#Soul Shard Progress Texture Group not showing overlay cost correctly

8 messages · Page 1 of 1 (latest)

haughty acorn
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I have a Weakaura group of 5 progress textures, one for each soul shard, they are set with minimum progress and max progress to showcase the right ones filling up, however when using the overlay cost of casts, the overlay is completely wrong and instead of what is expected, being the most right filled soul shards being coloured white for the overlay of the cost it colours from the left and leaves all soulshards that are further, coloured in partially.
e.g. Chaos bolt when having 3 soul shards, will colour the two most left soul shards in white, and the third one will be partially white, even though expected behaviour would be the second and third shoulshards to be coloured white for the cost and the most left one to be purple.
Wago link for import of my current setup
https://wago.io/Mjt3Eka9T
(textures are from custom, but issue happens with any texture)

visual example: I have 3 soulshards full. (3 lit up purple)
I cast chaos bolt, triggering the white overlay for cost. The cost should cover soulshards 2 and 3, but instead covers 1, 2 and about 75% of 3
Anyone know how to fix this in this situation?

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nimble bison
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Every aura in your group is tracking the whole soul shard resource pool. When you set Minimum and Maximum progress you're just clipping the section of the bar that has the information that you want.
Overlay cost of Cast is being applied to each soul shard aura separately. If you convert your progress texture into a progress bar you can see that the overlay shows up outside of the bounds of the bar, but you can disable that by selecting Clip Overlays.
Unfortunately Progress textures don't do the same behavior as progress bars and it seems that they show the overlaid cost based on Maximum Progress. This is why the 3rd 4th and 5th soul shard auras have increasing bigger areas without the cost overlay.

If you want an overlay the way you describe you'll have to do some custom work or switch to using a single progress texture that has 5 evenly spaced diamonds as it's texture.

sharp dome
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!ticket

willow auroraBOT
haughty acorn
hardy cargo
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I haven't read through all of it, but it does sound like there's a bug with overlays and min/max progress

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so yeah what spaten said

haughty acorn