#2┃leaks
1 messages · Page 4 of 1
I just realized that tota was also not leaked at all LMAO
diablo 4 has released just one class in 2 years for example
aware
Again, only 40% of stuff was
So that might well be in the remaining 60%
Because the leaker was shut down before they could post it all
i'm aware!
lets hope abyss is dope like it is in poe1
Yeah it's and most are on the smaller ones aside from act4
and we get a new uber and chase items, hinekoras lock, maybe veiled orbs
i was simply explaining why I wouldn't expect a new class
not that I don't have hopes!
And unlike D4, classes are just a set of ascendancies in PoE2, the main stuff is skills, so if the update adds a bunch of skills - which it does - it's still valuable content
all in all i really hope bosses strat starts becoming viable , tired af of the kill rare for loot
i think when people talk about classes what they actually mean is weapons or skill archetypes
I personally think that they've decided to shelve the new classes for this patch and just re-do the existing ones which is why they went all in on all the skills and support gems in order to get the game we have right now really popping with build diversity and actual fun gameplay mechanics which was a massive undertaking based on the small sample we got from the leaks and like someone else mentioned the articles didn't get to huntress monk and sorc
The interlude things might be replacing those for some maps.
it kinda goes hand in hand release-wise
Unarmed archetype support 🙏
But yeah, making the current archetypes actually work makes more sense
i just want IntStr class
I think there will be new classes, just because the leak website didn't publish dosen't mean it's not there. I read another time and they talked about an upcoming article about monk changes but it wasn't there so it means they didn't had time to publish
This. If they release a new class without balancing, it would create another lightning spear scenario where one of the new skills from the new class makes up 80% on poe ninja
the leaker wrote an edit on his Druid youtube speculation video updating people that GGG said Druid was not coming during the press event.
That's why people are so confident
Unfortunately if we trust the leaker he directly spoke to GGG and there was no new class I'm not saying I want this I'm just telling you what info we've had so far
i doubt it, they dont need to nerf the top to have better build diversity as much as they just needed to raise the floor and up the average build's effectiveness
that will happen anyway and the solution to this is mid-league nerfs
well shit
which they said they wont do
this all we need ggg
I think their entire philosophy for the rest of early access is to get all existing content into great shape, plus finishing the acts. Which I love, it means they're willing to make fundamental changes to things, and these leaks prove it
a fucking motor to lob grenades
I imagine they were planning to have druid in 0.3 but it's not ready yet so they're just not releasing it instead of delaying the league
i love this
yeah so then live with 50% of people playing the same thing, its ineviteable unless they want to release a new weapon with 20 new skills that are all intentionally undertuned
it is indeed a hell yeah moment
glad we're getting more mace skills, volc fissure buff might make it viable, it comes out pretty fast if you don't have to use upheaval support
Yea no content
i just disagree, people defaulted to lightning spear because most things felt terrible. If most skills don't feel terrible, even if a skill is OP, people won't switch as long as their build can function well enough. Most games in existence show this to be true
i think they had to druid in a pretty good place but they decided the base game needed more work, including existing classes. there's a lot of feedback about the huntress, in particular the parry mechanic, being largely underwhelming (aside from being crazy OP, thanks Tangletongue)
from what i'm seeing it's a bit disappointing... but like they had a bad car. They fixed it but it's the same car... we'll wait till 0.4
You decide that after seeing not even half the car?
THEY SHOULDVE never added this in the first place
0.4 wont be different they are always playing catchup
... yes its the same game still, if you don't like its intended indentity maybe find another game? or the analogy is just bad
I am curious, to the people saying they won't play without a new class, does that mean you won't play after they add all the classes and there are no classes to release?
hindsight 20/20, most people had no issue with it until 0.2
Do you have any leaks about 3rd asce for Sorceress ?
no the leaks were shut down before they talked about that
I'm not saying the car is bad, the car is good and i bought it because it's good. The disappointed it's like i would had wanted a better car but that's what it is
also me who ran a gemling in season 1:
same for the league mechanic we have no idea about it whatsoever
i think the idea is new classes come with many skills, after release new skills will still be released just alot for existing classes which may pull people in.
the second I made a non gemling I immediately felt how annoying that shit was
We are getting new skills
i guess so :/
yeah but not like a ton
And you know that why?
oh and also having the INT STR part of tree not functional is just a problem that needs to go away as well
Tree is getting a a major rework
as per the leak
which also was not covered in it before it was shut down
Yeah, like, would adding a new class and keeping the current 7 in a messy state be better? Or fix the current 7 to open up more archetype
i feel like its a mistake to do major reworks for the passive tree before all weapons are released
i mean I get it, to a degree. GGG seems to design from a position that initial iterations of things are very restrictive and underpowered. it's very hard to open doors to the player base and walk them back without huge outrage
this is really the only bummer for not getting a class for me honestly. I'd love to see that part of the tree worked on.
I bet it wont even be fixed
holy shit watch the stun for sprinting be a death penalty
referring to Atlas or passive tree?
would be really funny if they added ur character tripping and falling over nothing
I mean getting stunned on Rhoa IS pretty much death
I was refering to the passive tree and so was the leak
The goal is to massively improve it, they were going to need to do this at some point
do you guys think we'll eventually get a major endgame rework or will the infinite atlas stay
The ghazzy vod vanished, he was streaming it yt earlier lmao
maces and bows seems like they eating good this league
Eventually is a very strong word with GGG
because eventually they will address whatever is an issue
i meant within the next year or so
if they dont see it as an issue then it wont be adressed
Jonathan has said that he is open to outright reworking the endgame if they can't make it good enough
I am not sure about the infinite aspect being gone, but Jonathan did recognize that the atlas has fundamental issues
The atlas biome/infinite idea is not even being utilized now
mhmm fair enough
There are like no mechanics around the new concept which makes it feel useless, it will come with time
I wonder if the new league has some integration with that
if they approach current engame they way they appear to be approaching changes this patch, then I have confidence
though I am sad tomorrow is just a reveal and we still have to wait 9 days after it to actually play it
You could also wait 9 days without a reveal
Well maybe the new league will change that. The leak mentioned "map like" for a way to get the new gems
so maybe they have something in the works there that were not yet covered in full in the leak.
Any new leaks?
Yeah leak dude did not get to endgame updates at all. We still have a lot to look forward to tomorrow.
nope the leak was shut down
Has these leaks been confirmed to be true?
so most likely no further info unless someone else is foolish enough to break the embargo
they are most likely true
The Witch segment said next is Monk but after that he said GGG asked him to stop lol
I wanted Monk 🙁
They've been actively removed so that alone lends it lots of credibility.
