#☕︱java
1 messages · Page 20 of 1
is tower defense or anything that made cubecraft unique ever coming back? 🫤
zzz
banned from jelly
why
he tried to steal my acc
?
wym nah
lol?
he lied to gon about how he tried to change my security info
you got wiped and left anything
idrc about your opinion tbh
Somebody needs to say to Camezonda that making a bedrock texturepack every single day wont revive java cubecraft.
These are independent texture pack artists, not the design team. And our design team aren't developers who work on Java @violet hare 😛
Ok but still stop with those packs, they are like 20 now
We're supporting these artists by giving them a platform to release their content 😄
Ah ok
Wasnt it said u will release a pack for java when 1.19 comes
There was smth with a java texturepack
But it was never released
@hushed shard is it true or im just tripping
I don't recall that no
It's the resource pack on the server..
It doesnt have different textures, only for the gamemodes with the different rabbit foots
It's not intended to fully replace the Java textures
I thought we are getting overall pack😭
Server dead
Only if enough people would play it
They removed it since people weren't. Same as other games
Most of the games were
who want to play?
so where is wipeout map?
Thats a summer map
And the summer event ended like a few hours ago
so the map disappeared
rany dm me we can play
why did duels get removed?
Too low of a playerbase
could have removed parkour instead of duels 💀
That's not how low player counts work. Duels count would have still been too low regardless of if we removed parkour.
But why keep parkour as a gamemode and remove duels if parkour has less players?
Because once a parkour server is up and running it's cost to run is much, much lower than duels, and we only need around 2 servers to handle all the players, whereas duels is an entire server for every duels game. Running costs per player are a lot lower for parkour, meaning it's much more affordable to keep running. Handful of other factors too, but that's the core one.
@silk coyote Are you guys aware we can't join Parkour or Select Maps? Eventhough it says in #📰︱changelog that it is fixed.
To add on to what Laura said here - it's also a game that doesn't require anyone to start and whether it has 10 or 1000 players, the game experience is identical. On the contrary, competitive parkour was removed for this very reason on Java - the game experience is negatively affected without other players. The game did not have enough players to routinely start, hence why it was removed
Would it not be possible to have custom duels again? Where you challenge someone.
Also I got a bug in FFA where I didn’t get any speed potions at all after I shopped wizard, even when I had all of the rest of the potions and got a bunch of kills
Idk if it’s known, if not I’ll report it ig
same
A bug report would be in order
Alright
I got a recording yesterday so I’ll do one later
Sometimes
Most of the time it's because i'm bored
hi guys
i have a rank from long time
i wanted to upgrade and i just saw that my rank is sub now
insted of perment
i wonder scince i am a old rank do i have to sub or i have my rank permently
No need to subscribe, your lifetime rank remains
I have no idea, if the server had more players there might be a chance to bring that game back. 
Your old rank is permanent. Any new upgrade will be temporary and when ite over you'll revert back to your diamond
hello
why cubecraft so trash?
why i cant write in the party chat?
4 developers no one of them can fix 1 bug
why cant i write without getting kicked
idk
ask @ember granite or any developer
Maybe report the bug so they can fix it~
Just an idea
i did
play.cubecraft.net and no its not cross platform
1% of cube players play parkour, pls return an old gamemode already
@violet hare
people are spamming suggestions for egg solo
i dont think they wont play it if u add it
tryd restarting?
The bug is fixed on 1.20.x; we're still working on a fix for 1.19.x
oml
Its really always a party on this server isnt it
you cant do this on a server like what
I mean considering that java doesnt support 1.19 anymore properly... People shouldn't be complaining ab it
Its now 1.20.1+
After all
its a broken server
What?
From what i understand 1.19 shouldn't really be used
It's just the inverse from before
Well its still obvious there shall be some issues with 1.19~
Arguably, you should use the latest version regardless
But we still want to support 1.19.x at this moment. And it's just a bug
issues like this should not be still there for more then one hour its obv no one cares anymore about java
just shut it down lmao
so why do they still allow people to join on 1.19-1.19.4?
Yeet
Fr
tbf they havent made good use of 1.19's features anyways
so i dont expect a lot 😆
what?
that doesnt make any sense
are u trolling?
Nope
i dont understand what ur point is
cool ig?
Make a bug report
Thats effort, i has someone else doing that for me~
so i have to clean up the mess that cube makes by notifying them about it, im not a damn mod
Lol so accurate
Like they still havent fixed the armour/pick dupe bug. And it has been months since it was "released"
I just dont know why they wait so long for the shut down
stop giving false hope pls
FIX UR BROKEN SERVER OR PLS SHUT IT DOWN
if this kind of bug was on hypixel it will be fixed in less then one hour
That may be because hypickle is java only
The player base on java is like 5-10% of total
you shouldnt deflect complaints too much
users do pay 10 pounds a month and expect a great experience
complaints are to be expected
Complaints are better through the suggestions pagr in the form of suggestions, bug reports, and forum posts. Not aimlessly complaining in the discord
you misunderstand
Also you don't have to pay £10 a month to play. Ranks are not needed
complaints arent good at all
criticism is but complaints arent, you can criticise without complaining
nevertheless
its to be expected
and yes you dont need to pay, you dont even have to play at all in fact
but people do
and its encouraged
so you will receive complaints
Complaints can be useful sometimes actually. Its just aggroed ones that tend to not be. Not all complaints are a bad thing
For example. Complaining to a manager about someone harassing you at work. Yes its not related to cubecraft but it's it's example
You just need to discern the different between a positive and a negative complaint. For example okeays ones is a negative complaint
Not all critism is good either
ok im not going to talk to you about what criticism is good
Hence why there's destructive and constructive criticism
we are far beyond the topic of the discussion
nevertheless
you are to expect complaints
I know that
I never explained why they shouldn't complain?
I know that
so...whats your point
why would you say this then
ok but sam did
and you went against my original argument (which was that complaints should be expected)
i didnt say you as in you specifically
it is rather obvious that you did not
but you did go against my argument
I went against it by saying complaints are better in a different form rather than putting them here
There's better outlets. It's better to recommend where they should go for it rather than explain to them why here
what? you want people to complain about the same exact thing in forms?
