So long, and thanks for all the fish
There is no easy way to say "I'm leaving Foundry", so there you go - It is a bittersweet departure, and I'm sure will come as a surprise to many, so I wanted to use this as a chance to share where I'm going and what I'm leaving behind.
I've officially worked for Foundry for over 2 years, but I was involved well before then - I was working a mundane fintech job, and Foundry package development quickly became my outlet for doing cool things without the red tape. Nath was my first package commission with Tabbed Chatlog, and then I ended up doing contract work on the Patreon integration for the website, and then suddenly I was interviewing for a role here. Coming from a career of C# backend development, it was outside my comfortzone, but the excitement and energy was intoxicating and I jumped in feet first as one of the first people on the team.
Since then, I've been privileged with the ability to help steer a rapidly growing company and community - I helped overhaul how we did releases, led and grew the League of Extraordinary devs, started a merch store, led the framework for some of the best 3rd party package management I've ever seen, interviewed guests, gave a talk at Gencon, and have added so, so many features to core. It's been exciting and fun, bolsteried by being surrounded by excellent and capable teammates, building the best product we could possibly build. I've become close friends with many of my teammates - Nath was the very first person to know I was going to propose to my now-fiancé, Roman and I game together outside of work most weeks, Matt and I chat in Discord about life often, and if I wrote about every other teammember and my fond memories of them, I'd be here for 10k words!
The community has more than tripled (quadrupled?) since I joined, and with that came more measured changes - more careful thought about what we were doing and how it would impact others, more careful and close coordination with community devs, more KB docs, more guides, more everything. This growth has been awesome, and I've loved interacting with so many wonderful members of this community - this is far and above a more positive, friendly, and accepting community than most I've seen on the internet. I'm extremely proud of the safe, inclusive space we've built and the stand we are making this year to show our support for the LGBTQIA+ community.
That growth came with painpoints, however - it's tiring to constantly be online and answering questions, to feel like I can never be away from my phone / PC for too long for fear of missing an important question or contentious topic, be it on Discord, Reddit, or via email. The team has grown in size as well, but the work always outpaces us, and just hiring more people won't magically fix it - hiring is hard and takes time, and we are straining the limit of what we can do before adding middle management, something we very much want to avoid.
As I looked forward in my life towards getting married and beyond, it became apparent that I couldn't keep burning the Foundry candle bright without burning myself out, and I don't know how to give any less than my best. Leaving now on a positive note after a strong release of V11 felt like the right thing to do. I've accomplished incredible things here, and am proud of the legacy I'm leaving behind, and the hands that will carry it furthermore into the future. I'll be going back into C#, to a job where there's nothing to possibly do after I clock out at 5pm, even if I try to check.
That doesn't mean I'm done with Foundry entirely though - I'll still keep playing my games in it, helping on system dev for 13th Age, making modules for myself and others, and rooting for Foundry every step along the way. I'll still be part of this amazing community I helped build, I just won't be helping shape it from the top anymore.
Kindest regards,
Cody





