#david aka claudekennilol

1 messages ยท Page 1 of 1 (latest)

pearl mango
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Is this what the selection window looks like for you?

nova sinew
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Super huge

pearl mango
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Yeah that's not right. Let me take a look at the release real quick

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It seems like it should be right. I'll have to dig into it later and see what's going wrong. The style sheet definitely isn't being applied for you.

On the plus side, none of that should effect the bonuses actually being applied

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Can you tell me how you're hosting your game?

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Hosting service? Self hosted?

nova sinew
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Self

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Using client not browser

pearl mango
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If you go to your foundry data directory is the styles css in the Roll Bonuses pf1 folder?

nova sinew
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which is browser but still

pearl mango
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Alright, well, I'll dig into it a bit more and see what I find out and let you know later

nova sinew
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sure, thank you ๐Ÿ˜„

pearl mango
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@slim heron I know you've used this new feature. For you, does it look like Nevela's or my screenshots?

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@nova sinew Can you try with only my mod enabled and see what that does? If it works can you try "find the culprit"?

pearl mango
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@nova sinew Do you have a server prefix defined for your foundry server?

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Can you open up the mod's module.json, change this line, then restart your world (mabye even close the electron client and re-open it), and see if this fixes it?

nova sinew
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No, I don't

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I'll do it tomorrow since I'm going to bed now. I'll update you here when I do

next hollow
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I mean, if that was a problem, v11 would fail to load the module at all saying it can't find the file.

next hollow
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@pearl mango You're using nested CSS which is poorly if at all supported by browsers currently, so that will just be invalid CSS for most.

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I don't know of Any browser that does support nested CSS right now even.

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Ah, browsers started support it ~july this year. Electron client definitely does not support it.

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And Firefox added it with 117, 116 is newest it claims is available for me

slim heron
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But I'll test it later

pearl mango
next hollow
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Sure, but no-one is having issues in v11, so the module.json content can't be wrong.

nova sinew
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Oh okay

next hollow
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I could consider that possibility if david had separate releases for v10 and v11.

nova sinew
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Well I'll wait for his answer, I'm guessing our time zones are 9 hours apart or something

pearl mango
nova sinew
pearl mango
next hollow
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Close enough tho

pearl mango
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(it's also not updated on the same cadence as Chrome and is updated only by updating Foundry which is why you're running into this issue)

pearl mango
next hollow
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Eh, it's just older version.

pearl mango
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Yeah I understand they're very closely related, but they're still not the same ยฏ_(ใƒ„)_/ยฏ

nova sinew
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But is it different in terms of performance if I use chrome instead?
Because I have 300+ tabs open on 4 windows on chrome all the time so I'll bet it won't help performance

pearl mango
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Uh, I'm not qualified to answer that ๐Ÿ˜… . Best thing I can offer is to try it out and see what happens ยฏ_(ใƒ„)_/ยฏ. If you're using chrome's somewhat recent option for "hibernating" inactive tabs (I forget the exact term they use--enabled by default) then you'll probably be fine. But it doesn't hurt to try.

But for the issue you're having with my mod, it's only a visual styling issue, none of the actual functionality is broken at all (or at least if it is it's because of something else that isn't related ๐Ÿ™ƒ). So it doesn't harm anything if you want to stick with the default foundry/electron client.

I hope to have the next version of my mod out tonight which will fix it either way.

pearl mango
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@nova sinew I just released 2.7.0 which should fix the styling issue for you. Let me know if it still doesn't look like my screenshots (also new features for ammo, but you can see that in the release announement)

pearl mango
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Oh poop I know what I forgot

nova sinew
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Tried uninstaling, closing foundry, deleting the module's folder and then install

pearl mango
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Yeah that was my fault. I forgot to update the build script to account for the updated style fixes

nova sinew
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Oh good I thought my computer is just trolling me again

pearl mango
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Nope, totally my fault. I just forgot that I needed to update that part by the time I released it

pearl mango
nova sinew
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Looks good ๐Ÿ˜„

pearl mango
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Whew, that's much better. Specifically for that screenshot, if you select the Weapon that the attack comes from, it will silently include any attacks created from that weapon

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Though if you don't want to include the weapon itself, selecting the attack will not include the parent weapon

nova sinew
pearl mango
# nova sinew Oh that's good to know, I thought the weapon was the item in the inventory and i...

