#EggWars suggest changes
1 messages · Page 1 of 1 (latest)
I think the new update has removed rushing as a whole, prices are different but can be changed. The whole gameplay has changed from whatâs everyone is used to and the community didnât have a big say. There wasnât much wrong with the old eggwars.
What prices would you suggest to help balance?
Maybe implementing all the changes in the old system rather than a complete change in the whole gamemode
I understand that you need to keep gameplay fresh and exciting but I feel like the whole âeggwarsâ has been changed.
Old mangrove pls
And make armour stronger
wool 100% needs to be removed, just more annoying in the shop and doesnt surve any purpose. I also think prot 2 would make more sense then prot 1
Op feels like a mix of old normal and hardcore and not op.
I completely agree, the big changes that are inflicted upon the community arenât normally actually used based on what the community wants? It doesnât feel like thereâs much inclusion into the thought process or progress of the major updates, and this new eggwars OP update is really different. OP was so much easier before but with all of these differences, prices, options, itâs insanely different and completely unlike what every has been used to for so long
also considering the gen speeds, mega maps such as crystals need more iron generators because atm having 3 generators all low levels is very unbearable for 10 players
Yes pls give crystals more gens
Mega maps with more gens is an easy fix Iâll sort that tomorrow
Op isnât op anymore, itâs a different version of op which feels like a mix of normal and hardcore. Iron armour being 10iron eliminates rushing
Would it be possible to re-add redstone?
I tjink the main thing is make armour a bit stronger than it is, maybe prot 1 or 2 to start when bought from the shop.
And slightly lower block prices
also pickaxes need to be buffed because the e5 wooden pickaxe u get from miner kit is way better then most of the pickaxes
Thatâs the only thing that feels op though
the price of ladders needs to go back to what it was, 4 iron for 1 ladder is way to expensive and buying each ladder one by one is a pain
tnt prices should be halfed because 16gold per tnt seems way to expensive
Fr
bows need to be more expensive imo because theyre very cheap rn
Old op should be added back and slight changes should be made to keep it fresh.
TnT does a lot more dmg without prot 4. I doubt half would be fun to be spammed with
idk if i should be saying all this here or not sorry if i shouldnt 
Yes please make it so @inner mango can't bowspam
Yes
thats fair but its also way to expensive imo because now that pickaxes are really slow, tnt would be more useful on eggs
They don't have punch anymore, I haven't played a lot of mco. But I've never had a problem with bows tbh. Did you? Or do you just think it's too cheap
x3
Thereâs a lot of problems with the new update, I feel like it needs to be removed, and whatever idea the community liked in the beta, would be imported
Lowering might be in place yeah, just think half is too much
ik they dont have enchants but a bow can be bought so quickly now, it just feels way to cheap for what it is
OP just isnât fun anymore, it feels like a waste of money now
Add old op back so the community has the option to have what they want. Keep the new update and change as required. That way people who donât like the new update at-least have a gameplay they can choose. 5/6years of a gameplay to be changed overnight and forced without community âapprovalâ is whatâs happened and a lot of people donât like it. Understandably the devs have worked hard and that should be appreciated but itâs gone in the wrong way.
^
good idea
Prices more akin to those in the old version would be alot better especially since it's one of the main contributors to the gameplay switches
(nothing major, since discounts with emeralds exist, but making it easier to rush and start games without dying of hunger /lh)
Well said
agree
agree with all of the suggesions especially decreasing gapple price & increasing gen speed in OP. Ladders should be cheaper and available in bulk like previously. Tridents are way too OP. bring back glass, it had unique properties (impervious to ladders and spleefing), lose the crossbows and bring back bow varieties
lower the price of TNT in OP, it's crazily expensive. Increas the speed of ladd/wall/tower builders back to what they used to be
and make the stackable like they used to be
im chill with it as long as old mangrove comes back and the gens spawn at their original rates
if i were to be more critiquey:
-decrease block prices
-change back to the old kb
-decrease food prices
-bring back leather armor and increase iron armor price
i think everyone is in favor of anything that would bring the game speed back to how it originally was

I agree, just bring old op back and update from there
i'd say just roll it back, that was the eggwars we all know and I don't know why you would fix something that wasn't broken
^^
#ROLLBACK
The suggested changes at the top of the post are all good but I have a few suggestions:
- To keep things consistent with layers of defense, replace wool with end stone. Wool doesnât need a pickaxe to mine while end stone does
- If Prot 1 is being added to enchanting shop, adding sharp 1 and power 1 also is a good idea
- Maybe increase the price by double for mid tier armor (iron in normal/UHC and diamond in op) from 21 gold to 42 gold
just give us the old shop back and implement netherite and a trident where you have to purchase emeralds with it
-wool should be changed to glass because ladders cant be placed on glass - making it more worth the price - and wool just feels too close to bedwars
-ladders should be cheaper
blocks are too expensive, it's hard to speedrun now, maybe op 20 iron for 40? or just 64?
and there should be sharpness, for aspect maybe knockback, power, flame from enchantment tables
Fire aspect was in Java EggWars Season 2 but wasnât brought to Bedrock as it was too op, people hated it
oh then it's fine
after playing it today my suggestion is to just completly revert back the gameplay back to how it originally was
i geniunely dont think cubecraft could ever recover from this update even if they kept in some of the changes
everyone loves eggwars for how it was
it didnt need to change
The only thing i like about the update is the discounts u can buy with the emeralds, other than that, they should revert back to the way eggwars was prior to the update
The new enchantments are utterly useless.
Simple answer go back to how it was before the update the players can have fun again all the players come back to cubecraft - everyone wins
W
Enchants
Previously, the Op mode was characterized by having enchantments on the armor, and since a new mechanic has been implemented with the enchantment tables, why not take advantage of it and add at least one protection in this mode? It would be very useful, especially with the new damage.
Generators
The beginning of the games is slow, this is mainly caused by the slow speed of the generators, especially the gold one. Why not increase its speed by at least 25%? In the rest of the game there is no problem with this, since the discount system speeds it up.
I hope these recommendations are useful to the cubecraft team!

^^^^ rushers and ppl that use OP have come accustomed to everything how it was before, this update is completely different and makes it impossible to finish a game in ânormalâ rusher time, a usual game could be 2-5 min rushing and now itâs around 12-__, itâs not enjoyable and could cause many people to leave eggwars altogether, possibly even the server
Also, when putting a completely new update (with new blocks), as mentioned prior, it would be better to incorporate those blocks with new maps, rather than changing the actual game modes, changing up lobbies or adding some new maps or Easter eggs would have such a better reception. The exploration of something new doesnât need to be as upsetting if you keep in mind of how the community will perceive having to get used to a completely new system for a game mode that was amazing before. Many people havenât been very keen on this update and finding a different way to include the new additions (map changes) would go by much smoother
For real đ
You donât miss đ€Żđ«Ą
I havenât seen one positive response to the update from anyone at what point to the people at the top realise theyâve killed their biggest game with one update
They mentioned in the bedrock channel they canât completely revert and get rid of the update, but drastically toning it down and fixing the shop would be such a god send
Agreed but surely they can just re add what was good simply by looking at the number of players before and after the update
Yes đ, Iâm really hoping they listen to the players about this. Not only is it bad for the eggwars community but itâs bad for the server, so many ppl are disheartened by these changes and the drop in players will definitely do a number
I saw on the cube forums that they ran some practice tests of the update with 50-150 players but thatâs really not enough people to completely change a gamemode
Itâs not hard to hold your hands up when you know youâve messed up cubecraft just simply have to admit that and change things back based on the feedback
Within the limits
No malice or unappreciation is intended by the feedback of the people here, I know it can seem that way. This update is massive and Iâm sure it took the designers/staff, etc a very long time to create and think of, but when changing something so many people find so dear to their heart and completely transforming it, itâs very hard to reply to it with acceptance and gratitude as a majority of these updates werent asked for by the vast majority of the eggwars community, most definitely not the rushers
^^^
Enchant should also rly be put back for OP at the very least, I understand their rare use in normal but for OP why do you need to pay for them đđ and the enchantment table thing to get them seems a bit too much? Itâs rly tedious to go to mid to get a table and enchant things just to rush smoothly
Its just hard to suggest stuff for this since its basically an entirely different "respawner defense" game now thar just happens to be called eggwars
Tbh im not quite entirely sure, I could barely play as an Xbox player bc the lag from the new lobbies as well as the overwhelming change I barely explored any maps
Damnnnnn big W
Seems pointless to suggest stuff to try to make it more similar to how it used to be when people really just want it to be exactly how it used to be largely lol
I think they were on to something with their ideas for emeralds
đđđ, i really donât understand the pickaxe price change either, I understand they might need to be more expensive if youâre able to keep them throughout the entire game but 10 diamonds for a Diamond pickaxe is 7 more diamonds than needed to just craft one đ, might as well play expensive survival atp
But really I just dont even know what to say as for the rest of the game
Its really just a different game now lol
Also i know this is a bit of a jab but i feel like it really speaks to the amount of care that actually went into this update by them added possibly every enchantment except the useful ones
Like howd they even get sweeping edge on bedrock?
