#Display how many mobs in combat
18 messages · Page 1 of 1 (latest)
If the unit isn't on your screen then you can't track it
but you can track the ones on your screen with nameplates
track buff on nameplate and use unit count
Hey I was looking to make this exact aura, sorry to necro this old thread but was it ever made successfully?
there are dozens of this, yes
e.g. like this: #1351967634098225192 message
what phoenix mentioned is also still true, but doesn't allow (directly) for "in combat" filtering
Thank you! I actually found the solution!
Someone made this, from Publik's WA
which was made from this Hunter Beast Cleave Aura lol
Publik's https://wago.io/p/Publik WA dots tracking modified for Balance. Source wa : https://wago.io/F10ZtLaxA
This aura displays how many Vampiric Touch debuffs you currently have out compared to how many nameplates are currently
Just posted all 3 in-case it gives ideas for anyones' future WA endeavours!
oh, you wanted the amount of debuff X versus the mobs in combat as well ye
the aura you posted there (the first one at least) seems pretty bad
UNIT_AURA:nameplate,PLAYER_ENTER_COMBAT,PLAYER_REGEN_DISABLED, UNIT_POWER_UPDATE:player, UNIT_SPELLCAST_START:player, UNIT_SPELLCAST_STOP:player, UNIT_SPELLCAST_SUCCESS:player, UNIT_DISPLAYPOWER:player, UNIT_POWER_FREQUENT:player,CLEU:SPELL_CAST_SUCCESS
that's a ridiculous event list for this task.
even when updating 5 or 10 times a second in a throttled every frame check, that's still gonna perform better than that behemoth most likely (unit aura:nameplate and cleu:sell cast success alone fire way more often than that)
and none of these are required for any functionality
Ohhh, I see, hmm, I will try and play around with your weak aura made for Falkorn and see if I can adapt it for Moonfire and Sunfire!