#Equipment slots

1 messages · Page 1 of 1 (latest)

rotund badge
#

This is what mine looks like at run time - this is after the system has translated it

{
    "armor": {
        "armor": "Armor"
    },
    "shield": {
        "shield": "Shield"
    },
    "wondrous": {
        "slotless": "Slotless",
        "head": "Head",
        "headband": "Headband",
        "eyes": "Eyes",
        "shoulders": "Shoulders",
        "neck": "Neck",
        "chest": "Chest",
        "body": "Body",
        "belt": "Belt",
        "wrists": "Wrists",
        "hands": "Hands",
        "ring": "Ring",
        "feet": "Feet"
    },
    "clothing": {
        "clothing": "Clothing"
    },
    "other": {
        "other": "Other"
    }
}
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So it does look like there have been changes

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I got this by launching the system, and going into the console and just typing CONFIG.PF1.equipmentSlots

languid geyser
#

That is not actually hugely different from what it was in 0.82.5, I don't think. It's different, yes, but shouldn't be by that much..

rotund badge
#

I'm not sure when his mod was created, but he has misc and no wondrous/clothing/other

languid geyser
#

Oh, actually, yes, it was changed.

trail moat
#

pf1 0.83 version

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for my module creation

languid geyser
#

0.83 doesn't exist

trail moat
#

thx mana

#

with that i can change name of misc => wondrous

rotund badge
#

Instead of redefining everything, that is. Are you trying to just add that potion slot?

languid geyser
#

Future note: Slots will probably be broken again in PF1v10

trail moat
#

I add the potion location but the GM also redefines the rest, removing some.
The easiest thing for me was to completely redefine it

languid geyser
#

Currently I'd recommend just doing:

pf1.config.equipmentSlots.wondrous.potion = "pot";

And leave it at that instead of redefining the entire structure.

#

We'll be simplifying that structure in PF1v10 which should become its final form.

rotund badge
#

Yeah that's my suggestion too. You should also be able to remove specific slots via delete pf1.config.equipmentSlots.wondrous.belt , but in the end if it works for you then what you've got now is fine too (as long as it's updated to the current design). Honestly doing it via mine and Mana's suggestion seems a lot safer since it should break less the next time this changes.

trail moat
#

Thx for help, i test and back 😉

trail moat
#

it seems that it became stable again by naming misc => wondrous

rotund badge
trail moat
#

I have change this :

//Modification des localisations d'équipement
  CONFIG.PF1.equipmentSlots = {
    armor:{
      armor:"PF1.EquipSlotArmor"
    },
    shield:{
      shield:"PF1.EquipSlotShield"
    },
    wondrous:{
      slotless:"PF1.EquipSlotSlotless",
      head:"PF1.EquipSlotHead",
      eyes:"PF1.EquipSlotEyes",
      shoulders:"PF1.EquipSlotShoulders",
      neck:"PF1.EquipSlotNeck",
      body:"PF1.EquipSlotBody",
      belt:"PF1.EquipSlotBelt",
      wrists:"PF1.EquipSlotWrists",
      hands:"PF1.EquipSlotHands",
      ring:"PF1.EquipSlotRing",
      feet:"PF1.EquipSlotFeet",
      lsPotion:"PF1.EquipSlotLSPotion"
    },
    clothing: {
        clothing: "PF1.EquipTypeClothing"
    },
    other: {
        other: "PF1.Other"
    }
  };
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We are playing the Lone Wolf roleplaying game.
The system is between DD3.5 and Pathfinder.
The pathfinder system is still closer to what it is and was more interesting for us to modify.

So I created a module that modifies something in the system, by adding a "medium" saving throw level, a different calculation of skill points, abilities with dialog box scripts to take the level in BBA instead of BBA 1/2 or 3/4 in certain cases, different languages and weapon skills etc.
Currently it is uncompressed and is 2k+ lines