#Triggering a unitframe glow if a buff is not active on any of the players

23 messages · Page 1 of 1 (latest)

warm bluff
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Im trying to trigger a unitframe glow on all the frames if not lifeblooms are currently active it does correctly trigger as in it recognizes when no lifeblooms are out but does not glow the frames for some reason

reef robin
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It gets the unitframe reference from the trigger.
If it only triggers when the trigger is not active, how is it gonna get the unitframe reference?
At least I'd say that's the issue.

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Try removing the custom code there, just go to the default activation requirement

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And at the bottom of the trigger, you can set match_count=0

ornate burrow
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Autoclone, combine by unit, aura missing

reef robin
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Just an image I found, not how it should look

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Oh, aura missing actually way smarter than match count 0

warm bluff
warm bluff
reef robin
warm bluff
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i added a sound to it to figure out when its triggereing and now if a lifebloom expires it does go into the conditions but just does not trigger the glow for some reason (same with the custom function)

reef robin
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Like, since you say it doesn't it obviously doesn't

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But the description just sounded weird to me

warm bluff
reef robin
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Go into unit count

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And set that to 0

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Then it'll only trigger when 0 units are affected, which sounds like what you want

warm bluff
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ye i mean it does the "same" it triggers but does not apply the glow if that makes sense

ornate burrow
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Unit count 0

reef robin
warm bluff
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okay ye like this it works just for the future if somone finds this

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ty guys ♥️