherwise, if it just rolls as an explicit, it would basically be poe2 version of suppress

#

applies to not just spells but weaker

stoic urchin
#

And just there on gear

frosty panther
#

but yeah the biggest change imo for melee @frail dew "Fuck you block works unless you flashed red."

hazy quarry
#

How I understood deflection is its basically a whole new stat

short rapids
#

I highly doubt deflection scales like evasion. It would be piss easy to scale both if they did. Thats why the leak says it scales off accuracy.

hazy quarry
#

its a new defensive layer akin to poe1 spell supression

frail dew
hazy quarry
#

lines on gear and the tree

stoic urchin
#

They also showcased the new "17% of armour reduces elemental dmg from hits" alongside it so could def be a new mod

frosty eagle
#

If a monster has 100% chance to hit you does it mean you always have 0% chance to deflect?

gritty bison
#

I have a guess. In act 4, you will get a ticket to the Ancestral Trial. It will appear as a mission item. After completing the mission, you will get the third set of Ascendancy Points.Will it be like this?

frail dew
#

so it's just poe2 suppress then, pretty cool

hazy quarry
#

yeah

stoic urchin
frail dew
shut ferry
#

im pretty is just poe 2 supress

hazy quarry
#

deflect is most likely calculated AFTER you get hit

#

so it goes thorugh evasion first, and if you get hit it rolls for deflect and if you deflect you mitigate 40% of the damage

frosty eagle
#

Deflect chance is based off of enemy accuracy

hazy quarry
#

which is affected by your evasion

stoic urchin
#

Yeah, if it's like the accuracy vs evasion formula it will def sound finky

short rapids
#

if its based off enemy accuracy that would make Blind actually useful

stoic urchin
#

Funky*

frosty eagle
#

If they have some theory mod that says "attacks cannot be evaded" fhen you can never deflect it

stoic urchin
frosty eagle
#

Yeah Blind should work really well with it

hazy quarry
#

its just one more defensive layer we can get most likely with more nodes in ranger and monk land so we do not have to travel all the way to witch land for ES

vale nest
#

i have a feeling my build will be a lil broken this season.

hazy quarry
#

so ranger, monk and merc are less dependant on ES basically

hazy quarry
#

because right now you have to play with EV/ES gear basically to stay alive

#

this gives you an alternative

stoic urchin
#

GGG with nerf hammer

vale nest
#

lets not ;-;

#

its not even op dps wise it literally blows cheeks

pastel bluff
#

deflect. chance to reduce damage by 40% by default?

#

another defensive layer

short rapids
#

yea default 40%

hazy quarry
#

it is default 40% if you deflect yes

pastel bluff
#

idk i have to formulate a thought on it

stoic urchin
hazy quarry
#

it makes any dex based class better really

pastel bluff
#

its like block in a way no?

stoic urchin
#

Supposing it doesn't also reduce deflect now lol

frosty eagle
#

WH Sorcery Ward isn't bad problem is that you need to spend 4 point into it

short rapids
#

if you had glancing blows sure

hazy quarry
#

you are never fully mitigating

stoic urchin
pastel bluff
#

you could have deflect and block

hazy quarry
#

its just making spikes more survivable

frosty eagle
#

Its spell suppression thats based on enemy accuracy

short rapids
#

just view deflect as a lifepool multiplier at 100% chance

frosty eagle
#

Only it works on attacks too so its just broad DR

hazy quarry
#

yeah its basically 40% mitigation if you have 100% deflect

pastel bluff
#

is this deflect on gear?

frosty eagle
#

Monk is going to be so cracked man

#

Dont know yet

hazy quarry
#

yes its on gear lines and in the tree

pastel bluff
#

like a primary stat like evasion or maybe a modifier?

