#Playbook Improvement Discussion
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Playbook Improvement Discussion
@compact basalt. Also pinging @winter imp since he mentioned about improvements on my DMs
apologies if this is not the right place to put this, but my biggest request for playbooks is a feature that lets you use apocalypse world: burned over's experience tracking style, rather than highlights (eg a number of fillable pips, 4 by default, attached to each stat, that you can cash in for 1 xp when you fill via rolling the stat). i could not figure out a way to implement this with the TOML sheets
This a good place for it. We'll ultimately need to note the request in either the Gitlab issue linked in Clemente's post or in a new issue altogether if it doesn't quite align with the playbook functionality, but the goal of this thread is a place to discuss those sorts of playbooks/advancement topics without having to have a Gitlab account to do so.
I think my biggest ask for playbooks is for the character's playbook to set stuff on their sheet. Like, if you're playing a Beast in Thirsty Sword Lesbians, it would be cool to pop a Feral clock into character.attrTop.
Also it would be nice if the playbook items could house playbook moves.
Hmmm. I know I saw someone use CSS to hide playbook specific attributes. But it would be nice if we could do like:
[character.attributesTop.feral]
type = "Clock"
label = "Feral"
visible = (@character.playbook = "The Beast")
So with regards to the actor-less move talk of the other day, I think we're really going to need the move items to know character type and move type.
And we can default all playbook moves to Character moves.
Right now, here's my structure for playbooks. I'd like to be able to streamline it a bit.
Character type for playbook
This involves copying character and updating attrTop to reflect the unique mechanic behind each playbook (the Beast (barbarian) has a Feral clock, the Chosen (bard) has a Destiny text field and a Heroic Aspects fillable checklist and a Tragic Aspects fillable checklist, the Devoted (paladin) has a Devotion text field and a Tenets fillable list, etc.).
It would be nice if these playbook-specific character types could inherit from character because I really only need to change attrTop.
Playbook Item
This houses the text of the playbook. I use it to house playbook-specific character creation instructions.
Playbook Actor
Create new actor. Set playbook. Open up another playbook actor and copy over the Basic moves, editing as needed. For example, the Smitten move involves answering your playbook's Truths of Heart and Blade question, so I update the Smitten move with the pertinent question.
Go through the playbook and add Playbook moves to the Actor.
Ideally I'll be able to run a game with manual character creation and advancement once I'm done with each playbook, and overlay a character creation process (and a queer as hell CSS) on it later.
A default playbook variable in the TOML would help out my specific structure, as would be the ability to house playbook moves ON the playbook (for Thirsty Sword Lesbians, there could be required moves that you automatically get with the playbook, moves that you can only get with that playbook, and regular playbook moves that eventually any character can pick as they advance.)
I agree! Not having character- or move types makes it quite messy
You can expect this on the next (major) release