#Maestro not working on Vehicle weapons
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Well your right it's not working. Why: I don't have a clue! It's passing the correct actor and item details to chat in the format Maestro expects (same as for a character) as it should but for some reason it's not making the sound.
@broken ravine Any thoughts? In Alien, I created a weapon and assigned a sound, dragged it to a character, activated it and the sound played. If I drag the same weapon to a Vehicle sheet (type = actor) it does not play even though I am using the same code and passing the data-item-id and firing actor ID (see above) fields.
the actor type shouldn't matter. You set this weapon up as an item in your world with the item track first? Then drag it onto the actors?
Screenshot of the elements for reference:
The 20mm Gatling Gun in this example is a weapon item and there's no distinction between a 'player' weapon or a vehicle weapon in the system
understood, but where was the item track setup? on a version of the gun in the world. or on an actor and then copied to another actor?
In my personal case I edited the item in the APC's existing inventory to add the track to it directly
I didn't test adding it to the sheet on the item pool and then dragging a new copy on, but my deployment for maestro has been editing it in both places on all the item and actor entries as part of my prep and for all the non-vehicle sheets it has worked fine doing it that way.
It should not make a difference, but just for simplicity, can you disable the UI mod.
Sure
UI did not affect it, I also tried removing and re-adding the vehicle weapon with an item entry that I set the track up on as well.
Thanks. I thought that might be the case but just wanted to eliminate any other variables.
Cracked it. It's is something I am doing (no surprises). Maestro does not like me spoofing the firing actor.
I was just going to say I could step through and see where it was hanging up 🙂 Good find! If you think I can loosen up the Maestro code I'm open to it
You can see it working by dropping a melee weapon onto a vehicle (which is a bit daft I know) and the sound plays when the "Vehicle" is using the weapon aka making the dice roll.
The only issue I have is the way it's currently set up the firer can push the roll but a vehicle cannot. So I need to look at that.
If there's some change that can be made in Maestro, drop an issue and I'll look into it! (eventually™️)
Thank you. I think it's all at my end. I just need to sort out the push code.
Thanks for checking it out, I really appreciate it (as do the six players stoked to go cruising around in the APC!)
Right I think I have sorted out the sound and the push so the firing actor gets the +1 stress.
Awesome!