#how to make timer since last coordinated assault that always shows

21 messages · Page 1 of 1 (latest)

normal cipher
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trying to track what CDR value im getting

pallid pier
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isn't a simple CD tracker exactly that?

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just in reverse, it counts down instead of up

normal cipher
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yeah I couldn't make it reverse

calm shore
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use %readyTime

pallid pier
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you want to count time elapsed since last usage though right?

normal cipher
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yeah

pallid pier
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that's not pretty but it works

normal cipher
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ty!

pallid pier
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well, check if I got the spell right. I tested it on something else as I have no hunter

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oh, and I might also have exported it as "load never"

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so fix that 😄

normal cipher
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works! ty

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I see you used update every frame with a 0.1 sec throttling, is that type of throttling sufficient to make it not too heavy? I've always wondered if merely checking the throttling logic every frame is by itself enough to already be bad

pallid pier
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you can throttle it to every second if you want (and then move the rounding of the number formatting down to whole numbers)

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it's not a lot going on in the code there, it's not a performance killer either way

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but it's always worse than a proper default solution

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it's just that I don't know one for this specific case, so I made it like this

normal cipher
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it's not so much the 0.1 vs 1 second throttling, just curious if actually checking the logic and everything on every frame is costly in itself