Yeah but itâs rly confusing how iron armor is less expensive than a Diamond pickaxe considering how common obi is
LOL
The issue is this isnt even the only time cube has almost lost a complete player base when it comes to a certain game mode. There have been other updates for other things (such as CTF in blockwars) where they wanted to completely revamp and change a game mode people have come to love and enjoy as itâs simple and easy current state. Enforcing something so large and different isnât desired, especially when getting rid of the things people loved most about the game mode (as mentioned prior)
Prot 2 will be better than 1 or made it so prot you get from buying armour from shop and you can upgrade to prot2 with Xemralds(op mode)
I was kinds worried that theres really a huge disconnect in how thr cube team sees bedrock eggwars and how the players do. If you look at eggwars season 1 you realize that all the stuff they added like redstone and gen downgraders was entirely useless in the fast passed game that bedrock eggwars was. Alsl if you look at the emerald update from years ago, again, all the items werent of any practical use to anyone who wasnt just goofing around. For both of these updates they pretty much just copied what they added to java and put it into bedrock. Well now were dealing with the ultimate culmination of this where cube tries to do a big update for eggwars bedrock where they seem to fundamentally completely misunderstand what actually made the game what it is, except this time instead of what their adding just not being useful, their actually "ruined" the game how it was lol
And sorry if thats not very coherent lol im tired
Yea
I just really think cube dosent understand bedrock very eell unfortunately
As well as something my friend suggested, incorporate these updates gradually đđđ, that way itâs not like âscrap the whole thingâ itâs just âthis wasnât perceived well,â etc
Lol
Just like
Heres a secret
It was literally just pasted from java
There was no test for bedrock
Yes
THATS WHAT I SAID
Why are yall trying to get ideas from your desd server
Clearly thats the one where you did something wrong
Past Java players are getting ptsd đ
Makes sense the only people who play java cube now are the most diehard ogs
Lol
Microsoft dosent like them for some reason loo
Im still kinda awestruck how someone added aqua affinity to eggwars and everyone was just ok with that
How they managed to add sweeping edge to bedrock
Like
That just hurts my brain so much
Wait till eggwars season 3
There was a fully public staging server..?
And nothing changed
I'm part of the QA team

This is something different, you don't get to change goal posts as a response
Hmmm i origionally was just saying how nothing changes from java and how none of the update was tested and moulded specifically to bedrock
I dont think there was any goal post change
"There was no bedrock test"
there was
"nothing changed"
Vastly different, but fair enough semantics
Luke will probably go through the entire thread
I think playtests or open betas kinda imply change otherwise its more of a pre release
Anywahs
Rips
We're still missing all Skyblock players, and 20k is peak, 8k is the down. I don't think this is a fair comparison. Either way, I do think that the first few days after (any big) release our player count will be lower since games were crashing / some major bugs are still be fixed.
When the lag and game bugs get fixed server will be back to peak
Hopefully the bugs get fixed in a timely way
Ill give cube a chance for this
Even tho bugs arent always their strongest point lol
We're going to tweak and change EggWars a bunch in the following days/weeks based on community feedback. So be sure to keep an eye out here and maybe also #đ„ïž±eggwars and give your own idea's so we can game to suit more types of players
Hey this could all just be seasonal
Anyway, back to bugs :D
đŻ
You too!
Cya
Yk now that he mentions it
It IS wierd thst there was an open beta and nothing changed from the beta to the release??
It rlly was just a pre release ig
Testing is used loosely apparently
People did play it
People had the same complains they have now
Bruh
Literally nothing changed tho
I typed for so long and now it says contemt block by the server
There was a beta testing server you could join from the discord lol
I cant resend it nor copy it
- Tnt should be made cheaper
@modern gate i was unable to send this as a message
Then it just becomes a classic old eggwars with those tweaks(just we will be little weak)
Riptide one dosent let you travel more then 12-15 blocks or less and there should be a cooldown
Also
- Remove the 1iron for 2 blocks from shop and make the top 3 options of block as
- 10 blocks for 5iron
- 32 blocks for 16 iron
- 64 blocks for 32 iron
For mobile players the shop is not as fast as pc and clicking them again and again is a pain
Similarly for the food (baked potatoes and steak)
Give
3 baked potatoes for 6 iron and similarly for steak
3 steaks for (idk the iron price for steak) but the respective amount
I think op should have more items with base enchants, and some expensive items could have sharp 5 or sharp 8 or eff 10, and enchantment table should further enchant it
or else op isn't even fun
The pics having better efficiency and the swords having sharpness in op was what differentiated the value of playing op rather than normal
Ngl they should just add old OP back but keep Ultra Hardcore
Because Hardcore is actually fun now
Thanks everyone for feedback so far
We will be making some changes today
â€ïž
After we've made changes to shop prices, emeralds and other mechanic changes to OP
We'll want people to play several games over weekend, and see if it feels better - and we will continue to do more tweaks if needed
well said
back it up and everyone be happy
i agree tbh
i miss the old eggwars mate
it used to be fun tho
i hope they made some changes to make the community satisfied
we don't play

â€ïž
Luke and every one of cube thx for listening đ„čđ
That's why cc is best
But where is the new shop ui go? :)
W team btw
Here are some of my suggestion
- turn wall builder price to iron
- make wall builder, ladder builder, tower builder instantly build
- fix iron gen just need 20 iron
- starter iron gen should have lvl 3 and iron gen broken/lvl1
- max capacity for gold gen is 5/10/20/30
- return base defend
- reduce tnt price to 10 gold each
- diamond gen from 3.75 (lvl3) > 2.5 (lvl3)
- 1.5x price for netherite set, netherite sword and trident
- normal should return to 5 gold
- replace buy 1/4/32 concrete for 2/8/64
- add damage boost if you get base killed
- make food nutrition higher because food after updates is heal less (even with gapple)
- if ppl is camping on top of map too long, they will slowly get damage
- add something to return to base instantly, but it limit for 2 per game and in return it take you 1/2 health bar
- leather set from 10 > 7 iron
- wood sword to 6 iron
This!
it is going to change soon they just say
at least the prices
I just hope blocks will be cheaper and let it easier to speedrun since stuff are too expensive now in op
i'd say just rollback the update, this is a prime example of "don't fix something that isn't broken"
Exactly
bring back the old eggwars
Bring back the old eggwars
Bring back the old eggwars
currently testing changes I posted in thread
https://www.cubecraft.net/threads/1-20-beta-on-bedrock.347933/page-3
Might go out around 11PM UK time today - we're pushing hard on it so you get play the changes over weekend
Nice changes!! 
instead of correcting, they make good out of nothing
+1
đ°đ”

I'm glad they are taking into account all the recommendations from the community!


They are updating prices not really listening to most the community
Please just put back the old shop like more than 50% of the people want it back
like idk what your tryna do here
i second this
Old shop back = happy players and thriving community
100%
New shop = Less players more complaining and more quitters
Spot on
Its simple as that cubecraft
dont do all these weird ass changes so many of us want it back
-Armor changes that I would like to see, with reasoning. Feel free to reply.
The old bridge from leather-chain-iron armor no longer exists, which was necessary to even the huge defense gap between iron and leather. Without that chain armor bridge, and supplemental items to assist (weakness arrows), fighting iron is now impossible in leather armor. Your best bet is to run away with slowness arrows constantly, which is fun for neither player. My suggestion is to add back chain armor in some capacity, possibly as the old gold-bought armor set, or replacing the leather armor in OP mode.
Netherrite armor should cost emeralds (or an insane amount of diamonds), as KB resistance is inherently powerful in a gamemode where you can fall and die (especially with how bedrock PVP works, combos are harder to escape). As KB resistnace acts like an enchantment, and is a straight upgrade to diamond armor, it should have a price that requires the meaningful sacrifice of other resource gathering to obtain it. It should serve as a reward for rushing, while forgoing other resources that players may be gathering in the meantime. This facilitates fast gameplay, while rewarding rushing for the best gear in the game, and rewarding defense for having more numerous options to counteract the benefits netherrite gives you.
Based on how most of the maps are designed, players are funneled onto branches of or from the middle island, which houses diamonds (and sometimes iron/gold). This makes the middle set of armor for each mode too easy to obtain, and facilitates earlygame rushing with almost no counter (since whoever can reach the gold generators first can cash out on the middle armor set and rush with a massive advantage). This problem also bleeds into map design, where certain strategies are better, or sometimes are not possible due to the constraints of what the map gives you. This makes balancing maps harder than it needs to be. Ill talk about map design later, and how it affects balance.
