#Modules for SWADE

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lyric cloud
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Modules for SWADE

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@junior pumice

junior pumice
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Oh, you mean here.

lyric cloud
junior pumice
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I think I am fine with a manual token tbh, because if I go around playing with AEs i have to remind myself to remove them too.

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And I always forget to do that.

lyric cloud
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It's working

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It's a good solution

junior pumice
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Can you automate cover penalties with SUCC?

lyric cloud
lyric cloud
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@lilac nebula is it possible to add a condition to Support and Test?

elfin valve
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V.A.E is great module. I use it to remind me of racial abilities (among others)

junior pumice
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And reminders that only last one or two rounds?

lyric cloud
verbal timber
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Hello. I was wondering.... How do I (I'm gming) make dueling in deadlands work in foundry?

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It's three turns, with action cards. That's ok. Like if it was a normal combat. But i have to deal a "secret" card to each dueler.

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How do I give a card, from an action deck to the duelists (or dueler? English not my native language)

lilac nebula
lilac nebula
elfin valve
lyric cloud
lilac nebula
# lyric cloud Is it possible to create a condition Support +1, Support +2, Support -2. This co...

Well, it's difficult. You're talking about SUCC here?
For starters: Users would have to ent the effect themselves each time as there currently is no way in the system to remove an AE after the next roll of this actor. Also a simple effect couldn't cover it, the AE would need to modify every single skill and attribute. Finally there is no easy way to update an AE from a user perspective. It would result in a scenario of adding, removing, adding, removing. Because if an actor gets support multiple times, the player would have to manually adjust the modifier in the AE for each trait individually (which would take some time) or to remove the effect and add it again to adjust the modifier. I don't say it's impossible, I just see a couple of challenges and I think it's more suitable for SWIM than SUCC.

junior pumice
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If the reminder is 5 times more time consuming that applying the +1 to the roll itself then there is no much point, I just made a couple actors using foundry icons and called it a day.

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If anything, i am going to remember about them because they dont move along with the ship

lilac nebula
junior pumice
lilac nebula
junior pumice
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The problem here is that button applies to the next roll, here I am using an initiative system similar to the xwing game, two initiatives per round, what you do in the pilot phases applies to the gunnery phase, so I cant have that button clicked for the entire encounter.

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Meanwhile those other tokens are there in the map, so even my players see them, if I dont remember to apply the bonus, i can blame them too haha.

lilac nebula
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Well okay. I did think of a "normal" game but if it's not applicable to you. Whatever works for you is best.

lyric cloud
lyric cloud
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SWPF with actions now

wet ivy
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That looks great.

lyric cloud
wide wedge
# lyric cloud Add actions to the entire world

Cool. One thing I just noticed is, that the Resist roll for "Breaking Free From a Foe" is just "Athletics", but the rules state "either may roll Strength -2 instead to maintain or break free of the hold". πŸ™‚

wet ivy
# lyric cloud Add actions to the entire world

Thank you for this! I imported it all and used the macro to add the actions to my characters. However, it rolls everything as if it was untrained instead of using the proper Trait. Help?

lyric cloud
lyric cloud
wooden mesa
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I set things up a bit differently. Here f.e. Is my version of Grapple with all the relevant things you could do in a grapple. I found it more helpful this way.

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And if you wanna add feint:

lyric cloud
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Tks

wooden mesa
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I can send them to you later, when I’m at my computer.

lyric cloud
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This would be better in the official module

lyric cloud
wooden mesa
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Armor is listed twice, but the rest looks good!

lyric cloud
lyric cloud
wet ivy
# lyric cloud

Oh more goodness! I like the actions a lot. I encountered a tiny issue where Item Piles also have these Actions in them as loot so I always have to delete them. I made a copy for a pile where everything is deleted I use now. Just wanted to point this out, not sure if something can be done about this. Its not a big issue.

lyric cloud
elfin valve
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You need to add 'action' to Item Pile's 'item type excludes' and those are gone.

