#SF2e Alpha Build debugging

1 messages · Page 1 of 1 (latest)

proud arrow
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Post any bugs, broken localizations, broken links, data errors, etc in here.

formal vortex
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Solarian is the only class that will load onto an actor sheet. Do I have something not set? (Foundry v13.351)

proud arrow
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Do you see the others as an option? What happens when you try to add them? Hit F12, any errors?

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@mint temple have a moment to look into that one? I'll be home in an hour or so to look myself

formal vortex
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I see them all. Just errors out when I try to apply them. Envoy even has the skill pop-up.

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And this is a local Win11 install in case that matters any.

proud arrow
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Any other modules enabled?

frail bay
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also experiencing this on a brand new world with no other modules

formal vortex
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I can manually add all of the L1 Mystic class features BUT connection.
I had a few modules originally, but uninstalled all as soon as I experienced an issue

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Here is the error when I just try to select Soldier on a different actor

frail bay
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noticed that none of the variant rules (gradual attribute boosts, free archetype, etc) can be saved as toggled on, not seeing anything on the console about it

formal vortex
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Dragged one item from Equipment to an Ordinary Container. All 4 items in Equipment becamed stowed. Couldn't drag back, but had to manually and individually set the other items back to 'worn'. No error msgs

mental raven
mint temple
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I'll check variant rules soon, folders is a weird one

formal vortex
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And now I pulled an item to a container with only 2 items in equipment and it worked as it was supposed to....

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Something doesn't like subfeats in the Class Features area. Solarian is the only class that doesn't have an indented feat, which is the only one working. It works fine for Ancestry Feats (e.g. Pahtra Lore) and Class Feats (e.g. Solar Shield)....

mint temple
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repro'd, gonna try investigating but this is a weird one

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I think I figured it out, the error foundry gave was unhelpful tho

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the issue was the workaround introduced to fix ysoki's folder mapping

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so grant items were exploding on a compendium item

mint temple
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@proud arrow feel free to rebuild, should be fine though. Though I'm waiting to see what kromko's goal is with the vehicle related actions stuff since we may want to get that in before next build.

proud arrow
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Yeah, I did a small merge spree. I'll drop a new build here soon and then can do another later if needed

mint temple
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done

proud arrow
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Here's a new build for folks to test

mint temple
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I just merged the sf2e drive action source fixes, so those will be wrong there but that's fine

proud arrow
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Takes longer to upload than build. Hooray new computer and boo bad internet

formal vortex
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Update seems to have fixed the class issue.

Not seeing Akitonian or Ysoki on the popup Language list.

proud arrow
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Missed quite a few languages. I'll add those all in tonight

formal vortex
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How are you planning on handling Compendium NPCs that are in PF2 sources (e.g., Fire Wisp from Bestiary 3 that is in scenario 1-07)?
Was surprised to see that the import from a PF2 world of that actor did actually work.... Although I haven't exhaustively tested it that it doesn't have some insidious corruption.
The scene imports have been messy....(Thumbnails broken even after the image is reloaded, and obviously any tokens are broken)

proud arrow
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They will be duplicated

frail bay
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variant rules now working as intended thxblob will be recreating some actors from scratch and simulating some combats in the next couple days

frail bay
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few quick notes:

  • iconics have silver pieces instead of credits
  • mystic iconic Chk Chk incorrectly assigns their key spellcasting attribute as Charisma instead of Wisdom at all levels except 1
  • soldier's Primary Target has an Action Hero blurb that doesn't render correctly
  • would be nice to have a reminder on Strikes about Primary Target's on-hit (success -> failure on save) on area/auto fire like Suppressing Fire does on dmg roll (mainly because I keep forgetting that part exists)
formal vortex
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Feature Request: Can we replicate and reflavor the PF2 'Effect: Runic Weapon' for 'Effect: Enhance Weapon' and add to the spell description?

formal vortex
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Witchwarper Iconic Zemir appears to have the same issue as ChkChk for L3/5/7 in the Key attribute for casting is set to CHA instead of INT for his spell atk and DCs

proud arrow
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We need to make a different effect that properly sets the grade

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Runic weapon would, necessarily, make the weapon magical since runes do that

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Don't remember if we have alterations for grade yet, but when we do it should be an easy effect to whip up

formal vortex
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You have the gist of what I’m looking for. I was just too ignorant to know my solution was bad

formal vortex
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Not sure why I'm just getting a reference instead of the text here. This is from a L2 ActionHero soldier and I just make an attack with the weapon with the automatic trait on it. - Didn't have a token targeted in case that is what triggered it....

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(The AutoFire card still doesn't recognize that an ActionHero gets twice the range on the cone)

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The attack doesn't include the text on a targeted miss, but does on a targeted hit or crit (for an ActionHero)

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That doesn't come up for Obozaya (Bombard), so I'm guessing that is supposed to be text to enable the Suppressed condition to be applied?

formal vortex
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Doesn't seem to be picking up on Whirling Swipe being on the actor. No added AreaFire button on the melee weapon. (Or did I manually add the Area Burst 10' trait to the weapon in Anachronism? I now can't remember. (I apparently did) Adding the trait does make the button appear which allows it to differentiate tracking or not on the weapon in question)
(OK, it looks like I manually added it. Is there any way for having Whirling swipe add an area trait to melee weapons? Or does that violate something rulewise?)

heavy glade
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You can't use the playtest module with this?

proud arrow
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Not currently

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As of right now no content modules support sf2e. The playtest module will get updated Soon™ after release of the system. The alien core token module will get updated to support it quickly, and battlzoo year of mysteries will support it when it releases (which I think is tomorrow?)

formal vortex
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Totally trivial comment: There is a typo under the Enhanced Exploit for Sniper for operative at the end of the first sentence. 'penatly' should be 'penalty'.

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Either the Aim cover reduction checkbox isn't working, or this is another case of operator error in not knowing how to engage it properly. Aim Effect is up on the shooter. Checked the cover reduction box on the actor. Shooting at Target with +2Cover. Shots are still calculating with +2AC for the target, instead of +1. Well within the first range increment.

frail bay
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there's an error msg for the effect at least, not seeing anything for the checkbox on the actor tho

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other notes:

  • Adopted Ancestry general feat only allows a common ancestry selection even if the actor might otherwise have access to an uncommon/rare one (i.e. via dragonkin's Adopted Talents ancestry feat)
  • flanking and ammo tracking (except area fire as expected) appears to apply correctly
  • Keep On Keeping On! (envoy directive) effect should expire after its first use like guidance does, though I suppose it could be spammed in exploration mode so nbd
  • operative's Striker spec allows any skill feat to be chosen instead of just Athletics feats
proud arrow