*From that specific website
Monk, Sorc, and Huntress changes are all still waiting to be revealed
They are definitely very real tho, if not thats some of the best photoshop edit work ever
They wont be, leaker has been firmly told by GGG to can it
the guy literally admitted to breaking NDA they are real
I and another poster attached PDFs of the leaked pages further up in the chat ... let me get the other fells name real quick
Edit: Xantho is their name
ahh okay, just trying to be helpful!
23 hours anyway
All good 🙂
The free weekend is going to be interesting 🙃
yeah we are 23 hours 28 minutes away from official info
The other pages probably covered Huntress, Monk, Sorceress, TOTA, Abyss and endgame changes... maybe even a new class (prayge!)
this weekend wait is going to be so long and all next week LOL
I mean leaker said no druid
With 0.2 reveal, the site got updated about an hour before the stream. They probably won't do that again this time though.
yeah I expect they are aware now how ravenous people are
also armour applying to ele dmg means little if they keep the current formula
I mean warrior can also get deflection I assume
either that or volanic fissure
I wonder how big the passive tree rework is
poe2 reddit mods are trolling ? the only 2 threads that have been posted in the last 7 hours are people hyping up druid 
oh wait magma barrier can just keep you at max charges now lol
I may roll Ranger as a league starter, mostly because ....
yeah that seems gross
Im gonna try stacking Evasion as well with Armour on Warbringer with Svalinn
?
Its kinda needed though
How is it the mods' problem
get to 90 block with super high deflection
holy...
Even if you do get full on deflection its substantial yes but ES was always in a shitty spot because you had to travel very far to get any ES
because i doubt that only 2 people created threads in the last 7 hours and mods are manually approving posts, but thats just a guess
Which meant you often had to venture into monk land
in the leaks thread on reddit they said it would be the only place that allowed leaks, though
might not have to do a fucking expensive ass hybrid ES/EV build now
The reddit is likely being heavily monitored now
to avoid leaks
there is a leaks megathread
That is my point yes, you might be able to run a pure Evasion/deflect build now
Without these point wise expensive incursions into monkland
Thank God
ar/ev and pure ev finally viable options.. maybe
exactly which is why I think this is a good thing
but if you can get 100% deflect on es/ev hybrid then it will still be the best option
I do wonder what items will include the deflect stat, though
bucklers seems obvious
Blue life nerf 🙏
deflect is dex based from what I gathered
because it scales from accuracy
enemy accuracy that is
I really hope they do something about attribute requirements this patch
great point!
Why? I think 0.2 was in a good spot for the classes I played (merc, ranger, witch)
Attribute requirements are a big pain
Maybe bc the builds I played, but attribute reqs were a big pain point
but you having high evasion doesnt mean the enemy has lower accuracy. or am i cooked
when you want to use a skill from an adjacent class
yea, but what items will it be innate on? cause the current armor layouts is strictly armor/eva/es and it's hybrids. things like Block are shield only, and I kind thing Deflect might be a stat for specfic kinds of items
had to have massive investment to make certain builds work
I just think they're a bit too high
Or at least let me delevel a skill to not need the attribute requirement
ohh i didn't see this
Someone correct me if I am wrong but as I understood it your evasion is based on the enemies accuracy, so it first determines if you are hit, and if you are hit then it rolls if you deflect
i believe you are right, plus eva has diminishing returns
yep
Yes, wheras deflect does
so deflect only rolls for deflect aka for the mitigation so you still always take 60% of the damage, even if you deflect.
unless you have acrobatics ofc
so deflect is a component of evasion, then?
I understood it as it being its own stat
Own stat but based on enemy accuracy
No druid 
They did not say no class though
but I expect none to be clear
but they explicitly said "no druid"
where'd yall get those specific details? the kami leak is a little vague
The leaker said no Druid, so I expect all of Templar/Marauder/Duelist/Shadow
only fair
lol
deflect is just suppression for all hits
yeah its basically poe1 spell surpressing but with a different flavour
Which leaker said that? The French Kami guy?
All classes except druid will release
Kami guy said no druid yes
The no Druid part. yes
not the 4 classes part
also I think they're reworking turtle charm because the leak said all hits except for telegraphed unblockable boss attacks will be blockable now?
But he didn't say no Marauder, why? Ha?
active block*
Well thats a shame
ohhh I see, so would that make it a mod only rollable on evasion gear? plus the passive tree?
can't active block already do that? turtle charm is all hits can be blocked while shield is not raised
Nah I expect it to roll on any Evasion or hybrid base and maybe even armor bases
but that is just me speculating mind you
raise shield only protects against strikes and projectiles
https://www.poewiki.net/wiki/Spell_suppression
Looking at this, it looks like deflect is a juiced up version of it, you're right!
Spell Suppression is a type of mitigation associated with dexterity. By default, it provides a chance to halve the damage of hits and ailments inflicted by spells.
shows up on smaller shields there, as base items, and then on uniques
and as modifiers in general, cool
love it
The funny thing is initially in Poe1 this was introduced because of player power creep
now its because of mobs that are too strong for players :p
because of the defensive nerfs from 0.2
spell suppress was introduced cause spell dodge got removed
i wish spell suppression didnt exist in poe1 tbh
does anyone have a full image rip of this
POE2 is designed purposefully from the knowledge of player power creep they gained in POE1 haha
That is what I was eluding to indeed 🙂
Marauder gang rise
i hate this, in what world is evasion the worst when armor exists tf
you'll get ele reduction based on armour
there are pdfs posted here
Da hell is this
that doesnt solve this issue that armor's phys reduction is garbage unless you spend hella currency
are they in the pinneds?
Because evasion is you take the full hit, and the issue are not spike hits that kill but stuff like simulacrum where its lots of small hits
yeah, not every defence is perfect lol
which armor can tank a lot better
it's photoshop
you can find a flaw about any of them
yup!
