#Drag ruler problem

1 messages ยท Page 1 of 1 (latest)

vivid veldt
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How can I assist?

minor galleon
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currently im just trying to see if i can manage to replicate the issue

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....actually, just to make sure, the combt tracker says "Round X" right?

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because i have noticed it doesn't track historical movement when in the "not started" mode, but does show distances on single drag

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as in, this is how it looks when combat is "Not Started"

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compared to "round 1" or any round really

vivid veldt
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Yeah, that was it

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How can I remove the status in the next round?

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That does not work. Dont know if it is a bug

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It does not add the modifier. So maybe something in the effect is wrong too

minor galleon
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as to why it doesn't apply, good question. i haven't actually checked if just setting those values works since the effect re-work

vivid veldt
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It also seems that the status is set as soon as the remaining green movement is 0

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So not when starting to use yellow movement

minor galleon
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...ohhh! i think i know why it doesn't apply the modifier, downgrade might be messing with it. certainly upgrade just selects either base or the new, whatever's highter

vivid veldt
vivid veldt
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So the whole thing is not working

minor galleon
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appologies for the delay, it does seem to apply for me (or rather, it the pool for the meele-attack goes up by 2 effectivly by giving +4 to the skill)

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does it show up in the effects tab would be the first thing i can think of

vivid veldt
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Shows up with no issue

minor galleon
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huh, strange.

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don't really have an idea what might cause that, considering my code doesn't touch the effect beyond telling condition lab to apply it

vivid veldt
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Thats the result. So it picks it up

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I am on 18.4

minor galleon
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same, altough for me it applies just fine

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atleast the "triggers a meter to early" issue was quick to solve

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now to find out if the "doesn't apply" thing is something i can solve

vivid veldt
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@elfin zealot do you have any idea why the effect is not working?

vivid veldt
minor galleon
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i shall once i have time to sit down and find my logins for the foundry admin panel thing

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currently trying to get today's work done instead of procastinating like monday ๐Ÿ˜„

vivid veldt
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admin panel is gone. It is now under your normal account

elfin zealot
# vivid veldt Thats the result. So it picks it up

If it's about this one, it should apply just fine, so long as it's applyTo 'actor' and is enabled, as it is in the screenshot above.
Also you shouldn't need the .mod. A simple system.skills.active.blades (as well as the others with .mod) works fine with mode Modify.

vivid veldt
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I tried both to be sure ๐Ÿ˜ when I am back at the PC I check the apply to again. Tried a lot of stuff

elfin zealot
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Send me over the exported actor then. If that works on my end, it's likely to do with some module

elfin zealot
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Also any module created effects will always be 'actor' as well as that is the default fallback

vivid veldt
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Any idea what could be wrong? Do you want an export of the actor to maybe see the error?

vivid veldt
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I tried creating a new effect from scratch and it does not apply too

elfin zealot
vivid veldt
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It applies to all actors with all effects I tested. So there might be something wrong with my install. Could try re-installing if you find nothing

vivid veldt
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I re-installed, but its still not working

vivid veldt
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Could be solved. I had a typo in a path which lead to the whole effect not working