Reread my first message
I said in the form of suggestions or in the form of a bug report
it doesnt disprove my original point though
Something that's scruslly useful
i dont think you're understanding
Actually*
complaints are to be expected
they will go where they're most heard
if users think this is the place to complain
they will go here
I never said complaints shouldn't be expected. Meaning I technically didn't go against you

And its better to suggest that person to complain in a different way rather than to put up with it here
I know people will come here
But if they do. You tell them to make a report or a suggestion
.
why would you tell them to make a report about something that is already known?
i am personally a developer and i would HATE if people started spamming my forms with the same exact issues
its better to complain here where it'll just get flushed in the chat
and this does go against my original point, as a correction to your message
nevertheless
sam deflected complaints in the discord
i said they are to be expected (you would assume that i mean in the discord)
you then told me they can be useful and fit in other places more
which is completely off the topic
so i asked you, whats your point?
So would it be best to just ignore them? Because obviously you don't want them deflected here but you also don't want them putting in a forum post on it
You went against Sam deflecting it. And you went against me telling them to take it somewhere else. And I know complaints are expected as I have said
????????
again, you misunderstand
You added as much onto his statement as I did with yours
You gave him a suggestion
ok let me speak plz
I also gave a suggestion
It also doesn't matter if someone chooses to answer a complaint
So leave Sam alone and let him do it rather than go " you shouldn't deflect complaints too much"
Let him do him
are you trying to have a civilized discussion with me or not
he is free to do as he wishes
Then what was your reason to have an input?
i let him know that it is to be expected, he shouldnt deflect them too much
he would eventually end up wasting too much of his time
Hes been here for years and you think he doesnt know its not normal?
what?
That 2021 is a lie
????????????
okay it appears i cannot get through to you
you are repeatedly giving me pointless statements
apologies but i will have to end this discussion now
i wish you a fantastic day
You are too. Your suggestion to him had no stance since he already knows what he's doing, he's not as stupid as you think. I only did the same thing by also relaying something to you. Have a nice day
What happened with me?
Apparently you shouldn't reply to complaints much
that is not what i said
please dont put words into my mouth
and i have no doubt that sam is a great and intelligent person
just wanted to let you know that deflecting complaints was rather pointless as they'll be flooded here
well, everywhere
probably in the forums as well
thats all
And you think he doesnt know that?
idk what you being here for years has to do with it
ok plz allow me to talk to sam and him only
Okay simple explination for both of ur points. Yes saying complaints here will less likely be seen (that goes with bug reports too), forums is just the place where the staff sees those complaints more often (including bug reports) and thus they fix them/do a conpromise depending on what it is
Like i agree they should bring back some of the game modes, but is a matter of a compromise with the java community, yknow?
But some bugs are harder to fix (and they really are trying hard to fix them), its just a manner of time
Ill be honest, me talking ab the mud thing was me just joking around :p
And thats my little wake up rant concluded from what i understand~
no i mean this
Oh that
it is a little pointless explaining to everybody that complains why things are the way they are
its not going to end lool
Im just saying there that more of the dev team work on bedrock here basically. Just saying thats the case~
ya i get what you mean
you do have a point
just that letting people know that every time might be a huge waste of time
well thats not the point
the point is
I mean its what ive done with the end update~
complaints are to be expected
Soon™
right?
Yeah
people WILL complain
and deflecting them shouldnt be done too much
people will complain
and you should accept complaints here and there
you shouldnt always give htem a reason why they shouldnt complain
It gives those that see reason a "oh that makes sense", but yeah a majority dont do that, agree there
Like i could always just say that (at a equivelent % of playerbase) bedrock earns more money via ranks then java shortterm, but i sharnt get into that~
so what exactly do the things itzxelia mentioned have to do with it? LOL
nah you right and i understand your point
Ima refresh my mind on that one sec
just look at the more recent ones
you being here for years for example
Critisism stuff
what does that have to do with it LMAO
It just means we know more of what the server wants, i think anyways
Like we understand how the staff team work better
yes but you still did that exact thing
whether youve been here for years or if its your first day
Same amount of "hearing" from the staff team
Unless you go to the fourms and the other doesnt ofc~
But yeah, looking at his critisism point. Its true that it isnt always good (just look at the 1.19 update reaction to prove that :p), but the better forms of it is normally on the fourms as they normally type with less, uhh, "emotion" lets just say
I agree that if you do have something to say to them, there is the best place, you can still say it here its just they likely wont see it ofc
they likely wont care
Theyve shown they have cared in the past, and nothings changed now
nevertheless they will still complain in places they shouldnt
Yeah
I mean, to me anyways, as long as they ain't clogging up #🪓︱skyblock im fine with it :p
More or less anyways
I just read everything u guys said and i will just say this:
I know that a bug exist (like the armour/pick dupe on java) and I just wait for people to report it bc its a big one and every1 knows it exists. But cube hasnt fixed that bug for a month now. I come here just to act like i complain to see what people will say when I type: remove java dupe bug. And most of the time nobody responds or other people start asking the same question. Then u guys come and say make a bug report. And im like yk how much people have reported that? Yk how much people are banned for abusing it? I start to think that cube just ignores it now. Cant they just remove the "undo last purchase" thing until they fix the bug so no more people get benned for using it and add it back when they do? Well im sure that such a suggestion is either been given or when i make it i will get spammed with ❌ and staff saying its harder then u think it is. My point is I m just here to see ur opinions about what i just said
I agree with the whole let others report it, but (idk if you have done this) in that bug report maybe do that suggestion as a temporary fix
Sure, will do it
I made a suggestion, can u feply with ✅ so staff can see it easier and think about it as a temporary fix.
Sure, send thy link
I know that this bug exists and at first I was just waiting for people to report it because its a big one and everyone knows it exists. But cube hasnt fixed that bug for a month now and Im sure most of the suggestions in the past month are for... https://www.cubecraft.net/threads/armour-pick-dupe-temporary-fix.353348/
Why did it send the whole suggestion as a msg...