Also its an additional layer of defense for any class that can invest a bit in dex
nah, but you can search for files
if they dont remove the monster affix where enemies can break your armour they are trolling though
what im getting at is that armour isn't just "not perfect" adding ele to it just means the thing it is supposed to solve it doesnt solve
unless es hasn't change, you run ES/eva , get deflect = better than any warrior
well yeah, because now the thing it's supposed to solve is different
I think its less ES that changed and more that armor and Evasion both got buffed
unfortunately I don't get that sense that a total armor rework is in the cards. I think GGG is mostly looking to alter the foundations and nuances of existing mechanics before launch
then what is the solve for physical damage? how is a mace character supposed to survive long animation times without being able to withstand phys
but that's just me guessing
Evasion builds going immortal
life + flat pdr + armour + block
they have said in many interviews now that armour needed a rework before launch
the leak literally demonstrates an armour rework
maybe the evasion character with flat 40% DR from deflect can tank it though 😄
ooooooooo lemme see where is it 😄
a.k.a. i cant believe armour wont fix my failing marriage
they did? i missed that! you remember where?
applying to ele damage is a rework
it changes it from "only defends againsts small phys hits"
the interview leading up to 0.2 i believe and with ziggy D
THANK GOD!
yeah
but still makes phys an issue :/
armour wasnt even in that bad of a state, the absolute worst state is ar/ev hybrid since low armour values basically do nothing
you're not wrong, rework is probably the wrong word and I should've used redo
armour at top end wasnt that bad, but early maps as an armour character was horrid
also, the movement penalty when having a shield up has been reduced
if evasion is effective against phys, block is as well
that wasnt my experience in 0.1
would be nice if spears would allow basic attacks behind a shield
whether or not that affix ends up being good really depends on whether or not they made it apply before or after resists though
pokey pokey
yeah, can't believe armour doesnt fix everything by itself oh no
e.g now you cant run armour and 2 handed 🙂 there is no world where armour being bad at phys reduction is acceptable, just saying
your long animation attacks should be the payoff attacks you use when the boss is heavy stunned
giants blood?
a full suit of heavy metal armour would not stop you from dying to the force of a truck ramming into you
and i feel like ur just moving the goalpost
that isnt 2 handed
in terms of armour fixes
i dont know how armour feels without block though. i always used a shield.. never even bothered to try 2hand or dual wield
nothing in this game is about realism
no, 2 handed, using 1 weapons that is a 2 handed weapon
a very basic archetype
wha? anyone who moves from 0 mph to 60 mph in under a second is going to be very, very hurt
and vice verse
giant's blood!
you can do that and have a shield
... i dont think you are understanding what im saying but whatever
What if there was a skill that gave you a barrier based on your armour amount, like spectral ward
i dont think its a good solution to shoehoren every melee build into giants blood and force them to wear a shield
warbringer has encase in jade for tanking slams
they honestly just need to make the armour phys dmg reduction falloff less extreme
Lol I'm making fun of not having molten shell
even if you want to 2h without giants blood, sure, armour can be supplemented by flat pdr rolls and sources of phys taken as, which is conveniently on smith
they really just need to let us stack more life in the endgame
it's not like anything else fully solves big phys
I don't mind entering maps with 2k life but getting to 4k shouldn't be so hard
After 1.8k hours POE2 I went poe1 for 200 hours and holy shit using a 2h axe and no shield is a blast
And I don't need 600+ strength
if there was synergy between life and armour, then yes this could actually solve the problem
We still haven't seen the teased trade/crafting updates
evasion will just die sometimes, and just because es is better at it relative to small hits doesnt mean it's good against it in the first place
my 0.1 titan was able to tank every t4 xesht slam
which are the biggest phys hits in the game
with just life and armour and a bit of extra pdr
str gives life; high armour bases require a lot of str
0.1 titan was amazing
i agree, the only reason ES is superior is scalability, yea?
they havent said anything about eye of winter?
es isnt superior by pure concepts, it's just a numbers thing
whatever you say, not what i meant.
ggg contacted the leaker before he could get to sorc
the problem I have is that you have to stack extra str for a good life pool which also pushes everyone to play giant's blood
to say it suggests that dex and evasion and int and es have huge synergies or something
thats not synergy though. armor is reliant on having str and str gives life but that's not an interaction it's a prerequisite
hope looking lowk bleak
I mean you just can't play warrior without a shield
yea that's what I mean, most builds max their life out at 3-4k, ES numbers bump that way up, and the Life benefits from Str seem a little low in comparison
yeah but what's the fun in that yknow
And now look at evasion builds which had less EHP then most ES builds
the main thing armour is good for is not getting stunned as melee warrior
3-4k?? a warrior with that range is a disgrace
shield skills are fun
Warriors really should stop moaning honestly
tahts the whole problem though.. why cant i play a 2 hander without a shield. i mean you can but then you are trolling
like yeah, if you ignore all the other things you can do abt phys, armour sucks against big phys
they dont need it because they have the intended effect of preventing a percentage of the hits. Armour at midgame does not serve its purpose sufficiently to support archetypes it is made for without those archetypes one shotting everything
more sources of pdr and phys taken as x will also solve the issues
Whats the lore reason for elemental hits not following the same formula for reduced effectiveness
true, if they add more sources
i meant builds in general, not just str. all builds can scale ES pretty high
yeah, and you dont think making it apply to ele damage will change it at all?
PoB warriors only care about big single hits because that's all they can think in terms of
melee would probably be more fun if giants blood didnt exist
the fact that it doesn't get the job done?
Because it's not poe 1 
mace*
they have no idea how the game actually feels to play
no, because it was always easier to max res than to get the same resistence against relevant hits of phys
it solved a problem they dont have
Ya know maybe they are deleting it, we haven't sent passive tree chamges
what if you did both lol, that's how you build defences
ele damage is the majority of damage in the game
i think adding the ele dmg change with armor, and a small buff to the amount of life the strength attribute gives, would really round it out
If armor in 0.3 applies after rez, sure. That would be cool.
sure, but it means the whole purpose of armor is still not solved. I would rather armor have nothing to do with elemental than have it not function properly on its own against phys like it does now
i mean they said that its gonna be done via passives right? the only passive we have that operates like that is i think 15% of armor applies to fire damage. and it's abysmal dogshit and hardly anyone uses it
whole purpose? why do you insist that its purpose is different from what it is?
it is NOT for big phys hits
it is not for big hits in general.
so yes, even now it fulfills its purpose.
the mechanic's core function is physical mitigation wtf are you talking about
Armour in PoE 1 was never for big hits either
*against small hits
if that purpose is too narrow, too weak, then good - they just expanded that purpose.
it's build into the formula to be less effective against bigger hits.
this is incorrect, in the midgame good armor still functioned against most hits to prevent one shots from phys
do you think they made it less effective against bigger hits
but in poe 2 the falloff is more extreme
but didnt want it to be less effective against bigger hits
yeah when you had pdr from end charges and fortify and such
stop being silly
they did, they made it even less effective against bigger hits than in poe 1
because that's not its purpose
in poe1 you stack 10 endus and a bunch of other flat phys reductions against big hits but pure armour without flat phys reduction is also worthless there
yeah, so it's part of the purpose of armour.
yea but now we have the roll mechanic!