Why is a stack still 32 in all, the cost should lessen/increase per gamemode or whatever like it was before đ 31 iron was my OP rush I canât sit around for 41 iron just to go mid and sit around again for another 8 diamonds (a completely outrageous price)
Revert back to before the update
Idm compromising but a cheap dismond pic and cheap blocks are literally essential for rusher player types, this isnât a compromise for them
^^ the chain armor bridge was useful, especially in maps like food/beach due to their mid-gold gens. You shouldnât be stuck having to fight as leather with everyone else in iron/diam/etc. also I do agree netherite should be worth some ems as prior Diamond armor i believe was still 128 diamonds in op? I might be wrong, but taking into consideration how much better netherite is and that it costs less than the previous Diamond armor amount ? It doesnât seem sensible
old eggwars was perfect because every playstyle had its advantages and counters
Yess, every style before had their own unique branches within the shop, nothing was too expensive or unreasonable and they could do their own things throughout the game. Now, itâs more catered towards ppl that like to camp (possibly), which completely destroys the joy rusher types got from the old prices and shop
I would say rushing is better in the sense of lategame, where if you focus early on ems and cash out, you can have some op item like double cross/trident/netherrite. rushing earlygame is almost impossible without taking some form of risk
Sometimes the risk is all the more fun Imo, having to sit around just to get a timely win isnât really ideal for me, although I canât speak on behalf of all rusher types, I do find my friends and I prefer rushing at the start. You get a timely win (2-5 min), you can see which better armored ppl you can win against, and if you struggle you can save up for some things before attempting to rush again. The ideal for me isnât waiting ti get the newest coolest items, I just like doing simple things and rushing asap, which now would be at like the 10 minute mark
With the rushing nerf in terms of gen speed and shop pricing, its buffed with the ems. its to balance those "timely" wins which were just more stomps on children than any other outcome. Now you have to balance what gear you want to rush with and how quickly you want to rush, instead of it being a given Every. Single. Game.
The speed of a win is what ppl enjoy most, ofc some kids are upset when ppl beat them, especially in a speedy manner, but not all games are like that regardless. And if they donât enjoy that they could try playing other modes like duos, or other games like minerware. Cube is for fun, not for tearing kids down, itâs not the intent to hurt kids feelings or belittle their enjoyment on building a massive wall around their base, but I shouldnât have my normal play style demolished in support of promoting ems. Regardless there are still good players who could get timely wins here, that will still play despite the update and still do what they always do. Even with the em buff it wont entirely even out
Cube is for fun yes, but the speedy wins didn't allow new players to acclimate to the pace of the game. Maybe they want to play eggwars instead of being forced into a different game because of game speed. The fundamental design of the game favored rushing and legacy skill over any other option. Being paired with faster gens allowed rushers a constant supply of resources that defending players couldn't keep up with. Plus, your playstyle isn't demolished; you just need to approach it with more than 2 steps of thought, You never want to be fighting a fair fight, so figure out how to use the terrain and your items to your advantage, Finally, maybe the game wants to incentivize you to gather other resources instead of just gold and iron, especially with the change of emerald-costing items being moved to diamond-costing.
Within the time it takes to rush the new players of the game could ask their team what to do, how to play, etc. most games arenât intended to be 10+ minutes, which is probably around the time it would take to be able to get a somewhat concrete understanding of what to do and when. They could do solos which with all the other teams there they could figure out shops, tokens, Gen speeds, etc. but there are going to be rusher types in probably all game modes, there will never be a guaranteed learning moment for the new players while in a live game, thatâs unfortunately not how online playing works if thereâs not a tutorial for them to learn from. With all of the available options in the shop (at least before) everyone could do their own thing, blocks were cheap so people could make giant base defenses, armor wasnât too expensive but enough so not everyone to be rushing in iron the whole time and for the game to be annoying, defending players often go mid and accumulate the other resources, getting diam to upgrade their diam Gen and they could move from there. Rushing players could get their egg while they do that but they can still play defensive if they want to go back to their base and just put a bunch of towers to survive or something. That is already a tactic used, taking into consideration of map, void spots, etc, those are already used to players advantages that are used to the maps, which isnât necessarily ideal to new players either. With the rusher style people still do get diamonds when needed, a better pic, better armor, etc. itâs not completely ignored or thrown aside, but it shouldnât be necessary for every single game
Usually my wins were like 30-40min plays lol
Thatâd be perfect for new players or ppl that like to camp, it gives them time to learn and play, there a bunch other player types that vary on a spectrum, some ppl can play a match for 30-40 minutes and other could play for 2-5. If depends on the ppl there and everyone could be happy in their own respective styles. Not all rusher games are 2-5 min, im sure not all defender wins are like 20-40 min or so, everyone has their own preferences and have to adapt between which types of players are in their games
I agree there should be a tutorial mode, would really help new players. Its just a lack of modes implemented means that players are funneled into the meat chute to be grinded up for speedy wins. No real solution except for giving accessibility features to bridge the gap between new and old players. I still believe rushing is intact, it just meshes differently with the new mechanics. People say rushing is dead because they cant sustain on dead base gens anymore but fail to see all the new OP items diamonds give you.
Maybe we should suggest a tutorial mode lol, it could do a lot tbh. I do agree, itâs unfair how new players are being rushed with old ones. I did think there was an option in the settings where players were assigned games based off of their level but apparently not, which could also be a really cool idea. With rushing the point is to just not have to wait around to get OP Diamond items unfortunately, sitting around to get the 25 pic or even over 45 diamonds for harder matches sometimes feels like a pain but itâs not an issue. Itâs just feeling required to tweak up a playing style and collect diamonds in order to successfully rush isnt ideal nor really fun for certain playing types, it can feel tedious or lackluster
mow I just want leather armor back or maybe further reduce block price in op, before you just need 27 iron then you can already speedrun but now it's 34 or even more because blocks are expensive
I fully just want the old version of eggwars for me it's completely ruined the experience that I've been playing with for 2 years and overall just a bit overwhelming all at once.
^^^
We have the beta test npc for tests and it hasn't been used. Even tho this is eggwars I believe the same for skywars too all this new stuff is too much as well as the fact I accidently killed my teammate with TNT earlier which has never been possible
have the enchant shop in the regular shops
and revert the prices
and get rid of the emerald system
like hypixel
I really like the new emeralds system tho, there needs to be reward for killing people, breaking the egg, and not just by camping at the centre
plus do you know emeralds still spawn in the middle now? if you can't eliminate people or break the egg, then you can repair generators, or else it's your skill issue
or you have other thoughts?
Do all game modes have to enchant in order to have enchants on their items? Like OP, normal
mid is risky bc several ppl rush it, and if u side rush, the guy at mid will be stacked
i dont like the emerald and enchant system bc i cant get anything useful; i can only buy more useless stuff
The game is still awful
facts
I think they should move the new eggwars to beta games first
And bring back the old one
Or maybe ask the players before releasing an update that has killed their biggest game
Nobody was asking for this update
That is the biggest issue here
They fixed something that wasn't broken
And now they actually broke it
Iâve said it for years cubecraft donât listen to us and just release updates that arenât needed or nobody wants
We already have a dedicated lobby for betas
It's called beta games
Anyways I think the best change to suggest here is to move the new eggwars to beta games while keeping the old eggwars
All these changes just seem like damage control
I donât get how cubecraft can have a successful fun game with thousands of players and then kill it in one update. itâs embarrassing
The thing is that these players don't want an "improved" version of the new eggwars, they just want the old eggwars back. Maybe the better strategy here is to list the things we like about this update (like crossbows and getting emeralds from kills) then keep those while reverting everything back to the old eggwars.
For example, I like the changes to hardcore such as adding healing potions.
The only positive for me in this update is you now get the elimination when you break an egg and the bot kills himself
bring back eggwars
Eggwars is still on cubecraft?
bring back old eggwars
I think they should just add a ranked mode to eggwars and bring the old eggwars back so the new players and play in the casual lobbyâs while those who enjoy speedy games can play ranked
As well as adding small updates to the old eggwars like the tridents and netherite
No removed tridents, all people use now is tridents and bows. They have completely killed op eggwars
Egg-wars was fine. If you wanted to update it you could add a game mode - (the new update) rather than completely changing the gameplay of egg-wars and forcing everyone to play it (if they want to play CubeCraft) or do vise-versa and add a ârush modeâ(the old op) so the majority of the community has what it wants. About 90% of people who say the update is good are staff/partners/non-eggwars players.
Rushing has been removed completely basically. Op feels like hardcore, if you canât/wonât do a revert then the above is my suggestion
I completely agree. Itâs been stated by multiple ppl that actual eggwars players/ppl of certain playing styles werenât exactly thought of when this new update came. And forcing a complete different gamemode onto an entire eggwars community isnât fair. I do think they shouldâve put this in beta games first, making new changes and removing items/prices everyone was used to is too much to inflict upon everyone without proper data. Despite having a âplayer testâ for the update having a beta version (as seen with an old eggwars update that couldâve been released) allows for more player types, and overall players, to express how they feel with the new POSSIBLE changes before theyâre forced upon everyone, seeing how ppl would react and whether they would like certain things (new hardcore mode) or dislike things (new OP mode)
ig it pretty much is a different game mode
not like its impossible to rush in
just harder now
as a suggestion it would be nice if they considered adding sharpness
bc tbh even tho all the other enchants technically have uses, theyre incredibly situation with the excpetion of prot and maybeee efficiency
im kinda torn
in a way it increases the skill floor for rushing, but that might not necessarily be a good thing considering the state the eggwars community ended up being lol
i think it would be nice if more of the gens started on bc i noticed that some of them that started on previously got turned off?
