#Tracking Absorb Shield Amount with Progress Texture

4 messages · Page 1 of 1 (latest)

carmine nebula
#

Hello there! I'm trying to create a WA that tracks the amount of absorb shield I have on a progress texture. I have found an import that does something similar, stating the amount via text, but haven't been able to translate that into a progress texture. I don't see a way to use custom triggers with progress textures, so I am at a loss currently. Anyone know how I could go about doing this?

The WA that I used to help make the one that I am developing: https://wago.io/Ujt4w2kSz

A simple and efficient weakaura that shows how much absorb you currently have. It can separate between physical and magi

spark thistle
carmine nebula
# spark thistle You need to have valid duration information in your state. https://github.com/We...

thank you for sending me this! it was a massive help but I'm still hung up on one thing. currently my duration info has this function inside:
--code--
function()
local current = aura_env.physicalAbsorb
local max = UnitHealthMax("player") * 0.3
return current, max, true
end
--code--

It is only displaying an empty value though. Is there a way I can easily debug my code or figure out why the physicalAbsorb variable is seemingly 0 (or close to it)?

#

nevermind I figured it out