#Laughing shadow arcane cascade effects

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low radish
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I already did the work, so I figured I'd share it. I use an effect for each damage type. If you want to have one effect, just import one and change the damage type to "untyped"

rigid fable
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We're just playing a 1-shot, so I was fine hard-coding a default for me, but this is awesome.

rigid fable
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@low radish Just occurred to me that you don't actually have a full set here. This covers the options for if you cascade after a non-damaging spell, but if you cast a damaging spell beforehand, the cascade uses the same damage type as that spell. You would need separate effects for every allowable damage type.

low radish
rigid fable
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๐Ÿ™‚

cedar jungle
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Macro does all this btw ๐Ÿค”

low radish
cedar jungle
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It's on my gitlab

low radish
# cedar jungle https://gitlab.com/symonsch/my-foundryvtt-macros/-/tree/main/PF2e

Ah. Looks super cool, and when complete will definitely be the way to go. Right now there are a few mistakes:

  • The Laughing Shadow's bonus damage relies on a free hand and the target being flat-footed (macro only checks free hand toggle).
  • The Laughing Shadow's speed bonus is only 10 if you're unarmored, and 5 otherwise (macro just does +10).
cedar jungle
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Since there is no unarmored trait that I am aware of

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And the toggle is to indicate that you have one hand free to switch on and off the bonus damage, since there is currently no way to know how many hands are being used

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Explorer's clothing is considered unarmored, as are bracers of armor

low radish
cedar jungle
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Guess I can just change my predicate, that's easy peasy, as long as it is not set by the aforementioned things

low radish
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haven't tested, but I imagine it isn't

cedar jungle
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The hands thing has no solution other than a toggle for now

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Same with the two-handed thing for twisted tree... since you can't use damage-roll as a roll-option to adjust map

low radish
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yeah, hand tracking is a bit far ahead.

cedar jungle
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Also was told that two-handed flag may change or disappear altogether