#Update broke my fury bar
13 messages · Page 1 of 1 (latest)
its supposed to just be dark if theres 0 fury, but its fully colored as if i have all fury D:
there is code in Actions on Init that looks like this probably:
-- r, g, b, a --
local c1, c2 = CreateColor(1,1,0,1), CreateColor(0,1,1,1)
---------------------------------------
if not aura_env.region.bar.gradient then
aura_env.region.bar.gradient = aura_env.region.bar:CreateTexture()
aura_env.region.bar.mask = aura_env.region.bar:CreateMaskTexture()
end
local bar = aura_env.region.bar
local gradient = bar.gradient
local mask = bar.mask
gradient:SetTexture(bar:GetTexture())
gradient:SetAllPoints(bar.bg)
gradient:SetGradient("HORIZONTAL",c1,c2)
mask:SetTexture([[Interface\AddOns\WeakAuras\Media\Textures\Square_FullWhite]], "CLAMPTOBLACKADDITIVE", "CLAMPTOBLACKADDITIVE", "NEAREST")
mask:SetAllPoints(bar.fg)
bar.fg:SetAlpha(0)
gradient:AddMaskTexture(mask)```
remove it... you can now set a gradient with built in settings
i removed the code but it still looks the same D:
it seems like the background is the same color as the actual resource power color? how could i change the color of just the background
in the display settings
yeah i tried making it black and its still the same gradient color
maybe afenar did update his pack already
but it should look different if you enable gradient here
still nothin D:
are you sure you deleted the gradient in on init? because that thing still got a gradient xD
yeah!
https://wago.io/Afenar_DH he allready updated his pack as far as i can see