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Its new item type that has not yet been added to exclusions list...

alpine quiver
# lyric cloud br don't manage actions well <https://github.com/javierriveracastro/betteroll-sw...

While it isn't a full fix if you add the most likely attribute to the trait section of the action then it doesn't default to unskilled (Which closes off a lot of the usefulness of BRSW. So if you have the action soak and put vigor in the trait place of the base action then it will roll your Vigor by default instead of dropping to untrained. You can still modify it with the item action, but resistance rolls still don't work.

lyric cloud
alpine quiver
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Ok, it was if you wanted it to work inside BR SW.

lyric cloud
elfin valve
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Not familiar but now I'm intrigued... What does it bring to table (I use Monk's modules)

lyric cloud
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monk can do that?

ashen saffron
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yes monk does that (some animation around the current combattant, move screenview to center on current token, sound when you are going to be the next one to play, sound when it's your turn). Other modules too.

elfin valve
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Monk has lots of great mods.

lyric cloud
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free crystal heart update, actions

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Crystal Heart complete module update:

lyric cloud
lyric cloud
lyric cloud
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Starting to add 2D bennies to More Bennies module

wet ivy
lyric cloud
wet ivy
lyric cloud
lyric cloud
lyric cloud
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too nice!

lyric cloud
alpine quiver
# lyric cloud

In the Fantasy coins when loading a world I get an error. I'm not sure if this is from being run on The Forge, but it happens on start up every time.

lyric cloud
alpine quiver
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Checked it was updated all to latest

lyric cloud
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I get the error when I try to change the icon

lyric cloud
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model for craft

lyric cloud
lyric cloud
lyric cloud
lyric cloud
lyric cloud
lyric cloud
drifting terrace
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@lyric cloud Agent Toho is a bit bugged in the Crystal Heart Starter Set. When importing the adventure I get the following error:

foundry.js:753 TypeError: Failed data preparation for Actor.wjvLYJU7P748OFOV. Cannot convert undefined or null to object
    at Function.entries (<anonymous>)
    at Object.flattenObject (commons.js:2346:32)
    at SwadeActiveEffect.apply (SwadeActiveEffect.ts:148:39)
    at SwadeActor.applyActiveEffects (foundry.js:18467:37)
    at SwadeActor.prepareEmbeddedDocuments (SwadeActor.ts:213:10)
    at SwadeActor.prepareData (foundry.js:14124:12)
    at SwadeActor._safePrepareData (foundry.js:14101:14)
    at SwadeActor._initialize (foundry.js:13929:19)
    at new DataModel (commons.js:6817:12)
    at new Document (commons.js:7479:3)

I think this is due to 3 faulty active effects.

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Once I delete the top three (duplicate) AE and re-import the actor, the error no longer appears.

drifting terrace
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I'll check it later. Thanks πŸ™‚

drifting terrace
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@lyric cloud are there any plans to update the paid Crystal Hearts module to v11?

drifting terrace
# lyric cloud I did some days ago

Okay drivethrurpg only shows the old versions to me (the latest is 1.0.7). Maybe they need a bit until the update can be downloaded, right?

lyric cloud
drifting terrace
alpine quiver
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Is anyone else on The Forge having difficulty updating Macros for SWADE?

smoky raven
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Wasn't there an option in some module to replace the SUCC condition icons with the default ones? I know I had it on but the recent updates broke something and I don't want to go through the whole condition list and replace them manually.

alpine quiver
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It used to be an option in SUCC if I remember right, but it seems to have gone when they changed to the condition lab.

lilac nebula
lyric cloud
ashen saffron
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Would work with Card Mini Hand Toolbar, RTUC, Monarch, or Card Hand List?
(e.g. I can drag from the "hand" from those tools?)

elfin valve
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Would it be possible to add option to bypass drop dialog and use spesific pile/hand pre-set in settings?

lyric cloud
ashen saffron
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oh my! thanks @lyric cloud!

lyric cloud
river temple
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When trying to install the FC beta I get an end of file error in the console:

lyric cloud
verbal timber
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I'm gming Blood drive. I bought the Blood Drive Module

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I have no expirience with VTTs. And I have not explored much of the potential of foundry

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I'm about to start the Battle Of Gault's Gulch. But i con't make the Token Vision work!

