#Item Piles is going system-agnostic

1 messages ยท Page 1 of 1 (latest)

regal pebble
#

Discussion goes here

exotic moon
#

Going to the itempilednd5e link takes me to the foundry system and modules page and not to the itempilednd5e module

regal pebble
#

(to be approved by Foundry)

#

It's not approved yet ๐Ÿ˜‰

minor gate
#

Hi there!
I just downloaded Item Piles D&D 5e module, but I cannot enable it due to issues in dependencies. What else do I need to install for it to work?

Or it won't work with the 4.4.1 system?

teal notch
#

I'm getting the same error: can't enable due to issues

regal pebble
#

Whoops. Uploading new version.

#

It's ready now.

teal notch
#

Nice! And that's all we need to do right? Just enable and configure as normal?

regal pebble
#

Yep.

lost topaz
#

Hi, in v12 I was able to have a custom column for merchants. It was specified in the Twodsix system using the item-piles-ready Hook. It looks like

"PILE_DEFAULTS": {
      "merchantColumns": [{
        "label": "TWODSIX.Actor.Items.TL",
        "path": "system.techLevel",
        "formatting": "{#}",
        "mapping": {}
      }]
    },

In the v13 update, these custom colums no longer appear for the merchant. Is there something new in the API I'm missing? Thanks.

regal pebble
lost topaz
spiral comet
#

are there any plans for a pf2e compatibility module? or is this a project someone else needs to take up

#

I ask cause my pf2e module uses Item Piles as a soft dependency for merchant shop interfaces, and I'm looking into v13

bold dawn
#

I second the question about PF2e ๐Ÿ™‚

regal pebble
#

I am not planning to create a pf2e module

spiral comet
#

thanks for the info ๐Ÿ‘๐Ÿผ

lost topaz
stuck ferry
#

i'm trying to get this set up for SWADE, if anyone would like to give me a hand, its just not clicking for me

regal pebble
#

What is not clicking for you?

#

Can you show us what you have so far?

regal pebble
stuck ferry
regal pebble
spiral comet
regal pebble
spiral comet
#

as of right now i just copied what was in the old config for pf2e

regal pebble
#

Copying directly from the item piles repo isn't going to work 1-to-1 since item piles uses a lot of custom stuff that you won't have access to

#

Essentially that bit was to be able to spawn a preview window of items for users who doesn't have permission to view them

spiral comet
#

Gotcha, would it be possible to leave that out for now until a new solution can be added? Or is it essential to function

regal pebble
#

I'd say comment out the comments of the method and return false

spiral comet
#

Where does this preview window pop up? So I can try to test for errors? I've been trying to test the functionality of item piles with this config and so far all appears to be working but I need to test some more

#

on users that dont have permission who are viewing a pile?

regal pebble
#

Yep

#

And then click on an item name

spiral comet
#

Alright sorted. Luckily I don't think that preview window is hugely useful in pf2e as all it tells you is the unidentified item text. So for now it'll just open no preview if item is unidentified and the player is not GM, else just show the usual item window.

cinder depot
#

So, sorry, for PF2E, is all I have to do install the pf2e companion and activate it?

#

Then it'll just work?

cinder depot
#

Hell yeah, thank you!

spiral comet
#

you install it alongside item piles

weary jewel
spiral comet
#

uhh

#

like just install it

#

the same way you install any other module

#

by alongside i just mean you need both Item Piles and Item Piles PF2e installed simultaneously

weary jewel
#

hmm. I must be rusty. Usually I take the manifest URL and pop it into the install module field. That Manifest url is usually pretty obvious for me but this one eludes me

spiral comet
#

if you install Item Piles PF2e through foundry it will try to automatically install Item Piles for you, as a dependency

weary jewel
#

That makes sense to me. I suppose a more direct way to ask this is - Where can I find the manifest link on your github?

spiral comet
#

it has been approved so it should be on the foundry package list

weary jewel
#

Oh that's much more simple

#

awesome

spiral comet
#

i can give you the direct link to the manifest if you need it but yeah that is way easier lol

weary jewel
#

And there it is.

#

Thank you so much Maya.

#

Appreciate the hard work.

#

now, back to the crimson throne!

spiral comet
#

enjoy ๐Ÿ‘๐Ÿผ

dense temple
#

Hey everyone, so I have a question about item piles. So I saw that I now need to create my own separate module to work. I looked how it was for DND5e and managed to bring back all the stuff, but I have one issue, I can toggle on any sheet to be treated as an item piles (chest, merchant), but each times I close the sheet, it goes back to a normal character sheet, is there any fix? It's on a custom system and I'm still using V1 app, don't know if that's related

regal pebble
dense temple
dense temple
#

Ok so I also tried with DND5e just to check and it seems like there is the same issue, if you open any item piles sheet, not with the token on the canvas, but on the right side in the actor tab, the default actor sheet is always opened as well

#

Both the default actor sheet and the merchant sheet are opened, in my custom system, only the default actor sheet does appear

#

Oh I see, with the specific item piles modules for dnd, I only see the merchant sheet now

dense temple
#

If I can get any help with that, I still haven't really managed to fix the issue

dense temple
#

Quick follow-up โ€” still trying to fix an issue in my custom system: Item Piles sheets open fine from tokens on the canvas, but not from the actor tab (only the default sheet opens).
It seems to work in DND5E thanks to its dedicated integration, so I guess I need something similar, but Iโ€™m not sure what exactly.
Any tips or code pointers would be much appreciated

regal pebble
#

This is support for Item Piles baked directly into a system.

#

Without seeing your system code directly, I can't really support you past this point.

dense temple
# regal pebble Have you read this? https://fantasycomputer.works/FoundryVTT-ItemPiles/#/contri...

Yes! I created a system support for my system, I did something like this :
As I said, the issue is from the fact that, if I open the sheet on a merchant or a chest from the right tab, the default actor sheet is opened, and not the item piles sheet, so I wonder where the issue could come from, because if I open the sheet by the token on the canvas, the item piles sheet is displayed as intended

regal pebble
#

That's some very flat code ;P

#

What actor sheet base class are you using for your system?

dense temple
regal pebble
#

And override the render() function if it's an item pile?

spiral comet