#play sound when cast something and there isnt a debuff on enemy
54 messages · Page 1 of 1 (latest)
New aura: empty base region
Triggers:
1: combat log -> spell -> cast success -> source unit = player -> destination unit = target -> spell name = Scourge Strike
2: aura -> unit = target -> debuff -> name(s) = Festering Wounds -> own only -> show on: auras missing (at the bottom)
Set "required for activation" to "all triggers" at the top of the tab
Actions: on show -> play sound ...
is there a way for the sound to only play for scourge strike?
Spell name = scourge strike in the first trigger
I forgot it initially, I edited it in a few minutes ago
oh i see lol, and is there a way i could disable this when dark transoformation is active? i assume thats a conditions thing?
actually i assume its a trigger
Is that a buff on you?
its a pet buff, but i get one too, let me check what its called
it lasts the same time as the transformation of the pet, essentially durring this form i dont really need to have wounds up
Well, I'd assume that in this case it wouldn't work anyways during dark transformation since you don't cast scourge strike anymore. It's vampiric strike now.
i added vampiric strike in the first triggerr already
because i still vampiric strike outside of this sometimes
its a chance proc
Ok, then add a third trigger like: aura -> unit = player -> buff -> name(s) = Gift of the San'layn -> show on: auras missing
And still make sure it's set to "all triggers" for activation
Then the aura will only trigger when you don't have that buff
i see
that makes sense
it works perfectly
tysm
hmm im trying to see if i can get this to only work when im in a boss fight any clues?
or if its even possible
Load tab, in encounter
just double checking that will work for dungeon bosses, raid bosses ect?
Yes
awesome, and im assuming its a safe call to turn it off for vehicle ui incase of weird interactions moving forward durring fights lol
Sure it wouldn't hurt. Then again I'm also fairly sure you won't cast scourge strike while in a vehicle, or if you would be able to that you'd still want to track this.
good point, i can always change it lol
i mean the main reason for this is for practicing on dummys, but i thought maybe it could be useful in encounters as i need festering wounds for that
i just whitelisted dornogal so it works at the dummies outside of encounters
nvm that didnt work
ill figure it out
The load conditions are "AND" and not "OR"
Meaning if you enter dornogal and also have in encounter ticked, it'd only load during any encounter in dornogal (there are none, obviously)
You can just duplicate the aura and have one load in encounter and one in dornogal
just what i was thinking, perfect
Unloaded auras are not a performance drain
shoot one last question, and is there a way to make it so for the dornogal one it only works if im fighting 1 dummy, if not i understand i saw something like soft enemies, and was curious if thats for like non targets ur hitting
You can go into trigger 1 and tick destination name and then fill in the dummies name
If that's what you mean
that would work, i also have 100% debuff uptime on all enemies, so i was looking at trying to add a trigger to do with that
as it doenst have to be perfect
like this?
it worked
The minus is for excluding things IIRC