Not really. It was supposed to be always a def against small hits. Two significant issues is that since we don't have spell suppress it feels bad against ele and that small hits sometimes are too big.
i say that unironically
it's best against small hits, and not so good against big hits. it's baked into the design and concept.
my smith of kitava went unwavering stance
no i was doing fine before endurance charges did that, i dont use fortify
did all t4 bosses lol
to suggest that doing exactly like that is somehow missing the mark doesn't make sense.
it is nonfunctional against big hits, not just "not so good"
Idk what these guys are on about, armor is atrocious in its current state
since bosses do their big hits very slowly as long as you survive it you can heal back up
anyway if they buffed phys dmg reduction sources in some way then i will care, otherwise it solved zero issues to make it apply to ele
the only mechanics in the game that are effective with big hits is life, ES, and rolling. ES just has crazy scalability right now compared to life.
except life scaling just isnt functional but yeah
if you only have one issue, then yeah, it didn't solve any issues. congrats.
ES is gonna get nerfed over and over
yea that's my point
ele wasnt an issue
armor is not as broken as people think, it's life that's a little weak
ye i agree life scaling needs help
and ES is just crazy strong
the problem with this is that this balance philosophy worked in 1 where most small enemies in mapping had small hits and the big hits were reserved for bosses whereas in poe2, you have enemies in maps that can chunk your health with boss slams. the overall volume of big hits has gone up and the overall methods of stacking armor and making big hits smaller via physred have gone down (no physred on chestplate, the highest tier str armors in 2 cap out at i believe mid 500s armor value whereas in 1 it was 700 something as the strongest pure armor base, no determination, endurance charges lost passive physred)
i could concede that would help alot, but doesnt sound like its the case so far
if my warrior builds could have 20% more life I'd feel immortal lol
neither was phys, at least relative to other defences 
THANK YOU!
you are not getting chunked by phys hits from rare enemies unless they take 3-5 business days to inform you that they're happening
as in yeah es will be stronger, that's an es-life thing not an armour thing
yeah i just disagree sorry it was always the issue i mainly run into on every warrior i played despite it being thematically the thing i should be strongest against.
life-based evasion died to phys too
and even then you can full tank those hits with armour and life, they are only killing you because you are running double gain phys as ele map mods + -res lol
life based evasion dies to everything because it relies on not getting hit. Or maybe i should throw your own logic back at you. "just build phys red and block"
they might not do you in but yes they are going to break through a layer of armor that works against dinky small hits. especially if you have a couple enemies with big hits onscreen at once
you can't build phys red because it rolls on armour bases lol
and my point is that it isnt comparitively worse
against other life-based defences
phys ees felt nice in my shield but hard to slot in since I think it's a prefix and you want block chance and can also roll health
then build block and the new mechanic. looks like they solved the existing blind spot in evasion, but not armour, almost like they arent being given the same attention
now it is
super juiciing that box was worth it wtf
so, was there a leak today that was then shut down? I saw people referencing something like that
yea they're not.
i mean it's no different than ES/Evasion, except that ES can make number big. I think everyone here is in slight agreement. There's multiple things to be addressed. The dmg reduction fall off with bigger hits on armor could be shored up. Life could use better scalability. Armor numbers themselves could stand a numbers buff.
so it's only bad because evasion got buffed too much? lol
played with unwavering stance and never had an issue like you're describing
need a bit more hp in the game that's all
there are options for building defences in both cases
agreed, it makes long animation attacks unusable against hordes. There goes any build that doesnt want to have to build cast or attack speed
why the fuck would you use long animation attacks for clearing
Bruh warrior gonna be unkillable next patch
that's like trying to use your microwave as a coffee cup
yep
Hp is indeed not needed
what do you think rolling slam was intended to be for?
Ya French article. Had some juicy info its on reddit. If we go by the article They added sprinting for out of combat movement. If you get hit while sprinting your character falls to the ground.
Hopefully they reduce the mobs that break your armour
other than CI builds, can any build in the game afford to stack a single defensive element alone? doesn't every build need to take advantage of a primary defense supplemented with a secondary?

i'm hoping they give us a little more life on the passive tree
situational use like everything else
not brainless spam into reddit complaint thread
great what is the situation 🙂
me and Xantho posted the page downloads if you wanna hunt for them.
i can send you the pdfs if you want
you have stampede/leap slam/etc. for dealing with being surrounded by larger groups
I just cleared everything instantly in 0.2 with leap slam into boneshatter
send me as well if you do
perfect strike for single target
Jonathan Rogers Interview on Bilibili: Discusses the contrasting perceptions of armor and evasion between the Western and Chinese playerbases.
Dawn of the Hunt Interview Roundup: Mentions Mark's desire to reimagine armor and explores potential future updates.
just equip trampletoes so that every skill is a horde clear skill 
i wish the visual was a bit more dramatic though
Alot of cool leaks. Totems for grenades sounds interesting. Flamewood is back but its based on explode on death.
warrior has some issues but 80% of the complaints it gets are just people being morons when it comes to how they pilot it
'wahhh my payoff skill is slow to clear with' etc.
at least they're getting rid of the crit nonsense with sunder now
so you can RT it
I am just happy that evade classes get some love on the defensive side
And I am now super torn on what to league start with. Ranger, Merc or Witch is in the race right now.
I wonder if mercs will be able to get 100% deflect comfortably
Minions now always hit so no accuracy needed for them. Demonform now applies your weapons
A specific dev interview following a stream, likely referencing a Patch 0.1.1 discussion for Path of Exile 2, contained the following statement:
"They are looking into it more for future patches, especially the physical damage that white mobs do and how that affects armour scaling based on damage."
This statement directly acknowledges that GGG is investigating armor's effectiveness, particularly against the physical damage dealt by white (regular) mobs, and recognizes that the current scaling requires improvement.
For context, this was mentioned alongside a "roughly" 15% increase in armor effectiveness in version 0.1.1 of Path of Exile 2. This indicates that while an initial buff was implemented, the developers understand that further work is needed to address armor's performance against common enemies and its overall scaling dynamics.
true i support it
yes plz
Yeah all of them seem tempting 😭
currently with just a bit of investment in armour (decent chest and maybe 5-10 passive points) you pretty much solve all incoming phys dmg outside of super telegraphed boss slams
me too 😄
With the cannon a grenade build might be fun to play with
the real issue is that enemies can still armour break you
maybe even some funky grenadier build with tactician
Unique support gems is really cool as well.
i'm waiting to see how summon changes pan out. they sound good on paper but it also seems like a very tricky problem to solve with meaningful gameplay busting up your skeles
I never understood that though. Minion builds are by design passive
and that is okay imho.
Its their whole stick
well yeah that's the whole point of playing minions
I think it'll be active enough if you want with unearth now being usable on your own minions.
yeah that is a great change especially for bossing
well yea for sure, but with big hits and slams, and encounter design based around dodging them, skeles will just eat em to the face and dirt nap
i get that weapon set points and stuff like that are designed around a different loadout between maps and bosses, but loadouts for summons is trickier
my big issue with minion witch is that the build window is excruciatingly narrow
any minion build in 0.1 and 0.2 took the same nodes
regardless of what minion you used you always took the same nodes
I swear most people don't know how to use weapon swap points on warrior
Find out the details of our next Content Update for Path of Exile 2 during the GGG Live broadcast! Tune in to twitch.tv/pathofexile on August 20th PDT at 1PM!
