I made an attempt at a Lifebloom tracker in a single aura. It's supposed to loop a sound cue if the following conditionals are met:
- Player is in combat
- Player has more than 0 hp
- Affected Unit Count of Lifebloom = 0.
- If the remaining duration of current Lifebloom is less than 5 seconds
If these conditionals are no longer met, the sound should stop.
I use trigger 1 to be tracking Lifebloom (without Undergrowth) in Smart Group. Trigger 2 is Lifebloom with Undergrowth. The aura do not need to make a sound if there is just a single Affected Unit and not 2 with Undergrowth.
I would really appreciate some fresh eyes on this as it makes me crazy currently
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