#Aging, Diseases, Death, Longetivity of Captivated vs Wild Animals (Mechanism)

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slow forge
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T-Rex won't just drop dead once they hit 32 years old right? .....right?

Aging, Diseases and Death

The majority of the deaths were caused by diseases or health problems.
E.gs., died earlier due to untreated wounds or later (old) due to weakened Immune system and Bodily Functions making them more exposed and fragile to disease.

Basically how it is logically and irl.

Suggestion:

Longetivity of Captivated vs Wild Animals

E.g., T-Rexes lifespan were usually 32 years old (Wild), but captivated T-Rexes should have a big chances to live way longer, even up to a decade more. Since their well-being got taken amazingly compared to the gamble life of wild T-Rex.

However, how longer they will live should depend on us. The better and earlier we take care of them, the longer they will generally live compared to their wild lifespan.

A few key reasons (I will use slightly more complex terms):

With great care, they will have minor-no stress.

Stress is a huge factor to biological aging, and lesser stress earlier will extend their live more.

The earlier, the better and longer

The more they age (biologically) due to some things including majorly stress, the higher the risk of diseases or health problems. Making their lifespan shorter.

So by being a great builder earlier, our animals could have very high chances to live a beautiful longer than expected life.

Inversely will also happen, the worse the care we give to our captivated animals, the shorter their lifespan and they could even died earlier than the wild counterparts

The risk of unexpected deadly disease still could occur, but just like the stress-factor, the chances will be lowered depending on how good and early we take care of them.

Also, devs can introduce routine health checkups, earlier diseases symptoms and treatment mechanisms.

epic devs

spring summit
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This is cool

slow forge
# slow forge T-Rex won't just drop dead once they hit 32 years old right? *.....right?* *Agi...

Another same category mechanism that could be implemented for the devs - Captivated animals great care could grow larger than its wild counterpart and even a very rare chance to be absolutely enormous , inversely can also happen, Captivated animals with bad care will stunt their growth and make them smaller as an adult, even potentially smaller than the Wild Counterparts

E.gs - Wild Adult T-Rex is 4m tall (at the hips), Captivated with Great care grew to 4.5-5+m tall, Captivated with bad care's growth stunted and ended up shorter as adult (around 3.5m)

Like imagine giving the best care + you got very lucky, your T-Rex was gifted and turned out to be weighting 20 tons as an adult and measure at 7 meters tall at the hips. It'll be the greatest flex epic