That's a limitation on how PF1 has created attacks from weapons. In the system, if you modify the weapon, then any attacks created from the weapon aren't updated because they're two separate "items".

But there's enough info for me (me as in the mod) to look and go "yup that attack belongs to that weapon" so I made the mod smart enough to apply any bonuses configured to that weapon to also be configured for attacks created from that weapon

nova sinew
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Yeah I mean, it's pretty smart with weapon focus for sure, I'm looking forward for more compatibility with this mod around weapon focus

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I actually say that it doesn't offer help with critical focus which increases crit confirm roll by 4

pearl mango
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I'm looking forward for more compatibility with this mod around weapon focus
What do you mean by this?

nova sinew
pearl mango
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Gotcha. If you've got examples I can add them to my todo list

nova sinew
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For example

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I'll have to look at all the feats in depth to find stuff that I think your mod would be able to use since there are a lot of feats that rely on weapon focus but don't give bonuses

pearl mango
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Hm, that specific example is kinda iffy for me to want to include automated-ly. I would want it to automatically require spikes chain proficiency but that's dependant on the specific translation being used. It also has conditional bonuses for fighting defensively that I can't account for.

So I could basically only give a good experience for English users for 1/3 of the total benefit of the buff

slim heron
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on spiked chain itself

nova sinew
nova sinew
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@pearl mango
Is there a way to add more flags to versatile performance? for each perform skill? Sing, Act and dance for example?

pearl mango
nova sinew
pearl mango
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Why specifically avoid it?

nova sinew
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Cuz it's gonna be a cluster of the same ability for different skills

nova sinew
pearl mango
nova sinew
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Wait so it can't be used on feats?

slim heron
nova sinew
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so .on is the name of the flag I assume?

slim heron
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yep

nova sinew
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and if I check feats it's either true or false right?

slim heron
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you mean if you disable them?

nova sinew
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yeah

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like the == value is either true or false

slim heron
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it is supposed to work in conjunction with something temporal like buff or equipped state. you can disable feats too but its not straightforward for most players.

nova sinew
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Can I use it to check if a buff is on?

slim heron
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That's exactly how it works. You make dflag with a value . If it is supposed to be X: 0 when you can just reffer to .value of it. With buff active it will add said value - else 0. if it is somethong different you make ==value ? true : false statement. which will return true if buff is on and false if its not.

nova sinew
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@dFlag.haste.isActive ? 1 : 2 doesn't work for me tho

slim heron
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that's not how you use dFlags

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first half should be a statement

slim heron
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First one will add +2 if rage is on. Second one will add 5 to range if buff is on.

nova sinew
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OHHHH

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I need to actually make flags ๐Ÿคฆ๐Ÿปโ€โ™‚๏ธ

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Braindead me

nova sinew
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I know I know, it's literally in the name

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I thought the dFlag is something internal in pf1e

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Can the value on the flag be a formula?

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Well, I used math instead ๐Ÿ˜„

slim heron
nova sinew
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@pearl mango if I don't want the mod to work on versatile performance, how can I disable it?

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Removing the flag readds it

pearl mango
nova sinew
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Can roll bonuses increase dc to targeted spells?

slim heron
pearl mango
nova sinew
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So what does the target_spell help me with?

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attack and damage rolls?

pearl mango
# nova sinew attack and damage rolls?

Correct. Target/bonus is its own little subsystem that I haven't added CL/DC into so right now it's only for attack/damage (for anything that has attack/damage rolls)

nova sinew
pearl mango