sly gorge
stoic urchin
#

It's basically 40% DR with some rare cases where you wont have it, if you fully invest into it

frosty eagle
sly gorge
#

everything hit is just a hit unless it's an aoe

hazy quarry
#

yeah red slams are not deflectable iirc

#

but don't quote me on that

stoic urchin
frosty eagle
#

Like when ppl say spell suppression... no its actually just "supprsssion"

stoic urchin
stoic urchin
short rapids
#

Armor evasion bases are probably going to be cracked if you can get deflect and armor applies to ele

stoic urchin
#

Red slams are def not, regular slams and aoe's are

frosty eagle
#

Armour applies to ele doesnt seem that good if its the same formula

#

But the values are quite large tho

stoic urchin
pastel bluff
#

not sure if i am a fan of just adding new modifier, if its really needed, could lead to poe1-fication

short rapids
#

@frosty eagle Its very strong with the hybrid armor because you can deflect the dmg and then armor is more effective

frosty eagle
#

Evasion builds REALLY needed Deflect tho

stoic urchin
pastel bluff
#

you guys have struggle with defences as evasion characters, whether it be pure or hybrid?

hazy quarry
#

but yeah the thing is deflect works on AOE but not red slams

pastel bluff
#

i don't play pure evasion

short rapids
#

shouldnt be hit by red slams anyway

frosty eagle
sly gorge
#

active block also working on regular aoe now

pastel bluff
#

it is easier to add than to remove

frosty eagle
#

Unless deflect is only on pure evasion gear

#

Maybe it is

stoic urchin
hazy quarry
#

We do not know which bases it rolls on yet

short rapids
#

Crossbows are going to be insanely strong with Armor/evasion bases and the movement changes

#

if they get deflect on the hybrid

pastel bluff
#

want to see how good evasion is on its own. so if you just run pure armour or evasion or es, how they feel. i imagine evasion is pretty rippy, going from high highs to low lows due to its nature by its design

hazy quarry
#

evasion is right now pretty rippy even with ES

#

because you have to travel a lot to get any decent scrap of ES

#

so even with good hybrid bases you have to invest a lot which then you lack in damage

short rapids
#

Merc bubble+ Deflect with armor applies to ele GG

frosty eagle
#

I really doubt armor applies to ele would be on hybrid bases

hazy quarry
#

yeah basically instead of nerfing ES they buffed armor and evasion based builds

#

which was a good call because defenses where meh in 0.2

#

or well are

sly gorge
#

banners buffed as well

short rapids
#

@frosty eagle if they treat it like poe1 it will be. Hybrids have suppress on them

hazy quarry
#

which also makes hybrids even more desireable

#

in terms of bases I mean

short rapids
#

Also possible recomb lets you move them over

pastel bluff
#

is it

#

i am very sceptical of devs afraid to nerf, i have seen it time and time again, nerfs are required to keep down power creep

hazy quarry
#

Have you played 0.2 day 1?

#

GGG is not afraid to nerf.

frosty eagle
#

This patch is power creep city, just based off of the leaks alone

stark skiff
#

day 1 was hella rough played party and we spent like 3 hours on draven

frosty panther
#

feels good to be right

hazy quarry
#

They cut down life and ES scaling a lot in 0.2

stark skiff
#

All huntress before rake was figured out couldnt scale dmg to hp

hazy quarry
#

which made hybrids getting a double whammy

pastel bluff
#

nah

hazy quarry
#

so a solution was necessary and armor was underperforming since december

pastel bluff
#

i started end of 0.2

hazy quarry
#

yeah then you missed the big nerfnuke

pastel bluff
#

i know they did a lot of nerfs in 0.2?

#

i am sceptical, we will see

hazy quarry
#

they nerved a whole set of life and es scaling vectors

#

10k es was common in 0.1

frosty eagle
#

There will be nerfs in 0.3 as well, they just won't advertise them now

hazy quarry
#

exactly the leaks were only showing of the "cool stuff"

#

we do not know how scaling for mobs might have changed

short rapids
#

ES needs a midgame nerf tbh not a high end nerf. its stupid easy to get a high ES pool early.

