#Publishing Official Adventures
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It is a volunteer process; I can work with you do do the packaging and all the setup needed to get them sell-ready. One caveat is that all the art for tokens has to be from the module or the core book, you can’t use token packs you’ve purchased, 3rd-party maps, etc. but in general yes, I can help you get that going!
Perfect, I'll make the model adjustments for the arts and tokens to be used and I'll send you a message again, thank you very much. Thank you very much for the answer, I just have a question, can I leave my name in the credits for configuring the module?
Yes!
Thanks
@cyan dome I need your help, I'm translating https://foundryvtt.com/packages/dcc-core-book to PT/BR (Brazil), I'm in the tables, and I started with the cleric table, in the spell Affliction of The Gods , you put different weight on the scrolls (here's an image), if possible, could you explain the reason for this choice?
As far as my understanding goes, it should have equal weight, to have the same roll chance.
Dungeon Crawl Classics: Core Book Compendium, an Add-on Module for Foundry Virtual Tabletop
@scarlet talon Any thoughts here?
its to account for negative and positive modifiers
(I'm not a developer, just a consumer)
The Weight Field within the table determines the probability that it will happen when rolling the dice, if we leave the same number it adjusts the chance of rolling equally, without considering any modifier (rolling the d20 and nothing else).
When we adjust with a higher and lower number, we tell the system that it has a greater chance than the other options to occur (when we roll the d20 without any modifier).
The modifier should be a variable that will or will not improve on that roll, and this should be independent of the table. We would roll that table and add our ability modifier later to determine the roll.
That's my line of reasoning, is that correct?
I don't have the knowledge to do it, I can search...
Would it be correct to add the luck modifier when rolling the dice?
I think that is only correct if you use a die that matches the range of the table
but we use a d20 so it doesn't matter
@ruby hull could probably give you a better answer
this is part of the system, the character can do that when they roll
I assume you are doing this translation for your own purposes?
Yes, for personal consumption, when it's ready, I'd like to check with GG so they can make it available for sale, in both languages, otherwise I'll be using it.
@cyan dome
Beneath_The_Well_Of_Brass I already transferred to the foundry, and I'm preparing the second adventure.
About that I have some questions, I noticed that in the adventure Dungeon Crawl Classics #69: The Emerald Enchanter – Module for FoundryVTT, an unofficial map was used, can I do the same?
Can I also configure lights and walls?
I don't see the screenshot you mentioned, but we stretch out the top and bottom results so -99 to 11 or whatever is the failure result, and 32-99 is the max result.
If you don't do that and a roll with negative modifiers is below 1 or a roll is above 32 Foundry will throw an error because there's no entry for that result. It's cleaner than clamping the roll results which causes confusion when presenting the roll.
sorry, forgot to send.
The dice roll expression in the Roll Table Formula is not used (the system generates the appropriate roll expression from the data on the sheet), but the field can't be empty or Foundry will throw an error.
The weight field is just the difference between the min and max range, and it should be automatically set when the range is adjusted.
I got confused, maybe I used the wrong tables and now chaos reigns in my thoughts.
I always left the value 1 in the weight, so that everyone has the same probability of falling, the Range determines the value in the roll of the dice.
Now the chance of dropping the die number is determined by the weight, would that be it?
Patience with Noob pleas.
The range determines the weight. If there is a range of 20-23, there are 4 possible rolls on the table that could trigger that result.
Frustratingly Foundry doesn't seem to update the weight field when the range changes, which feels wrong. I would just ignore that field, or set it to the number of dice results that generates that result.
The roll tables use the ranges to work out what dice result maps to what result, so the weight is a redundant feature.
Right. The weight is ignored by roll logic if you set the range.
That makes sense then, the weight is a differnet way of specifying the range when you care more about the weighting of the results. For DCC we care about the range, since that's how the tables are all specifiied. UI could definitely be impreved, but that's a core Foundry thing and not something the DCC system is responsible for. 🙂
It would be nice if there was a button next to Normalize Result Weights (which takes the weights and updates the ranges from them) which sets the weights correctly from the ranges.
Per the docs, there is a Normalize Weights button. 
Yeah, that seems to go the other way, so the name is rather confusing.
Yeah.
an excellent update suggestion for the foundry and its tables.
Thank you for all your attention, I will continue the translations.
@cyan dome When you have time, please take a look at these two posts.