#V13 Prototype 1 Questions

1 messages · Page 1 of 1 (latest)

elfin cliff
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A thread that can be used specifically for V13 Prototype 1 questions.

plucky bear
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When will the v13 API docs go up?

elfin cliff
tame violet
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re: 11701
Is there a way for systems to change the default back to ellipse without having to progammatically change it? Lancer uses elliptical tokens, but I don't want to have to track whether it's rectangular because a user changed it or whether it's rectangular because it was migrated/newly created.

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Something like a CONFIG value or a manifest field?

elfin cliff
woeful magnet
tame violet
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I don't want to have to manage it for newly created stuff either. I think that most people are going to expect elliptical shapes for hex tokens in general tbh. The 5e dmg uses the elliptical shapes in its examples, so dragging tokens out to a hex grid in the 5e system gives unexpected shapes.

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I'm also of the opinion that elliptical tokens on gridless is the better default anyway. There's a reason I didn't make a toggle for that in hex size support.

opal inlet
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I feel like I'm missing some context - what do rectangular hex tokens look like?

tame violet
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3×3 looks like

0 0 0
 0 0
0 0 0
opal inlet
timid badger
opal inlet
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Doesn't Foundry default to the elliptical shapes in v11/v12? Changing the default seems bound to trip up a lot of people.

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Unless there's a really compelling reason that I'm missing?

timid badger
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I’d be curious what the perceived use case is for Rectangular Hex Tokens, to be honest, yeah

opal inlet
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I'm sure there's some game out there that uses those shapes, because there's thousands of games out there. 😉 But I would argue the rectangular shapes are less common, since I haven't seen them before.

woeful magnet
tame violet
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We use variant 1 for everything.

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Token Border Supplements has an optional hotkey to swap between variants, but the Lancer system itself just uses variant 1 unless it's changed by the user

elfin cliff
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@tame violet we had (perhaps incorrectly) assumed a system like lancer would have custom actor or token subclasses that would specifically customize the hex shape for various vehicles etc… if that isn’t the case and this is leaving you without a solution in place for making sure tokens are elliptical by default I’m sure we can work to add an option