@sonic niche Is that specific cage, I believe a fix is out. But would use a differenent cage for a bit until all old servers are gone
ive also seen that glitch today with the same cage
i think it has to do with the cages fix
bc i have that desert cage where you where able to croucht thrue the sides byt there are bariers now
known bug
very fun!
on 1.20 it works
yeah
thats why i say shut java down already
fix it or shut it down
Shut it down? Hell nah
And now say that to everyone who has paid for a rank, be it with the old system or the new
Not my problem if they choose to pay for that rank nothing gonna stay forever? its ur own choice to pay for a rank cubecraft isnt demanding for a payment
^
The old rank system was advertised as permanent which means they expect it to last forever, until the server has to shut down
^
No they said over 1000 players and rn they have 450 players on a friday night
Friday night is when, more often then not, people go out
Its either that day or sunday that people do stuff
Statistically speaking, ofc itll be on the lower end
also the fact night comes into play
Anyone can help me with my cubecraft ?
just admit they dont have enought players for java to hold up
wrong
it actually averages higher amounts on friday nights
fr
ikr
stop hoping for cubecrafts future
we can't be optimistic about javas future
maybe bedrock cause it has a good amount of players
but java? absolutely not
they should just focus on bedrock and shut down java
ikr
idk why they are still trying to save a dead server
its over
can i play cubecraft with my bedrock friend while i play java?
Worth noting that there were some major issues with 1.20.2 which caused lots of players to get kicked. These are fixed now and the player count should start to return to a more normal state now 😄
normal state? i dont think u know what a normal play count used to be on cubecraft
Normal state *with respect to the average count over the last few months.
Also worth noting that a lot of players have returned to school recently and therefore numbers are naturally down because of that too.
Because some people still enjoy it and play it, and we feel we'd be doing a disservice to them if we didn't try to revive it or at least keep it going.
If we can't sustain it then yeh, it will be shut down, obviously. But we're not gonna just let it die.
Sadly alot games got removed :/ before the 1.19 update there still were 2/3k players
Its been dying yeah, but they are trying
Yeah
Yeh those numbers were from a few years ago, we've been averaging 1k players for the last 2 years, even after some games and modes were taken offline pre 1.19
Never, it would be more hassle then its worth
No. All of our systems only support 1.19+ frameworks now, and it's not possible to revert.
Aa okey
Is it still a chance for all gamemodes to return to java? I know player count is low and u guys want it to be bigger to add them, but it wont be. The server loses a lot of players now bc of school like u said. It will be cool to add just a single one not all at the same time and see how it is going to be.
As long as there would be a playerbase to give reason for their return, then yes probably
That's our aim. We absolutely want it back up to a state where it can sustain itself for all the game modes and other games it used to have. But unless it can show us it's capable of reaching that, it'll have to stay in this "Diet CubeCraft" mode.
The problem we have with adding back modes and games, is that they dilute the games. If we bring back both solo and team EggWars, then 50% of the players play solo, and 50 play team. Meaning there's 50% less players in both and the games start half as frequently, which loses us players.
And we can't bring back just one, because other players will be upset we didn't bring back their favourites.
Well i see a lot of people who want the modes to return and also more will come back if they do. They will have a big playerbase im sure. People want things back when they lose them yk
Well what about minerware and tower defence. Then a whole new playerbase will come back to play them. People who have left the server when they got removed.
Honestly when they were removed we didn't see that much of a drop in players. Which means they moved onto other games on our server, or, a lot less likely, somehow we gained as many players as we lost from them, just because we removed them.
Now we're pretty confident it's mostly the first scenario there, and if that's the case, adding them back takes away from the current games we have which are performing ok, making them ultimately worse.
MinerWare and Tower Defense were performing badly during most of the day. During peak times they were ok, but the rest of the time games barely started because of the low play count they had.
Isn't there any possibility that, at certain times of the day, the time at which a game starts can be automatically adjusted? for example reducing to 30/15 seconds with 6 players, instead of waiting for the server to be full. (in the case of Minerware)
I know those games had a small playerbase who probably plays something else now in the server or just plays bedrock minerware. But what is the problem if u lose players in other gamemodes. Games will still start fast because eggwars and lucky islands as an example have 150 players each. And a game need 8/12/16 players to start. Its not like those modes will lose all their playerbase when u add minerware only at first. You will lose probably 20 players from eggwars 20 from LI and 10 from skywars. And the mode will have the same players as skywars rn. Also some players who left the server will join, which will make the mode have even more players. I just think that adding only minerware at first will be good. When the playerbase goes down again, u can remove it. If it goes up add tower defence back. etc.
There's no Java 1.9 multiplayer server other than CubeCraft. So I think that's a stupid move
Just make a move. These modes have been gone for more than a year now. And playerbase keeps going down. Add them and see what will happen. If you just act like: we will lose playerbase in other modes, these modes will never return bc the playerbase keeps going down. One day cube will just have 200 players and you guys will be forced to shut it down and those modes will be gone forever. Minerware is not the same in bedrock. And you havent said anything about adding towerdefence on bedrock.
Both parties are right, and I understand that it is very difficult to return modes, it is not as easy as it seems, but it would be good to do a "test" by adding Minerware, depending on how well it goes and how much it affects the rest of the modes , we will see what actions to take in the future.
Unfortunately no, our system isn't designed with those kinds of dynamics in mind, and would require a chunky overhaul to implement.
And we've only just finished a pretty major overhaul. I don't know the specifics, but this wouldn't be as useful of a system as it would initially appear.
We're currently making moves, in that we're updating the games and modes we have with new features and maps in order to grow them.
Due to the numbers we were seeing prior to removing said games, and comparing them to the numbers we have now, we're not confident we'd see growth to the scale needed to sustain the costs of those games we add back.
MinerWare is actually a surprisingly costly game to run. It uses quite a bit of CPU power to run because of how complex it can get, costs a fair bit for the game health monitoring systems for it, and also requires an entire server per game, and before removal it wasn't generating enough to cover these costs.
And as I said, if we bring back one, players complain that we brought back the wrong one or not their favourite one, which is why they'd all have to be brought back at once.
