#Need help understanding architecture based lag
21 messages · Page 1 of 1 (latest)
What do you mean with "5-20s of frame update lag"?
That profiling went on for 21s, of which only 2s were spent "in WA".
There are also 6 errors there which should be fixed btw.
Is it a threading issue where one thread is completely utilized but resource monitor shows low CPU load because of other unutilized cores
Partly yes. Most (the vast majority) of the strain is on one single thread
oh, maybe i misread the numbers. I'm not sure how to read these logs
@somber radish for here
FRAME_UPDATE: 1471.94 ms (71.49%)
this mean almost 1.5 second lag each frame right?
1.5 seconds of lag each frame would mean you had <1 fps
it drops to like 7-9 fps
So during THAT profiling you dropped to ~7fps?
Nothing in that report indicates that being because of a WA, but I would definitely get rid of this
Targeted Spells from various units 840.09ms, 16.51% (13.42ms)
Mythic+ seasonal highest runs 147.44ms, 2.90% (3.90ms)
TWW - Crest Runs - Full Gear Upgrade 26.85ms, 0.53% (4.69ms)
Why are these running in combat at all?
Mythic+ seasonal highest runs 147.44ms, 2.90% (3.90ms)
TWW - Crest Runs - Full Gear Upgrade 26.85ms, 0.53% (4.69ms)
and the targeted one is having really large spikes
but your total time spend in WA is low (210s profile, 2s spent in WA aka 1% of the time)
?
so that 1471ms is spread out over the entire 210s log, not every frame. that makes more sense then
we have a guildy dropping to 7-9 fps during egg breaks on ovinax an we were investigating if WA bloat was the issue.
it's explained in the linked message
ovinax is just a garbage fight, basically everyone has issues there
also take a look at plater script and mods. just like there can be bad eggs among custom coded WAs, there can be shit there as well.
also add parasites to the plater performance units