#Abnormal Crits - Possible SBC
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@crisp crow I'm trying to diagnose on Foundry v11 PF1 9.3 and I'm not seeing this. I imported a stock goblin warrior and forced a crit on both the bow and sword.
If you can still reproduce this, what are your Foundry, PF1, and SBC versions?
Abnormal Crits - Possible SBC
v9.3 Pf / latest SBC / latest v10 foundry. Thought that particular NPC was in game for a while.
thats if you want to know.
some of those tokens ( unlinked) still have this behavior.
Though i think i accedently edited base actor so it no longer can reproduce it.
Does it happen to a new import?
let me check
yep
check Shipmate creature
CR 1/2
XP 200
Human expert 1/warrior 1
N Medium humanoid
Init +1; Senses Perception +4
DEFENSE
AC 15, touch 12, flat-footed 13 (+3 armor, +1 Dex, +1 dodge)
hp 11 (2 HD; 1d8+1d10+2)
Fort +3, Ref +1, Will +2
OFFENSE
Spd 30 ft.
Melee scimitar +2 (1d6+1/18-20) or dagger +2 (1d4+1/19-20)
Ranged composite longbow +2 (1d8+1/x3)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 13, Dex 13, Con 12, Int 8, Wis 10, Cha 9
Base Atk +1; CMB +2; CMD 14
Feats Dodge, Skill Focus (Profession [sailor])
Skills Acrobatics +5, Climb +5, Craft (ships) +3, Perception +4, Profession (fisherman) +4, Profession (sailor) +8, Survival +4, Swim +5
Languages Common
Combat Gear masterwork studded leather, daggers (2), composite longbow (+1 Str) with 20 arrows, scimitar```
hmm i can reproduce it with goblin warrior too
PF1 9.3, Foundry 10.303, SBC 4.1.1:
From Actor in Actors tab:
From Unlinked Token on Map:
Unrelatedly, those action names need to be sporked.
Sporked? ๐
I dunno, replaced with something more sane than just repeating the item name. Cut out the cruft.
Oh, yeah, I knew what you meant there.
Just amused that "sporked" was the term used. Reminded me of school lunch utensils.
Looks like the culprit is roll bonuses module
@zenith raptor can you check x3+ crits with your module active?
Well that's fun. I'll check it out
David, you have my sympathies on the fun. ๐ซ
Because I haven't been following this - that's the damage that's going crazy?
just in case - thats fresh SBC import - if you edit crit mult it wont do
yes the damage
Uh wait it only does that for SBC imported things?
If you create a weapon yourself it doesn't do that?
yep
If you export/import that same weapon/attack - does it work correctly then or still broken?
And do you have anything from my mod pointing at it to modify the critical threat range?
anything above standard crits become this
i dont think so since its fresh
I'm trying to figure out if you export the actor, and import it back, if it still happens -- because if it does, then you can give me the json and then I can import it and I can figure out what's going on (..hopefully)
yes it persists through import
Found it.
Naturally, Mana was right.
SBC is once again handling CritMult as a string.
A small-but-should-be-unneeded fix in Roll Bonuses would be to convert to a number, which at worst won't harm anything.
Well dang. It would be nice if actions were documents so this couldn't have happened, but I can add a check for that
It's on me, though it shouldn't have happened, so it's also annoying here. ๐
Talking about this value right rollData.action.ability.critRange?
SBC just got split apart, and doesn't quite work right in the dev environment, but I'll try to get this patched. @crisp crow can you please put a bug report on the gitlab?
ability.critMult
Well while you're there you wanna double check that one too ๐ ?
Already on it. ๐
Oh ok I see the pic
Great minds. ๐
It looks like it was this return rollData.action.ability.critMult + sum, so it was doing something like "2" + 1 turning it into "21" which the system later turned into 21
To be fair, that normally works. ๐
return +(rollData.action.ability.critMult || 2) + sum
Well it's a lot safer now
yeah that was surprising that Shipmate made a 169 critdamage roll for me last session ๐
Haha
๐ My bad
no problem we all get a laugh. thats pretty much was the only case they can hit the mark and when they did it was total overkill ๐
I had a character that I played exclusively with my wife. It was a warpriest with a Scythe and Greater Weapon of the Chosen (so on a single attack I could roll 2d20 and keep the better) And she dual wielded with Kene Kukris and had Butterfly's Sting (which meant she could forego bonus damage on a confirmed crit so the next person that hit it got a free crit). So she'd line 'em up and I'd knock 'em down. I'd hit that much at least once per combat. At level 5 or so it was basically a minimum of ~120 damage. (I mean she didn't have keen at level 5, or at least not on both her weapons yet, but it was pretty awesome)
yeah, thats awesome combo. ive tried to convince rogue player to it but he prefer to stay away from Desna and for some reason he hates Combat expertise too.
See, that scares the hell out of me.
I've never had a player use Butterfly's Sting, but I love the feat.
But combine that with a Swashbuckler that has "Feinting Deed" that doesn't even need an attack roll...
๐ฌ
The average of 2d20 and taking the higher is roughly 14, and the chances of rolling a crit fail is 1 in 400 so I basically never missed the free crit chance
Aye!
Kinda related to above since Roll Bonuses was brought up - do you use Mana's item hints mod?
I've been updating my integration with Item Hints and added hints on the spells that have abilities configured for them
@crisp crow I've pushed an updated 2.3.3 so you don't have to worry about rebuilding those actors you've already made
I do, I've seen some of the hints on features, which are helpful. Hints on spells would provide even more readability for players, and it is awesome.