#earthdawn maestro
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earthdawn4e
Maestro listens for a specific piece of data in chat messages that signals that the chat message/roll is from an item. it's looking for data-item-id generally although you can configure it in settings now if i remember correctly
if you can find out from your system devs whether they are embedding the item id in the roll chat messages, and what the attribute is in the html (eg. data-item-id) you can then change the setting in Maestro accordingly
well, since I'm one of the devs, it should be possible, thank you for the hint
so yeah if your item rolls include some kind of attribute in the HTML referencing the item id, then maestro should be able to trigger off it 🙂
but only in the "chat input" right?
ok, cool got it. thank you,
are you the module creator?
yes i am. sorry for the late reply. i don't get notifications for threads
Ah ok, didn’t know that. I was wondering if It is possible to have more than one identifier.
earthdawn maestro
what's the context?
our earthdawn system has e.g. weaponId for weapon items. the maestro modul works fine with that, but for spells i have spellName as a possible identifier. So i was wondering if it would be possible to enter an array in the configuration
preferably just pass an additional property in the html that is generic and refers to the item id. it would take a bit of effort to refactor maestro to accept an array of options at this time
That’s cool, I was just wondering if that is possible by default