#Running OGoA in FoundryVTT - compiling resources
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I was able to export all the images out of the PDF and I’ll have those to use to start creating assets (but sharing those is off the table - unless there’s a chance we could get DNM/MCG to bless the endeavor and we could release it as an official content thing 🤞🏼).
This is some of the first things I’ve begun working on - a sheet and a basic scene.
I found this video that has some interesting approaches to setting up a world for OGoA in FVTT:
https://youtu.be/HqwLn-OqL1Y?si=oF6QtQ4pMJRpQaCE
Lets do something a little different this week. Lets leave the Fantasy RPG Genre on the shelf for a minute shall we and talk Horror! More specifically lets talk about a Cypher System game set in an Alternate Appalachia using the Old Gods of Appalachia campaign setting by Monte Cook Games & Deep Nerd Media. We will hear a little about Story, a li...
Some of the pieces from the above video are fairly sophisticated and will take a bit of time to setup and implement. I’m familiar with the modules referenced and see how it could/would work - it’ll just take time to get it setup.
What other resources are out there or have you created to run OGoA sessions in FoundryVTT?
Awesome idea! Thank you!
Wasn’t there a prop creation kit for OGoA? I think there might be some good things in there.
Oh, yeah. It’s available on MCG. https://www.montecookgames.com/store/product/old-gods-of-appalachia-prop-crafting-kit/
Definitely worth picking up.
There are also music tracks available for purchase/download through the OGoA Bandcamp page. “What is sung under the mountain” contains soundscapes that are from the show itself. Great horror ambience tracks.
hi. i also want to put on old gods. thanks for the link for bandcamp. i didn't know it yet.