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I've been trying entering as a player, but everything's dark! Even when i transitian to daylight

verbal timber
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I can't put that thing to work

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☹️

drifting terrace
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If global illumination is disabled on the scene you only can see things if a light source is placed somewhere on the map

verbal timber
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Will check that out. Thank you @drifting terrace

lyric cloud
wet atlas
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helllllo! yes I do

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I have been having an appalling run of luck finding free time lately

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I must confess I haven't even started it up to see what's broken

lyric cloud
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Also, can expand it to create actor tables?

wet atlas
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you're not the first person to ask for Actors. I know how I'd do it, just haven't found time yet.

lyric cloud
lyric cloud
lyric cloud
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Drinks for savage pathfinder

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Made with AI

lyric cloud
twilit hare
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I am curious how you all have your SWADE games set (mods. etc.)?

I am trying to find my personal best mods/preference and wondering how you all are set up.

I run deadlands, holler, and a SWADE fantasy campaign

river temple
ashen saffron
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I'm running very light (precolumbian fantasy).

  • SWADE system
  • core premium
  • fantasy companion
  • Ready to use cards (with a custoom Quick Chase Deck, Adventure Cards in French)
  • Monk Combat stuff (ring on your turn, aura around active, ...)
  • DF Enchanced Scene (click opens a scene instead of configuration, and some other improvement to speed up setting up games)
  • DF Chat Enhanement (color each chat card by player color, avoid scrolling back down if I'm scrolling up to check stuff...)
  • Token Action HUD (to have a kind of floating menu with access to roll skills and weapons, my players love it)
  • and a few shared compendiums of my own

I think that's about it.

lyric cloud
wooden mesa
lyric cloud
wooden mesa
river temple
terse birch
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would I come in here if I need help with a module in swade? I'm rather unsure where to go for better rolls 2

terse birch
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oo, so many threads and rooms. thanks friend

elfin valve
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yeah, dozens of em. Some are old and redundant though

serene dirge
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v1.1.0 of SWADE Item Tables has been released. Now with filtering Items via a search input!

lethal hollow
serene dirge
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Aww crap. I'll take a look.

serene dirge
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Found the issue. I'm using system.<property> whereas those modules are still using the outdated data.<property> model.

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Thus the values for system.price or system.weight are undefined. I'll have to figure out a way to map those over and pull them in.

wooden mesa
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Item Tables also aren’t working for me with Savage Pathfinder. Also it would be great, if the categories in the item piles settings are collapsible. Scrolling all the way down to the Pathfinder items on every category, I always had the feeling of missing some categories… By the way: the melee weapons category is empty. Only in the ranged weapons category I see some Pathfinder items. But I assume the reason for that is also the outdated data model…

serene dirge
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Fixed!

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Melee weapons not showing is fixed as well

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Melee weapons was an issue of it looking for actions.trait instead of actions.skill. I have it now looking for both.

serene dirge
lethal hollow
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verified the equipment error is fixed for me after the update, thanks Kristian!

serene dirge
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Sure thing! Sorry about the bug!

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If you find anything else, please feel free to submit an issue in the repo.

wooden mesa
# serene dirge Item Piles settings?

Sorry, my fault. I ment the ItemTablesSettings... I still got an error after the update when I'm running the macro (doesn't matter if from me compendium or the macro bar). I'm using Chrome and foundry is running in the oracle cloud, if that helps.

serene dirge
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Weird. Can you try uninstalling and reinstalling the module altogether just in case there's a caching thing?

