#Flameshock

1 messages · Page 1 of 1 (latest)

faint dock
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1st trigger: If Remaining duration is less than 5 seconds then second glow.

2nd trigger: If aura found does not apply then first glow.

3rd trigger: If not on cooldown then first glow.

But I want to show trigger 2 and 3 when trigger 1 is fired or when I switch target that trigger 2 and 3 is fired.

Currently trigger 3 is always triggered although aura is present.

copper locust
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We have no idea what you're talking about without showing us the aura and telling us exactly what you want.
It also appears like you are mixing triggers and conditions which makes it hard to follow the problem

gentle badger
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i think hes describing conditions and not triggers

faint dock
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Yea i mean conditions sorry

fair knoll
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Might be worth rephrasing your question. I read through and don't know what you're asking tbh

blissful path
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!auracreation

main geyserBOT
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Here's the work flow for any Aura:

1. Think about all the info that the Aura you're trying to make will need.
2. Make a trigger for each piece of info
3. Decide which info should be sent as Dynamic Info and order the triggers accordingly.
3a. Order them so that "Dynamic Info from First Active" catches the right info, or select a specific trigger.
4. Decide which triggers need to be involved in overall activation of the Aura and change Required for Activation accordingly
4a. All (default), Any or Custom (e.g. function(t) return t[1] and (t[2] or t[3]) end) - https://github.com/WeakAuras/WeakAuras2/wiki/Aura-Activation-and-Deactivation#custom
4b. This step lets you include triggers that will be used only for Conditions but excluded from Activation entirely.
5. Make your conditions using the info from the triggers.

While working through this and building your Aura, if there's anything you're unsure of, just ask in the appropriate Help channel.

faint dock
# fair knoll Might be worth rephrasing your question. I read through and don't know what you'...

I would like Flame Shock to be built with multiple Conditions (Action Button Glow). I want Condition 1 to always work. Condition 2 should only show when there is no Flame Shock on the target (Pixel Glow). Condition 3 should be more special. This should only be shown when the CD is no longer present but only on a new target. Condition 3 should not be displayed on the current Flame Shock.

fair knoll
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!mostcommonconditions

main geyserBOT
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: • Trigger1 = aura - buff/debuff - player/target - SpellName/ID - Show on = buffed/debuffed
• Trigger2 = status - Cooldown progress (spell) - spellName/ID - Show on = always
• Required for Activation = Any

◘ Condition1 = IF trigger2 - on cooldown = true THEN desaturate = ticked
◘ Condition2 = IF trigger1 - active =true THEN desaturate = unticked
AND Inverse = ticked
◘ Condition3 = IF trigger2 = on cooldown = false THEN glow = ticked

The above is an example of combining Triggers and Conditions to achieve what a lot of people have been doing with multiple Auras, all in a single Aura. It would desaturate when on CD and glow when off CD and ready to use. But while the buff is up the timer will go the other way and it won't be desaturated.

fair knoll
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Tbh, sounds like you want this and are just asking really weirdly.

faint dock
gentle badger
blissful path
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Me no able to speak today

#

Me dead

fair knoll
dark knot
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Condition 3:
All of -> Trigger 2 on cooldown false
Trigger 1 aura active false
then 1. Glow Visible ☑️

#

@faint dock