They are very difficult decisions, they are in a very difficult position and with few possibilities, but I think they already took a big risk with the 1.19 update, and it turned out quite well for them, I think that trying for a while would not be bad, obviously there will be users Let them complain, but in the end they will adapt, it has already happened several times, Cubecraft Java is a mythical server, and seeing it like this (with so few modalities) is very sad.
With they I meant you, the translator translated it wrong, xd
@silk coyote what do you think about that. Is it possible to do it like that - make a poll when you add the things you want to the current modes and fix most of the bugs? I know that people want their favourites to be added first, but this the safest and most fair way to do it.
I love cubecraft java, I hope to see it again with more users soon.

The perfect answer so that we can finally stop chatting.
"But we're not gonna just let it die" you did that by removing 2 beloved gamemodes, and updating to 1.19 with NO comminuty input before 1.19 was released
its better to shut down java because i have no hope for it
java is only making up around 2.5% of the total cubecraft playerbase rn
https://stats.cubecraft.net/
Yes
more recourses for bedrock
and better bedrock updates
I'm sure they have enough resources to develop the bedrock server well
with the amount of problems java has, it certainly delays their progress on bedrock updates
And you'd also have one thousand angry players who no longer has a server to play on
wrong
Wrong?
ur overexaggerating
No, I am not
It has. And concurrent players does not mean overall players
ik
cube has also made a lot of players angry with the 1.19 java update
so it won't matter anyways
Yeah, it was garbage
You have a very pessimistic view on things, Java is Minecraft. There are no other servers that offer 1.9 minigames on Java other than Cubecraft
that's false
If they actually would listen to their community they could capitalise on that
problem is
they don't
so there's no point of keeping java up and running
ik
mcc island
plus
they removed
td
and minerware
so no more unique gamemodes
They had to consolidate, just how it is
make java stronger?
I never played those gamemodes
Less gamemodes, less spread out playerbase
You really don't want to have a lot of gamemodes without a good amount of people playing
thats not really true
before they removed td and minerware
peaks were at 1.5k
and after
1k
and it slowly declined from there
they also removed a lot of maps
which made NO sense at all
supported by this fact:
Td and minerware did not cause a drop of 500 players. That is for sure. I think the 1.19 update was the major contributor
Maps I agree on
it was both the removal of those games and the removal of many maps
and 1.19 update aswell
Sorry guys, we're shutting down the Java server because Forlamce3r doesn't have any hope for it.
We removed the weakest performing games and game modes, taking into account average player count throughout the days, how much those games cost to run, and how much they were generating to offset those costs.
And no, removing Java wouldn't have any benefit for bedrock's resources. Both codebases and systems are unified now. We write one line of code? That line is on both Java and bedrock simultaneously. The only systems which require any major differences between platforms are the menu interfaces.
And no, we didn't drop that many players after the removal of those games. The player count barely dropped at all even when measuring it by a month or two after.
It did drop over the course of this year. After removing gamemodes and implementing the 1.19 update
You can't deny it. I understand that it took you a long time and you had the best intentions
With the server in mind
Good financial desicion, not so great for players. You give and take
That is how life works
It has declined because the 1.19 update and Game Framework conversions took much much longer than expected, meaning we had no game updates during that time. Sure.
But now we're past that and back on track for doing lots of game updates and pushing the server again.
And the player count is still around what we would expect considering month by month trends, this is always a quieter time of year as people head back to school.
Map rotations like in many popular competitive games would be very benificial I believe
It took much longer, and because of that people left once it came around?
"Sorry guys, we're shutting down the Java server because Forlamce3r doesn't have any hope for it."
that's one of the MANY reasons why java is shutting down
also read my messages above which also explain javas downfall in players
"We removed the weakest performing games and game modes, taking into account average player count throughout the days, how much those games cost to run, and how much they were generating to offset those costs."
ok then explain to me how you are still averaging well under 1k even AFTER 1.19 update was finished
even story admitted:** "At this time, Java needs to grow beyond 1,000 players or we will need to close it."**
"And no, removing Java wouldn't have any benefit for bedrock's resources. Both codebases and systems are unified now. We write one line of code? That line is on both Java and bedrock simultaneously. The only systems which require any major differences between platforms are the menu interfaces."
well java and bedrock works much differently internally, so couldn't there be major issues from this system?
"And no, we didn't drop that many players after the removal of those games. The player count barely dropped at all even when measuring it by a month or two after."
that's not true at all. java went from 1.5k to barley 1k after these changes, in addition to the removal of many maps
No people had been trickle leaving because the games were becoming stale, we also saw it on bedrock too. Sure some people left after the 1.19 update released, but I'm not sure if that was because they were expecting an entirely different thing than what they got, but the player counts have been sustaining themselves.
The people who left were mainly veteran players who woke up to an entirely different gamemode with new strategies and pacing
but the player counts have been sustaining themselves
that's not true at all
sir, did you see your playercount peaks for the past week?
Changes were very drastic and not always well thought out (I am an eggwars player so I will be referencing eggwars)
Some were good, more often than not they sadly weren't. From the perspective of an experienced player
but I'm not sure if that was because they were expecting an entirely different thing than what they got
you definitely know why a lot of your java playerbase left
and that's one of them
you also proved one of my earlier points
The largest issue right now with Eggwars is that half HP and normal HP are two sides of an extreme thanks to the buffed damage output and cheaper golden apples. In half HP you die extremely fast and in normal HP you can stay alive for as long as you want in a 1v3 by chugging gapples.
Usually you go with normal HP because that is the better option of the two extremes
.
I like what you did with generators. I enjoy the new system for emeralds (discounts) and the enchantments (although some have no use). I think the changes made to bows and the addition of crossbows was good. Ancient debris was a natural change. Leap Feathers and Blastballs being accessible is great. Pickaxes staying upon death is alright but they should downgrade like they do on other servers.
Goodnight
exactly
waste of time and effort to keep on trying on java
they had many oppunities to save it, and ignored EVERY single one of them
Two weeks ago we were averaging around 900-1k, same as the 4 months prior at least. I'm not sure where you're getting these numbers from but they feel anecdotal.
