#SO i just put a note that remembers to

1 messages · Page 1 of 1 (latest)

iron void
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The first 8
I don't follow. Do you have the Roll Bonuses mod installed? What formula did you try with Dice Transform?

iron walrus
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I tried this

iron void
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Right, so what formula did you specifically type in?

iron walrus
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(min(5, @cl))d4 +@ and the rest

iron void
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Yeah none of those say "duplicate the original formula". All of those lines are an exact example of the formula and the resulting output based on the original formula

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(except the second which is missing an @ from the example and should be @quantity)

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Coincidentally, which is also the one you want

iron walrus
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So I use @base+@quantity and thats it ?

iron void
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Yup, but with spaces

iron walrus
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I'm retarded lmao

iron void
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You also need to have a target set up that targets the specific spells that should be receiving the bonus

iron walrus
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But if I am usng the advanced option on the spell, it should just change the values no ?

iron walrus
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I use dice transform on the spell itself on Advanced label in it. The target should be Damage

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Thats it ?

iron void
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No not exactly

iron walrus
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Now I see, it's target -> Specific Spell -> Select the Spell

iron void
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You see this part? It's telling you it's not going to work without a target

iron walrus
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Yeah, already changed that

iron void
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Hold on though, you've still got a fundamental misunderstanding of how the mod is intended to work

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You shouldn't have to modify any spell. You should be modifying the ability that's giving you the bonus

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So, for example, if your ability is supposed to work on all Evocation spells, then on your "Havoc Bloodline" ability (or whatever it's called), you'll add a "Dice Transform Bonus" and a "Spell School Target", then every spell with the chosen school will get that bonus

iron walrus
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using the same @base + @quantity right ?

iron void
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Yeah, formula doesn't change. When the bonus is applied, it looks at the spell being cast and adds the appropriate bonus for whatever spell is currently being used

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This also makes it so that if you somehow lose the ability, you don't have to go through and modify every spell again

iron walrus
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That "spell that deals damage to a target" it's a custom target mod ?

iron void
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The "source" of the change is the ability itself

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That "spell that deals damage to a target" it's a custom target mod ?
What are you referring to?

iron walrus
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The class ability I am changing. It says if a spell deals damage, increase that by one per dice rolled. Thats not a applicable target for right ?

iron void
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The way the bonus works, it can only work on things that deal damage. E.g. you can use "action target -> spell" without having to worry about spells that don't do damage

iron walrus
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Thanks a lot man

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Gonna sabe this chat If I have any doubt in the future