#Events for loot rolls

16 messages · Page 1 of 1 (latest)

cobalt prism
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Well it sounds to me like you actually nailed it but got the steps confused.
From your description, CANCEL_LOOT_ROLL is the event when a player selects their option correct? Is their roll known at that time?
LOOT_ITEM_ROLL_WON only triggers when a player wins, but that's ok because when a player wins then that's the end of rolling.

Can you clarify those two things + let me know what you're actually looking for in your visual representation?

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TL;DR LOOT_ITEM_ROLL_WON is the "rolling finished" event

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Or are both of these events for the player only, and not the entire group?

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also I found this:

steel shale
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But at that time, the rest of the raid may still be rolling, so the event itself only holds info for the id of the roll that was closed, which can be used as parameter for GetLootRollItemInfo or GetLootRollItemLink

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Last time I tested I wasn't able to read a firing of LOOT_ITEM_ROLL_WON... but that may be because some very intelligent person decided to wait out the loot and it just bugged or smth, dunno

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The problem is I'm testing this literally going into LFR and actually killing a boss for drops, I'm not sure if you can get the group loot to trigger somewhere else, I'll see if I can get some friend to help

cobalt prism
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you still need someone BUT it might be faster iteration than actual bosses

steel shale
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Yeah no need, I ended up testing all events on LFR haha

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But I came to the conclusion that it doesn't look feasible

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lootHandle is the common ground that you can get from all events, however I wasn't able to find a way to know who won the roll (or what was its winning roll), I just knew that someone won it

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So yeah.. I guess just using the normal interface is the way to go (which btw I discovered you can auto-show with cvars)

quiet kernel
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But the normal interface gets it from somewhere