#Custom Chase Cards
1 messages · Page 1 of 1 (latest)
The design in very nice.
Not sure if the headers can be bigger/bolded and the plain body text doesn't seem to match the rest of the design, maybe just needs a serif font
The card text was as simple as possible but if folks don't like the two styles together, I'm open to some ideas
Shows the elements of the cards
The design is great! Just commenting on a more unified typology
I understand, I'm trying to figure out what to change it to
Speaking of custom chase cards, are you using the quick chase module and intending to update the cards? Because I was wondering about that as well. I have a deadlands game and I'm about to start a necessary evil game and was wondering if I could use the chase module to do that. The problem being the cards are all wrong.
Changing the card art is easy but I was wondering about how to register different chase types and associate cards to them. In deadlands its on foot, on horseback and on a train. In breakout I'd probably want like foot/ground vehicle/air vehicle or maybe environment based instead.
you can update the cards and it will work fine. The chase module has a function to swap out train/horseback/foot cards so you could probably use that just know for you horse is ground vehicle and train is air or whatever
Sure, I see it can swap it, but how does it know which cards are foot/horseback/train?
It swaps out the cards by suit
sure, there are 3 king of clubs, one for foot ,one for horse, one for train. How does the chase deck controls set the card in the alternate pile to be associated with one of those 3
there's a pile of alternate cards in the compendium and depending on what you choose it changes them out
Or do I just swap the art rather than add cards
Would renaming the card break its swapping
hmm, it just uses an array of comepndium IDs
so swaping and using different text could be okay
ok but adding a card wouldn't be possible
for instance 5 of hearts only has 2 cards
so if I wanted to add a 3rd option that wouldn't work
const replacementCards = {
foot: ["Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.BEGSX6JFG17TUBNZ",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.q2jvVwztE9gcOFGx",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.Q8tCeAlFjUfDr4Xc",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.em5dewxHVZrcuN8S",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.8YrF6oLTznyWAkSr",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.xQ9s3iccWjGUgVsZ"
],
train: ["Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.HNrjK2GXp31HYd0e",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.eZnPcgbRpbj9DzgK",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.Q8tCeAlFjUfDr4Xc",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.eDA2rWLbnhcmsfKP",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.8YrF6oLTznyWAkSr",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.xQ9s3iccWjGUgVsZ"
],
horse: ["Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.iYv2Cki5e26dPkfa",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.q2jvVwztE9gcOFGx",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.3CXmWCyrLeXdx6Cl",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.em5dewxHVZrcuN8S",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.lyx0x2IYYF47nBeM",
"Compendium.dlww-chase.deck.Cards.gf4nlaVa0A0zpIxM.Card.FtI0bVG0qrOlANUP"
]
};
I can only advise you how to modify what's there if you want to build it out further that will require changing the code
Oh I could just customize the module at that point. Gotcha
yes, or just make the function as a macro for yourself
yeah that gets messy quick lol because since I do have a deadlands game that would mean duplicating the module to customize it
rather than edit module code
oh that would be better for sure
Take the static async swapCards() function and make it into a macro
edit the swaps to your liking and card locations etc
thanks for the help
oh, you probably know this but rename your macro function something else
since you wouldn't want to swapCards() functions
Since I'm already doing custom cards, I plan on making a deck for foot, a deck for riding and a deck for driving. No need for a swap card feature
that works too
and requires no code
changed the card text font and added a drop shadow on the title
What font did you go with?
Priori Serif
Nice. I've always liked that one. We use it on our site, I think.
Follow Me - Card Art
Girl coming out of sewer manhole
great art. Where is it from?
I'm making it from heavily edited midjourney output