No they added more gens to every map but didnât put them on
makes it work a lot better especially in teams or mega because multiple people sitting on one gen is incredibly inefficient especially now
i distictly saw that some of the old ones are just off now
like on palace it used to be both the iron gens inside started as on
now just one of them does for some reason
bring back old eggwars the new eggwars is so trash also you randomdly glitch inside walls and than u get killed by the enemy also its somewhat laggy on the new eggwars
wooden pickaxe in op should be 1 iron
it would make rushes more similar to og rushing where you only get blocks and a pickaxe
Make ladders available in 32 or 64
Bare minimum fix bridging and block placement. A minecraft featured server should never have a block placement bug
fighths are too short, it's now MUCH harder to 1v2... armour needs to be better. One of the great things about Cubecraft was that armour durabliity and eating which were, imho, the key differentiator between this server and other servers. Now it's just tap tap die.. not much skill involved. Now it's all about just avoiding fights and hoping you live long enough to get better gear
they won't do that tho
leather armor 4 iron too in op
yes armor should be rebalanced
the armor durability and food should come back into play in op mode, those were like the biggest differences between cubecraft's eggwars and literally every other server's variations of it
and i would like to see the new op mode changed to reflect more of the old op mode, where it was just normal but everything is more powerful and cheaper. I would also prefer prot 4 leather armor over iron as the base since it negated most fall damage and, as said before, increases fight duration, brings durability back in the game, and food becomes a strategic item.
Even ladders don't work properly.. some basic testing with laddering up something will show that sometimes ladders just don't place.. basic stuff tbh for a block game server
^the update was released a week too early
a month too early given the enormous amout of bugs
after preaching that it was taking a long time because they wanted a perfect release, they probably should have waited a month
Cube should also probably employ people to advise them on what people actually want in games, eg people that actually play the game on a regular basis
i dont think thatd work since itd be too small of a sample size
i think they should have in-game surveys for new features however
like every game ever has after an update
They had an eggwars focus group previously.. lots of regualr eggwars players in it.. then just shut it down without warning
TBH it's just basic AB testing.. add something, if people like it keep it otherwise remove it.. repeat. over time you get a product (game) that people actually like.
and thats not my idea, it's very widely accepted practice now in building stuff that people want
you cant satisfy everyone
Who said you could?
people are gonna complain if the update is reverted and people are gonna complain if the update isnt reverted
its also really hard to find out what the average player wants cuz cubecraft hasnt done any ingame polls
Fall damage being a non issue made it very fun and unique
It does feel like eggwars is a very basic version of this sort of gamemode now
Especially with the fight lengths being how they are lol
I don't think a lot of people are going to complain if the update is reverted TBH
Anyways can I suggest that golden carrots be added back and a bulk purchase option for ladders be added
they spent 11 months on this update its not worth going back
I mean for eggwars. Not the change to 1.19
Sunk cost fallacy
also no, people will complain if they go back because it means they spent 11 months doing literally nothing
Better then spending 11 months making it worse
Anyways can I suggest that golden carrots be added back and a bulk purchase option for ladders be added
I mean nothing is better than worse
?
Oh, you mean rushing? I was talking more of mega. Rushing 4âs 2âs soloâs is still easy in partyâs
If thatâs what you meant
Without party the time is pretty good
Mega times have risen a lot. I used to get 2-5min games, now itâs 10+
With a full party?
I mean I have played it after the update and I got a 8-10 mins game with 4-5 PPL in party
So if u get a full party it should be ez
Yeh but the community dead now tbh
Yh unless you get lucky and get good teams
My point was more the fact of solo mega games times have risen. A full 10man party is easy under 5min but itâs more what you play I guess
fr but wood pick is pain 2 block layer and your dead
still better than nothing
enchant
bring back old eggwars the new egg wars is so trash like why would u destroy it what where yall thinking BIG L
literally the reason seasons were made
add golden carrots!
healing is super slow even in over powered if someone had a pickaxe then you would be easily get killed espically with more members
in the team
if you are keeping Tridents in the game Cubecraft, please make them NOT open the shop or generators
^also blocks although they always opened the shop
Nobody asked for seasons
seasons were made over a year ago if you didnt like it you shouldve complained about it then
The problem isn't seasons
It's the unnecessary eggwars changes
Seasons don't necessitate changes nobody asked for
Make gens start before match cuz it's hard to get good amount of blocks at starting
Why dont you do when you buy armor then you die you will get the armor so no need to buy again everytime
Get the old prices back + the old EggWars op
And when you kill someone you get the ores he had like diamond and gold and emerlads and iron like this
bedwars
this too
if you want to play bedwars go to a server that has bedwars
Gens starting before the match could be nice
Would just speed up the slow start some people are complaining about and wouldnt effect the rest of the game
dont gens already do that
when i land on the iron gen it has like 13 iron already there
Hm
Tbh they might
Kinda annoying tho that they disabled so many gens ig is all
Would be nice to at least be able to quickly get a sword now that armor has protection built in
Dosent matter much tho
Just that i might have to change the rush strat again if its too annoying to kill an iron armor guy eith a wood pic
I am not java and if they add bedwars for bedrock all bedrock players will play bedwars
have you heard of nethergames before
Lifeboat
lifeboat not doing too great is it
I have heard but here is suggestion so i am suggesting and why are you so sad about my suggest
you're suggesting a new game that's not unique in any way
No i said add when someone kills you u will get there ores then you said play bedwars
emeralds are your kill rewards
Brooooooo nvm
only on elimination
more kill rewards will only make the best players stronger
Its not a reward
kill*
is there a way to get a refund from cubecraft eggwars so trash
no
damn tuff
Eggwars suggestions V2
- Make miner kit to have unbreaking 2 or 3 (Reason: when you just rush with blocks its difficult to team wipe because the pickaxe breaks.) ||Alternate solution: Make kit to have a stone pickaxe but with efficiency 2 to match the mining speed with the present one.||
- Revert back the change of being able to left click to open the shop or add an option for it. (Reason: I don't want to open shop again and again while first fighting someone one my 1st rush especially when the WOODEN pickaxe breaks.)
- Make ladders to be purchaseable in stacks like 8 or 16. (Reason: We buy ladders when someone is skybasing or building high up like 32-64 blocks and I don't want to buy ladder one by one and click 64 times or more.)
- Add some benefits for pushing and rushing. (Reason: I read it on update board but I don't see it now. Wonder what you were planning for. Also this would make game campers to actually rush and not wait until they get netherite armour.)
- Add weather options as an vote system (Reason: Riptide trident enchantment. Please don't get rid that enchantment I love it but u just need to be able to make it rain so you don't have to change every single map to have water. Add trident cooldown, use height limit to avoid getting over advantage.)
- Favorites menu: Well with this new 1.20 update we have to play with different strategies for every single map to have fast games but the favourites menu is limited with 8-10 items not exactly sure but u have to scroll a lot when you have more things set in your favourites menu which sometimes leads to accidental purchases especially on mobile. So let players add more favorites items AND make the favorites menu UI so that we can see more options in one page itself instead of scrolling. THE BETA SHOP UI will be pretty good but just for the favorites menu because most of the players didn't like it it seems so it never made out to the main network.)
To be continued see down, being rate limited
CONTINUATION
- Undo purchases: idk if this feature is still there or it got removed but if it is make it so that it's on top of the favourite menu so in case of accidental purchases we don't have to search for it. (Reason: Its also an alternative thing you can do instead of favorites menu UI.) If this doesn't exist then bring it back.
Something new???
||- I have been thinking to add purchaseable mystery boxes đ in eggwars especially for megas to speed it up but it can also be added to all eggwars gamemodes. Basically this will be giving you random vanilla items which can be anything op or complete trash it's based on luck. This is so that players will think how can they use the items to win the game which will add more FUN into the games.
For example: I purchased a mystery box for 2 gold, I open it and I got a fishing rod and I try to kill players with that.
- Give extra rewards if egg is broken under one minute or 1.5 mins(food blocks swords or something like that upon eggbreak).
- Random crazy idea - Add creeper spawn eggs XD.||
|| @modern gate ik you won't miss this but still in case. Also tell me your opinions about this plssss :D||
~ O1t24277
thats a whole suggestion paragraph that should def be on forum
revert to previous eggwars state
Revert the generator prices the current ones make no sense
And remove netherite and tridents
Add golden carrots and add a bulk purchase option for ladders
Also activate all broken generators. This won't be OP, it'll just speed up the game
And maybe make them 50% faster
Again, if this is for everyone, it'll make the game faster
Maybe only do this if it's OP
If normal or UHC, maybe not
Keep in mind that faster gens also means faster more expensive stuff. If diamonds are faster, people will have the best stuff faster as well
I don't think diamond gens should be faster but the iron once need to be little more faster like when you drop there's 20 or more iron already
Is that too little as a start? Do you also think the gens are too slow throughout the game? Because if you think it's fine, but should have more on start we can just have them start earlier so all gens are on max capcity on start instead
And with you, I mean everyone ofc đ
Even greater that it will start earlier so there's at least 20 iron on gens
We get it
Gens aren't throughout the game but to have decent amount of blocks at start of game is very difficult regarding the the amount of iron there's already
Should be fine for now as this is opened just for ew suggestions
Idk the old system had the best balance when it came to speed
They made resources much scarcer while making things more expensive
just for iron
I agree
remove cake inflation
should be 10 iron
and can chests actually break properly (they dont drop the item anymore)
bring back old eggwars
Thoughts?