hazy quarry
#

but it was expected that they tune down difficulty a bit in 0.3

keen copper
#

rhoa is assuredly getting nerfed somehow

#

its busted

clear temple
#

Had to be afk for a while, do we think armor will be any better at taking physical damage? I know there will be elemental affixes

short rapids
#

Rhoa probably getting an even higher spirit cost

frosty panther
#

god bless

clear temple
#

But idr if they convert physical or just better protect against elemental

frosty panther
#

there was so much wrong with sunder

keen copper
short rapids
#

@clear temple Dont need better phys dmg taken when you convert phys to Ele and then get Armor applies to ele.

pastel bluff
#

i think they should just nerf difficulty instead of buffing make it less zoom zoomy

#

like there are way too many mobs just playing standard maps. base mob pack just too high

#

"but you want high mob pack its more xp"

keen copper
#

I personally think sprint is just a bandaid for an eventually movespeed buff

#

but who knows

#

ive played countless leagues now and GGG always surprises

#

😭

clear temple
pastel bluff
#

sprint is diablo 2 mechanic, it is very obvious the game has so much influence from diablo2

#

even more so than poe1 and diablo3

short rapids
#

theres no way to buff MS outside of just handing the character a higher baseline MS. They purposely removed all of the temp buffs from poe1 that would give it

frosty panther
#

lol

short rapids
#

@clear temple no im just saying You dont need armor more effective against phys when you can reduce the dmg even more by converting and then reducing the converted dmg even more by adding armor ontop of the res

clear temple
frosty panther
#

double barrel is so good with the shotgun skills

#

how do you not heavy stun with those

keen copper
#

well with all the crowd control in the game it will be interesting to see how sprint does

#

im very curious

pastel bluff
#

yea and it went its own way

frosty panther
#

(OR do small mobs not count as heavy stunned)

pastel bluff
#

poe2 is more faithful and they also had way more resources

clear temple
short rapids
#

@clear temple smith, Cloak, maybe new passives on top of my head

clear temple
#

Idr any meaningful ones in game, otherwise people would've stopped complaining

#

So, one ascension, 1 ES unique, and maybe some passives

#

Got it

modern elk
#

we def need more conversion methods

#

or some other method to accomplish the same thing

frosty eagle
#

Excited for tomorrow, GGG always delivered on the live streams

keen copper
#

im hoping we see major skill tree changes

#

theres so many nodes that are just bland and repeated

modern elk
#

wish the twitch drop was better tho lol

pastel bluff
#

you have this deflection mechanic, what other secondary defence mechanics are there to rival it?

short rapids
frosty eagle
#

Top also has MoM/Mana

pastel bluff
#

you have more ele conversion?: there was a fire to armour or something node but thats all i remember

frosty eagle
#

Left/bottom has Block too

pastel bluff
#

non ascendancy

short rapids
#

Ele conversion is still limited and much stronger than just armor applying because resist also works on it but yeah the armor applying to Ele dmg is mega strong in poe1 when you can get fuckloads of armor. Poe2 just has limited armor scaling

frosty eagle
#

The formula is also different

#

The ele mitigation from armor in PoE2 is calculated BEFORE resistance mitigation not after as in PoE1

short rapids
#

kinda has to or you'd take basically no dmg

frosty eagle
#

Otherwise that 17% mod on that armor would be busted

#

Thats why the value is so high

short rapids
#

it should be strong for hybrid damage attacks

#

and getting max res will stay strong for pure dmg

frosty eagle
#

Or a bunch of small hits

pastel bluff
#

i think the main limiter is just that you cant scale life like you can es

#

pmuch

#

i think thats the minimum

short rapids
#

I think GGG's intention is without life nodes you can invest heavily into armor/apply to ele nodes so the dmg taken is much lower so you dont need a high pool. But it hasnt worked out yet

pastel bluff
#

you need some life nodes atleast because its core part of fantasy of being warrior, just keep them limited like two nodes or so within the left side. there is one there already with stun threshold.

short rapids
#

left side /pure str gear either needs easier access to more str or flat life

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Str is dangerous to make easier because that makes any str stacking scaling later op so

hazy quarry
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they did not go to the length to nuke stat stackers from orbit just to now walk back on them

