I'm trying to make a weakaura that checks for spell id inclusion in a large table, but I'm gonna make an aura for player, target, party1, party2.. etc. As far as I know, aura_env is local to each aura.
So, what's the best way have access to the same information within the group besides copy pasting the entire table to each one of my auras and redoing that each time I update the table? I could just make it global, but I know that's generally not the best solution. Should I do a WeakAuras.ScanEvents() and keep the table in some helper aura that just handles that?