Of course we're not going to suddenly explode another 2k players out of thin air after the 1.19 update overnight. That was never expected. What we expect is to grow the player count over the near future with consistent game and server updates now that we have the framework to do so. At that time, we will evaluate if Java can continue holding in the position that it's in, if it can be brought back up to what it was, or if it can't sustain itself.
Java and bedrock do run differently, but our bedrock servers are just Java servers which translate data from bedrock to Java and vice versa. They've been like this since the bedrock server went live, and as I said the only different systems, at least from a game point of view, are the menus. Everything else has been unified to handle either platform.
And no, Java hasn't been at 1.5k for at least 2 years.
Yes I've seen our player counts for the last week, and yes, when overlayed with graphs for previous years, taking into account the overall lower player count, they're at an expected low because of other factors like, but not limited to, players returning to school and such.
2 years 💀💀💀
thats not true at all
And no, Java hasn't been at 1.5k for at least 2 years.
you had that playercount in the summer of 2022
you clearly don't know what you're talking about
Because it costs nothing to run. It doesn't require X amount of players to start, it's just always online, and it only requires 1-2 servers to run.
bc everyone was free at that time, right?
yea
and it never regained that playercount after summer ended
If cube is 1.12.2, the number of players may increase if the old maps come back.
That's the thing, as I said, we write an update for bedrock, and with a few minor tweaks for Java, boom the update is available for both platforms. It requires minimal effort now to adapt an update for both.
Not trying to use this to grow Java would be foolish.
Me and most of my friends left it because the cube was changed and the beautiful maps were removed.
Two weeks ago we were averaging around 900-1k, same as the 4 months prior at least
no, you have not been averaging that playercount in the past 2 weeks
let alone 4 months
it's more close to 700-800 in the past 2 weeks
and 800-900 in the prev 4 months
although it may reach 900-1k on certain weekends https://minecraft-mp.com/server/24755/stats/
I personally didnt like the last update
but still your average is nowhere near 900-1k
it's around 700-800 now
What we expect is to grow the player count over the near future with consistent game and server updates now that we have the framework to do so.
what are you going to add with your new frameworks?
new maps?
and I HIGHLY doubt you will gain additional players
You're the one comparing peak summertime stats to known autumn low average stats. Of course they're not the same scales.
Compare autumn stats with autumn stats, factor in we just had a drop due to version changes, and where we are now falls in line with previous years.
you had 900-1k players in the fall of 2022
now only 700-800
and fall is starting again
and AFTER 1.19 is out of your so called beta
Are there any plans to increase the number of players for cube in the future? @silk coyote
We also had a larger average annual count in 22.
You scale the graphs accordingly to that, and they're not dissimilar.
maybe because you had more good gamemodes
and didn't roll out the AWFUL 1.19 update
in the start of 2022 you had 3k players
now
< 1k
keep in mind this was during school days
The new framework allows for exactly what I just stated. Write code for one platform, it's automatically there for the other. The time it used to take for game updates has been cut in half because we only need to write the code once now instead of twice and customising it for the other platform.
Hence; update the games more frequently, make them more engaging, grow the player count.
nah i swear to god bedrock is skyrocketing
yes true
it feels like they only care about bedrock
yeah so so many ppl dont play cube java anymore :(
No it's because we had to let the served sit still going stale for 10 months for the game framework conversion. No updates for that long meant players stopped playing because they grew bored of the same thing.
they said like amounts of these type of bs "were going to update to 1.19 to regain popularity on java" and it never worked
Yes, that's what this whole thing is about. We're attempting to regrow the server again now that we have solved some major technical limitations we had before the 1.19 update.
theres no damn point of keeping java alive
well your playercount's are still very bad, and I havent noticed or seen any use of your new frameworks
AND it made it worser than before
So what will you do?
it's funny how you say that while 1.19 has been almost the SAME thing for the past 5 months
and on top of that nobody likes the new changes
OH i remember
you said even after the 1.19 ud
the java playercount wont grow to 1k players
you will shut it down
I agree
lol
you had all the maps and games people loved and they didn't really get "bored" as your claiming
you are killing the server faster by not listening to the community
true
maps from 2016
Maybe if the update had not come, the number of players could have been 3k+
We're only just out of beta... Now is the time we start trying to regrow the player count with consistent game and server updates.
Bare in mind that the 1.19 update went out on java first, and we had to wait for bedrock to catch up before we could start doing game updates.
Because only when bedrock updated, were the codebases actually unified.
but I thought you said that when the 1.19 update would initially release it would increase the playercount quite a bit
you can't keep on making bad excuses
"a bit" never comes to java
thats another reason why java is dying
because you never admit anything you do is wrong
maybe if you admitted just ONE
of your many mistakes
people wouldn't be as mad
Nope. We never said that.
We said that once 1.19 releases we will have the capability to grow. Not we WILL grow.
then wheres the "capbility"?
the poll says everything
We said that once 1.19 releases we will have the capability to grow
well you're doing the exact opposite of that
this is LITERALLY what redned said in december of 2022
There is nothing stating we intend to and will be shutting down Java. We did say that Java was built to sustain this many players and more, but one of the goals of the 1.19 update is to revive & refresh the server in the hopes we can give it a final big push 😄
lies
and then you slap a "beta" excuse because many people hated the 1.19 update when it first came out
We were very open about screwing up our estimates for the 1.19 conversion, and we listened to the player's initial response to EggWars and made changes accordingly.
anh yuo screwed it all up
ok but why didn't you listen to the countless suggestions BEFORE working on the 1.19 update
you have to look at the bigger picture
So will it continue like this or will it be closed? Laura
no community input = recipie for disaster
I miss old cube :(
you could make more gamemodes, cosmetics, mechanics, better lag stability, and other things that is fixing java for the better
^^
instead you just removed a buncha gamemodes and ud the whole DAMN THING INTO 1.19 THAT NO ONE LIKES???
you need this!!
you really want them to riot
bro u play java?
no
idk i was just telling them that
Ha! Ok.
No.
