#SWIM Support
1 messages ยท Page 1 of 1 (latest)
foundry.js:19475 You are calling PlaceableObject#getFlag which has been deprecated in favor of Document#getFlag. Support will be removed in 0.9.0
getFlag @ foundry.js:19475
main @ VM3912:26
eval @ VM3912:16
eval @ VM3912:50
_executeScript @ foundry.js:14804
execute @ foundry.js:14765
_onClickMacro @ foundry.js:28392
dispatch @ jquery.min.js:2
v.handle @ jquery.min.js:2
foundry.js:19484 You are calling PlaceableObject#setFlag which has been deprecated in favor of Document#setFlag. Support will be removed in 0.9.0
setFlag @ foundry.js:19484
main @ VM3912:32
eval @ VM3912:16
eval @ VM3912:50
_executeScript @ foundry.js:14804
execute @ foundry.js:14765
_onClickMacro @ foundry.js:28392
dispatch @ jquery.min.js:2
v.handle @ jquery.min.js:2
enhanced-conditions.js:1236 Combat Utility Belt - Enhanced Conditions | ENHANCED_CONDITIONS.RemoveCondition.Failed.NoMapping
enhanced-conditions.js:974 Combat Utility Belt - Enhanced Conditions | Apply Condition failed. Could not find condition: Incapacitated
enhanced-conditions.js:1236 Combat Utility Belt - Enhanced Conditions | ENHANCED_CONDITIONS.RemoveCondition.Failed.NoMapping
It seems that I forgot to document the macro. Sorry about that. ๐
You will need both, the Health Estimate module and CUB installed, activated and set up. Did you do so?
yes
is there any configuration to be done on CUB or HE ?
in the macro you precise it : /**
- This macro will mark the selected token as dead.
- If the selected token is dead, it will be marked
as alive instead. - It requires CUB to be set up and Health Estimate.
- Originally from Health Estimate, altered by SalieriC.
*/
Yes, you'll need to set up CUB like detailed here: https://github.com/SalieriC/SWADE-Immersive-Macros/blob/main/documentation/CUB Setup.md
(There is a file to import the settings but that errational notified me that there might be problems with importing settings for conditions atm, which I could not reproduce yet.)
In Health Estimate you'll need to set up the relative file path to the Inc.! condition icon which you can find in your CUBs enhanced condition settings or, if you use those from SWIM, it's modules/swim/assets/icons/status_markers/3-Incapacitated.png.
A collection of macros for the SWADE system on Foundry with a focus on immersion (i.e. by using sound effects) - SWADE-Immersive-Macros/CUB Setup.md at main ยท SalieriC/SWADE-Immersive-Macros
And CUB:
that's what i was looking for ! thanks ๐
Gladly. Hope it helps. I'd be happy if you could give me a quick heads up if it worked. If not we'll take another look at it. =)
Unfortunately yes, unless you copy the worlds configurations but I would strongly advise you to not doing this.
my worlds are already in action, i cannot do that by the way.
well it has to be done ๐
thanks again ๐
Well, at least you'll (hopefully) only have to do this once. :D
Glad to be of help. =)
not a big issue, but it has strange behavior with vehicle tokens.