Im trying to trigger a unitframe glow on all the frames if not lifeblooms are currently active it does correctly trigger as in it recognizes when no lifeblooms are out but does not glow the frames for some reason
#Triggering a unitframe glow if a buff is not active on any of the players
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It gets the unitframe reference from the trigger.
If it only triggers when the trigger is not active, how is it gonna get the unitframe reference?
At least I'd say that's the issue.
Try removing the custom code there, just go to the default activation requirement
And at the bottom of the trigger, you can set match_count=0
Autoclone, combine by unit, aura missing
Just an image I found, not how it should look
Oh, aura missing actually way smarter than match count 0
that does the same thing of it "triggering" but none of the frames would start glowing
this way it triggers on all unit frames which do not have lifebloom but idea is for them to all light up if no lifeblooms are active
And auto clone (and combine matches as it looks like you're tracking multiple buffs) is on?
i added a sound to it to figure out when its triggereing and now if a lifebloom expires it does go into the conditions but just does not trigger the glow for some reason (same with the custom function)
Huh? But if it glows all unit frames that do not have lifebloom, and you want all unit frames to glow when they don't have lifebloom, then that sounds like it works?
Like, since you say it doesn't it obviously doesn't
But the description just sounded weird to me
okay so maybe im explaining it wrong if lifebloom is active on any target so over all >1 lifebloom buffs are out it shouldnt glow any frames , if lifebloom buffs out = 0 it should glow all the frames
Go into unit count
And set that to 0
Then it'll only trigger when 0 units are affected, which sounds like what you want
ye i mean it does the "same" it triggers but does not apply the glow if that makes sense
Unit count 0
^