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If that doesn't work, then it means there's some Item somewhere with a weight or price that's not set correctly (or maybe it has commas and isn't an actual number)

wooden mesa
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I uninstalled and reinstalled the module. Same error, but a different number (SWADEItemTablesForm 112 instead of 113). So I tryed it in my testworld with the core rules. Same error, but this time it's SWADEItemTablesForm 78... Maybe I should enable not all categories at once? Is there a way to find the responsible item?

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With only the ancestries it works. Let's see, which category breaks it...

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It's the melee & ranged weapons & the gear from the premium SWADE Core Rules 3.1.3 that break the macro. It's a new test world with only the system, the premium SWADE Rules & ItemTables enabled.

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Now that I deactivated gear, melee & ranged weapons in the ItemTablesSettings, I could also use the macro with Savage Pathfinder.

serene dirge
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I'll look at the core rules. I think I might know what's happening and have some checks in place for it.

serene dirge
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1.1.2 is released and includes collapsible sections.

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And of course bug fixes πŸ™‚

serene dirge
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@wooden mesa Let me know if you still encounter any issues

wooden mesa
serene dirge
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Excellent!

serene dirge
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One really nice but not so nice thing about SWADE Item Tables is that you find a lot of errors in the data for Items. πŸ˜†

wet atlas
serene dirge
serene dirge
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Oh, and the currencies you see there are set using SWADE Fantasy Currencies by @regal field

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Although I did forget to configure the exchange in Item Piles. Those should all be based on gold, not platinum.

serene dirge
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Looking for a way to invoke SWADE Item Tables other than using the Macro that it comes with. I'm not a fan of weird keyboard shortcuts, and we all know there are plenty of those among the modules out there already, and I'm not sure of where it would make sense to put a button or context menu. (Putting a button in the Items sidebar doesn't work, because it gives the impression that it's pulling from the Directory rather than Compendia.) I also try to limit how many UI elements are added to the core Foundry VTT UI because other modules can potentially break that or make add additional clutter.

Currently, the Macro feels like the most obvious choice, but if someone has any ideas, send them my way.

lyric cloud
ashen saffron
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A bouton above the compendia sounds the most logical, but I understand your resent to add UI elements.
A button on the left hand toolbar wouldn't make sense, as it has nothing to do with scene or tokens.
Macro seems the best compromise.

serene dirge
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Yeah, that's where I keep landing.

lyric cloud
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But the macro will still be an option. The idea is to provide one more option to call the Item Tables. And shortcuts are very easy to delete.

This module is the best way to view items, so a UI shortcut doesn't seem like a bad idea to me either. A button in the items directory is a nice place.

wooden mesa
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Since I have hidden the macro bar from my players (they didn’t use macros and found the FoundryUI too overloaded), I would like to save the result of the macro in an SWADE Item Tables Compendium. That way, I could maybe even hide the rest of the compendiums from them, leaving them with just one compact and easily searchable compendium. But I have no idea, if that’s doable or not and if that would work for other people as well…

serene dirge
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Maybe as a future enhancement I could see about having it generate a page in a Journal Entry with document links. But that's a pretty tall order for now.

serene dirge
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Or rather, the source of the content

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Also, adding buttons to directories is a frustration point for me personally. Many modules do that but with the assumption that they're the only ones doing that. Then you get this hideous mass of buttons at the top and bottom of the directories. See Pathfinder Chase and Adventure Deck buttons active at the same time as an example.

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I might see about adding a context menu to the Actor Directory since Items are typically used for adding to Actors.

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Maybe label it as "Add Items to Actor"

serene dirge
lyric cloud
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But, give a chance to the shortcut option, please... πŸ₯²

serene dirge
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That is a shorcut. You mean keyboard shortcut?