Eff 3 pickaxes in OP
Eff 1 pickaxe in normal
eff 3 seems a little much
it used to be 2 in normal and 8 in OP to my knowledge
Goal is to help speed current game up a bit
Kit pickaxe or shop ones?
it was only 2 in op
shop ones
I would rather the prices be dropped so it's easier to get a better pickaxe than buff all pickaxes
It was eff 2 for wood, stone and iron and diamonds one hadd 5, 7or8 12 with diamonds and emerald(if I'm correct)
But adding efficiency 3 to shop pickaxes make no difference with the miner kit ones!
It was 2 for stone and diamond, 3 for iron
diamond had 2,4,6,8,12
In my opinion
Eff 2 in op mode (eff 3 with enchantment)
Eff 1 in normal mode (eff 2 with enchantment)
Yh smthg like that
And make the miner kit eff 4 wood with unbreaking 2 or 3
I think the worst pickaxe should only be 1 iron
wood pickaxe no eff 1 iron
means you always spawn with a weapon
and rushes are faster
why didn't you ask what people wanted for the eggwars update BEFORE starting to work on it?
wood pick did'nt even exist
except hardcore
pov you try to break a block with wood pick
people sleeping on egg faster
i shortened my rush down to just blocks so a pickaxe would make it a little better at least
same but i was already doing it before update with a real pick
wonder how miner kit would work for that now
5 gold pick was the best
they should bring back the 0 iron ghost block rush it made the game intense
yes but not cheap enought for me
true cuz you had to commit
?? wats this?
i cant find the video it was deleted i think
but it was pretty much builder kit, bridge into a generator, and use the ghost block to go anywhere
I hate deleted things (eve)
wat??
that bug abuse
lol like the instant obby strat everyone used
I unlisted it â ïž
The idea is good but I have a question:
If buffing the shop pickaxes with the following enchants, is it possible to further increase its speed with the enchant shop or will that be removed?
emeralds are useless in duels eggwars!
you could only get 4
i meant 3 since the last one would end the game
so you are forbidden to use the emerald upgrades
10% discount is 3
Kit or buying from shop
Bcz the shop pick needs efficiency
Eff 2 was balanced before not to op or not to slow but bcz concrete takes longer to break(as what I have noticed)yes eff 3 is good
He mentioned shop pickaxes
maybe make a different gamemode around the old eggwars stuffs. prolly wont work though.
not enough players
Make the pickaxe cheaper please
Like 5 iron for stone
Wood one is bad
2 iron wof
Wood*
bring back the old kb, prices and generators. dont change the base game imo just add the new features if you want but goddamn yall changed everything about the game.
I think thats where the criticism comes from, aside from the bugs afcourse. The new features are great but need nerfing like the netherite armor. New emerald use is 5/5 and i doubt anyone cares about that one since emeralds were practically useless before the update imo.
Blocks should become cheaper and netherite shouldn't exist. Those are the main two things I dislike and I think more of the community would return if those changes happened
There aren't enough players (on Java) to split off eggwars into a legacy version so that is just not possible
I like discounts and some enchantments are a great addition. Although many are useless
Before netherite was a thing you still had a pretty large chance to win if you were in a bad position by the end of the game. By playing it smart and attempting to trap or combo/push the other player into the void. But with netherite comes 0 kb, making that very difficult
Blastballs are a thing, yes. But they are really not that useful in my experience unless the player on the recieving end is very stupid
Not to mention the extra durability on armor from the new update making it harder to break someones armor if again, you are in a bad position by the end of the game. They added a stronger set of armor for the same price as dia armor was previously, but at the same time made it 15 diamonds cheaper to max a dia gen? Don't see how that was such a great idea
Agreed with the old prices and generators. As for the knockback, itâs perfect how it is now. So much better than being the only one who takes knockback when trading hits
stop spamming blocks while thinking you're good, stop crying about netherite you can free crit them. BlAsTbAlLs ArE uSeLeSs, you're just bad ngl
it's 8 dia, just learn to use it
don't act like anyone isn't dead before their armour breaks currently
weird
I dislike people you are describing just as much as you do. But rushing is very slow right now. It also just sounds like you are angry over someone beating you in a bridge fight and just disregarding everything I am saying
With netherite swords maybe? I am talking if you are in a bad position. You used to be able to kill people if you had bad loot by simply being good at the game
You should try crying a little less when argumenting and maybe you'd be taken more seriously
it's not, you can just go with less blocks. i hate people spamming a thousand blocks every time they're about to lose
bridge fighting has nothing to do with having a lot of blocks
i don't think i have bought a nether sword, you can just crit with a diamond sword
you couldn't kill people with bad loot lol, there wasn't bad loot
prot 4 leather and gaps, and you couldn't die unless someone had sharp 5
what do i care, you're the one apparently losing to all nether armour kids
this sounds good, was fun to try and bridge trap people but picks are too slow for it now
I'm not losing. I am annoyed, thank you for calming down a little.
In long games they are frequent. And some people rush them, winning/losing a fight in 3 crits shouldn't be a thing in my opinion. It is way too strong, especially along with fire aspect
Leather armor vs. Diamond armor was still a challenge if the other player could fight, but it wasn't as horrible as it is now
i agree
nether rite armor is broken
if someone has fire aspect and you no stuff, you deserve to lose tbh. I agree on the nether sword being a bit too powerful; Kinda feels like the sharp 5 from before, so idk it should be more I think. So it can't be get as a first rush on some maps (palace)
i mean, if you stayed. But you could just run and farm and not die. it was kinda boring. I like it more now, where it's hard to run still
but you still can
idk
it's fun
also strenght more
The challenge is the fun part. You got a lot of adrenaline from overcoming those odds and managing to either grind down the other player with good loot or by outsmarting them
diamonds
it's too good for just what it is now
oh
nether sword gone for hardcore and OP
pls
it can be like sharp 5 in OP before
It is more important to remove it from normal where there is leather armor
You can take two sorties to middle and get one
đ
Make obsidian to cost gold again and add back enchanted picks and bows to the regular shop
there are bows
One suggestion I have is for cube to bring something like a ranked mode with old eggwars so that rushers can enjoy fast games while also making it more challenging, and keep the current eggwars for people who enjoy it
Just an idea
Obsidian is balanced.
Efficiency pickaxes (level 1 in Normal and level 3 in OP) are planned to be added to the shop.
Bows are in the game, power and punch enchants are at the enchant shop at mid
Isn't punch 7 emeralds?
I didnât check the price in a while
Just make a beta version
wait efficiency is planned?
Yeah it is
Source
anyway pick still cost 8 iron
Itâs why I start the game with miner
Decent pickaxe at the start, better one later on if someone decides to get debris or obby
Efficiency 2 wood in Normal and 5 in OP
its making block kit useless
you have to choose bewtween gap and pick
i will always use block kit
Gaps got ânerfedâ with the 1.19 update. They donât feel as strong as they used to
everything got neferd
they feel better for me
I mean more op not better
Ok
Pickaxe speed isnt that important compared to the price
All you need is one that can break concrete and one that can break obsidian in a reasonable time
8 iron for a pic when it used to be 1 is pretty big tho yk
These prices are absolutely ridiculous omg
There is no way a genuine person that plays eggwars, of any playing style okayed these
yeah I do think some of the prices need to be rebalanced
and I think there must be a 4th armor option
Apparently they did. And it has already been like that on Java for a couple of months
yeah but no one plays java anyway
Java cant even get a full game of eggwars lol
yep
not very surprising unfortunately
At least it was more before the update. I don't recognise almost any players at all from before then cause they all left
And Java is pretty dead sadly. Besides optimisation I believe it is better than bedrock, but I know there are a lot of people who will disagree with that.
