#Custom Chase Cards

1 messages · Page 1 of 1 (latest)

lime tapir
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I'm looking for feedback on some custom chase cards for a Dark Modern setting

twin valve
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The design in very nice.

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Not sure if the headers can be bigger/bolded and the plain body text doesn't seem to match the rest of the design, maybe just needs a serif font

lime tapir
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The card text was as simple as possible but if folks don't like the two styles together, I'm open to some ideas

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Shows the elements of the cards

twin valve
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The design is great! Just commenting on a more unified typology

lime tapir
quick musk
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Speaking of custom chase cards, are you using the quick chase module and intending to update the cards? Because I was wondering about that as well. I have a deadlands game and I'm about to start a necessary evil game and was wondering if I could use the chase module to do that. The problem being the cards are all wrong.

Changing the card art is easy but I was wondering about how to register different chase types and associate cards to them. In deadlands its on foot, on horseback and on a train. In breakout I'd probably want like foot/ground vehicle/air vehicle or maybe environment based instead.

twin valve
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you can update the cards and it will work fine. The chase module has a function to swap out train/horseback/foot cards so you could probably use that just know for you horse is ground vehicle and train is air or whatever

quick musk
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Sure, I see it can swap it, but how does it know which cards are foot/horseback/train?

twin valve
quick musk
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sure, there are 3 king of clubs, one for foot ,one for horse, one for train. How does the chase deck controls set the card in the alternate pile to be associated with one of those 3

twin valve
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there's a pile of alternate cards in the compendium and depending on what you choose it changes them out

quick musk
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Or do I just swap the art rather than add cards

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Would renaming the card break its swapping

twin valve
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hmm, it just uses an array of comepndium IDs

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so swaping and using different text could be okay

quick musk
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ok but adding a card wouldn't be possible

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for instance 5 of hearts only has 2 cards

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so if I wanted to add a 3rd option that wouldn't work

twin valve
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    const replacementCards = {
      foot: ["Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.BEGSX6JFG17TUBNZ",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.q2jvVwztE9gcOFGx",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.Q8tCeAlFjUfDr4Xc",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.em5dewxHVZrcuN8S",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.8YrF6oLTznyWAkSr",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.xQ9s3iccWjGUgVsZ"
      ],
      train: ["Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.HNrjK2GXp31HYd0e",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.eZnPcgbRpbj9DzgK",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.Q8tCeAlFjUfDr4Xc",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.eDA2rWLbnhcmsfKP",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.8YrF6oLTznyWAkSr",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.xQ9s3iccWjGUgVsZ"
      ],
      horse: ["Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.iYv2Cki5e26dPkfa",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.q2jvVwztE9gcOFGx",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.3CXmWCyrLeXdx6Cl",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.em5dewxHVZrcuN8S",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.lyx0x2IYYF47nBeM",
        "Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.FtI0bVG0qrOlANUP"
      ]
    };
twin valve
quick musk
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Oh I could just customize the module at that point. Gotcha

twin valve
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yes, or just make the function as a macro for yourself

quick musk
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yeah that gets messy quick lol because since I do have a deadlands game that would mean duplicating the module to customize it

twin valve
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rather than edit module code

quick musk
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oh that would be better for sure

twin valve
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Take the static async swapCards() function and make it into a macro

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edit the swaps to your liking and card locations etc

quick musk
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thanks for the help

twin valve
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oh, you probably know this but rename your macro function something else

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since you wouldn't want to swapCards() functions

lime tapir
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Since I'm already doing custom cards, I plan on making a deck for foot, a deck for riding and a deck for driving. No need for a swap card feature

twin valve
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and requires no code

lime tapir
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changed the card text font and added a drop shadow on the title

random oak
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What font did you go with?

lime tapir
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Priori Serif

random oak
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Nice. I've always liked that one. We use it on our site, I think.

lime tapir
lime tapir
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Follow Me - Card Art
Girl coming out of sewer manhole

twin valve
lime tapir
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I'm making it from heavily edited midjourney output

lime tapir