#Weakaura that tracks nearby spellcasts
1 messages · Page 1 of 1 (latest)
progress bar -> trigger -> player/unit info -> cast -> nameplate -> ignore self (and probably nameplate type = hostile, unless you wanna see your allies casts as well)
put it into a dynamic group that grows up or downwards
thanks, though how does the nameplate trigger work? would it be limited to mobs that are close enough for me to see their nameplates
yes
thats the problem, the one im trying to copy was tracking those further away as well
i assume it must have been a combat log trigger but im too stupid to figure out how
is it a problem? I've personally never needed anything further away, that's very far
but yeah, you can make it custom and listen to combat log events
but that will perform much worse, and it's a lot more work
im making it primaraly for tribute farming on my hunter to track the caster boss casts while killing the king, where he is almost always out of nameplate range (20 yards)
so unfortunately it is a problem
/script SetCVar(“nameplateMaxDistance”, 41) ?
on the classic client its hard capped at 20 sadly
huh, that'd be disappointing. did you try it once, followed by a /dump GetCVar("nameplateMaxDistance") ?
because the wiki has it listed as a CVar for classic
and why have the CVar if you can't change it
you can change the nameplate range, just it's hardcapped to 20 yards on vanilla.
you used to be able to but they changed it at some point, dont remember why
tried changing it with the command and in the advancedinterfacesettings addon, neither works
the command just returns a lua error
if you just want to track combat log casts on that 1 mob then that's more manageable, you set up the trigger like this. duplicate it for each spell he casts and put a different timer, then set trigger activation at top to "any triggers"
only problem with combat log triggers is you have to manually assign a timer, so it's a lot of work if you're tracking lots of different mobs. nameplate cast meanwhile does it all for you automatically, just a shame that it's still capped to 20. woulda thought blizz would have changed that for sod or something
ok thanks, i will try that
do you think theres any way to make it dynamically grab the cast time of spells on its own or is that simply not possible
with combat log triggers, impossible.
okay too bad, though since its only for one particular instance adding them manually isnt too bad
does this version of the game still use the old spell API?
just asking, not related to what I replied to there
stuff not moved into the C_Spell namespace I mean