#AEs on Edges
1 messages · Page 1 of 1 (latest)
On the edge, add an AE that makes the adjustment to Parry. When the Edge is added to the actor, it'll apply the effect
Thank you for the attention I am very glad for your help. The idea is that this is an upgrade of the chi edge. Each time the person caused damage, he would gain a resource point because he would increase his focus of battle. The additional stat stays in the front of the sheet and is easy to access. The effect is on the sheet that you have to open and the delete button is close to where you open to edit the effect. The way to change the numbers/keys and not mess anything else is important so I would have to teach a player if he chose this edge. Like I said this is not a big deal. For example the Favored terrain, I decided yesterday before going to sleep that I would make it give a bonus to stealth. This is of course temporary until its viable for the foundry game system developers (or the better rolls I think?) to make something that makes the automation of this homebrew edge possible.
Sorry for any grammar errors, english is not my main.
So you want to change the value that it's applying dynamically?
yes
Is it a fixed range of values?
Yes like power points. I was doing the math and comparing the blood magic edge but decided to ask here first because if it wasn't possible I would decide it works in a different way.
If it's a small range, like 1-3, you could just have 3 separate AEs and toggle them off and on as needed
it would be 5 I think, like that bard thing
inspiration
but its cool, let me continue to translate the edges from fantasy companion
ty for the attention
bless you
But it applies a value, right?
or is it just a counter as a currency?
If it's the latter, like the bardic inspiration thing, I recommend using Challenge Tracker as a resource tracker
I do have the challenge tracker, I haven't used it yet thou
I use that in my games for bardic inspiration. Tied it to an action that spends the Benny and renders the tracker
how do I do that???
One sec, let me dig it up
An interactive aid to track successes and failures in challenges à la D&D 4e-inspired skill challenges and Blades in the Dark progress clocks. - Larkinabout/fvtt-challenge-tracker
So you'd create a macro, set that macro's UUID as the macro to trigger in the Action, and use the function at that link in the macro itself
the action would be an item grant, right?
Yes
You mean I make a macro to reduce the challenge tracker or I just click on it?
Because I can't find a function to reduce it on a macro so I will assume its clicking
You create a macro that creates the challenge tracker instance
Then you set the Action to be a macro based action that references that Macro's UUID
how do I make it so only the player can see the challenge tracker?
That's default
but the gm will see the challenge tracker always, right?
I'm not sure. You'll have to consult the documentation for the module
There might be options for suppressing it
Do you want the GM to see it?
Yeah of course
Check the documentation, it looks like there's some options to show a list of challenge trackers or to even show one by ID
I just noticed one big problem. How does this increase/decrease the parry?