#Pathbuilder Export into SBC

1 messages · Page 1 of 1 (latest)

peak frost
#

@wicked shoal Try it here.

wicked shoal
#

MOCHIZUKI CLAN WITCH
Lawful Evil Medium Half-Orc Witch 9;
Init 6; Senses Darkvision; Perception: +9
Defense
AC 17, touch 13, flat-footed 15
hp 75
Fort 6, Ref 5, Will 6
Offense
Speed 30 ft.
Melee Witch knife +7 (1d4 19-20),
Witch spells prepared (CL 9; concentration +16)
5th (2/day)- Dominate Person (DC 22); Teleport (DC 22);

4th (3/day)- Bit Of Luck (DC 21); Black Tentacles (DC 21); Invisibility, Greater (DC 21);

3rd (5/day)- Armor Lock (DC 20); Chameleon Stride, Greater (DC 20); Heroism (DC 20);

2nd (6/day)- Boneshaker (DC 19); False Life (DC 19); Hold Person (DC 19); Tears To Wine (DC 19); Web (DC 19);

1st (6/day)- Enlarge Person (DC 18); Hex Vulnerability (DC 18); Mage Armor (DC 18); Reduce Person (DC 18);

0th (at will)- Detect Magic (DC 17); Message (DC 17); Putrefy Food and Drink (DC 17); Touch of Fatigue (DC 17);

Statistics
Str 8, Dex 14, Con 16, Int 24, Wis 10, Cha 10
Base Atk + +4; CMB +3; CMD 16
Feats Ability Focus; Accursed Hex; Combat Expertise; Combat Stamina; Deadly Aim; Extra Hex; Improved Initiative; Mounted Combat; Point-Blank Shot; Power Attack; Toughness; Weapon Finesse; Witch Knife;
SQ Fetish Mask; Fierce Intelligence; Hex Scar; Scarshield; Witch Hexes: Cackle; Disguise; Evil Eye; Flight; Iceplant; Misfortune; Slumber; Witch Patron: Deception;
Skills Bluff +9; Diplomacy +9; Fly +14; Intimidate +16; Knowledge (local) +16; Perception +9; Spellcraft +19; Stealth +11; Use Magic Device +12;

Gear Amulet of natural armor +1; Cackling hag's blouse; Ring of Protection +1;

#

I manually changed "Equipment" into "Gear"

peak frost
#

Mmm

#

Change the semicolons in the Feats and SQ and Skills into commas

#

Same for Gear

#

And spells

wicked shoal
#

is there anywhere semicolons are relevant or can I just replace all with google docs?

peak frost
#

I believe they are relevant on the BAB CMB CMD line.

#

Though, you'll always want to get rid of the + in + +4 for BAB

wicked shoal
#

gotcha

#

it's giving me fewer issues at least lol

#

I think I'd need to add the (XdY+Z) after HD

peak frost
#

Yes, you would.

wicked shoal
#

but I'm not sure what is wrong with statistics/skills

peak frost
#

As fro skills, can you copy-paste what you fed to SBC?

wicked shoal
#

sure

#

Statistics
Str 8, Dex 14, Con 16, Int 24, Wis 10, Cha 10
Base Atk +4; CMB +3; CMD 16
Feats Ability Focus, Accursed Hex, Combat Expertise, Combat Stamina, Deadly Aim, Extra Hex, Improved Initiative, Mounted Combat, Point-Blank Shot, Power Attack, Toughness, Weapon Finesse, Witch Knife,
SQ Fetish Mask, Fierce Intelligence, Hex Scar, Scarshield, Witch Hexes: Cackle, Disguise, Evil Eye, Flight, Iceplant, Misfortune, Slumber, Witch Patron: Deception,
Skills Bluff +9, Diplomacy +9, Fly +14, Intimidate +16, Knowledge (local) +16, Perception +9, Spellcraft +19, Stealth +11, Use Magic Device +12,

Gear Amulet of natural armor +1, Cackling hag's blouse, Ring of Protection +1

peak frost
#

Sorry, I meant the whole statblock

wicked shoal
#

MOCHIZUKI CLAN WITCH CR 9
Half Orc Witch 9
LE Medium humanoid (human, orc)
Init 6; Senses Darkvision; Perception: +9
Defense
AC 17, touch 13, flat-footed 15
hp 75 (9d6+33)
Fort 6, Ref 5, Will 6
Offense
Speed 30 ft.
Melee Witch knife +7 (1d4 19-20),
Witch spells prepared (CL 9; concentration +16)
5th (2/day)- Dominate Person (DC 22), Teleport (DC 22)

4th (3/day)- Bit Of Luck (DC 21), Black Tentacles (DC 21), Invisibility, Greater (DC 21)

3rd (5/day)- Armor Lock (DC 20), Chameleon Stride, Greater (DC 20), Heroism (DC 20)

2nd (6/day)- Boneshaker (DC 19), False Life (DC 19), Hold Person (DC 19), Tears To Wine (DC 19), Web (DC 19)

1st (6/day)- Enlarge Person (DC 18), Hex Vulnerability (DC 18), Mage Armor (DC 18), Reduce Person (DC 18)

0th (at will)- Detect Magic (DC 17), Message (DC 17), Putrefy Food and Drink (DC 17), Touch of Fatigue (DC 17)