You'll be able to play The Third Edict content update at 1PM on August 29th PDT on PC and Consoles.
LEAKS
STRAIGHT OUTTA GGG
Community team wanted in on the action
ty sir
this is for one of those interludes
really? it's the only class i use them on haha
yeah people take the reduced aps nodes on their clearing setup and such
yea pretty much. it's a good idea and I hope it gets more utility with all builds
that or I get smart enough to use them to their full potential
big if
Hot
nothing is known at this time
leaks didn't include any mentions of a new class
well then we gotta wait till tomorrow
so is Doryani leading folks into the Ziggurat that we land in after the fall?
can't be the fall though, that was like all fiery and stuff, wasn't it? this is in winter
I think it's a scene from one of the interludes
leaks did include that druid isnt coming
good catch!
also yes, the teaser shows the door that we got in the interludes
Goyani - the mirror form of Doryani (who's french)
inayrod
need a Doryani anagram like Alva
Is that good or bad
people seem to love TOTA so ... good?
yes
"INTERLUDES - NO MORE ACT 1-3 REPEAT YESSSS" what does this mean?
whats interludes?
nobody loved tota
ok nvm
act 1-4 as usual, then 3 interludes instead of doing a repeat of previous acts
Both our current trials suck so i hope tota is good
Interludes replace Cruel
I bet we are still getting either marauder or shadow. I be my left nut on it
i'm holding you up to that
im uh still confused on what an interlude is
i like Sekhemas, it's got some depth to it. Trials is a bit one note
i just want a new class to play with thats all , ah and fight the guy from the games pcitures (the viking -celtic one )
is an interlude not an act?
John pretty much said Shadow was a long ways off
like, what IS it
it's a short act
Some video i saw thinks it’s marauder bc apparently marauder is linked to the act 4 zone or some shit
a short story
ah
it's only meant to bring you from 60 to 65
i see, that makes sense
that's literally the only reason it's speculated, there's be no leaks about it
and marauder is another warrior , right , nah we need shadow or druid at least
bro look at the PDF i uploaded! it's all the leaked info about them we have
It’s a temporary act so we don’t have to do cruel that are substitutes for acts 5 and 6
either they rebalanced levelling in acts, or act 4 is as long as 1-3 bc ur supposed to be lvl 60 after act 4?
it's totally not 1337 hax i promise
who is ready for the phys spell item bases 😄 exsanguinate and reap here we come
monk in poe2 is proabably my favorite, i hope the unarmed ascendancy is a real thing
oh me too, i would love an unarmed spell slinger 😄
can't wait to see the 7 direction nerf to Lightning spear
So what do the current leaks say about what classes we will see next patch (if any)?
it's leaning towards no class
it's not full leaks
but who knows
i rlly hope they make some meaningful end game changhes...
Hmm seems like we dont really know then
only 20 or so hours to go 😭
would be really funny if they instead removed huntress from the game
if they dont release new class is going down
what
why would a new class have this much influence xdd
Did leaker ever state what the big change to trading was
I honestly wouldnt be too bothered if they didnt release a new class if they focused on more balance adjustments and stuff
Doryani contingency is giving delve vibes
and some of the other issues
nothing on trading
because having a new act or (interlude) its not that interesting , nobody cares about the story , if you dont put new mechanics you may as well go to other game thats how it works
new skills are very important I agree
and by december it will have been 8 months without a new class
most people i've talked to care more about acts than a new class being released
Actually insane take, the interludes give us a ridiculous amount of bosses and content
that is a LONG GAP
like that's an insane take xD
Hard disagree interludes look goated
Yeah leaks focused on class changes and such and did not get thorugh even those. Monk and Sorc were still missing.
Nothing about new ascendancies, nothing about trade.
Nothing about the league either.
It was cut short because they got bonked by GGG.
bosses that will melt away by the generic lighting build
Both can be correct, the new Interludes look good and its also bad that were not getting a new class.
its not "INSANE" to have this take
Oh so you're THAT pessimist
its just objective that most of the ppl want a new class to play
delulu much huh
nothing wrong with saying that
Going from your personal opinion to objective is a take alright
but that's the thing, not most people want a new class ?
A bad take yes, but a take
I think interludes will be replayable activities in the end game like Ultimatum/sanctum.
The doryani contagium revolves around some group of vaal who retreated to the mountains thousand of years ago and they have probably built and entire civilization there, now in the future it looks like we will clean it up. It's honestly giving delve
why are you taking it personally, im not trying to be negative im just stating something
its not a big deal
Honestly from what I saw before Kami took things down, unique endgame support gems that can only be dropped from their associated bosses, support gems going to 5 levels, tiered system for them, AND removing the "can't use one gem on multiple skills" restriction already makes this a W update for me
its not like the league wont be good if there isnt a class
they just have to deliver on everything else
those gems are going to be incredibly expensive, one of them is is enhance support and empower all rolled into one
Like just the support gem changes add so much to build diversity
so depending on the economy, hopefully its not too crazy
I'm surprised people are that focused on a new class, surely with all the different ascendancies and spells you have not found the time to play everything to end game
reeeeeally speaking for yourself there, man
You would know if I take personally. I just take umbrage to someone claiming something is objectivcely a given way with no evidence beyond their own opinion. I do not appreciate this post fact bullshit.
Bruh act like I don't already know, but at least they're (hopefully) farmable even if low drop rate
i love the lore, the discord needs a lore channel
youre taking this way too seriously
hopefully abyss will pop off
and endgame changes will be good
I wonder if the unique Untainted Paradise map was biome testing for Act 4
steaming springs might be
I mean there is a decent chance that the unique maps were taking from later acts
at least the tilesets
i'm pretty sure there's some act 5 maps added in too
untainted paradise in particular has new assets yes but generation wise its very similar to the other beach map
dont remember the name of the top of my head what its called.
isn't there a map that looks like a rundown oriath?
wait no nvm, i'm thinking of an act 1 map around the Iron Citadels
the mountaintop maps is def a different act though
leaks say theres an act 4, but not a 5 and 6, right?
correct
Correct, but scrapping Cruel for three "mini act" interludes to progress to endgame from 60 to 65
The stuff that has leaked I am all on board with.... except the no support gem restrictions. At least the new Lineage support gems cant be repeated
Seems a tad strange that you'd get all the way to 60 in just Act 4. I wonder if it'll be more like 55-65
But the leak did look legit
Wait why endorse the support gem restriction, not being able to use the same gem on multiple skills was such a chore
really? whats your take?