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I'll set it to Command + Option + Ctrl + Shift + `

lyric cloud
serene dirge
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I'm going to make it editable, too.

serene dirge
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I'm a busy bee. v1.3.0 of SWADE Item Tables adds export/import options for your configurations

ashen saffron
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@serene dirge Your Item Table module is a very good idea to speed up the process of creating npcs.

Generally, one thing I stuggle with when I create npcs (or prepare PCs for oneshots) are the skills. You select the skill, drag it onto the character sheet, then select the die type and close.

I'm thinking, maybe, in Item Tables, you could list items of type Skill and d4 | d6 | d8 | d10 | d12 next to (or below) them. Dragging those links would drop the skill & set it to that die type right away.

wooden mesa
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I struggle with that as well, but I think that's more an enhancement for core v4.0 then for item tables (to be able to change the die type without opening the skill)...

serene dirge
ashen saffron
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No idea whether it's even feasible.
I'm the typical customer. 🀣

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If that still opens, that's still better than nothing. Everything saving clicks is good to take πŸ˜„

serene dirge
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I think it's a decent idea. The same could be applied to Hindrances that offer Major and Minor versions.

ashen saffron
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I'm not sure you have a tangible info on the Hindrance that it offers the option? Else that would be very good too indeed.

serene dirge
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I do. I already display that info in the table

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It's dependent on the word "Major" appearing in the description.

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That indicates that it has both options.

lyric cloud
ashen saffron
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Lovely! Thank you Kristian!

serene dirge
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I might have to roll this back. I'm having too many issues with it. The main one is a race condition where the value just isn't getting set and I'm not sure it's fixable. Every attempt introduces new issues.

serene dirge
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New release available with the above feature

serene dirge
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v1.4.1 of SWADE Item Tables (SIT) adds support for dragging Major/Minor versions of Hindrances, and updates existing Hindrances on the Actor (e.g., if the Actor has Bad Eyes as a Minor Hindrance and you drag the Major label for that Hindrance onto the Actor, it updates the existing version on the Actor to Major).

serene dirge
vast tangle
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@serene dirge
Many thanks for a great module. The SIT has made my GM life a heck of a sight easier πŸ‘πŸ»
One question ... is there any way for the various section to be collapsed by default?

serene dirge
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Which sections in particular?

lethal hollow
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I don't know if it's known and I know the module hasn't been updated in quite some time, but the PDFoundry module causes a number of other modules to break 😒

serene dirge
lethal hollow
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Yeah, I wanted to share PDFs with my players for stuff that doesn't have modules

serene dirge
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Have you checked out PDF Pager?

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Also, Journal Entries support PDFs natively

lethal hollow
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I don't even know how I missed that πŸ˜…

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It's actually like a proper reader and everything too, damn. Thanks for pointing out something I should've looked for myself! πŸ˜„

serene dirge
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Heheh, NP

drifting terrace
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@serene dirge Did you find a fix for the Minimal UI and Card Hards List issue? I saw the latest update should've fixed the problem. But I'm afraid nothing has improved for me. Any idea?

serene dirge
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What version of each are you using?

serene dirge
drifting terrace
serene dirge
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Might be a caching issue or maybe you need to restart the server. I can't duplicate that.

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another option is to uninstall and reinstall both modules in case something got messed up in the update.

drifting terrace
drifting terrace
drifting terrace
serene dirge
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Ah, I'm not intimately familiar with Minimal UI and didn't realize that was a setting that changed things drastically. I'll have to troubleshoot that some.

serene dirge
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Made some progress on this. The challenging part is that instead of using classes to change the styles, Minimal UI changes the values assigned to the custom properties for the players list which I was using to style the card hands list. Still troubleshooting across the different players list behavior options.

delicate nexus
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Anyone who uses Token HUD knows how to add statuses like Cold Bodied to the tabs?

ashen saffron
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I don't think you can.
It looks like it can only adds things that are on the Character Sheet, not on the token.
Distracted, Vulnerable, Stunned...are checkboxes on the character sheet. Cold Bodied isn't.

