#touch of the magi weakaura
41 messages · Page 1 of 1 (latest)
If X, A, B and C are all corresponding to stuff like a successful spellcast or gaining a buff etc. then you can do that yeah.
You'd gotta be a bit more specific
Well technically it could be done even without that by including ScanEvents in the buttons you press, but I just assume that this all pertains to some spell cast or buffs etc.
Just describe what you want in detail (and how it works in-game)
I want to implement this
in this specific case then, X = succesful spell cast of touch of the magi, A = succesful spellcast of Arcane Barrage, B= Arcane Blast, C = arcane Missiles
You can just make 3 icon auras.
Each with 2 triggers.
First trigger is combat log spell cast success, source unit = player, spell = touch of the magi
Second trigger is combat log spell cast success, source unit = player, spell = barrage/blast/missiles
In the "required for activation" drop-down, change it to "custom" and enter:
return t[1] and (not t[2])
end```
That would trigger each aura when you cast touch, and untrigger them when you cast A/B/C respectively.
So that it shows the proper icon (and not the touch of magi icon), you can go into the "display" tab and choose a manual icon there (barrage/blast/missiles)
You could also make this with the default cast trigger instead of combat log, but I don't remember that ones settings by heart rn
this doesn't quite work
i see the icon for the gcd that touch of the magi is incured in
but it disappears right after
yes
gamer
thanks
oh
actually now the button keeps appearing
it doesn't get consumed
Ye enter the same hide of 12s in the 2nd trigger
?
yeah so the barrage didn't show up
but that's fine
(because of the queuing system)
Could be that barrage doesn't fire a cleu spell cast success event
so if you do abar-> totm, the events of spell cast success are at the same moment
meaning the barrage icon doesn't show at all
but that's fine
cause that's also how the talent works
so all good
Ah that's what you mean