That it was good that you couldn't repeat support gems
i mean, the last teaser shows the third interlude
I don't doubt the interlude stuff. Just musing on the level ranges
I'm wondering if this "retooling" is also soft confirming XP scaling changes
yea we will see
WITH THE CAVEAT that their original intention was that support gems were more powerfuk
yea but your reasoning? i'm genuinely curious btw, i've only heard people praising the change for build flexibility
In 0.2 they did a massive nerf-festival on the support gems so they went back on their vision
it is, the teaser we just saw confirms it
since the teaser even mentioned the interlude by name
I was just talking about the level ranges
Not the content, the content is real for sure
ah sorry mb
Yea but now non-unique supp gems have tiered power levels
misread you there mb
act 4 may be super mega huge and acts 5-6 relatively short in comparison, maybe act 4 gets us most of the way to mapping level
hm it makes you search for other gems, I like it this way, more fun, more varietzy
act 4 woulnd't be huge considering we'll get act 5 and 6 later
act 4 is said to be long
the level range is probably wrong
act 6 is said to be rather short
If being able to use different, unique builds was predicated on using the same support gems across then we would see more builds thru the helmet and gemling
i mean TOO huge *
act 4 was said to be long even back at exilecon
There are way too few builds that actually required the use of same support gems
What is realistically going to happen is that less overall support gems get used like in PoE1
I could give you at least 4 builds where I would have welcomed it
Am I crazy or wasn't this channel called "spoilers" or something like that?
fair, with gemling it was almost exclusively stat stacking in 0.1. but I also think it's a symptom of lack of build diversity (in a meta sense)
not even talking about builds where it would enable a new build entierly
Bruh just let me have Martial Tempo on Poisonburst and Gas Arrow
Welcome it is different than requires it, every build can use the same support gems
it doesn't require them because it wasn't possible to use them
Like the Jungroan Ember Fusillade build REQUIRES use of same support gems
It was possoble with helmet or gemling
I am saying if any builds required that we would see more usage of that item or ascendancy
both of those leaned pretty heavy into the bottom left of the passive tree though. this opens it up to all classes
Being able to use multiple supports is mostly going to be a raw power level increase of builds
...which most builds needed?
In that case one can argue it promotes build diversity because it allows multi button builds to be better
The #1 complaint of 0.2 on release was every build besides LS was doing piss poor damage
But its not going to allow you to do that much more damage than a 1 button build anyway
yea but that was a little histrionic. most builds did fine, LS was just gonzo powerful
You already used your best supports on your best skill
hopefully the skill tree is seeing a big overhaul as well
It is
With the support restriction you had to use off meta supports or utility supports
confirmed where?
deepest tower builds going to go crazy if you can put execute support on every skill you want
i think with the ability to use support gems willy nilly we're going to end up seeing a major pass on all support gems costs and requirements. could be a monkeys paw situation
It’s so good for minion builds
Kami leaks mentioned big passive skill tree changes but nothing in particular, lemme see if I can find it on an archive
Was annoying because u actually wanted to use the gems on a lot of skills
But again... I am accepting this change because GGG already went back on their vision.. which was that they greatly nerfed support gems. If support gems were powerful (and restricted to one) it would have made sense but the Lineage supports have take up that slot now
I hope this is true.. there would be even more unusable support gems otherwise
you saw them?
I mean the Lineage support gems still fit your description; you can't run more than one of them because unique supp gem, and you can't craft them because they're specifically dropped
i've posted PDFs of every page of the Kami leaks, passive tree gets mentioned for multple changes but an overall statement on the amount of changes wasn't stated
The problem with a lot of archetypes was that they simply didnt have enough support gems for their archetype to make the system work
No but the french leak did mention that the tree got a big shakeup and it lines up with what was filtered out from the chinese event
we know that there is a shekup but not what exactly it is
Yeah thats why I said I am ok with it assuming supports are overall weaker and lineage are powerful but restricted
Which was what I was saying xD
one of the stated goals for 0.3 was the amount of skills not being used. I've heard they're also dialing back the combo specific gameplay. I expect lots of big changes to gems aside from what has leaked
That’s probably good news given the lessons they’ve probably learned
and what has leaked is already substantial
Nothing in the leaks said dialing back on combos, in fact a lot of combo abilities were made stronger
We are are now getting to what I have been saying all league. That 0.3 will tone down the difficulty and piss of the "make it more dark souls" crowd
I love how GGG actually listens and is down to change their views
The French website had an article (now deleted, idk if it was ever uploaded) saying:
« Some leaks reveals the Druid class and some other ascendancies before 0.3 »
THE WEBSITE THAT LEAKED EVERYTHING
yea it wasn't in leaks specifically, just a rumor i heard
Jonathan said himself, not a rumor
he was pontificating on other people's news at that time. He later clarified after the press event that Druid isn't coming.
He said he wanted more skills to be viable solo but also wanted the actual combo skills to be punchier
yeah they said they would make more skills viable "on their own"
PoE2 is....................... Saved
a core tenet of ARPG builds dating all the way back to Diablo is 1 button builds, and its absolutely beautiful. Nothing wrong with 1 button builds
kami specifically had "no druid in 0.3" in the leaks
some of the most fun ive ever had is with those builds
they should still alow for some of that
Combos are cool; I just dont want to use a combo on every pack. Using combos on bosses or even tankier rares is cool
like Im all for sprinting but I have a feeling it will just lead to bigger movement speed changes later
maybe its not, but stuff like this is usually a bandaid
dont get me wrong ill sprint like a champ
I just see it as a Quicksilver button
😭
im just hoping it isnt clunky af
i also don't know why white text on light grey was used in the Lineage article. It's not a dark mode artifact as I've disabled it for Kamis site
Edit: Xantho posted some as well, search him
all the rest of the leaked pages I posted a while back so feel free to search for them, always a chance Fairshadow changes their mind on this channel 😄
the toggle is pressing space bar
sprint is what happens if you keep pressing space bar after a roll
Wow, SPRINT?
yup it was leaked
0.3 looks absolutely insane
crazy how many things they can still pull off after so many years
and they're all basegame additions
What amazes me is how open they are to listening to their community and deciding to change on their developping ideas/directions
They listened??? lmao finally, no more railroad builds
yeah we do not even know about any of the ascendancies that we get, nor about the league mechanic nor about trade changes.
so much stuff still to learn in 22 hours
i cannot wait for the reveal
There will still be railroad builds
I keep hearing mixed statements about sprint
yeah true, but we've got a long long way until final release
they might aswell keep the game behind a paywall bcs of how much work it goes into this
But I think its very clear now which direction Poe2 will go towards, and I personally could not be happier. They made the right calls.