It was ALWAYS going to go out as a beta first.
You don't seem to understand that the 1.19 conversion was not just a Minecraft version bump. It was a huge, and I mean +500,000 lines of code change to ALL of our back end systems. Our games were completely rewritten from scratch to allow for faster game updates.
That's what this new Framework is.
So when Redned said that, this is what they were referring to. 1.19 gives us the ability to work on the games faster. What we are doing NOW, like, as of this minute, now that we're out of Beta on BOTH platforms, is this final big push to get the player count growing again.
@silk coyote
Tldr: they rewrote the whole server in 10 months, appreciate that work
If we hadn't cut back the number of games and their scales when we did, then the server wouldn't have been online for another 4 months. We had to cut back on them otherwise the costs would have been too great to keep it online for much longer.
I don't know when we'll re-evaluate if the server can sustain itself. But we're not making any decisions yet.
I think the only way you can convince them is to say roughly how much you saved (as a % of cost if thats private info) for doing so for closing down those games.
ahh okey
It was ALWAYS going to go out as a beta first.
cubecraft NEVER said that the 1.19 update was going to initially be a beta
everybody expected the 1.19 update to be completed after 7 months of waiting
You don't seem to understand that the 1.19 conversion was not just a Minecraft version bump. It was a huge, and I mean +500,000 lines of code change to ALL of our back end systems. Our games were completely rewritten from scratch to allow for faster game updates.
ok, you have a new framework, but I still don't see any playercount improvements after a month 1.19 is out of your "beta"
So when Redned said that, this is what they were referring to. 1.19 gives us the ability to work on the games faster. What we are doing NOW, like, as of this minute, now that we're out of Beta on BOTH platforms, is this final big push to get the player count growing again.
the "final big push" should have happened back in april but ok
I highly doubt you will be able to pull it off but I would like to see you try since you sound very confident. prove me wrong once and for all and I will take EVERYTHING that I said back
Well we're not going to divulge data related to company funds and spending. That's business sensitive information.
But as I said, the server was burning too much money for the size it could cope with, versus the number of players actually generating revenue for it. It was either cut back or shut down.
...there wont be player count improvements till an update to a game is released anyways, thats why theyre saying
Not that the framework will suddenly lure in people
The fact they will be able to release more updates in the future faster
Laura, this question is a bit personal, but how old are you?
thats not improtant lol
Old enough to know what they're talking ab~ hehe
I mean, you shouldn't do this job at a young age.
what the hell
shes 17
haha
Ok, simply put;
New framework = faster game updates
Faster game updates + time = more players engaging with the games
More players engaging + more updates = more players sticking around
More players sticking around = more players spending money to keep the server online
More players spending money + time = server growing back to what it was
Has that cleared up the plan?
Yes, this should have happened months ago, but as I have already said, the new framework and 1.19 took longer than expected. Issues arose which we couldn't predict, and we got it out as fast as we could.
ill see you in december
i won't forget that post
Ha!
I wish.
No I'm not comfortable sharing here, but I don't hide it either. You can find it if you look.
I don't know where to get it
why december??
yea
why
December is WAY too soon to get any useful data. That's maybe 2 game updates between now and then. Not enough to have an impact on player count, or more importantly, on revenue. After all, it's revenue which keeps the server online.
okay, how many months do u need to increase the player count?
infinity?
Infinity would be good, sure.
But as for a more tangible timeframe, we can't say for sure. If we notice revenue increasing over the next few months we'll probably delay the judgement call on it, if not, the call will probably be made a lot sooner.
judgement call????
ahhhhh... we can't say for sure
I think that's another way of saying infinity
u don't sound as confident as 5min ago
The call for if we shutdown java or not.
ok
Okay guys, cube won't be the same, everyone, sleep well.
nono dont close
I have obsidian rank
;-;
Sure, even though I literally just said a few months, but yeh let's just ignore me saying that because you want to spin a narrative.
If we see revenue growth in the next few months, then we will almost certainly keep java going, trying to grow it more.
Of course we would, it's a product which has the potential to generate revenue, we're a business, businesses aim to generate revenue.
But if we don't see any noteworthy signs of player count growth or up trends in revenue, then we won't really have much choice but to shut it down.
The time we make this call is completely dependent on the results we see over time. There is no hard and fast deadline.
how can i report someone for impersonating staff ?
can a mod / admin please discord msg me i have screenshots and i have problems reporting via website
Report on forums with video evidence
If you didnt /sr during when they did it. You can't without video evidence
i have only screenshots the person had spectator and was pretending to be a admin threating me with bans
Can't you just bring back the old games so people will want to play again while the server as it stands is almost certain to continue to die
Let me find a message for you that they said too~
Read this
So gg
Maybe so, but they're planning big things. The only reason why its in its biggest slump is due to no updates
Which, as laura said, they can basically now work twice as fast
What are they planning ?💀
Due to the work they spent making the code very similar on both versions
A lot more then you think
😂😂😂
Actually yeah just check their notion board
Where
The system they have now makes them able to do so easily
And one sec
And there is many more they havent revealed yet too
💀 💀
@silk coyote what do u think about that. I accidentally edited it, its not the same as it was yesterday, but still the same things are said.
Does anybody know why does my blocks keep disappearing in cubecraft. That bug also happens in mcc island but i dont have any problems in vanilla survival. I use labymod 1.19.4 and the bug keeps happening 90% of the time. I tried playing just vanilla without any modifications but i still have it. Proof:
Watch bridging sucks and millions of other Minecraft videos on Medal, the largest Game Clip Platform.
version is 1.19.4 in the clip
either lag or its goofy ahh server
How can i invite my frind to my skyblock?
i think it has to do with the anticheat i got the same problem somtimes
maybe click slower if that makes sense xD
like 15 cps is the limit
u should click round the 13 14
I do 12 maximum, most of the time its 8-10
Server, my ping is below 40
hope they fix it
But other people say that they dlnt have it
Like i havent seen any1 say that theh have it
Only harrie but he does big amount of cps , and i dont
It even happens when i just do 2-3cps
@silk coyote sry for tagging but do you know why this happens only to me?
