#Running OGoA in FoundryVTT - compiling resources

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bitter stirrup
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(Cross posting this from the Old Gods of Appalachia Discord Server - might be better served here.)

I’m in the beginning stages of setting things up for my group to play a few sessions of OGoA in FoundryVTT soon. I thought I’d start a thread here to compile resources and useful things for running OGoA in FoundryVTT.

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I was able to export all the images out of the PDF and I’ll have those to use to start creating assets (but sharing those is off the table - unless there’s a chance we could get DNM/MCG to bless the endeavor and we could release it as an official content thing 🤞🏼).

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This is some of the first things I’ve begun working on - a sheet and a basic scene.

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I found this video that has some interesting approaches to setting up a world for OGoA in FVTT:
https://youtu.be/HqwLn-OqL1Y?si=oF6QtQ4pMJRpQaCE

Lets do something a little different this week. Lets leave the Fantasy RPG Genre on the shelf for a minute shall we and talk Horror! More specifically lets talk about a Cypher System game set in an Alternate Appalachia using the Old Gods of Appalachia campaign setting by Monte Cook Games & Deep Nerd Media. We will hear a little about Story, a li...

▶ Play video
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Some of the pieces from the above video are fairly sophisticated and will take a bit of time to setup and implement. I’m familiar with the modules referenced and see how it could/would work - it’ll just take time to get it setup.

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What other resources are out there or have you created to run OGoA sessions in FoundryVTT?

noble relic
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Awesome idea! Thank you!

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Wasn’t there a prop creation kit for OGoA? I think there might be some good things in there.

bitter stirrup
bitter stirrup
atomic jay