delicate nexus
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That would make sense...

regal field
delicate nexus
regal field
delicate nexus
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O I do have succ, does it have like a more streamlined way of changing statuses or like, implementation with Token HUD?

regal field
serene dirge
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I just released an update for Eberron for Savage Worlds for Foundry VTT: Three new NPCs.
The module is available here:
https://github.com/kristianserrano/savage-eberron-for-foundry-vtt/releases
Progress has been slow going, but it's going. SWADE Item Tables has sped up the process considerably of course, which was why I made it to begin with.

GitHub

A Foundry VTT content module of Eberron for Savage Worlds, an adaptation of the Dungeons & Dragons v3.5 Eberron Campaign Setting for the Savage Worlds roleplaying game. - kristianserrano/sa...

vast tangle
serene dirge
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Yay! That's just made my day. 😁

weak panther
weak panther
serene dirge
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That's on purpose. The Foundry VTT team and I agreed that it'd be better to not include it in the package directory for the sake of simplicity.

serene dirge
weak panther
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ok so just drag and drop the files like we use to do for backing up modules, before the new backup feature?

serene dirge
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No, there's a manifest file on the page above. Just copy its URL and paste it into the field at the bottom of the module installation window.

weak panther
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ok maybe it's my early morning bear of little brain fog, but the manifest URL is?

weak panther
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TYVM.
I love the book you guys did and this just makes it even better.

serene dirge
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Thank you!

serene dirge
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Savage Eberron v1.0.8

GitHub

Adds House Phiarlan Entertainer/Spy and House Sivis Scribe.
Changes selected icons for dragonshards to visually seperate various sizes.
Fixes currency for House Medani Sentry and House Orien Courie...

delicate nexus
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I just realized I forgot to reply i will today just for now, another question about Token Hud,

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is ther e ar eason why only a few players wouldn't be able to click on the token hud to activate their actions?

vast tangle
# delicate nexus is ther e ar eason why only a few players wouldn't be able to click on the token...

I recently updated, and my players were all unable to click on the HUD, but I as GM worked fine.
The solution seemed to be for each player to go to the HUD settings, and select the desired click mode from the four options, and then save settings. They have to do this even if they want the default! We all thought it looked like the option was set, but you still had to select something and then save.
And it seems like you have to do this each session, i.e. the settings isn't being persisted 😒
... which reminds me, I should log this as an issue

trail nacelle
vast tangle
# trail nacelle Had the problem as well as GM. Once I changed it and then changed it back, fixed...

Got around to reporting it ... https://github.com/mrcomac/token-action-hud-swade/issues/30#issuecomment-1837578392
Author fixed within 3 hours in 0.9.3 πŸ‘πŸ»

GitHub

Every time the players login, they can NOT click on the various HUD buttons. If they go to Configure Settings, Token Action HUD SWADE and just click Save Changes, the HUD works again. There's a...

serene dirge
serene dirge
regal field
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What does this do differently than just renaming the GM user?

serene dirge
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The user name is just the user name. I almost always change the default from Gamemaster to my name. But the Title (GM) is not editable except through a translation string.

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So in the A/V window, for example, It can alternate between user name and "character name"

regal field
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Ah, the bit in square brackets?

serene dirge
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For the GM, "Character Name" is that text in the square brackets

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So with default values, the name in the A/V panel, alternating between user name and character name, would switch between "Gamemaster" and "GM" which is... You get the idea.

serene dirge
serene dirge
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Aaaand released.

serene dirge
serene dirge
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I just submitted a pull request for Item Piles' SWADE system support to add action to the default Item type filters and to change the default Actor type to npc (currently it defaults to character). Thoughts?

trail nacelle
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Anyone using Token Mold to do Overlay? I don't seem to have any stats available other than Name.

vast tangle
trail nacelle
trail nacelle
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Dice So Nice/More Bennies: Is there a nice, easy way to create .glb files? I need a Sihedron medallion benny.

serene dirge
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Hmmm, maybe that was an STL file instead.