I Can understand wanting to make things more expensive but a stone pickaxe going from 1 iron to 18 iron in OP is insane dude đ. I like before when the prices of items differed within the game modes (gradually less expensive from Hardcore, normal to OP) bc It made more sense. And why would you want a wooden pickaxe???? 32 for blocks in OVERPOWERED is so dumb. Like idk I feel like a lot of these prices are rly unreasonable
bedrock has better optimization than java
but java is dead I agree
bedrock has better optimization than java
That's what they said yes
Almost all my games start full, in the morning a little less. But in the evening, very consistent. Mostly with players leaving during countdown in the cage or early in the game
Yeah you can still get full games fs
Must have unlucky time
When i play java randomly all the teams have 2 people max and thwres 2-3 teams only
thats what happen when you deleted td
people just play bedwars on java (other server)
Are they going to do anything abt bugging into blocks ?
dude fr
I literally lost an egg match bc I got stuck in the new mangrove and got killed by a whole team while rushing as a final đ
And Iâve experienced it in ctf too, with map blocks and blocks placed by players (like bridges)
Its pretty annoying tbh
Dying and keeping the pickaxes i think its a broken mechanic, someone that you killed and have a diam pickaxe to hit you as soon as they spawn and you cannot have enough time to heal and cover yourself to get the egg bc they already have a pickaxe
My idea would be to downgrade the pickaxe every time you get killed e.g. Someone with a diam pickaxe dies and goes to iron, and if they die they go to stone, stone to wood and then wood to nothing
Someone suggested that on the forums, but I replied to it with a better way to nerf it: putting their pickaxe on cooldown, which forces them to buy another pickaxe to break you out of the block in or escape the base
Just reduce pick price and don't respawn with it
I think either idea has something nice to it. But I wouldn't know how we could explain it to a player. The kit idea we could just put it in chat but then you'll have two messages each time which is a bit odd I think. The downgrading is massively complicated to explain well. Honestly, at this point I might just suggest removing keeping them alltogether, token count went up. Should be fine
But idk, by the time I die my egg is gone so idk how much is was actually liked
I always just instinctively end up buying a new pic anyways lol
same
I think the new pickaxe system is fine; if you are rushing someone and die to them respawning with only a pickaxe (no armor), then you deserve it.^ ^What isn't fair about that situation is the critical hit multiplier. Its something ridiculous like 2x normal damage, so you can be killed by 3-4 hits in leather armor from a pickaxe.
The saturation and healing its a little odd too, i was in a game yesterday full food bar and 1 1/2 healt down, not healing at all
Iâll stand by my statement, having to buy a pickaxe like pluckyracoon said, its way better for the game itself, if you die why should you be able to have your stuff back? its not in terms of deserving the pickaxe, if you die then you can buy a new one or keep downgrading it till you have nothing/it disappears
Plus it makes the pickaxe kit useless at this point, the main point of the kit is to always have it, and there is a cooldown too, having a pickaxe everytime you die is way to op imo
In terms of utility, pickaxes are superior to other options you can respawn with. Would you feel any different if you respawned with armor or swords, like other servers?
So having the superior option all the time you die isnt it to op?
Why it has to be like other servers? Ig something that was a nice characteristic of cube was the terracota and dying and if you die you have to buy stuff again
i suppose they did it to cater to new players to make it easier for them to regain their composure after death, sure, copying some game mechanic from another server isn't original, but it still has roots in improving the game design for new players.
when you should have more loot than them by rushing (by far), then them respawning, it is not too op to give the respawning player a helping hand. they only have the 10 second invincibilty timer to help them.
Its also okay to die in that gamemode, not bc you die you are gonna get rewards all the time, when you die in a survival you instantly get the keep inventory true to dont feel demotivated after dying?
please give context to what you are talking about. i dont know what you mean by this
.
In those ten seconds they could get armor and stay alive longer ?
Youâre not going to gain certain survival skills under worse circumstances if youâre given an automatic leg up the entire time, what happens when you do other game modes and you canât manage to stay alive bc you donât know how to survive without certain things ?
Player types have learned how to adapt to the old gamemode just fine, new ppl cant do that?
If not make it like ctf, everytime you die you get exactly all the things to fight again
If you put yourself at a disadvantage to an "automatic leg up" a 10th of the size of the leg up you have on them already, you deserve to lose that fight. Also, what do other gamemodes have to do with this gamemode's balance? Learning Eggwars survival skills depends on this game only, and what the game has designed to give the player on respawn. If the player can't learn what to do on respawn when they are being rushed, then it is on them. The game is clear enough on how respawning works and what you are given on respawn (except telling you that your pickaxes are saved on respawn), so the developers don't need to "teach" the player more then they are already doing. This game is designed around facilitating aggressive play, so I believe that giving a defensive benefit is beneficial for the overall gameplay experience, as to not favor rushing too much.
I dont think its an issue of new players unable to adapt to the fast pace of the old gamemode. I attribute it to the lack of viability of other play styles, when compared to rushing. Plus, the speed at which people could rush at took on almost no risk. This was due to a combination of generator speed and capacity, along with cheap shop prices. The speed of a game got to a point where on occasion, a game could finish before a new player has even learned the basic mechanics of the game. This was detrimental to the new player experience, and I believe that the changes they are making to the gamemode are beneficial for the longevity of the game.
Pickaxes are fine as they are
You rush multiple players or build yourself in with ancient debris. And you will get the egg anyways
I dont share you guys opinion but i respect it
Cube is already one of the most accommodating in terms of new players having a chance compared to a lot of other servers
Because frankly the average person on eggwars or cube in general just dosent work as efficiently and skillfully as players from say hive or galaxite or a lot of non featured servers
Besides, eggwars isnt some kind of unique game in concept, the games with shops and generators and a thing to defend are essentially as known and common among minecraft players as skywars is
And for what its worth, the pickaxes staying when you die are a lot more helpful for rushing then they are being defensive
Either way it hardly makes a difference tho honestly
The game is so anti camp after the update now for it to even matter
no it would mean more respawn cooldown
Ig youâre speaking in reference to the pic update which i donât mind tbh, I do agree that it can be annoying but if you die everytime itâs definitely a you problem. Some ppl prefer to branch out to actually learn how to play skillfully, granted different tactics are used for different gamemodes but it could help with pvp, learning to save yourself in certain situations etc. ofc not everyone does this but from personal experience learning how to play with a harder challenge (ex rushers) you can learn to stop them or defend better over time the more you experience it. Thatâs how many experienced ppl nowadays learned before. Thatâs called adapting đ, so idk it feels contradictory to your other msg. Ofc it takes a bit to learn a skill but if you take the time or thought to learn then it wonât be as frustrating to be rushed. Iâm not saying the developers but I kinda mean the players themselves ? Iâm not rly sure how to word it lol, but learning thru experience is the best way to learn how to adapt to certain circumstances (hard players, being rushed, etc). I think the pickaxe thing is fine but maybe downgrading it as mentioned before could be better bc it feels like it makes more sense to me but idk, the main issue I have is with the shop change, idm if things need to be more expensive for a slightly longer start but needing to get 68 iron to rush seems like overkill
I dont necessarily agree but I do get your point. But during this time they could go mid and get obi to give them some more time to learn? Ofc some ppl rush with Diam picks (before) but eggwars isnât too complex (as stated by someone below) and it shouldnât take you like 46 hrs in egg to Learn Imo. I could see the issue for some players for a like 2 minute game but a 10 minute game average isnât rly fun, these prices are ridiculous in comparison to the gens, especially 30 to start a broken one? I canât rly see that being fun for any player types, even new ones
Adaptation is a learning factor that can be affected by a gameâs age. When a game comes out, it isnât common place to have figured out the most optimal strategies. Some people have the ability to figure out such knowledge quickly, but for most players, they donât know or donât care. As the game becomes older, established strategies become more common place, even though cube craft has always had a large number of new players. These strategies became common place enough, where it was affecting new players. Sure, people could always use these strategies, but it wasnât so often you found someone employing them.
People also get better as time moves on, so the average skill of a player increased, as establish strategies and legacy skill were rewarded with fast games and a win. Even as one of those skilled players, it could be tough to defend a rusher almost every single game.
Yet, many players donât want to get better, up to the point where these strategies becomes instinct to them. And having to adjust to a pace which might be impossible for some players to keep up at, I see as a failure of the gameâs design. Some players being locked out of a chance to win, due to the inability to adapt, reduces the new player counts. Iâm not even sure if I would want to play old cube craft if I was a new player.
I think the shop prices are fine, as they now impose a risk onto the player if they want to rush. They have to forgo potentially valuable tools if they want to break eggs early. As opposed to before, where they could break an egg, get a final, and snowball with the old, buffed generators, getting leagues more resources on offense than you would get defending.
I do think that repairing generators is a bit expensive, but I believe itâs fair in the long term advantage it gives you, especially on Maps without every resource in mid. Its a question of whether you are anticipating to defend a rusher if you decide to upgrade your generators. Otherwise, I never see it as worth.
