#Performance Issue

16 messages · Page 1 of 1 (latest)

floral veldt
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So i am on a long journey identify why my frames drop to 30-50 fps when i fight 25man Raid bosses in WOTLK Classic.
i am using a R5 5600X, 3070 RTX, 32 gb 3600 Mhz CL14.
i use full hd and all setting low/1 in raids

So i got the addon "addon usage"+WA Profiling and Elvui + WA was pretty much at the top .I Cannot "read" this to say if Elvui+WA is using to much and causing this FPS issues.

maybe someone can help me?
also can this cause sometimes that the game feels "laggy" i mean when there is a delay between pressing the button physically and the game "does" it. When i play my feral, everything is smooth and when i press a key it immedialy does it ingame, when i play ret there is sometimes a delay between it.

heady gulch
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nothing looks like its that crazy out of the ordinary.
Numen Cooldown Tracker - Bar 987.03ms, 8.72% (3.56ms) and
F:[T10][Lady Deathwhisper] Death and Decay 82.36ms, 0.73% (7.38ms)
stand out a bit but shouldn't be super significant.
Death and Decay one is the likely culprit

heady gulch
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because the numbers are high for single frame delay

floral veldt
heady gulch
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!profiling

vapid matrixBOT
#

You can use WA's "profiling" to assist in identifying potential performance issues.

You may access the Real Time Profiling Window by:
• Right-Clicking the WA minimap icon.
• Using slash commands
• Keybinding these commands directly in the Keybinding menu or mouseover the WA Minimap icon for clickables.

Slash commands:
/wa pstart to begin a new profile - optionally include combat, boss, or a number to profile only the next time you are in combat, fight a boss, or the specified amount of time in amount of seconds
/wa pstop to finish a profile, and prepare the results
/wa pprint to view the results

Profiling measures the time each aura took while profiling was active. Thus to profile, for example, an encounter, enable it directly before the pull and disable it directly after the pull.
For an explanation of what the profile results page means see <#pins message>

heady gulch
#

click that link it explains it

floral veldt
heady gulch
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they are being processed more times, but they take less time for each

#

if they aren't important then you should delete them

floral veldt
#

so the important thing is the time in (...ms) ?

heady gulch
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both are important, but if you're getting frame loss and stuttering it's usually because of the number in ()

floral veldt
heady gulch
#

Profiling when you are standing in the city is useless

floral veldt