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Apparently, there's an online STL to GLB converter. I have no idea how well it works.

trail nacelle
serene dirge
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Oh cool! What was the final trick to get the model?

lyric cloud
lyric cloud
trail nacelle
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The "trick" was I had to exit the game and come back in everytime I changed the GLB. I wasn't doing that, wasn't seeing changes, so thought things weren't working.

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@lyric cloud If it's wanted in the modules, sure. No, I don't seem to have texttures. I'm doing this in TinkerCAD and I know next to nothing about cad/glb. Heck, I don't even know the names of the things I don't know to tell you what I don't know.

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If somebody smarter wanted to run with it, please do. I can give the SLT file.

trail nacelle
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Yes

lyric cloud
trail nacelle
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Started with that one. It just kept coming out as a flat disc with no detail. I'm 2% smarter now. Could try again.

lyric cloud
lyric cloud
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I don't know.

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But, I can show you how to paint the texture.

trail nacelle
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I also can't draw.

lyric cloud
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I make some tests tomorrow to try to make it look nice

lyric cloud
trail nacelle
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It is 2 sided. Looks like all of those came up on the blank side, but you could see some iamge before they settled on the good side. For mine, I copied the object and put them back to back so it had something on both sides.

lyric cloud
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Maybe we can find someone to help in the pf2e group

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I'll check it again tomorrow

serene dirge
lyric cloud
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Blender can do that. 1 click

lyric cloud
lyric cloud
# trail nacelle It is 2 sided. Looks like all of those came up on the blank side, but you could ...

What to expect in the series:
Part 1 - Using Ai and image to mesh convertion. Simply creating our coin.
Part 2 - Environment setup. Reaching for Photorealism
Part 3 - Animating, Compositing, & Rendering


Portfolio: www.timovw.com


Digital Shop:...

β–Ά Play video
lyric cloud
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There is hope.

lyric cloud
lyric cloud
serene dirge
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I feel like it should be a solid, but thinner, interior, like an actual coin.

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But that's pretty awesome nonetheless

serene dirge
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basically a solid coin with the design as a relief on its surface

lyric cloud
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I could glue it to a base...

lyric cloud
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I think I'll finish this like that and try these with a base after.

lyric cloud
lyric cloud
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@trail nacelle

drifting terrace
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Awesome. The latest swade core rules added descriptions to status effects. Now we can use the module "Visual Active Effects" to show status effects like this:

drifting terrace
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After fiddling around with custom css I even managed to change the styling a bit more to my liking πŸ˜„

vast tangle
drifting terrace
serene dirge
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I modified mine to this...

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Here's the CSS I applied:

/* VISUAL ACTIVE EFFECTS */
section.visual-active-effects .effect-item .effect-info .effect-info-details .inline-roll,
section.visual-active-effects .effect-item .effect-info .effect-info-details .content-link {
    color: navajowhite;
    cursor: pointer;
    text-decoration: underline;
}

section.visual-active-effects .swade-core {
    all: revert;
    
    * {
        all: revert;
    }
}


section.visual-active-effects .effect-item .swade-core .red-bullet-list li::before {
    all: revert;
}

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Slight mod... (edited above)

trail nacelle
lyric cloud
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It's in there

lyric cloud
lyric cloud
lyric cloud
lyric cloud
ashen saffron
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I wouldn't (personnally) need to see Wounds, Fatigue, Bennies, or Status in such a screen.

Bennies they are right at the bottom left of my screen.
Status can be a long list and I see them directly on the tokens.

I have a piece of paper where I wrote my party summary. I have a few key skills for my setting, like Notice, Occult, or Common Knowledge. That was I can quickly say: hey, you player 2, because of your good Occult skill you know this creature has a venom bite.

