Hello there! As the title says it, I'm trying to modify the timed duration of a combat log using conditions, but I can't seem to be finding my way around.
Find attached a screenshot of my trigger section.
As for the condition tab itself, I've been trying to use some custom code. To do so, I have something like that:
if Trigger2: Spell known[active} == true, then I run the following custom code:
aura_env.states[1].duration = 88
But as I said, it doesn't work the way I want it to work, and it only takes into account the original value I've entered (the main goal being to trigger a /s message on different timers, based on the talent choices of the player).
In advance, thanks a lo!
PS: sorry if I'm sort of unclear in my statements 😅