Is it:
A) You hold down Dodge button and sprint.
Or
B) You hold down the button, you first dodge THEN you Sprint.
I much prefer A because thats how it is in most games
we will see if theyre the right calls
B
from how it was described
That would be a bit clunky tho still better than what we have
B
No we havent but its very clear on display where their design direction is going
I think sprint is going to be the middle ground between the spear rake tech from last league.
also no druid?? now imagine the leaks are fake
pros: druid and abyss mechanic
cons: another 0.2 situation where the league is a bunch of nothing
The armor "buff" looks so weak.
Since we have a sprint button, I hope they cam now make some of the mobility spear like Thunder Spear less clunky to use
at least they're doing something to it, I see it as a win
from a leaked screenshot floating around armor can roll phys as ele mods.
We don't have the full picture, but either way, Armor generally isn't meant to solve large physical hits
it can, it's part of the warrior page leak from Kami
saw on reddit earlier dont have on me
do you need the pdfs ?
The screenshot I saw was armour applying to elemental as well, not phys taken as ele which is what you implied.
ah my mistake
images broke when the page was taken down
yeah, send all in dm.
insane
Can someone post warrior-related changes?
i've posted all of the PDFs to this chat, except Warrior
thanks
If we only get 1 true act and no new exile, after 5 months? I'm going to be pissssed
why ?
we get act 4 + interludes, that's hundreds of new monsters + bosses
we get major changes
unique supports as well
Why on earth put dev time into interludes instead of the true act 5?
and we do not know yet about ascendancies and all the other stuff
because act 5 isn't ready ?
Interludes probably rehashed content anyway so probably not a lot of dev time
I think it's pretty good. Sounds like many want constant Leap Slams and Flame dashes still.
Its either we get interludes or we gotta do campaign again
Not sure that makes it any better tbh
I would argue no cruel is the step in the right direction
It's embarrassing that those are our options
Its better because you arent doing cruel and its way shorter
game is cooked
jesus people just cannot be happy can they xdd
I mean its obviously a temporary measure, dont think too hard about it
its early access with more content than the average full release arpg? I dont see how its embarassing
Because that ends up being used for endgame content.
there's also these from gamescom 2023
Act 5 isn't ready otherwise they would have put it in
suppression will be big IF they get it in poe2
We got one exile and no true act in 0.2
We wait 4-5 months and get one true act?
Attacks snd spells arent separated so Deflect is already suppression
Yes, idk why you're that shocked about it
its embarrasing
it took years before poe1 saw new acts, and they're way shorter
If you think that's not enough, please make your own next generation ARPG. Software development doesn't work like the way you want it to work.
** Shield Charge **Longer cooldown, and increased damage based on distance traveled. hmm. I've been enjoying this skill but the linger cooldown is right up GGG's alley and phylosophy of not spamming movement skills in POE2. I would think Leapg Slam will get a nerf
Because I was one of the few people who believed a single release date that ever left Jonathans mouth
Now that I have no idea when full release is, I'm far less interested in the game
Understandable, see you in a year then.
this mfer wants poe2 on a cartridge
What was that release date ?
0.3 isn't just a new act theres so much other stuff coming its gonna be huge
there was no confirmed/set release date
what stuff? druid? oh wait
Its very obvious 1.0 isn't coming in 2025, probably mid to late 2026. It is what it is sadly
a ton of new skills and supports, improved atlas, improved skill tree, etc etc etc
December this year, March next year
I will no longer listen to Jonathan about releases
massive balance improvements, ascendancy changes,
Well now it is
that has always been an "if" date, not a confirmed one
A lot of 0.3 is improving stuff they already have which is unfortunate because it slowed down the dev of new content
atlas? tree? which new skills there were like a few only
Both 0.2 and 0.3 seem primarily focused on fixing the main issues with the game over adding a lot of new content
Obviously, but I wanted to believe in a man who clearly believed in himself
yeah definitely not this year. maybe we get a class or two at the christmas league around december? I dunno man, its a bit concerning
0.3 is adding a good amount of content tho but they still got a long way
And sometimes mistakes are made, that's not a reason to go bonkers on the game saying it's doomed
yeah mb, that was the other dude
Oh, sorry
objectively the largest patch for the game so far "campaign still unfinished no druid game is dead" idk man
They can get Acts in reasonable time Bevause Act 6 is half an act but no class this patch means 1.0 is going to launch with sub 10 classes
Apparently 75% of the playerbase thinks it's doomed because it isn't POE.
what?
People who want a second PoE1 can get bent tbh
We only saw changes so far really and some added content, if you add the league on top that we have no clue about yet whatsoever it might end up being rather substantial
Of course its not anywhere near poe1
but that would be a weird expectation to have
Leagues in EA is still wild to me
This is more content than an average PoE1 league btw
just Speculating. A lot of players want POE with better graphics.
An average new league doesnt add a new act or a new trial
Monthly economy reset kappa
THIS I agree with you on. Treating EA as a soft launch instead of balancing patches every week/month is wild.
we get a new act, a new trial and a new league
But I am saying the expectation is different for EA
plus new ascendancies most likely.
League content release schedule is basically the only way to regrab player interest, which they need for people to play and actually test the released content.
new items, new mobs, new content
They did want to make a lot more radical changes initially
You're telling me new uniques, exiles, and acts wouldn't?
ok yeah the leaks ARE true indeed, all the mini acts/interludes line up with the overflow of mini teasers we've been getting which is unusual for a poe league
I am definitely excited tho, GGG is locked in and its still very beneficial to improve what you have
but players bitched about "they nerfed MUH broken 1 gazillion meteors per second build"
which is why they stopped doing that
GGG has said basically no it wouldn't. From their own testing way back in the Early PoE1 days
They also tried to do it again with PoE2 and seemingly came to the same conclusion
Is there any doubt at this point? It mentioned Doryanis contengency by name
which we now have a teaser of
Damn that sucks so hard
true, but the leak source is very very weird. like the most random place on the internet to get a poe2 leak from
Thats usually when you know its legit
Is it? It was some gaming website, which broke embargo
Not sure what is weird about that
The leak had like screenshots of the new stuff.. very very hard to fake that
Yeah. Lots of the teaser changes seem very impactful. Multiples of the same support. Tiers for Supports, New Lineage supports that change things up. Sprint is huge. Warrior changes. Witch changes. New Act. Interludes replacing Act 1-3 cruel.
haven't heard of anything like that until now
tbh
I'm super fine with that, let them cook for longer
its happened before
I mean it was a french gaming website so unless you are french its highly likely you are not aware of their existence
Or canadian I guess would also work
Ghazzy was streaming his reactions to what he's seen. DM confirmed that it's legit
also entirely possible the article release was just an accident
Druid probably needed more time to cook again given their change in direction on shapeshifting for demon form.
