#how to make timer since last coordinated assault that always shows
21 messages · Page 1 of 1 (latest)
isn't a simple CD tracker exactly that?
just in reverse, it counts down instead of up
yeah I couldn't make it reverse
use %readyTime
isn't readyTime the time when it last got off CD?
you want to count time elapsed since last usage though right?
yeah
ty!
well, check if I got the spell right. I tested it on something else as I have no hunter
oh, and I might also have exported it as "load never"
so fix that 😄
works! ty
I see you used update every frame with a 0.1 sec throttling, is that type of throttling sufficient to make it not too heavy? I've always wondered if merely checking the throttling logic every frame is by itself enough to already be bad
you can throttle it to every second if you want (and then move the rounding of the number formatting down to whole numbers)
it's not a lot going on in the code there, it's not a performance killer either way
but it's always worse than a proper default solution
it's just that I don't know one for this specific case, so I made it like this
it's not so much the 0.1 vs 1 second throttling, just curious if actually checking the logic and everything on every frame is costly in itself