#V13 Prototype 1 Questions
1 messages · Page 1 of 1 (latest)
When will the v13 API docs go up?
I can try later today. I’m going to have to do a workaround back because they currently don’t build because of an upstream bug in a dependency we are stuck waiting for a fix
re: 11701
Is there a way for systems to change the default back to ellipse without having to progammatically change it? Lancer uses elliptical tokens, but I don't want to have to track whether it's rectangular because a user changed it or whether it's rectangular because it was migrated/newly created.
Something like a CONFIG value or a manifest field?
I think we could maybe add this to system grid config in the manifest. I’ll discuss with @woeful magnet if there may be room to prioritize that
Doesn't Lancer set the default grid type to a hexagonal type? If the default grid type is hexagonal, the migration preserves the original shape of prototype tokens.
I don't want to have to manage it for newly created stuff either. I think that most people are going to expect elliptical shapes for hex tokens in general tbh. The 5e dmg uses the elliptical shapes in its examples, so dragging tokens out to a hex grid in the 5e system gives unexpected shapes.
I'm also of the opinion that elliptical tokens on gridless is the better default anyway. There's a reason I didn't make a toggle for that in hex size support.
I feel like I'm missing some context - what do rectangular hex tokens look like?
3×3 looks like
0 0 0
0 0
0 0 0
Lancer doesn't currently enforce a grid type - the game's rules are grid agnostic, most people choose to play on hex because hexagons are the future and therefore cooler. 😉 We've been discussing making the default grid hex, but that change isn't released yet.
That seems like an odd configuration then. Part of the appeal of hex grids is having stuff more approximately “radial” instead of “boxy”
Doesn't Foundry default to the elliptical shapes in v11/v12? Changing the default seems bound to trip up a lot of people.
Unless there's a really compelling reason that I'm missing?
I’d be curious what the perceived use case is for Rectangular Hex Tokens, to be honest, yeah
I'm sure there's some game out there that uses those shapes, because there's thousands of games out there. 😉 But I would argue the rectangular shapes are less common, since I haven't seen them before.
I think I recall that Lancer uses Ellipse (Variant 1) for some token sizes and for others Ellipse (Variant 2). Is that correct? If that is the case I imagine Lancer would still have to have some custom logic, because a system token shape default, if we added one, would affect all tokens regardless of size.
We use variant 1 for everything.
Token Border Supplements has an optional hotkey to swap between variants, but the Lancer system itself just uses variant 1 unless it's changed by the user
@tame violet we had (perhaps incorrectly) assumed a system like lancer would have custom actor or token subclasses that would specifically customize the hex shape for various vehicles etc… if that isn’t the case and this is leaving you without a solution in place for making sure tokens are elliptical by default I’m sure we can work to add an option