#play sound when cast something and there isnt a debuff on enemy

54 messages · Page 1 of 1 (latest)

ocean mesa
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im new, and im trying to make a weak aura that when i cast scourage strike it plays a error sound if the enemy is missing festering wounds debuff.

open coyote
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New aura: empty base region

Triggers:
1: combat log -> spell -> cast success -> source unit = player -> destination unit = target -> spell name = Scourge Strike
2: aura -> unit = target -> debuff -> name(s) = Festering Wounds -> own only -> show on: auras missing (at the bottom)
Set "required for activation" to "all triggers" at the top of the tab

Actions: on show -> play sound ...

ocean mesa
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is there a way for the sound to only play for scourge strike?

open coyote
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Spell name = scourge strike in the first trigger

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I forgot it initially, I edited it in a few minutes ago

ocean mesa
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oh i see lol, and is there a way i could disable this when dark transoformation is active? i assume thats a conditions thing?

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actually i assume its a trigger

open coyote
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Is that a buff on you?

ocean mesa
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its a pet buff, but i get one too, let me check what its called

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it lasts the same time as the transformation of the pet, essentially durring this form i dont really need to have wounds up

open coyote
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Well, I'd assume that in this case it wouldn't work anyways during dark transformation since you don't cast scourge strike anymore. It's vampiric strike now.

ocean mesa
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i added vampiric strike in the first triggerr already

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because i still vampiric strike outside of this sometimes

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its a chance proc

open coyote
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Ok, then add a third trigger like: aura -> unit = player -> buff -> name(s) = Gift of the San'layn -> show on: auras missing

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And still make sure it's set to "all triggers" for activation

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Then the aura will only trigger when you don't have that buff

ocean mesa
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i see

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that makes sense

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it works perfectly

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tysm

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hmm im trying to see if i can get this to only work when im in a boss fight any clues?

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or if its even possible

open coyote
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Load tab, in encounter

ocean mesa
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oh crap

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makes sense

ocean mesa
open coyote
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Yes

ocean mesa
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awesome, and im assuming its a safe call to turn it off for vehicle ui incase of weird interactions moving forward durring fights lol

open coyote
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Sure it wouldn't hurt. Then again I'm also fairly sure you won't cast scourge strike while in a vehicle, or if you would be able to that you'd still want to track this.

ocean mesa
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good point, i can always change it lol

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i mean the main reason for this is for practicing on dummys, but i thought maybe it could be useful in encounters as i need festering wounds for that

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i just whitelisted dornogal so it works at the dummies outside of encounters

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nvm that didnt work

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ill figure it out

open coyote
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The load conditions are "AND" and not "OR"

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Meaning if you enter dornogal and also have in encounter ticked, it'd only load during any encounter in dornogal (there are none, obviously)

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You can just duplicate the aura and have one load in encounter and one in dornogal

ocean mesa
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just what i was thinking, perfect

open coyote
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Unloaded auras are not a performance drain

ocean mesa
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shoot one last question, and is there a way to make it so for the dornogal one it only works if im fighting 1 dummy, if not i understand i saw something like soft enemies, and was curious if thats for like non targets ur hitting

open coyote
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You can go into trigger 1 and tick destination name and then fill in the dummies name

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If that's what you mean

ocean mesa
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that would work, i also have 100% debuff uptime on all enemies, so i was looking at trying to add a trigger to do with that

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as it doenst have to be perfect

open coyote
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The minus is for excluding things IIRC

ocean mesa
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is that not what i want to do?

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yeah it beeps when i add the -

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i mean doesnt beep

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either way it works how i wanted it