#Laughing shadow arcane cascade effects
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We're just playing a 1-shot, so I was fine hard-coding a default for me, but this is awesome.
@low radish Just occurred to me that you don't actually have a full set here. This covers the options for if you cascade after a non-damaging spell, but if you cast a damaging spell beforehand, the cascade uses the same damage type as that spell. You would need separate effects for every allowable damage type.
Ah, good point. Since the system's macro is coming out pretty soon, I think I'll just wait until then.
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Macro does all this btw ๐ค
It came out? I don't see it in system macros, or the Arcane Cascade items.
Ah. Looks super cool, and when complete will definitely be the way to go. Right now there are a few mistakes:
- The
Laughing Shadow's bonus damage relies on a free hand and the target being flat-footed (macro only checks free hand toggle). - The
Laughing Shadow's speed bonus is only 10 if you're unarmored, and 5 otherwise (macro just does +10).
Macro checks for infinity or +5 dex cap which is unarmored to set speed bonus
Since there is no unarmored trait that I am aware of
And the toggle is to indicate that you have one hand free to switch on and off the bonus damage, since there is currently no way to know how many hands are being used
Explorer's clothing is considered unarmored, as are bracers of armor
there is. the predicate self:armored was added when I brought up how it'd be helpful for that kind of automation.
Guess I can just change my predicate, that's easy peasy, as long as it is not set by the aforementioned things
haven't tested, but I imagine it isn't
The hands thing has no solution other than a toggle for now
Same with the two-handed thing for twisted tree... since you can't use damage-roll as a roll-option to adjust map
yeah, hand tracking is a bit far ahead.
Also was told that two-handed flag may change or disappear altogether