Statistics
Str 8, Dex 14, Con 16, Int 24, Wis 10, Cha 10
Base Atk +4; CMB +3; CMD 16
Feats Ability Focus, Accursed Hex, Combat Expertise, Combat Stamina, Deadly Aim, Extra Hex, Improved Initiative, Mounted Combat, Point-Blank Shot, Power Attack, Toughness, Weapon Finesse, Witch Knife
SQ Fetish Mask, Fierce Intelligence, Hex Scar, Scarshield, Witch Hexes: Cackle, Disguise, Evil Eye, Flight, Iceplant, Misfortune, Slumber, Witch Patron: Deception
Skills Bluff +9, Diplomacy +9, Fly +14, Intimidate +16, Knowledge (local) +16, Perception +9, Spellcraft +19, Stealth +11, Use Magic Device +12
Gear Amulet of natural armor +1, Cackling hag's blouse, Ring of Protection +1

peak frost
#

Okay, remove the comma at the end of the SQ section, and the Skills section.

#

As for the race, try "Half Orc"

wicked shoal
#

still giving me these

peak frost
#

The Hag's Blouse might only exist in PF-Content. Can ya update the message above with what was in SBC?

wicked shoal
#

I think I actually managed to make it recognize the creature type, had to check some paizo npc statblocks to see how they're written

#

so I think it's fine now, the only error is the HP thing which I have to go and check

#

1 sec

wicked shoal
peak frost
#

Should be (9d6 + 45)

wicked shoal
#

yeah my table uses set HP rules but I guess I should keep it at average for SBC

peak frost
#

27 from CON + 9 from Toughness + 9 from Favored Class Bonus + 6 from 1st level + 3.5 * 8

#

SBC assumes average currently.

#

If you have it lower, SBC will adjust in a buff and you can tweak or erase that change later.

wicked shoal
#

it managed to import it just fine

#

a lot of placeholder items I'll have to adjust but it's still faster than doing it from scratch

peak frost
#

For the blouse though... Can you show me your SBC module settings?

wicked shoal
#

do you mean these?

peak frost
#

Yes

#

But there should be more than that.

wicked shoal
#

maybe I have an outdated version?

#

though I update all modules somewhat frequently

peak frost
#

What is the version, and what is the permission level of the your user in that world?

wicked shoal
#

I'm the owner/admin/gm (whatever you'd call it) of the world so that shouldn't be a problem

#

let me check the version

peak frost
#

Weird there should be a lot more settings. Is that all you see?

wicked shoal
#

yeah 🤔

#

let me double check

#

oh

#

I had a search filter on

#

mb

peak frost
#

Ah

#

Okay, can ya show the Custom Compendia setting?

wicked shoal
#

it's blank lol that probably explains it

peak frost
#

Alright.

#

If you have just PF-Content:
pf-content.pf-35-content,pf-content.pf-artifacts,pf-content.pf-buffs,pf-content.pf-class-abilities,pf-content.pf-companion-features,pf-content.pf-eidolon-evolutions,pf-content.pf-elephant,pf-content.pf-feats,pf-content.pf-goods-services,pf-content.pf-items,pf-content.pf-magicitems,pf-content.pf-maladies,pf-content.pf-occult-rituals,pf-content.pf-racial-traits,pf-content.pf-special-qualities,pf-content.pf-tech,pf-content.pf-traits,pf-content.pf-universal-monster-rules,pf-content.pf-wondrous

#

If you have the Archetypes module as well:

#

pf-content.pf-35-content,pf-content.pf-artifacts,pf-content.pf-buffs,pf-content.pf-class-abilities,pf-content.pf-companion-features,pf-content.pf-eidolon-evolutions,pf-content.pf-elephant,pf-content.pf-feats,pf-content.pf-goods-services,pf-content.pf-items,pf-content.pf-magicitems,pf-content.pf-maladies,pf-content.pf-occult-rituals,pf-content.pf-racial-traits,pf-content.pf-special-qualities,pf-content.pf-tech,pf-content.pf-traits,pf-content.pf-universal-monster-rules,pf-content.pf-wondrous,pf1e-archetypes.pf-archetypes,pf1e-archetypes.pf-arch-features,pf1e-archetypes.pf-prestige-classes,pf1e-archetypes.pf-prestige-features

#

One or the other, not both.

#

of those blocks

wicked shoal
#

that did it! just converted the edited statblock again and it pulled cackling hag's blouse

peak frost
#

And likely more

wicked shoal
#

still didn't catch the fetish mask and other archetype-specific features it seems like

#

I'll have to check if I actually have the archetypes module, though I'm fairly sure I do

peak frost
#

Those are weird for now and not reliable.

#

The archetype things in Foundry are typically named "Name (archetype name here)"

#

But this still gets ya a lot farther.

wicked shoal
#

yeah it sure does

#

thanks a lot for the help!!

peak frost
#

Of course!

#

No guarantees on supporting that Pathbuilder export template in the future, but it is interesting.

#

I'd have to change too much to make it work at present.

wicked shoal
#

no worries, pathbuilder statblock is super wonky and non-standard, that's understandable

#

this is already hours faster than manually doing everything from scratch

peak frost
#

Thanks for understanding. I'm at least glad that the HeroLab export has options

wicked shoal
#

maybe I should try switching over to something that exports into foundry tbh