#Vanilla D&D5e Minion Manager

1 messages · Page 1 of 1 (latest)

balmy wren
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I think I got the minion group attack to work in vanilla 5e

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The +3 is how many minions attacked, and the 6 damage is 2x3

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So yeah, @fickle wolf I guess it was easier than I thought 😛

fickle wolf
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Nice. I did look through some of the hooks in minion.js and was wondering about the async nature of things.

balmy wren
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Yeah, midi allows async hooks

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Which 5e doesn't

fickle wolf
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You pop up a dialog to ask how many minions are involved, but it's async and in a hook

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was wondering how that worked at all

balmy wren
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Here ya can see how I did it

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I still need to resolve group actions with no attack rolls

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ie saving throws

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Should be easy enough to apply the same logic to the preDamageRoll

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Ok, added in 1.0.2

fickle wolf
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I'll try it later today

balmy wren
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One thing I haven't figured out is overkill damage

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Since vanilla 5e doesn't have any damage automation, I'm not sure how far I should take it

fickle wolf
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A notification or chat message with some info would work. Something like "there is 7 damage leftover, which is enough to kill 1 more minion"

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Including the raw damage leftover is the most important part. If the module could do the math to check how many more minions you could kill, that's the stretch goal

balmy wren
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Something like this, perhaps?

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It requries you to target the enemy, for obvious reasons

fickle wolf
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That message only shows up if overkill kicks in, right? Then yes, lgtm

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actually, thinking it over a bit... should it be a whisper to the GM? I'm leaning towards yes since it could be considered leaking information directly to the players

balmy wren
fickle wolf
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then nevermind, don't need to make a setting for it