Its great to have a proper discussion without arguments, so thanks.
tldr?
none. this isnât a novel where you can flip to the back of the book. every point listed is important to the discussion.
and pickaxe
I find that nobody wants to rush now, or does not feel like they are incentivized to. This could be due to playstyle, or input device, or other such factors. I am the one who keeps the games ending, I found. Games would last half an hour otherwise, since people just camp at their base because they donât know any better or canât compete. This is why I want a ranked mode, or challenge queue fixed, to have a more even playing field for everybody.
contrary, i havent found a game where others arent trying to get kills
Interesting, i just get clay box around their egg campers all day lol
I do think a ranked mode with the old eggwars could be a viable and satisfactory option for rusher types or ppl that miss the old eggwars, or possibly even just making like the options to vote for old op, new op, etc (although it might be too much tbh) but Idrk. I do think the prices and gens need to be tinkered with again but who knows
Plus, wouldnât it set cc apart from other servers? All the other popular ones dont have a ranked mode iirc
Yeah it could be cool for cube to make additional things, something that worries me tho is the lag/bugs with all these things theyâre doing tho. With this new 1.20 update Iâve crashed at least once everytime Iâve played cube, and the block glitch thing is awful đ
Idk if anyone else has ever felt like they add more before fixing common bugs/weird lag I mean Iâve always been laggy on cube (wifi issues as well as being an Xbox player). Ofc they want to keep their server interesting and somethings are cool/fun to update with but idrk
It really is, as a parkour pro it hurts so much to miss a jump I knew I made. They just need to do the beta games feature like everyone else is saying
Is the argument here make the game essier because some people cant/dont want to get better
Certainly a unique take for a pvp game
And i dont mean just for cube or bedrock or even minecraft lmao
Everyone has the same exact opportunites every single game, theres no leveling up stats or anything like that
If you dont wanna learn a game against other players that might be better then you then thats totally fine, dosent mean the developers should baby new players for this reason
But again either way tbh the pic staying or not is so insignificant it rlly dosent matter either way lol
Thinking about it now ig it makes the miner kit basically useless so theres that reason to get rid of that feature maybe
I do agree with this. However, most people I find who play this game are children and teens who would be more susceptible to being emotionally driven about people better than them. I just think its an unfortunate circumstance for the more mature player base to take a back seat to the less mature audience. This is a pretty "casual" game compared to many others I have played over the years so I see why they are taking the game in this direction.
Eh
Some kids got pretty damn good at fortnite lmao
But ig i get what you mean
Being hosted on such a casual platform like minecraft it kinda is a big jump when people who arent used to people taking minecraft pvp games seriously join in
But this isnt really a problem exclusive to eggwars
đ
they need to find a good balance with both parties, casual and hardcore fans. more polls/communication would do the trick
block price 21 iron 63 block
Yes
Yes đ
tbh never noticed a difference
I notice it way more then the kb being different tbh
i only saw gapples take longer to eat
That too
These are vanilla changes
Rollback everything
no
Beta version
best things to do with still ems system and add netherite trident and keep new knocback
but well 11 months
Beta version!!!
make the prices more different from a gamemode to another just like in the past
Yeah it feels kinda pointless to own the rank if most things cost the same in each gamemode
and things like tnt and picaxes are way too expensive
on op
and armor
im just really having a hard time giving eggwars a chance anymore
team modes are overall just really bad now
netherite fights and 30 minute games just arent fun
a few things
obsidian is only slightly better than ancient debris at a huge price increase
without the prot 2 enchant, netherite armor provides less protection than diamond at a huge price increase
netherite only reduces knockback with full netherite
???? đž
diamond has prot 1, netherite does not
no
???
.
diamond has prot 1, netherite does not
Beta version!!!!!
I 2nd this
Downgrading pickaxes upon death would be better
It is not really difficult to get enough ancient debris to cover yourself if you have upgraded gens
yeah i dont think the average egg player are able to do this
They should be able to? It is minimum 7 blocks, which costs 56 gold. That is not very hard to get and blocking yourself in doesn't take much skill either
In normal it might take a little while but most 4s maps have 2 gold gens on the island and if you max those it will spawn gold very fast
another idea would be that you cant use your pickaxe for your 10 second of invincibility
i struglle to do that with normal block and im not a non
I play on PC so for me with a mouse it is not difficult at all
But on a controller it could be a different experience for sure
I play keyboard now but it was easier for me to do it on controller
The reason why I think they added respawning with pickaxes is so people can't block players in and stop them from escaping which I think is a good change.
So you are not screwed if someone pulls up in netherite and you have nothing cause you just died
but wat if you dont buy pickaxe
well never tought of this
Then you deserve to lose cause not buying a pickaxe for like 10 iron minimum in the long run is extremely dumb
so if a pickaxe is so cheap, why not just not spawn back with it then?
whats the point of saying its not a grind then cutting out part of the grind
makes no sense to me
Because it makes it so you can escape if someone blocks you in and your egg is done for. Sometimes the villager or generators are off limits
Personally after various games and over 14k kills in egg wars Iâve not had this situation happen once
I have never and have never been blocked in when Iâve spawned
Plus what if you didnât buy a pickaxe before? Still stuck soâŠ
if someone is able to block in your spawn your egg should be done for
In most cases it is. Being able to escape is something good though
Personally it has definately happened. Not as much anymore but I do it everytime I rush someone
So instead of rushing someone, youâd rather block them in than just get the egg? Why slow the game so much?
Iâve never seen someone blocked in on their own island from spawn before, so you must be the only one with this methodđ€Łđ€Ł
Personally Iâd just get the egg and kill them after
Egg rushing is way more prominent now aswell due to getting 3 emeralds when the eggs broke
You kill them and then you block them in and kill them over and over until their egg is gone
It is for when you rush more than one person mainly
I play quick games
And obviously when they have ancient debris or more
But why block them in, could just get the egg and then kill them after, no respawn? Much easier and 5 emeralds just for doing it
They have ancient debris, if you rush two people you can block them in and don't need to block yourself in with it to take the egg
It depends on a lot of different things of course
me yes :/ but enjoyed this unique experience
theyâre fixing their k/d ratio
they stall the game till you either leave or they get bored
I was just watching some eggwars duos gameplay.
Something that the guy was doing was rushing with the miner kit pickaxe and I have seen many people do first rush with miner kit,I too used to rush with miner kit pickaxe but before it was a stone pickaxe which don't break in the first rush even if they have a bit of armour and there are multiple people but the wood pick has very less durability and it breaks if you use it to rush .
So i was thinking of it and I got a decent idea which can fix the problem with pickaxe breaking.
I wonder if you can do it so miner kit gives a efficiency 4 stone pickaxe instead of wood pick. It would make so pickaxe is not too overpowered and it dosent break even if you use it as weapon for first rush
what if it just had unbreaking
Not working
Remember efficiency 10 wood pick?
Redstone should come back sometime each year. I want to make flying machines
Gold base gen will be disable until they go to mid
No
Nah so u want camper to be rifch?
no i want rusher have loot
Rush mid đ
why rush mid when rusher rush camper base
very good
atleast on magic
U having same idea with me
people sleeping on gen for iron swrd while you rush with litteraly 10 block
and respawn with pick
remove netherite already
pleeeeease fix bridging... you' ve had bug report. it's just such an annoying bug
Literally
whats wrong with it
Don't look straight down, and one other thing and you should be fine
It is logged, and being worked on
its when you quick swap right when you ran out of blocks in the original slot
Yeah that's the one
While looking down, Jump, Place, Sprint... normally u god bridge.. but since the update it way too often cuts out, especially over water
^^^ this keeps happening to me, in ctf too itâs rly annoying. Sometimes itâll lag and keep bridging but itâll have a gap itâs kinda like the ghost bridging bug from a bit ago
When a franchise raises the costs of their products and then puts a discount to make the customer think theyâre getting something for a lower price, thatâs basically what this update is, making us use the discounts on criminal shop prices is insane
If the admins actually play the game and realize how many bugs there are how it was before, it would be like the Efcluke person playing duels and changing the floor to make it possible to use the flint n steel, it would be the same with admins playing and seeing the bugs and actually doing something about them
Raising the prices is such a weird solution without studying the game or the enviroment, or asking what the ppl wants, its an unilateral decision, and the ppl who suffer are the players, ofc there can be an increase in "numbers" but the ppl who complain arent listen and those "numbers" are neither ask nor listened, why raisiong the prices and adding a fake sensation of discount }
At the end of the day, the ppl who is actually playing the game is speaking that this update was a lot and unnecessary, if the admins or moderators or whatever acually play the game, why sky rocket the prices was to begin with a "solution" or an "update" if this changes fit into the definition
the prices changed to make it a slower start and a faster finish, they didnt skyrocket
especially since on op tokens are doubled for no reason
To speed up the game
Either double tokens or cheaper prices
no only thing that skyrocket is iron
every other thing is cheaper
it should be contrary
In the shop-?
And everything else-? Blocks, food, pickaxes, weapons
everything that cost iron expensive
40 gold for 8 gaps
Which is how it wouldâve been before but 5 for 25 is sm better
But they completely changed everything from before for no apparent reason
there a time it was 10 gold 5 gap
I dont remember that at all but 40 for 8 gaps is stupid they should have it the way it was before
it make gap kit better
Not really bc you can still buy gaps for cheap and the discount makes it even easier to buy a lot but itâs impractical to have to save up for 40 gold just to not die especially if youâre getting rushed
kit only useful at start of the game you can get everything by buying them
so its kinda better for gap kit
max armor/weapon to buy before
Yes the gap kit is helpful but Iâm referring to long term đ and with this new kb and the stamina (idk what itâs called but the rate in which food goes down is sm faster now). Itâd just be better if they made the bundle gap trade thing the same as before
Ofc the gap kit is useful and if you can survive the whole game solely on those three gaps good for you but itâs still better to have extra
For a normal price
yeah true but 2 gap seems enought even better if you have gap kit
With saturation being harder to increase and maintain in general, golden apples are much more valuable now. They are one of the only foods that can be eaten when full on food. This way, you can "stockpile" saturation in a way you can't with other foods. Since the food bar only drains when the saturation value reaches 0 (max is 20, just like food), you can reach 20 saturation by eating 3 gapples. You can't do the same with steak unless you are at 0 food and hunger, and why would you ever want to be in that position in the first place? You can keep sprinting and regenerate health for longer, and it would be a nightmare to deal with if they have better armor than you. I think the higher prices are fine on gapples, as they are a result of the game's changing design on pvp. No more protection 4 exists, and fights are decided more on who dies first, not whoever stockpiled more gapples/armor. Losing to the dude who "wasted" more time gathering resources than playing the game isn't fun. Putting the onus of winning based on player skills feels much more satisfying than playing gold/diamond tycoon.