Since when survival game in java bro pleeeease
ahh ye i get the same with butterfly
So actually its not just me
i used to be able to do 13 to 15 on a broken mouse that dubble vlicked
no
but i dont have it constantly gliching
I do
more like once every couple games
For me is 100%of the time
but when it does happen its so blody anoying
thats unfortunate
I reported but they dont respond
hi
How long is it gonna take for the chat bug to fix on 1.19
wdym?
like do we have to wait another month or
bruh huh?
im tTalking ab cube not ab you
oh okkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
It was fixed?
Uhhh nvm
Saw the 1.20.2 disconects wrong
Well simple solution is to play 1.19 for the time being
hey @edgy saddle
Heya
ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Same too for bedrock now~
It's weekend, and it's not the only report
Also I have to install an auto clicker to test that nonsense
It happens with 2-3cps too, i dont think its bc of high cps.
I'll try after the weekend
My report is from 2-3 days ago tho
You're not the only report we have. Nor are we only doing bug reports
Neither is it that big of an issue. Can just use blocks in your main hand. It's like one button
For me its not that simple, fighting and placing blocks at the same time is an really op thing
switching buttons so you can place blocks takes time and also you have to reload your sword after
Just use a hotkey, it takes no time
Or press f
If you're dying because it took you 200ms to switch hotbar slots you have a bigger problem
wdym took me 200ms
Average reaction time or something idk
isnt that just 0.2 seconds
Yup
@violet hare #📰︱changelog, its fixed!
java players
Ik, it was fixed yesterday too but i didnt want to tag u
Fair, just wanted to say while it was in mind
I think they didnt fix it bc of my suggestion, like 3 hours after i did it the bug was fixed and undo last purchase was still there
Yeah, was likely just a coincidence that you did yours
Just was on the bucket list~
Which is good
But there are still some bugs with the undo last purchase. You cant refund wall builders, tower and castle
Or pickaxes
I dont know if they fixed it before saying that in changelog but if not tommorow i will make a bug report
EggWars - Fixed: Shift-click to buy max now gives the correct amount.
What does that mean - "correct amount"
Behaviour varied between items, some items would only give you half the items it should, some only missed one item. Depended on if you had discounts too. Was simpler in the changelog to just say it's fixed now.
No, didn't know about this. Bug report will help 👍
Also when i have like 10 stacks of iron and try to buy blocks it says my inventory is full. It will be good if it just fills all the empty space and throws the left iron. Or just iron stays and buys less blocks
If i try to do it from phone without a picture/video will it get accepted?
If you can't get vid or pics just make sure to include as much detail as possible for how to recreate it, anything odd it does. I'll poke the mods/QA to allow it.
Ok thx
Bug report sended! Btw i also added in "anything else u want us to know" that in skywars there are not enough upgrade trims for the amount of neth ingots we get.
Might be only in 1.19 versions and completely balanced in 1.20+ , but im not sure.
@graceful sun yknow what to do~
Already poked them XD
Sweety confirmed it'll be ok to submit.
Ya, we just need to be able to reproduce it. If you can explain how to do it, it's all good. Generally speaking, people don't know how to explain stuff or take steps for granted that we might not so it's easier if there is a video to look at
The bug was already logged, but not assigned 😳
Oop. Throw it my way if you haven't already.
I did 🫢
Nothing much to explain. Just buy the wall builder, try to refund it and see that it stays in ur inventory and u dont get ur resources back.
@royal meadow why are my reports for hate speech being closed?
@dim mantle
@copper drift
To be brutally honest with you, the refund system needs an overhaul. It was fine pre 1.19 but the way it works just doesn't really play nicely with custom and enchanted items now after the conversion. I'm gonna redo it for Season 3.
When will season 3 come? Also wouldnt it be different from season 2, like a whole new gamemode just how season 2 felt after season 1.
I mean if season 3 will come in a lot of time why not redo it now? Having the ability to refund enchantments or discounts when you have accidently missclicked will be really good.
Because, provided I get the outstanding bugs fixed with it then it works to an acceptable level, fulfilling its original requirements.
I'm already assigned to updating a different game, and only major bugs (in other games) take priority over that. Other minor bugs/issues with EggWars will get fixed when Season 3 is in development.
Hello, I can’t load the resource pack on the server, what should I do?
@fathom coyote I saw both of the replies on the 2 bugs I reported. I will talk about why my blocks disappear. First in the clip u send u do 8 cps with normal click ( I do butterfly). Second: you dont shift but u dont move too, when i bridge like that i either breezly (move side to side of the block) or just go straight which makes me move fast. You try to keep yourself up and down fall and the bug cant be recreated like that. You dont have to think that much and try to keep yourself up. If u want to recreate use 1.19.4 without clients and butterfly spam blocks. On the ground it can be redone too. You can just do 360's and spam blocks around you. I will send u a video of me doing that if u want.
If butterfly is breaking your blocks, time to learn to play without it
You're the only person reporting this
Half the people I play against are building like that
Jitter breakes them too, any sort of clicking that does more constistant click destroys them. I asked people about it. They said they dont have it when clicking like that.
Well, sounds like a you issue then?
Why dont i have it in survival?
Have you tried on a paper server
Survival isn't remotely the same as on a server, there is zero latency
Well i have it on mcc island too. But I dont on a server a friend created which is 1.16.5+
Which is pvp related
not survival
I'm sorry but this isn't worth our time to look into further, I can't reproduce it, you're saying it's not happening to other people and on other servers as well. It's probably an issue on your end, or one with paper it self
I will research more then, also i will find the msg a person send that had it too
If you can reproduce it on a local paper server, you can submit a bug report to them
read down from here
What is a local paper server
Euh, paper is just the server software
like aternos?
You can run a paper server with aternos probably
sigh
Have you tried reinstalling mc? If blocks are being removed with 1cps, I doubt you'd be the only one ...
Will deinstalling the mc launcher work
like bc java can only be played when opening the launcher
No clue sorry, I have no idea what the issue is. Am just guessing, I'm using Laby launcher, you could give that a try I suppose
might be
know the issue, not the version, its the cps
Is it supposed for the server to remove blocks when there is high cps?
