#[FeatureRequest] Macro to go offline · I...
1 messages · Page 1 of 1 (latest)
There is a wireless field
Also there is a hasIcon attribute in the visibilityChecks now
How is that field supposed to be used. is that saying it has wireless abilities or that it is wireless on? I can check for items on a sheet with that feild easily enough
As far as I know there is currently no way to indicate wireless functionality
I guess we need a feature request for that
@red valve is that feasible?
for now I can just make a new flag on all of the files and do a sort of toggle wireless macro
It's a simple indicator that this equipement is wirelessly active.
Doesn't do anything else. Only indicate
active or capable?
Active
hmmm... was hoping you meant the later so I could use it to tell what needs to have a flag for wireless on/off and what doesn't
In my effects branch, effects can use it to indicate if they should apply only when it's set. But thats prototype and in dev
We could add additional data.
given there are items that can be wireless and those that can't but still have the field because they are the same type of item as the former. that might be needed
So they can be set wired by a global action
It would also be helpful for the player to know which of their items they forgot to turn back on (should they not be using a macro like I am making to do it for them)
Have I answered that in the meantime?
Maybe
If I understand this correct you can add an effect that will listen to the wireless toggle.
But I want to split the item in two section:
- Bonus that always apply
- Bonus that only apply when wireless on
And the system, without any effects, only applies the second boni if it is wireless enabled
- 'Bonus that always apply' => All normal ActiveEffects (already doable by current ActiveEffect)
- 'Bonus that only apply when wireless on' => All 'wireless' ActiveEffects (implemented in my effects-branch)
The difference between both is a simple field but it could be used to separate those ActiveEffects on item as well.
Does the current ammo code works via active effect?