#Vanilla D&D5e Minion Manager
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I think I got the minion group attack to work in vanilla 5e
The +3 is how many minions attacked, and the 6 damage is 2x3
So yeah, @fickle wolf I guess it was easier than I thought 😛
Nice. I did look through some of the hooks in minion.js and was wondering about the async nature of things.
You pop up a dialog to ask how many minions are involved, but it's async and in a hook
was wondering how that worked at all
Here ya can see how I did it
I still need to resolve group actions with no attack rolls
ie saving throws
Should be easy enough to apply the same logic to the preDamageRoll
Ok, added in 1.0.2
I'll try it later today
One thing I haven't figured out is overkill damage
Since vanilla 5e doesn't have any damage automation, I'm not sure how far I should take it
A notification or chat message with some info would work. Something like "there is 7 damage leftover, which is enough to kill 1 more minion"
Including the raw damage leftover is the most important part. If the module could do the math to check how many more minions you could kill, that's the stretch goal
Something like this, perhaps?
It requries you to target the enemy, for obvious reasons
That message only shows up if overkill kicks in, right? Then yes, lgtm
actually, thinking it over a bit... should it be a whisper to the GM? I'm leaning towards yes since it could be considered leaking information directly to the players
Sure, I can make a setting for that, the MCDM book does say make sure players know their options when introducing minions, so they don't feel like they're cheated
then nevermind, don't need to make a setting for it