#Harbors, airports, and more.

20 messages · Page 1 of 1 (latest)

reef lake
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Pk doesn’t have a site B mode what are you talking about

fringe vapor
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IRL zoos and theme parks don't even have their own personal airports and harbors, either. Not to mention all the maps were deliberately designed to be landlocked, and islands were confirmed to not happen in the foreseeable future.

plucky sandal
plucky sandal
fringe vapor
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This ain't JWE.

sharp matrix
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You also don't need to have anything special for doing that

plucky sandal
sharp matrix
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A simple "trading menu" would be just as effective and infinitely more simple

fringe vapor
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^And more realistic.

pine acorn
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Maybe instead of an airport you need a dedicated helicopter landingplattform building to access the global animal market... but I guess thats what the breeding nurses buildings are already there for.

serene yew
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alot of animals dont even use helicopter for transit unless its for terrain that normal vehicles cant access or emergencies

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but anws, you can build your helipad with modulars

reef lake
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The current entrance piece is a subway

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Just felt that could be somewhat useful info

pine acorn
# serene yew but anws, you can build your helipad with modulars

I guess what even OP means is not the visual representation of that buildings but the game mechanics behind it. Playing a campaign would be interesting if you could choose some starter dinos for the next region if you succesfully build these expensive buildings in the current scenario. Or have access to auctions or blackmarkets to start selling your own breeds. The decision to auction animals from a blackmarket (and cant be sure what you get) or breed it more expensively yourself to aim for a longrun, are all features that increases the replayability. Its a nice sandbox right now, but I guess it can beat jpe3 when more game mechanics are there for the release.

serene yew
# pine acorn I guess what even OP means is not the visual representation of that buildings bu...
  1. Auction and black market is IMO a really bad moral practice for what is essentially a zoo game, since it dabbles in animal trafficking which is already a major problem in the real world.

  2. In-game trading for dinosaurs which are escapees or rescued from traffickers may be a thing in the future

  3. The game does not need to compete with JWE3 by copying their mechanics. It is a sissyphusian task to compete with a giant licensed franchise. In fact, I'd say not copying directly but inspiration helped make PK more unique in the zoo game genre.

pine acorn
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  1. that sounds better of course
  2. i never played a jwe game so the ideas just comes from what you expect to be available in a zoo sim. What they are making from that giant license is what you expect by any movie based game to be just a shallow cashgrab. Still to stand out against that is to at least have game mechanics IMO even when they are named differently or used to improve on top of them.
plucky sandal
fringe vapor
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For the record, being stuck with one map per save is literally the norm for management sims in general. And like Chrome said, you don't need to compete with another title by copying its mechanics. It's better to let a game do its own thing because that allows it to stand on its own two feet.