Like I know if its too high it wont be registered, but 14 cps isnt that much
The cps cap was voted against on Java.
And how much is it?
mb i thought there is a cap
well then how other people can bridge like that and I cant?
Will my survival worlds, settings, multiplayer servers and other stuff get removed if I reinstall mc tho?
No pointing having a cap on java
what about this
EggWars bugs should be fixed, should be able to refund the builders and the pickaxes now.
Thanks, I tried and it works
hi guys anyone know whats the oldest version that let me join cubecraft? 1.12.2 still works on cubecraft?
No, 1.19 is the minimum version for java @tawdry geode
thanks!
I thought it was changed to 1.20 a few days ago?
Yeah base version is now 1.20.1
Not 1.19
You can still join on 1.19.x
I see. What does the 1.20.1 updated base version do then. Because it hasn't added 1.20 blocks and you can still play in 1.19. I dont see what it did
The server is running on 1.20.1
Joining on other versions is just ViaVersion magic
Yet we still can't make 1.20 stuff on sb
You won't be able to do anything truly 1.20 until we stop supporting 1.19 I'm afraid.
1.19 clients don't know how to process 1.20 features, so we can't use them without causing problems right now. (Kinda, there's some magic we can do to filter which client gets what info, but it's limited.)
Search on YouTube
IP : play.cubecraft.net
Thxxx
Mitgobla bestieee
@fathom coyote sry for tagging but i found the problem. It is because i play from a laptop and dont use ethernet cable. The wifi conection isnt direct and that makes the blocks not placable in the exact moment.
That explains why I can bridge like that on survival. Also why in mcc island its worse, bc I have 110 ping there and not 40 like in cube. Which also explains why nobody has it since every1 has a pc.
Thanks, bro! This problem really sucked butt! Pardon my french...
Euh, not sure how that would work. I also play on wifi
That, yeah. I do think internet stability will have something to do with it
Are any of the gamemodes crossplay?
No @drowsy elm
Using geyser can get me banned?
Yes you might flag Sentinel and get banned. It is best to use the java client to connect to Java, and Bedrock for the Bedrock server.
Hey
Anyone knows about new feacture for java server?
is there a moderator online on cube?
Any staff online. Bunch of hackers in eggwars shouting about 🍇
yea also sky
Seems like Java server is down atm?
Are you unable to join or?
Oh I have just got yesterday :-:
let redned verify that
No need.
You know Cubecraft literaly made Geyser
Redned did, while he was not contracted by CubeCraft
i thought so too but I just looked it up and saw this and got all confused.
There is nothing on that account, but it links some stuff ig
thanks
Why do you get kicked when sending a message in the party chat/using shortcommands on 1.19
Because you are on 1.19
Cubecraft only supports 1.20 +
It's currently bugged on 1.19
Likely to do with the chat message changes between versions tbh
is the emerald rank gone?
Yeah, merged into obby
aaa
was wondering why i was obi all of a susdden
do i also have a rank on the windows edition?
No, they have a seperate ranking system
Like its rank for the game modes themselves, instead of a whole server rank
Heya!
I don't know what that sentence means
They mean their blocks are getting lag
Maybe your ping Is high?
what is your ping
Are you playing from a laptop?
If u are it is bc ur wifi connection isnt cable. I also have that bug when my blocks are in my left hand, i think its bc of that
Well using blocks with left hand makes them dissapear,either use main hand or do less cps ( normal clicking).
I can suggest u getting an ethernet cable for wifi, but setting it the laptop can be a problem if it doesnt have a port. If u want to fix it u have to spend money😕
its not high cps, fesa said that there is no cps cap. I think that with main hand the blocks are regsitered faster and not having a cable conection isnt a problem. I tried everything to fix this bug for me and this is the only option left. Im getting an ethernet cable soon and if it gets fixed I will tell u.
bro
Submit Bug reports here:
Java: https://www.cubecraft.net/form/java-bug-reports.4/select
What does this mean? Is it white people at the top
Will look into after dinner or next week. Not the biggest problem
Where do i report bugs without using forums?
there's a glitch on skywars where me and the final player was both invis
You dont
ahh..
well at least they're aware of it now ig
i got recordings of it if a developer want to see
Thats where the fourms comes in~
that's a lot of unnecessary hassle for someone who just wants to report 1 bug without an account tho
Making a fourms account is as quick as making an email account, its the linking that takes a while
ya, this is being looked into
If it's a big bug, feel free to tag me
alright no worries
it's nothing major
just a few matches then it goes away
for me it was 1 match
Finally I was unbanned on Minecraft Java CubeCraft
Real
Can anybody help me update fabric from 1.20.1 to 1.20.2?
whenever i try to load minecraft it sais my mods are incompatible even though i have installed the latest version and put them in my mods folder
ima be honest whoever thought firework explosion arrows was a good idea should be fired
You needs the mods to all be 1.20.2 too
If you are using the mods from your 1.20.1 fabric (the exact same files) they won't be compatible
Since they'll be 1.20.1 mods
🙂
are you at cubecraft aware of the state of java right now?
I can't even see 1 to 2 players per game so it's impossible to win
they are on another map and we are in the same game
Do a /whereami and send it in #💌︱team・help, they should be able to log stuff from there
Also maybe make a bug report too, even if you dont know how to recreate, so its more well known
its in like 9 out of 10 games
Think its related to this
Likely same bug, so they're aware of it. Likely fixing as we speak
Or trying to anyways
properly game-breaking as well
Yes, don't use play again
i dont, but other people do
just fyi, randomly putting a msg in here is just hoping someone seens it. It's more useful to open a ticket, make bug report or tag me
But not on weekends cause I want to sleep 🫠
yeah but i figured that since this effects EVERY game i thought they would know
we do know yeah :)
someone there? i got a bug in lucky islands java
Report bugs on the forums
BEBE
hi
what arrows
i havent played this in a while
When you load fireworks (that expload) into a crossbow
I think
GetJitterPvP hacking
get assasinations back
.
lol he’s not hacking
^