You need two steak to do it. Steaks gives 12, I think gaps give 9.8 or some nonsense. You can just eat a steak and one gap. This had always been the case, before you just had ages to gap in fight; now you have less and think a bit about it.
Also, I feel like fights have always been decided by who dies first tbh đ
Just put the gaps as they were before for the larger bundle, theyâre literally the exact same price as before I think except now itâs 40 for 8 instead of 25 for 5 like why was that even changed đ
The larger bundle doesnât stop ppl from buy gaps it just makes it more tedious, itâs annoying to have to save up to get a bundle when you could buy it sm faster before as 25 and 40 gold are v different, especially with the new gold gens. It doesnât rly make sense
As in; sell them per 5 again? So you can buy the bigger batch quicker?
You can get gaps really easily in OP. So I don't see why the price should become less
That's not what they're asking
Yes I think itâd be more practical
I kinda noticed that if your a bit hungrry and eat a gap instead of a steak you kinda trapped yourself with a lot worse saturation
Not sure i agree on that part
But the fact you die so much quicker with iron makes gaps a lot more important then ever now
So
Thats because steaks restore 12.8 saturation, while gapples restore 9.6 saturation. This makes steak have 20.8 "saturation" units worth of use, while gapples only give 13.6 "saturation" units worth. This means that steak is better at restoring hunger in theory, but you can never reach above 12.8 saturation with steak unless you eat 2 in a row. This is what makes gapples powerful, you can stack the 9.6 saturation from 1 gapple to get 20 sat, while it takes longer and is much riskier to eat steak late. I had to look at the wiki to make sure I was getting this info correct but thats how it works. Plus, in bedrock edition, you get extra regen benefits from hunger.
Is the ladder placing bug a known bug or should I report? (place ladders while going up and it will not place occasionally)
Please report
Always thought it was lag
double the price of diamond armor
double the price of trident
Agreed
Suggestion:
- Make all pickaxes have efficiency 1 in Normal mode
- Change efficiency 1 to efficiency 2 in Enchantment Shop in Normal mode
make the iron pickaxe be able to break netherack, it makes sense because they both cost gold anyways
just fix the whole game egg wars used to actually be fun not anymore
bring leather armor back
if u die make sure you loose all loot why let players keep pickaxe
Suggestion:
Change the amount of steak from 16 to 8 in Normal mode
Bring back redstone for a limited time each season
why
Cause it was fun using flying machines
can yall just add the old version off egg wars in seperate portal or something
why does the trident do so much damage to netherite armor and why arent swords enchanted like before
sad how they really messed up egg wars and golden apples dont even help anymore this game is so unbalence
The update is targeted at new players because the skill gap between the good players and bad players was too big
Itâs horrible
It wasnât broken there was no need to change it
it still is horrible if u controll the middle its like if you already won
is there a way to get a refund from egg wars
this version of egg wars is really trash
Ancient Debris as egg cover is horrible
People should spawn in with pickaxes itâs literally impossible to break their egg cover
whats the point off ancient debris and having obsidian on shop for sale if they both take a bit long to break
why do we even have a pickaxe when we respawn after we die
Cubecraft shouldnât have targeted an update at bad players and ruin it for the good players. The bad players should just get good itâs not hard
they really ruined one off there fun games i used to always want to play egg wars but now i dont even want to play it most of the times
11 month of work no
That make sense but more player on more important for them
Getting a diamond pickaxe is not hard at all after going to mid one time
And if youâre unable to mine the ancient debris because of the enemy destroying your block in, block in with ancient debris instead
Yeah exactly
whats the point off a sword if a trident does much more damage to diamond armor
as well to netherite armor
@carmine lantern 11 months off work for that trash ass update to egg wars is sad
I do strongly believe the argument/preface of this update being for new players is so stupid bc all the good players had to learn to get to where they are-? If there was an issue with new players they couldâve made a tutorial mode for egg or made a practice thing or something. Egg isnât a complex game by any mean and completely changing a gamemode for ppl that get mad bc they donât want to put the effort in to get better is so backwards
It was designed so new players would have an easier time. Which didn't go so well in my opinion
Can we get TNT to go back to how it was before.. it was way more fun
make eggwars like hypixel bedwars
That would be awful
I think that all of these changes for new players were totally unnecessary, good players now had to learn with the old gamemode with no problem so throwing away a gamemode and a lot of its players for new ppl that didnât want to bother to learn the old one seems poorly thought out
tnt able to damage yourself so you can fly
personally i dont want that.. just want it to affect other tnt to the level it used to
Bring back the old shop items and prices
Yes
armor should be permanent
??
did you ever try to break an ancient debris from camping team?
that respawn with pickaxe?
what the point of killing them then?
just bring back the old egg wars and also the sword are so useless in the game that u dont need them anymore all u need is a trident
bring back leather armor as well and and bring back the old shop prices from the old egg wars and take out the trident
bring back the emarold generator
take out the enchanted table
take out ancient debris
Normal mode has leather armor and no Netherite armor
i havent played normal mode but im going to have to give that a try
yall should have not messed up egg wars instead yall should have focused on making good maps
Iâve been wanting new maps for solo and duos
i been waiting for better maps in general like most of the maps on teams of 4 are trash
tbh that would make the game super hard against campers
^
They wont have swords
I just want some permanent stuff so that if u die fighting someone, itâs not that hard to come back
Itâs not hard if you just like get the materials needed to buy everything you had before
i think the point is to make it hard to come back
You already have the permanent pickaxe armor would be way too much especially netherite
go play on hive
i bet egg update dev fav map is celebration
||me about to get muted for telling the truth||
I agree
then whats the pt of the egg
if youre trying to play bedwars go to another server for that
double the price of diamond armor
double the price of trident
this would balance the price of end game
just bring back the old prices and old armer and take out the new armor and the trident
bring back the emerald generator and take out the enchanting table
take away pickaxe when players die
not happening
I like the new system for emeralds a lot more, but some prices can be tweaked
Fr they nerf iron and boost gold and diamond price
Strength should be more expensive
i think the additions of rockets would be very fun and cool but make them like 3 rockets for 5 diamonds and put in misc. or in archery it would buff the elytra, i just dont see anyone using the elytra its kinda uselless for its price and you could also put it in crossbows. I think eggwars is suposed to be fun game but still competitive and balanced and this would be a fun item but still balanced if you make the rockets a bit expensive
Elytra with rockets? Nah dude
would need to be very expensive rockets
yea but still if you landed one time with the elytra in the ground you would lose it
No please, I don't need elly leap again
You just can't die anymore, since you can just elytra firework out of the void
bro its not like you are going to have 30 elytras
It happened before
i mean if you let the game go on for 1 hour i guess so
yeah it was super hard to kill players that had elytra and tons of leap feathers. Also... people DO use elytra.. I use it a lot especially on clutch games 1v 9 etc
i used elytra once and never seen someone use it again
here we go again
this update is good would be better with all the armor and maybe redstone if someone used it
Ancient ores are too strong so theres 2 things u can do 1- remove them 2-make it that when u buy a pickaxe and die u dont keep it because atleast before with obsidian u could box in and break but now if u do that they just keep respawning and breaking the blocks đ
Things Iâd like to see in the future:
- Bring back Leather armor in OP mode (and rebalance armor prices for OP mode, leather armor should cost 4 iron, iron armor should cost 40 gold, and diamond armor should cost 64 diamonds)
- Remove Netherite armor in OP
- Bring back 5 gold diamond pickaxe, and add efficiency to the 12 diamond pickaxe. It doesnât make sense having to go to mid just to buy a pickaxe that can mine ancient debris or obsidian.
- Bring back power and punch bows, especially in OP since bows are underpowered in that game mode
- Nerf pickaxes on death, either by putting it on cooldown the same way as kit items if you die within the cooldown timer, or lower the pickaxe tier by 1
Agreed
pickaxe on death is too op, I just buy the most expensive one
and then just buy iron armour and keep rushing to others base
I'll succeed eventually
Yeah its annoying
Make it so you can add bots to your team if you are not in a full party that can just stand still and do nothing
So if you are two players in a party and play a To4 map you can add two bots to fill the slots
that just stand still
Pickaxes on death is annoying
Also because if you accidentally buy another pic your stuck with it forever
You can throw it but yeah they're annoying trying to get a box in
Ye you still gotta throw it every time you respawn

