#@Paul Watson @Insaniac99
1 messages · Page 1 of 1 (latest)
I have checked through the code for Critical Injuries and overall the language used in the table does not effect the system with a couple of exceptions:
- The FATAL: values must be: Yes , Yes, -1 or Yes, -2 or blank
- The TIME LIMIT: is case sensitive so needs to be "One Turn " or "Un Turno " for instance or blank.
- The HEALING TIME, values must be inline rolls ([[2d6]] days) or the word Permanent (I can fix this in a future release)
Above all the formatting on the line does need to exact. An example in Spanish: js <b>LESIÓN: </b>Brazo amputado <br /><b>FATAL: </b>Yes, –1 <br /><b>LÍMITE DE TIEMPO: </b>Un Turno <br /><b>EFECTOS: </b>No se puede usar el brazo. <br /><b>TIEMPO DE CURACIÓN: </b>[[2d6]] días
in case of mine is translation to Polish.
Ok, when I follow you and in one of items in table "Critical injuries" would change description to:
<b>RANA: </b>Rozdarta aorta <br /><b>ŚMIERTELNA: </b>Yes, –2 <br /><b>CZAS DO TESTU: </b>One Round <br /><b>EFEKT: </b>KONDYCJA –2. <br /><b>CZAS LECZENIA: </b>[[3d6]] dni```
will generate result on Character sheet (below part of picture) and when edited we can have item "critical injury" type (above part of picture)
its closer to expected result 🙂
"to MEDICAL roll" is already hardcoded in rollCrit function
I believe that if I would change ALIENRPG.OneRound etc I should be able to change proper name also in "Critical injury" description
Yea. I don't have a Polish translation of the system which would most likely help you out a lot.
"Critical injury" item is nicely designed and have Modifiers tab which already works, but you have to put data manually.
Have you already consider to put "Critical injury" also as a package of items which could be later on pull into roll table and further more push to specific Character?
I did but that does prevent people from using their own variants of the table.
Yes. I really need to make that use the language files and localze it.
that could also solve another topic which I'm struggling with and which is more direct reason why I start to deep dive 😉
When we have roll of rTable for Xenos and output is that Char has to receive Critical Injury, there is no way to add that injury into Char Sheet
There is nothing preventing you from creating the Critical Injuries items and dropping them on the sheet.
I have Localization for AlienSystem and AlienCore mostly done (mostly as didn't need all of those yet 😉 )... and for rest so items etc I use Babele nad Owned Book... quite long work, but usefull when I don't need to explain everything to the team, as they can read by them own 😉
Thats correct, but ... unfortunatelly... my system is not 100% stable and I have already lost my "worlds" few time... and to build it up from scratch again and again already push me to create more stable and resilent solution
Thats strange, as that should not prevent them from changes in table or crits at all...
If you have a localizaton file for the system I would be happy to include it in the next release. I can't do it for any of the published modules though.
But doing it the way I have negates the need for people to create items for the crits. Saving time.
If that would help anyone in the future then sure... will review what I have and update whats missing and will share that with you 🙂
That would be great if you could.
But you have already functions which pull and creates tables from DB and those which ceate Crit Items when pulled from Table... so in theory it could be combined and used to create Crit Items at first and pull them into predefiend Table 🙂
at least that could be the idea 😉