I also have the hindrances, especially those I forget too often they have it.

serene dirge
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I don't think Attributes are necessary either.

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When would this sheet be used?

vast tangle
# lyric cloud I'm making the party sheet for swade. Any feedback? <https://github.com/Eddie...

I like the idea of a "summary party page", especially if I can open it using a macro, better yet, assign a hot key to open it
Unlike @ashen saffron I would like to see Wounds, Fatigue and Bennies ... I'm using the Minimal UI module to remove the Player List, so can't see a bennies summary
Parry and Toughness are useful reminders
Current Power Points would be great
I like @ashen saffron suggestion of some "key" skills; which ones is always going to be difficult to get a consensus on, but the Notice, Occult and Common Knowledge looks to be a good start
I also like the Status summary ... I can see the overlay icons on the token, but I'm still finding I quite often have to check what a status is
Hindrance would be a "nice to have"

ashen saffron
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Looks like you'll need a highly configurable Party List, each master has its own priorities πŸ˜„

lyric cloud
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just add to Data/totm like in the image

vast tangle
wooden mesa
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Hm, since I use the combat carousel I have no need for wounds, fatigue, parry and toughness in an extra party sheet. I would use one mostly for some edges and hindrances that I tend to forget. But that would require a design that shows me tool tips with the rules for the edge / hindrance. Therefore the thingy would have to be highly configurable for me to be useful...

vast tangle
wooden mesa
elfin valve
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I use Combat Carousel too, mostly for my players so they dont have to pop out combat tracker anymore. I still use CT for everything (grouping, holds etc)

trail nacelle
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Oh, that looks nice. But no Hold in combat carousel?

elfin valve
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nope. has to be done in Combat Tracker.

ashen saffron
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I use a module (monk's combat I think) with an option that auto pop out the tracker each time I start combat.

lyric cloud
lyric cloud
verbal timber
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Randolph Logan is missing in the Blood Drive module πŸ€” 🀨

wooden mesa
lyric cloud
serene dirge
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Announcing it here first before submitting it to the package directory, just in case there are any bugs crawling about.

serene dirge
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If you're unsure what this does, it uses targeting Rather than selecting to apply damage.

lyric cloud
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I liked this module.

serene dirge
serene dirge
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It's now in the package directory

serene dirge
drifting terrace
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@serene dirge I really like the new SWADE Targeted Damage module πŸ™‚ Thanks a lot! I hope my players will appreciate the target workflow as well. Or rather, that they get used to setting a target again. One tiny bit of criticism: Would it be feasible to show the damage result chat message only for the GM or only partially for the players? I usually don't reveal how high the opponent's armor and toughness are. Or is that something you normally do?

serene dirge
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Thank you!

The intent was mostly to just show if the owner of the token used the appropriate values or made adjustments. I could set it to be a setting that doesn't include any of it, or I could have it only show the the damage and AP to show if they were altered.

I think I might go with the latter.

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Or a setting to toggle the latter?

serene dirge
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If neither is modified, that group is omitted.

drifting terrace
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Cool! πŸ˜ƒ

serene dirge
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Something I was considering is actually showing the defense values if the target is at least Shaken, because at that point, it's just math, and it's sort of a nice reveal for the players.

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Then again, the players wouldn't necessarily know if they hit the exact number or were over by 2 or 3, or if any AP had an effect on the damage result.

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Here's a card with only the resolved, unmodified damage and AP.

lyric cloud
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here

fickle dawn
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Unable to instal Argon HUD

Error parsing module manifest data from https://github.com/mrcomac/enhancedcombathud-swade: Unexpected token '<', "```
fickle dawn
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πŸ€·β€β™‚οΈ

lyric cloud
fickle dawn
# lyric cloud ?

restarted Foundry and it showed on the list to install. Works now

lyric cloud
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Mass Battle macro is back