#COMBAT_LOG_UNFILTERED - how can I substitute this for something else that doesn't tank my FPS?

22 messages · Page 1 of 1 (latest)

frank mica
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Hi all - logged in today after a hiatus to find my favorite demo warlock aura no longer working/tanking my FPS in-game. The in-game addon gives me a warning stating that "COMBAT_LOG_UNFILTERED without a filter is generally advised against as it's very performance costly", which is definitely true in my case. I know absolutely nothing about custom coding, anyone out there that can tweak this aura to have the same functionality but avoid the FPS drop? https://wago.io/CSpRL5cWM

Wago.io is a database of sharable World of Warcraft addon elements

astral panther
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This is a non-weakaura solution, but demo summoned pets (dogs, felguard, vilefiend, tyrant) are actually totems, and will show up on your totem bar if you have it enabled.

wintry ridge
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I'd recommend looking for newer aura on wago.io warlock summons can mostly be tracked with totem triggers now

frank mica
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I do have totem tracking enabled, but I very much want to keep the condensed view of the groups of imps/dogs/etc that this aura has via the progress bar and the floating sparks

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Hoping to just find a workaround for the COMBAT_LOG_UNFILTERED problem

wintry ridge
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yea. totem triggers

frank mica
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I get that, but I don't know how to adjust the custom code to make it work off the totem triggers

wintry ridge
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you dont need custom code there are built in totem triggers

frank mica
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@wintry ridge wild imps dont show up on the totem bar and it doesnt seem like I can track them via totem triggers like dreadstalkers or felguard, suggestions?

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also I cant get it to show all active triggers on the progress bar at the same time, only the first summon that it sees

frank mica
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guy who made this aura doesn't play WoW anymore apparently, LF super genius to help fix this custom code 😦 nothing else like it exists on wago

silk lance
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maybe on warlock discord there is a known proper solution 🤷‍♂️

wintry ridge
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You can track # of imps with implosion

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If you want timers for EACH imp then ya you'll need something custom

cloud hedge
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if you have such error just filter the log in the event field to get rid of it in

remove

COMBAT_LOG_EVENT_UNFILTERED

with

CLEU:SPELL_SUMMON:SPELL_CAST_START:SPELL_CAST_FAILED:SPELL_CAST_SUCCESS:UNIT_DIED:SPELL_INSTAKILL:UNIT_DESTROYED
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so the stuff your trigger uses only, and reloadui after changes

frank mica
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@cloud hedge this seems to have worked and the COMBAT_LOG_EVENT_UNFILTERED error message is now gone, however this aura is still throwing lua errors

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here's the error code from bugsack - any suggestions?

frank mica
cloud hedge
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wtf is this timer in animations
just remove them

frank mica
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works PERFECT