This is what I am thinking
DM did? Happen to have a clip from that?
Because having transforms use unarmed stats would have been lame as fuck
Ofc it's legit, just curious of his reaction
I dont want to be scaling gem levels even more
I doubt that. They had methodically prepped to hammer out articles. They claimed that the embargo was ambigious on this very discord, and got shot down by GGG saying no it was not ambigious at all
The leaks are 100000% real guys
It was very intentional which for us is nice but for GGG that is a bad place to be in
oh idk they talked about it here lol
Yeah the response to being told it was under embargo did not make them look good at all.
No but I recall hum saying that he and DM are pretty close. I think DM confirmed in the chat but I have no proof. Seems legit based on the content is no longer available.
they briefly spoke in the poe2 general chat
gotcha, thanks
Also there's 0% chance of Marauder right?
prob not happening yea
DM was pissed (and in this case rightfully) that he played fair and did not leak anything and then someone else did
If the leaks are true then its no new class.
no class we are cooked
I dont know which GGG dev said it but they said that they mostly work on one class at one time (even tho small work is done on all of them) and Druid is next. So no Druid means no new class
I've read that the poster mentioned that Jonatan told him that there will be no Druid. Maybe a whole other class? Who knows. Apparently the content teased is only 40% of what the patch will provide
the one silver lining is that he comes out looking very good in all this. Clearly had integrity and didn't leak as we didn't know anything of what came out from him.
Oh for sure, and unlike that publication that did leak he now has a rapport with GGG
so yeah
they've also said designing an entirely new class is the hardest part about developing games like this
takes the most time and work by far
We still got a lot to cover that isn't new class related:
*Sorceress
*Huntress
*Monk
*New Ascendancies?
*TOTA
*Abyss
*Endgame changes
*Crafting changes/additions
wait was Druid in poe1 or is it a totally new thing
not in poe 1 no
New to PoE, not new to ARPGs *D2 had it
totally new.
I don't know. I want a new class and new tools to play with but I'm guessing that they really need to test out how supports will change things up. Supports have no restrictions now. That could open up a lot of balance problems.
d2 goate
this I knew, probably still have more playtime on LoD than anything else I play now
Also, can’t wait for Leroy Jenkins poe2 edition if sprint is real
I mean we get new tools to play aplenty
heck witch gets a whole new base type
Ya if leaks are true, roll into a sprint is weird and not just straight up sprint.
bro who gives a ffuck about some support gems
A lot of people, myself included do
me
Yeah, that's what I was implying. there was only a snippet of changes to Blood Mage and Warbringer. Curious what other changes to the Ascendancies
Lineage Sypport gems are cool
i also rly want to be the bear but yeah either we get that and very little else (like 0.2) or we get everything the new patch is bringing
I feel ya
Yeah. The picture shows a Scythe, but it looks more like a staff.
i still haven't played mercenary bc crossbows just looked so clunky to me but if it's getting improved like the leak says, i'm def rolling one so that's basically a new class for me lol
We get at least. A new act.
three interludes.
No more cruel.
Tons of new support gems.
A new weapon base type.
Major changes in the passive tree.
A league mechanic.
Something about trade changes.
I swear Poe community is so effing spoiled.
a new weapon type?
and like FIFTY TWO more boss fights
who said that
that kind of patch other ARPG's would die for being able to deliver
also yea a straight shot campaign with no cruel difficulty is massive
A new weapon base type?!?!?
that alone already makes it 100 times better
By the sound of it. Scythe seems to be a weapon base type yes.
uh
Basically a more witchy version of a scepter
Its a new staff with a implicit skill of reap
Yeah, that's a big thing that I think goes under the radar in some of these understandings. Redoing the core balance in class, tree and support limitations basically reopens up things that were unplayed before, making them new to us, even if they aren't new to the game.
A scythe would be so cool, though. Cursious if this new staff will have spirit rather than a Scepter.
Like Cold archmage is effectively whole new to the game now, as you can embitter support every cold skill now.
pretty sure the leak was just a staff, with the staff having the bound spell reap, which had a scythe effect in the animation.
exactly
Ranger also gets a lot more cold support
I apparently can't do math, each interlude has 4 bosses if I'm reading right, so 12 bosses. I was extrapolating the other 40 from the unique support gems, of which there's talk of a specific number (40) in the lineage support leak page
Its together with act 4
source is me from a few hours ago, screenshotting everything I saw on Kami
the numbers are additive
so the act 4 numbers are just for act 4
while the total includes the three interludes
ah darn so only 4 bosses in 3 interludes, gg cooked unplayable
4 bosses PER
still hyped about the skills change pass they did
12 in act 4, 12 in the three interludes
oh so I CAN do math!
total of 24 = 4 per interlude on average
yes
Kinda cool
Yes
yes they are
be hype
I expected rehashed slop
Nah, they have to add them to the game properly to rehash them in endgame content.
this reply, is the single most braindead thing i have ever read in a thread. Bro thinks support gems aren't build defining XD
**Rodgers confirmed a major Consequence: It is no longer necessary to replay the campaign several times per character. ** Interesting. Many people want that but I'd be curious how that actually works.
What why would you need to replay with same character
bruh I really hope this Tawhoa guy is either a boss or a cool lore dump; the fact it's a God is wild to me
You're misinterpreting it. You don't do the 3 acts twice now. (Twice per character) You now do 4 acts+Interludes
Duh. Reading 101 lol. Makes sense.
yeah basically its now you do the four acts of the campaign, then the three interludes which are shorter, and then bam endgame
You still end up at around level 65 but without having to do cruel
what some of the lineage support gems look like
After reading over a few times, it completely makes sense.
And little reminder all the act 4 zones and the interlude zones and their bosses and mobs are also in endgame
tawhoa is one of the karui gods we knew yes
so more map and boss variety and mob variety in endgame
I wonder if those supports are exclusive to TOTA
Would make sense to have that be the reward from that mechanic
They are not, explicitly they're from endgame stuff
How I read the leak material it seems they drop all over
one specifically drops in Sekhemas
i wouldnt mind things similar to this being a reward for a mechanic or for the new trial
because its related to timedude
I assume that the one named after the Sekhemas final boss drops from him.
it seemed to me like they were dropped from who they'd be named for
Zarokh's lineage gem
Its basically support gem progression into the endgame beyond just dropping more support gems with teirs.
Which is honestly a smart way to solve it
How difficult is the trial of Ancestors compared to the trial of the Sekhemas?
We have no clue
Sounds like these Lingeage support Gems drastically changes you skills. Maybe it provides more build defining mechanics, unlike unique items lately
because we do not know how its implemented in poe2