these would really help with the immersion
-option to choose the camera height
-option to disable the mouse acceleration
-I think the movement speed (both walking and running) is a bit too fast (around 30%ish?) compare to what your avg park visitors and ranger would actually move
-optional camera swaying would be so cool
-first person legs
#First person mode minor(?) tweaks
18 messages · Page 1 of 1 (latest)
I mean instead of setting the movement speed to slower, there could be another setting to change it, like what it is now named ex. "Fast" and a visitor/staff speed named ex. "Visitor" or "Staff"
camera height can already be changed. if you press/hold CTRL you crouch
you know that’s not what i was talking about
no I don't. what are you talking about? changes in height of centimeters? Get a third person view from 1 meter above and behind the shoulder?
suggestions do best if they're elaborate so people can debate them and devs have a clear idea of what it was a group of people are requesting
obviously they mean properly change the height
not just 'crouching'
I really don't get what there is to not understand
it's simple
I mean changing the height so that our character 'eye' (camera) height will change no matter if you're walking crouching etc.
so if you use lower height than default, the camera will be closer to the ground compare to the current camera
okay, so to what height do you suggest changing? if the FP mode right now looks over the tops of guests's heads, we can assume it's set at 1,90m. Do you want incremental steps of 1cm increased in order to grow or shorten yourself? What is the minimum and maximum height you'd like to see: as short as a human child or at eye level with Simosuchus; as tall as a Cave bear standing straight or at eye level with Argentinosaurus? Do you want this to be a setting within the menu or something you can change on the fly while in FP?
Basically what is the goal you're trying to achieve? If I had a guess at why the FP camera is at the current height is because it helps looking across crowds of visitors instead of staring at their faces