#

that would be silly

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I think the leaks make it clear that they are not going for life but for other ways to mitigate or avoid damage

short rapids
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I think they have a midgame problem honestly.

pastel bluff
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need some flat life, absolutely

hazy quarry
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They intentionally did not wanted life wheels on the tree

short rapids
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its really hard to get good defenses with meh or shitty gear and with high investment you're usually very tanky

frosty eagle
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That or the core Armor Physical damage formula is improved

short rapids
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that inbetween has been kinda sucking

pastel bluff
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if es is basically life but it also regenerates super well out of combat, why you get more ES than life? its inverted, es should be lower than how you get life due to the ability to regen

frosty eagle
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Life has leech and superior regen mechanics, also Life pot

pastel bluff
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life is easier to recover than the stat that literally recovers on its own pretty fast

short rapids
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its also easier to get life leech, pot, etc

pastel bluff
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as a base part

keen copper
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hopefully there will be some skill tree changes in .3 as well

summer sand
frosty eagle
pastel bluff
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its not even supposed to be compared to life but to armour or evasion but its just that strong

frosty eagle
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The balancing isn't there ofc

short rapids
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Es is supposed to be weak against sustained damage

frosty eagle
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I think life recovery is too weak and recharge is good enough

short rapids
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while armor is great for it

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and life

frosty eagle
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And also that keystone that allows you to use life flask to recover ES shouldn't be in PoE2

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If it is it should have a higher recovery penalty

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Its stuff like that puts ES on top

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Evasion also works well ES

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Also Ghost Shroud

short rapids
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Block obviously trying to be the answer to that but its harder to scale than evasion lol

frosty eagle
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And needs a good shield

short rapids
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and you need a ton of Str to not have a gigantic dps loss

frosty eagle
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Tho block is left side snd evasion is right side

short rapids
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so you can use 2handers

frosty eagle
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Druid is meant to have block, Armour and ES

pastel bluff
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block is very bs to scale because the tree is not 5% flat chance to block but is based on your shield block chance so you just need shield block

frosty eagle
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Yeah you definitely need a well rolled shield

short rapids
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does magma barrier give increased block chance right now in .2?

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cus in .3 it had block scaling

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in the leaks

pastel bluff
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which i think is just weird tooltip and weird scaling. rather have it be 5% flat chance to block

frosty eagle
pastel bluff
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if i have say 50% chance to block, and i read 5% more chance to block, i expect to then have 55% chance to block, not 52%

frosty eagle
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They want items and passive tree mods to be distinct

short rapids
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yeah magma barrier doesnt right now

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so in .3 magma barrier helps with that

pastel bluff
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its block chance which is easily capped and it makes it so you pretty much require good block chance on the shield

dense agate
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Ancestral Cry looks sick

pastel bluff
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having must have mods on equipment, really boring

dense agate
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Warbringer says hello

frosty eagle
frosty panther
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the way es works in poe2 if evasion/armor dont suck

dense agate
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Warbringer just ignores that

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and allows uniques to cap easily

frosty panther
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and it looks like evasion is getting %evasion as deflect

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and armor is getting % armor as unbreakable effect

dense agate
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also armour to ele

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on tree and gear

frosty panther
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yeah

dense agate
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People dont realize how strong that is

frosty panther
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that's what unbreakable is

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poe1 thing

kindred prawn
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will there be a new class? i must know

pastel bluff
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5% flat chance to block on tree is absolutely fine because of the stat it is, you cant infinitely stack block except for lay siege, which, just rework lay siege then

dense agate
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oh that didnt click in my brain

short rapids
dense agate
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because its not in poe 1 anymore

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it was removed like 3 leagues ago

short rapids
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no idea if the buff scales but 25% increased on magma

kindred prawn
dense agate
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higher res to not hurt my eyes

sand brook
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wow

  1. Act 4
  2. New lineage support gems drop only
  3. Support gem can be used in multiple times and have tier now
    4 sprint
  4. No new class

I doubt bruh these are true based on point 5

short rapids
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8 seconds to fully imbue kills the retal build :/