#Wekaura for enemy's ability with cast bar and who it's targetting

31 messages · Page 1 of 1 (latest)

polar sequoia
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new aura - progress bar
trigger tab: player/unt info - cast - unit: target/nameplate/boss/etc whatever works
display tab text: %destName

desert sigil
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where do i specify the ability?

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Exact spell ID?

polar sequoia
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either names or exact spell id

desert sigil
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hmm didnt work

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anything i did wrong?

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doesnt show cast bar or who its targetting atm

polar sequoia
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does that ability have a cast timer? wowhead says it's instant cast

desert sigil
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maybe it doesnt

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well how do i get a thing that shows me when its casting and who its targetting then

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thats basically what i want

polar sequoia
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you mean when it's already been casted?

desert sigil
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i guess

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or like lynx is doing "pounce in 2-3 seconds" + "this is who its doing it on"

polar sequoia
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not possible to predict who it's going to cast pounce on so i don't think that's doable. closest you can do is show who has gotten the grievous rip debuff

desert sigil
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not after a predict, but a warning thats like a countdown to when its casting (which i have from DBM)

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and after it has chosen a target to pounce to, just show a big icon who that is

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so u have time to sidestep

polar sequoia
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use an aura trigger then with aura - unit: smart group - debuff - name: grievous rip - unit count > 0 with %unitName as text.

or alternatively if you just want the icon to show for a few secs use a combat log trigger of spell aura applied - spell name: grievous rip - timed: however long you want it to show up with %destName in display

desert sigil
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okay

urban nexus
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That will track the debuff on people that already got pounced on

urban nexus
polar sequoia
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was assuming pounce & grievous rip basically happen same time

desert sigil
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grievous rip is the debuff u get after he lands on u. u dont get that if u dodge him

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but pounce and who he pounces on is what i wanna know

urban nexus
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Yes, you can't

desert sigil
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Well thats dumb

urban nexus
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Enemies don't have "Cooldowns" you can track. Especially NPCs. The game tells you no information about when they will use their stuff.

You can model their casting behaviour, and coupled with doing some stopwatch math, figure out when they'll next jump more or less.

That is what DBM with the dungeon modules, and Little Wigs as well, did to put a pseudo CD tracker on enemy NPC nameplates in dungeons.
At least for recent expansions they did that, idk if that's available for legion.

Either way it's a lot of work, and doing that in a WA would require a lot of custom code and effort.

And having the info when they jump doesn't mean you know who they jump to.
Idk the behaviour of these exact mobs, but usually in those cases the mobs will target the tank until the moment they jump. There's (usually) no way to know who they'll jump to beforehand.

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Maybe it's discernible who they'll jump to in their case, I don't remember legion that well.
But knowing when they're about to jump would still require some custom code then.