#Drag ruler problem
1 messages ยท Page 1 of 1 (latest)
currently im just trying to see if i can manage to replicate the issue
....actually, just to make sure, the combt tracker says "Round X" right?
because i have noticed it doesn't track historical movement when in the "not started" mode, but does show distances on single drag
as in, this is how it looks when combat is "Not Started"
compared to "round 1" or any round really
Yeah, that was it
How can I remove the status in the next round?
That does not work. Dont know if it is a bug
It does not add the modifier. So maybe something in the effect is wrong too
it auto-applies it when over the movement, so just picking the token up and placing it down when in the green region (for example, because next combat round) should just remove it
as to why it doesn't apply, good question. i haven't actually checked if just setting those values works since the effect re-work
It also seems that the status is set as soon as the remaining green movement is 0
So not when starting to use yellow movement
...ohhh! i think i know why it doesn't apply the modifier, downgrade might be messing with it. certainly upgrade just selects either base or the new, whatever's highter
Well upgrade also does not apply
So the whole thing is not working
appologies for the delay, it does seem to apply for me (or rather, it the pool for the meele-attack goes up by 2 effectivly by giving +4 to the skill)
does it show up in the effects tab would be the first thing i can think of
Shows up with no issue
huh, strange.
don't really have an idea what might cause that, considering my code doesn't touch the effect beyond telling condition lab to apply it
same, altough for me it applies just fine
atleast the "triggers a meter to early" issue was quick to solve
now to find out if the "doesn't apply" thing is something i can solve
@elfin zealot do you have any idea why the effect is not working?
Do you prepare a new release? ๐
i shall once i have time to sit down and find my logins for the foundry admin panel thing
currently trying to get today's work done instead of procastinating like monday ๐
admin panel is gone. It is now under your normal account
If it's about this one, it should apply just fine, so long as it's applyTo 'actor' and is enabled, as it is in the screenshot above.
Also you shouldn't need the .mod. A simple system.skills.active.blades (as well as the others with .mod) works fine with mode Modify.
I tried both to be sure ๐ when I am back at the PC I check the apply to again. Tried a lot of stuff
Send me over the exported actor then. If that works on my end, it's likely to do with some module
The screenshot says it is 'actor'
Also any module created effects will always be 'actor' as well as that is the default fallback
Any idea what could be wrong? Do you want an export of the actor to maybe see the error?
I tried creating a new effect from scratch and it does not apply too
No idea at the moment. You can send the actor export over. Though I won't be able to look into it today / tomorrow.
There are some issues with item effects not (maybe only visually) applying, however I also couln't reproduce that (https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/issues/1089)
It applies to all actors with all effects I tested. So there might be something wrong with my install. Could try re-installing if you find nothing
I re-installed, but its still not working
Could be solved. I had a typo in a path which lead to the whole effect not working