#AC5e disadvantage all flag

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azure oasis
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lets take it here

pale marsh
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Okay

azure oasis
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AC5e disadvantage all flag

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So

I don't think I did, I made a heal activity, and under its effects I created an applied effect

And then you apply the effect on a target

pale marsh
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Yup, when the activity is used by the actor, the effect is placed on them

azure oasis
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Make sure that the flag is correct.
flags.automated-conditions-5e.all.disadvantage

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the mode can be whatever, it doesn't matter, but I suggest to use Custom

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Does the actor happen to have advantage maybe for some reason at the same time?

pale marsh
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Even fully copy/pasting it, same result
No, this sheet is largely empty. Just a few test items, none which affect advantage/disadvantages

azure oasis
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If you hover over the highlighted button, does it show anything like mine?

pale marsh
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And just for the sake of validity, the module is indeed installed

azure oasis
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OK, just open up a character sheet by selecting a token on the map and pressing C.
Go to Effects tab, create a new one, add the flag as above, save it and then try rolling from that same actor character sheet

pale marsh
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Oh that's odd, it works when I do it like that

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I did the exact same thing to the one I'm working on too and it didn't work, but with one on the map, it did

azure oasis
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You need to have tokens on the map to work properly

pale marsh
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Oh, ok. I'll place the one I'm testing with down

azure oasis
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It will be changed to some extent on a future v14 release, to work with sidebar actors too without tokens placed, but that by definition will be lacking in functionality.

pale marsh
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That's peculiar, I wonder why it's required. Might be a gaming mindset I'm not used to with tokens on a specific map having different effects than the same characters tokens on another map

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I do wonder though, if it were to last for my entire next turn, is this a good thing to set?

azure oasis
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You need 1 round and 1 turn

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It is required because this is how the module has been built.

There are specific data, like distance or visibility checks, which are only available when there are tokens on the map.

pale marsh
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Hmm, it works now, but I'm having some other oddities. When I apply the feat to myself, despite being created in the feats activity, it auto-enables the effect onto the character. If I set it to suspend effect, it doesn't activate even if I use the activity, and if I uncheck apply to actor, it just doesn't apply at all

azure oasis
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The system deals with effects like Rage, which are meant to be applied to self, by checking the Apply to actor and suspending them

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So the user will need to unsuspend it to get the bonuses of the Rage effect

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If you look at something like Bless for example, which is a temporary effect, it is linked to an activity and is meant to be applied using the effect application tray on the "targets" of that activity

pale marsh
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Hm, so one has to manually unsuspend the effect for something like rage?

azure oasis
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That is the intention yes

pale marsh
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I notice it's structured similarly to how I set my feat up, albeit via the use activity rather than heal

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Fair enough. Does this mean that there's not really a way to automatically unsuspend effects via activities?

azure oasis
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Hmm. Let me actually check the PHB Rage as I don't recall the setup

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Yeah you can use the activity and then use the application tray to unsuspend it

pale marsh
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Application tray? (I know ya mentioned it regarding bless, but I'm not actually familiar with it)

azure oasis
pale marsh
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Oh, I hadn't even noticed that

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Oh wow, that's awesome actually

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And it'll automatically re-suspend after the allotted time?

azure oasis
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it deletes the temporary if you use something like Times Up for combat encounters or modules like Calendaria for time keeping (modules)

pale marsh
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We don't have those, but we do have Carousel combat tracker

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Looking at AC5e in general, honestly pretty cool stuff here

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Some of the documentation is a teeny bit confusing though. Some more examples would be nice, trying to get flags.automated-conditions-5e.all.extraDice.bonus=x2 to work, but I think I'm doing it wrong

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Oh I'm silly, the bonus bit is the value

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Ty very much for your help for this. I appreciate it a ton

azure oasis
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Document in a way that is understandable by everyone at least ๐Ÿ˜…

pale marsh
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It's definitely decently documented overall, I just couldn't discern that some things were a value vs part of the key

azure oasis
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The flag keys are mostly of the type:
flags.automated-conditions-5e.ACTIONTYPE.MODE
flags.automated-conditions-5e.aura.ACTIONTYPE.MODE
flags.automated-conditions-5e.grants.ACTIONTYPE.MODE
with some exceptions like the modifyAC, range

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Then the conditions and the explicit bonus/modifier/set etc go into the effect change's value

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If you use DAE module and its active effects sheet, the keys will be auto completed

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(For v14 in one of the next releases, the autocompletion will be done by AC5e itself when DAE is not active.)

pale marsh
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Auto completed?
And from the looks of it, we do not currently have DAE present

azure oasis
pale marsh
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Oh, that's neat

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Also, is there a way to modify existing flat bonuses? Or to multiply the overall values (dice and flats) akin to a critical, but using a custom multiplier?

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I may have missed it but haven't seen it in the github page yet

azure oasis
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flags.automated-conditions-5e.damage.modifier with modifier=*2 for example?

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If you want, join my discord (link in my profile), where I have more examples of functionality too

pale marsh
pale marsh
azure oasis
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lol

pale marsh
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It's only 100, 200 with nitro, but I lack it and I'm very bad at leaving servers

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(Speaking of, I set my pfp to this for new years, but discord changed it so you can't even select gifs without nitro, so I can't revert to my normal one xd)

pale marsh
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so 1d10 *2 becomes 2d10 *4

azure oasis
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does it? ๐Ÿค”

pale marsh
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Seems to

azure oasis
pale marsh
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That's strange.

azure oasis
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hmmm which version are you on? 13.5300.1?

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Try updating

pale marsh
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I'm trying to see if doing 1.5 would round it and it keeps rolling numbers that can be wholly multiplied by 1.5...

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Actually I may be being silly, I'm looking at it from a "add all of this up, /2 then add to total" outlook, it's structured to "/2 + total" each value, so that's probably why lol

azure oasis
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No rounding is happening on the module's side, just multiplication or division in a kind of basic way to deal with it

pale marsh
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Nah I figure, I'm mainly just experimenting

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Though, hmm...
2 10 3 10, + 3 and 4
3 15 ? 15, + ? and 6. So that's 39 + ?+?
If 3 rounds down, it'd be 1+3 + 1+3 = 8, 39+8 = 47, which is wrong
if 3 rounds up, it'd be 2+3 + 2+3 = 10, 39+10 = 39, which is wrong.
I guess it doesn't actually round after all, cause 1.5+3 + 1.5+3 = 9, and 39+9 = 48

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Math is weird

pale marsh
# azure oasis

Oh, try selecting critical without it prompting for a critical

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that's how this roll was set up

azure oasis
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Same

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Might be a version thing

pale marsh
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Maybe